You are not accounting for the travel time it takes to travel to Super Weenie Hut Jrs. If you were my employee at my Super Weenie Hut Jrs franchise you would be fired for being late and your excuse for running a warlords ruin would not be accepted as a valid excuse and therefore would give me good reason to fire you.
@@Geo-zw8mfthere is some flaw in this as you are making the assumption that the warlords ruin was not ran in the weenie hut jrs thus meaning as soon as the run finishes they are already at work so are not late and are not fired
@@tom_8753 Unfortunately, my franchise, which is in this case synanimous to all others, has a rule that you are not allowed to run Warlords Ruin in the establishment. It is in clear violation of Rule 656 of the Weenie Hut Jr's Employee handbook and is thus also a valid reason for firing. I assumed that he was not at the establishment whilst running Warlords Ruin as, like I stated previously, is also a reason for termination from Weenie Hut Jrs. Hope this helps!
Watching this seeing tricks I've never seen before is amazing. The switching from Nighthawk to Dancemachines after popping the super to keep the powerful shot, and then have the infinite dodges is amazing. And that loading zone trick in the multiple chest room, how do people even figure that out? Is the tower right above that room and is that why the respawn zone moved there after you used salvations grip to remove all spawning zones?
This is why I find speedruns hilarious. Dude encased his titan friend in stasis crystals in a specific spot, killed himself and skipped to final boss. Where do you even begin to figure that out?
It’s default spawn manipulation at its finest. They hit the first (?) post ogre internal checkpoint and blocked that spawn which it why it skipped to boss. Same with the post maze skip
Understanding some of the esoteric details of spawn mechanics is definitely a key part of the speed running community. There are basically two major parts of getting a WR speed run. First is finding the strats- figuring out skips like that orge skip, or other strats to get faster kills. And the second part is execution. Running those strats over and over until every piece is refined to perfection. The irony of speed running is just how long it takes to get a quick run.
Thanks. I came to the comments to figure out how he was getting infinite dodges... radiant dance machines makes sense. Also why he switched after popping super. Appreciate the explanation.
If you could do a break down of this video in a follow up video that would be dope for me. Just got back into destiny and your load out swaps and why you used what you used are interesting questions I have for you but I’m sure all things you could teach in that video. Loved this. You made me feel like garbage though
my jaw dropped during it all. holy shit you guys are quick! Also how do you find all those weird stuff? like killing yourself and your teammate revives you but you spawn at the next encounter. like how do you find stuff like that? lol baffled my mind!
You would be surprised how many people sit in game and also read data files to figure this shit out its actual determination i love the speed run community granted they can be a little toxic but its wild seeing this stuff
I see a lot of speedrunners do this stuff, how does the whole "kill yourself with mountaintop" and occasionally "spam Salvation's Grip all over the floor" thing just magically teleport you to the next encounter area?
Crystals from grip block the spawn point that the game wants to put you at, so it has to recalculate a point. Certain areas correlate with other areas in the load zone via the spawn algorithm. You're basically telling the game that you died somewhere besides the spot you really died at.
ggs, helluva run! got a question tho, why do people end the timer on kill instead of at “mission complete”? i could be wrong but i thought people used to end it on mission complete but the more recent videos have ended the timers on kill
I think part of the reason is that sometimes mission complete can come up really fast and other times you can lose upwards of 10+ seconds so they changed it to boss kill instead
Immediately dying on respawn usually flags a respawn area as unsafe, meaning forcibly rezzing spawns you elsewhere. No idea why it wrong warps you TO THE OGRE but eh, spaghetti code
-Me: Go down stare, get a cup of water and drink it (5min) -You: done the dungeon WTF man you make me feel like im a turtle :((((((. You make me amaze again.
They must’ve set their loadouts to have the same fragments and aspects so that they don’t lose their super and abilities. For ammo, I think they keep the same heavy on for their loadouts so they don’t lose that ammo, but special ammo swapping is a little less punishing so they can swap those weapons around easier. When I swap between Riptide and Witherhoard, I either don’t lose ammo or barely lose any amount.