no point to give hysteria to a hunter unless your feral is garbage, they value physical dmg way more than hunters, youll rarely see hysteria on anything else than feral at end-game. but yeah this was a pretty decent pull, thanks.
Do you use something to quickly change the pets to do double CotW or are you just manually dragging them? Because to me the stable is always very buggy and I can't drag them in and out fast
i drag them manually, which is why i put the pets in the 1st and 2nd slot so its faster, but there is a way to do it with a macro, tho it bugs sometimes too, feel free to use whatever works for you.
@@CoProProduction Do you have this macro? I can't seem to find it The problem is that when I use call stabled pet usually most pets are invisible until I start dragging them around until they appear; do you do something to prevent this bug?
@@zoroasper9759 yes, when you log in, move them all from 1 slot, once you have moved every pet, you will see all of them and they will remain where they are placed, when you log in you only see 2, but just move the visibile ones into invisible slots ones and they will appear but if you want, i found this from a friend, not sure if this is 100% confirmed tho, up to you to try; ''for anyone that wanna use something like this too you ll need 3 macro/keybinds 1st the cotw button: just a normal cast call of the wild 2nd the switch pet macro: /run PickupStablePet (0); ClickStablePet (1) you will need to switch the "1" to the slot of the stable your second wolf is at 3rd the call pet button: just the normal call pet spell of the hunter some notes: after casting cotw you need to w8 just a second so you get the buff b4 you switch pet bc if you do it too quickly it wont give it to you you can cast the 2nd and 3rd button in quick succesion(idk how to write this word xd) but for some reason it doesnt work together also dont forget to prepot''
Dear, the range of the explosive trap in this active position in the DB or in the crossbows? I play on another server and whenever I put the trap there in that exact location, it doesn't activate in the db, I believe it's a lack of range. But whenever I see warmane's videos, the active trap on the DB ... is it from the server or does the trap need a range from the enemy to work?
the range is not dependant on the weapon type, its a minimum ranged distance (or maximum melee distance) you can add a weakaura/addon to see it exactly like i do, as long as you're in the closest green range and not further than 10 meters, it should triggger, i believe either your positioning or the server has issues, you can test on dummies.
Please make a guide!!! And quick question, how do I get more pets? I tried buying the stabled slot but it says I can’t have more pets when I already have one
For me it's a bug about the pet, if in retail it worked like that, it's a bug no matter how you look at it. There should be a CD for skills pets precisely because of these things. Also playing a Hunter to melee just for the trap is absurd, for that you'd better make a melee :). I know this Boss people go melee but i See many hunters also go melee in all Boss Still awesome dps, but as a Hunter it depends a lot on the uptime op procs of the tier set and especially at the beginning of battle
1st- it was like that in retail, not a bug as it was intended especially for pvp such as ravagers roar of recovery, you arent supposed to lose the buff if you switch pet as it does not have a requirement of active pet, consider it like this, if a shaman bloodlusts and leaves the party, you dont lose the buff dont you? same principle, also same principle applies to warlock demo pet, if you have a demo pet applies demonic pact and ur pet dies or you dismiss him, you wont lose the buff. it is as intended. 2nd- no reason not to be in melee, if you say otherwise, uninstall. 3rd- indeed, base dps in a bis raid with shit rng is between 20 and 22k, higher is only depending if u get exploit procs on pull during burst.
The hunter is not in melee, his outside his dead zone range, slowing those adds was a very important part of the fight, its pure nonsense to call the position of the hunter to maximize the dps
When i use call of the wild, and summon the second wolf it seems that they share the same cooldown so i cant use it again. What am i doing wrong? Thank you
@@dzed172 1st- agility 2nd- no, only modifiable via % increasing like exploit/bql bite, only worth snapshotting on bql bite tho. 3rd-shouldnt be the reason, pet dmg is very minimal, compare end total dmg instead of dps 4th-minimal minmax, but sure 5th-dont remember, rarely do any 30%buff anymore, probably something like 10m because most the raid was dead 6th-i did try the melee hunter rotation, im the one who made the video about it, but its only really viable in certain situations nor should one focus on doing it constantly as it just results in dps loss if done wrong/bad time 7th- i use callofthewild because its a pet ability that u can switch with while i have furious howl on auto-use
3> Pet keeps the buffs so basically you can COTW with unbuffed pet then call back your regular buffed pet for combat and 2nd COTW, no DPS loss or whatsoever.
@@CoProProduction you didn't make it clear on your explanation of why (where you just pointed out that pet damage is mimimal) and I wasn't answering to you but just clarifying this guy question.
@@magicofgame4652 you do use them all together xd. the point of it is not to reduce steady shot but lower you ranged swing timer, ranged autos are your highest dmg contributor.
both have beneifts depending on the fights, sometimes orc can be better than troll (if you would get 2 racials on orc rather than 1 on troll, since orc is 2 min and troll is 3 min) but imo the fights that are sub 3 minutes are useless fights, i always prefered troll on rs25hc, icc25hc (especially 0%) and togc immortality, sims do show that troll is also better in those scenarios.