*NOTE* Our apologizes for the technical issue that affected Todd's audio. We hope you still enjoy the video! What are your thoughts on this Unearthed Arcana subclass? Do you have any ideas for characters you want to test? Create your Noble Genie patron Warlock on D&D Beyond: www.dndbeyond.com/classes/warlock#TheNobleGenieUA
D&D Beyond my opinion of this class is adding a wish spell, summoning Genie servant or elemental, and having a chance to making the person/thing caught into the genie court serve the genie court and serve you.
Glad to see a callback to Al-Qadim, one of the most exquisite & fulfilling settings from old school D&D. Giving some of these older ideas breathing space in the modern iteration of the game is a smart move. I do hope to see some lore-related tie ins to Al-Qadim connected to this subclass in the future, to further ingrain its identity into the system.
Hey I have a quick question. I was reading the section "collector's vessel and Pact boons" and it states that if you have a boon that grants a physical object that your vessel becomes that object and I was wondering if the pact of the talisman was made official then wouldn't that make the vessel useless sens you need the vessel on you to use it but the talisman need to one another creature for them to be able to use it?
The concept here is really cool. But I wish the had a larger emphasis on like servitude. Example having access to spells like tiny servant or conjure elemental. And a few more ways to personally interact with your patron might be nice, especially since the only way to do that currently is level 14.
Conjure elemental is already available as an invocation. i think it would be appropriate for this kind of warlock to take that one. I am however all for more access to tiny servant because i just love that spell.
I had really hoped for Pact of the Chain option like a small elemental, also that the tether was more of master/servent thing were you servere your alliance with buffs maybe even a small wish.
There are a couple of Warlock features which I think need some tweaking to suit some of the sub-classes; most of the Mystic Arcanum's don't really fit the vibe of either the Celestial or Genie Patrons or even, to a certain extent, the Archfey Patron and as you say Chain Pact could definitely do with some expanded options.
One problem. They made it so any physical object obtained as a pact boon does not exist separately from the Noble Genie's vessel. And while the talisman is at its best when worn by another character, the vessel only works in the warlock's hands. If these two are the same item, that's quite the conflict.
@@GittaHulkk "If you choose a boon that grants you a physical object, your vessel transforms into that object." It sounds clear to me that it becomes the boon.
im playing one of these right now,. First few levels are gonna be rough in combat I think, but once i can stack more invocations together its gonna be quite a nice build
The spells need...altering. Spells like "Enlarge / Reduce" or "Bigby's Hand" make sense for a grand genie... ...but "Sleep" or "Phantasmal Killer" just seem out of place. "Absorb Elements" or "Gaseous Form" seem more appropriate. The capstone seems awkward, as well. Requiring a Persuasion check seems a bit unusual, and while the first two features are quite useful, "Legend Lore" seems out of place. Access to a grandiose spell, like "Wind Walk" or "Heroes Feast", or even elemental spells like "Investiture of (Element)" fit the mold a tad more for a genie patron. Love the tethering feature, though. Lots of possibility. Would have liked the genie-banishment to have potential to be permanent...imagine all the poor monsters that might end up in a genie's menagerie!
Finally a video that talks about the patron and not just the feats of playing a warlock. This gave me a lot more to work with as far as figuring out what a Genie patron would want from a warlock. Specifically a Marid.
I'm glad this is still in UA. After reading it, it sounded fairly underwhelming. It could POTENTIALLY be decent for a two person group if the other person is a tank, but it just feels lackluster compared to other options.
As a DM, this sounds awesome! I can just imagine a scenario where one of the people the Genie wants to banished to their domain is one of the other player characters for something they may have done. I think it would be a helluva lot of fun to see how that would play out.
I've had a character concept using the Sha'ir class from 3.5 that I never got to use floating around for years. Nice to see a similar concept showing up in modern D&D.
While the flavor felt really cool, it just felt really underwhelming, and I found it disappointing that it doesn't even interact with the pact of the talisman. I also feel like it (the patron itself) could be more... interactive in the early levels. Otherwise, I like it.
