Since warioware GIT is soon to lose its newest warioware game status, i thought id share a stupid variety game idea because i had no idea where else to put it Still dont have a good name for it but lets just call it "Having Fun, Trusting None" 3-4 players At the beginning all are assigned a "role" One player is assigned "Traitor" The other are assigned "Normal" The way they are assigned mainly only works on local wireless not split screen, but maybe the traitor's controller vibrates slightly or something After that, 2 meters will be shown "Good meter" and "bad meter" And a series of protogames will be played. The good meter fills up slightly every time a protogame is completed. The bad meter is filled up slightly (but filled up more per loss then the good meter is per win) every time a protogame is failed. If the good meter fills up completely, the normals win. If the bad meter fills up completely, the traitor wins. And also, once every other protogame the group can vote one player to be excluded from the protogame. The one voted via the majority is left outside of the protogame. If its a tie or no one votes, no one will be excluded. Basically, like what exploding kittens said about hand to hand wombat: "a hilarious ecosystem of people trying to work together, but one of them is happily screwing everything up and then lying about it later". Also every individual player gets a different character for every protogame, and the game can be set to 3 characters per player or everyone can get any character for chaos. I like social deduction games and one in warioware would be CHAOS
All “Launch a Missile at (Character)” Sly Angle deaths: 15:27 Firing Under a Slow Moving Urchin Victim: 9-Volt Button: Launch a missile at 9-Volt Multiplayer microgame: Here, Fishy Fishy! (18-Volt attempts to collect 6 fishes, however, an urchin with an launch a missile button pops up and makes him fire his disc at a button to launch a missile at 9-Volt. He, Ashley and Penny flees just as the missile blows 9-Volt up underwater.) 19:21 Repeatedly Firing at an Unresponsive Prize Capsule Victim: Dr. Crygor Button: Launch a missile at Dr. Crygor Multiplayer microgame: Ball Blast (Spitz collects as many prize capsules as he can to find the one containing the prize. However, the loading takes awhile and he gets impatient as he sighs, firing repeatedly until he accidentally finds one containing the button to launch a missile at Dr. Crygor. He, Orbulon and 5-Volt flees just as another missile blows up Dr. Crygor) 17:34 Murderous Red Paint Victim: Orbulon Command: ; INSERT INTO CommandList (command, args) VALUES ('Launch Missile', '('Orbulon')'); Multiplayer microgame: Contemporary Art (Red, Lulu, Jimmy T and Orbulon loads themselves up with paint. When Lulu loads herself up, it's "command" instead sends a missile to Orbulon. She, Red and Jimmy T flees just as the missile soon blows up Orbulon.) 18:25 Tryna Burst Someone Else’s Balloon Using a Distraction Victim: Mona Button: Launch a missile at Mona Multiplayer microgame: Burst Your Balloon (Ana notices something on two green balloons attached to Mona. She then accidentally fires a shuriken at the launch missile button. She, 18-Volt and Ashley flees.) Mona: I should probably get rid of that hazard. (a missile then blows Mona up.) 25:41 Getting Confined In a Cage Just After It Lowers Victim: Penny Button: Launch a missile at Penny Multiplayer microgame: Alarming Clock (Penny sees Young Cricket, 18-Volt and Dr. Crygor in cages, 18-Volt’s cage lifts up, Penny presses her button too early, she gets confined in a cage for a few seconds, 18-Volt accidentally presses the launch missile button. He, Young Cricket and Dr. Crygor flees.) Penny: I need to get confined in a titanium cage. (a missile then blows Penny up)
if you are only english hes saying: "because p2 p3 and p4 are not setting to explode the balloon so that is good because it is not exploding when p1 does not want it to explode that is"