I have really enjoyed the options presented in UA the last couple of months starting with the core class variants. The only UA I was hesitant non was psionics not because I am against psionics but because I enjoy psionics and think psionics should remain a separate system within D&D the way it always has been versus being comprised of subclasses for existing classes. All that being said while I enjoy UA it is hard for me to get excited knowing the official release of these options is probably 1-2 years away.
I only hope that this is the beginning of more material from the Al-Qadim setting making its way into 5e. What a compelling, instantly recognizable, and exquisite series of book those were.
Right? Implementing that scimitar-wielding, acrobatic bard style seems to mesh particularly well with an efreeti or djinn patron... ...you could even say that a bard learned their sword fighting during their time in the Noble Genie's court...either as a slave gladiator in the efreeti's City of Brass, or as a performer in a djinn's floating island in the sky.
I hope I'm not the only one disappointed by the lack of elemental themed abilities here. When I saw the name "noble genie" I was thinking "sweet, a new warlock with *even more* customizability!" Because my first thought was a warlock with ability options to choose from like the draconic sorcerer - four for each element, and respective type of genie.
This new Class was great but now I want new Invocations too. Like more spells you can cast at will like Gust of Wind or Warding Wind at will without using a spell slot. Maybe make one that deals acid damage to an enemy every-time you are hit with a Melee attack equal to your Charisma Modifier.
I'm currently running a Celestial Genasi Warlock whose celestial patron is their mother who was an eladrin. I am very intrigued by this as if my DM would allow some homebrew I could potentially take some features from this patron and use like divorced parents trying to give their kid the nicest thing to show they love them more. Haha
I made a Mousefolk Archeologist (Background) Ranger (lvl 1) that stumbled upon a relict that housed a Genie and chose the noble genie warlock as his duel class. Hopefully that works out.
This could potentially be game breaking if you combo it with a charm person. literally like pokemon you could catch the bbeg if you impose a status effect or trick them into thinking you're giving them a power boost either that or you find a displacer beast, a roc and a golem and start quoting william blake every fight
Imagine your patron deciding he’s taking your body for a spin like a possession, they live with reckless abandon, while your actually having a split personality problem with your genie patron
Before I sleep every night if I have not banished someone that day I feel like I would want to find a way to avoid the stun and banish the party's Bard to entertain my patron to the best of my ability.
I still hold that the "lamp" element should have been a pact boon instead of directly baked into the class. It's too much to shove into the very limited design space that Warlock subclasses have.
The issue is that the lamp element is so baked into the class flavour that it would not make proper sense as a pact boon. The lamp thing is fine to be part of the subclass it just needs reworking.
I'm not sure what sort of spelling you were going for there, but I would've liked subclass options as well. It'd be great to pick from Djinni, Efreeti, Dao and Marids to effect your class features similar to a draconic sorcerer.
I love the flavor for this thing is awesome looking. Wait this is Unearthed Arcana? Are y'all planning on putting it in a book? Because you can't adventurers League anyting Unearthed Arcana.
@@TheSrawsome I know I'm just being petty I run in adventurers League thing down where we live and my kids want to play all the UA stuff. And there's a lot of UA stuff and they haven't put a book out in a while.
The UA subclasses are an interesting experiment. Unfortunately it doesn't really do much to "fix" classes that are lacking. The Warlock and Ranger are lacking in either a cohesive theme or direction. After years of 5e I feel The Lock is very erratic in what it is. For the Lock, the Shadow Sorcerer should he the Shadow Lock. It's description and abilities are far more in line with what a Warlock conjures to the mind when a person thinks of one. And the Ranger's best subclass, the Beastmaster, in terms of flavor and theme is subpar in gameplay terms than any other. It honestly seems like the Ranger would make a better subclass for the Fighter.
One of the most dissapointing subclasses, right next to Arcane Archer. I was thinking about this concept ever since Mike Mearls mentioned it on Happy Fun Hour. But instead of going for oriental style, or concept of balance and conflict between the elements, we got Warlock thats a fantasy tax collector.