Hello, it'd be great to have a folder that contains the warp information with all other layers below following it's UVs. This would save time and be a great help!
Bye Bye Mari. I have been using Mari and SP in my pipeline. And very recently I have been doing most of the work in SP. Mainly because of its speed. But with the new updates which constantly been introduced I have decided to go fully on SP. In Mari you have to spend so much time in the node graph to get a simple mask or procedural. waste of time. Thanks Adobe.
Allegorithmic brought you this, not Adobe. Since Adobe acquired Allegorithmic, their innovative updates have really slowed down. Gotten rid of the perpetual licenses pretty damn fast as is the first thing Autodesk and Adobe do, so now they dont have to worry about users sticking with the same version for years due to their lack of innovation. Such a shame. I hope a competitor comes out soon.
@@SuWoopSparrow It will, I am assuming Marmoset to drop the bomb soon, with their second iteration on their paint tools. Already more useful and powerful in a lot of aspects. 3D Coat lacking non destructiveness, but being a far superior painting and projection tool.
This is great, but can we PLEASE, PLEASE PLEASE get a bezier/path/spline tool? This VERY BASIC feature was teased all the way back in 2014 and we still don't have it.
Don't wait! Use 3D Coat for stuff like this. It is dead cheap and has the most powerful bezier/path/spline tools you can imagine. Marmoset 4 also has some decent lasso selection tools Substance Painter seriously lack till this day. I give up my hopes, seeing they prio advanced photo projection tools over this...
I just love when youtube videos blast you with high volume music at the very beginning and then with the lowest possible volume of the the actual voice of the person that's speaking. Great production
This usually means you have your system set to 5.1 sound and the video is in 2 channel (or vice versa). This video sounds perfectly normal to me...music and voice are the same level, neither is overly loud.
Just used this. This makes it so much easier to apply decal text to curved surfaces. I make a lot of my alpha in PPT. Using the alphas as a brush curve them too much, and stencils warp too much to the surface. This is easier and really lets you get the **exact** look you want.
Can you assign points in a UV Projection and warp and slide the texture in certain places. This is nice but if you have already a texture that UV wraps nicely and just need to tweak some areas this is no help. With the warp projection you have to start to wrap it around your character from scratch.
First I like how you pronounce vertices! What I wonder is hot to match the Roughness, Normal and other maps to this warp projection. Is there a copy-to available?
This is cool, it's awesome to finally have this, but I like working on the paint layer for this instead of using a fill layer, because I can change the image and it's on the same layer. Adding a wireframe to the Stencil tool that you can warp using the brush would be super nice in addition to this.
@@TimV777 You have to right click on the paint layer icon, and you'll get a menu for those things. I gave up on the warp projection UV tool for this app. I found that it becomes laggy and hard to work with the more you use it. What I do now instead is use simple projections bit by bit without being able to warp the image by using the stencil functions. Other than that, I'm using 3D Coat to project and warp and image, like in Mari.
Initially I wanted to do something similar with projection in ZBrush, but just after watching this tutorial I decided to do it in Substance. Thanks for the wonderful lesson!
Hi - very helpful tutorial as I am getting in to using XYZ textures. I have not been able to find tutorials on a workflow for applying all of them for a photorealistic result in Pt yet. Any tutorials or info on that to recommend?
You mean for skin? Not sure you'll ever find something that does it all step by step for you. Skin and characters are advanced, every situation is different, so you want to learn how to set it up yourself. I'd recommend watching Magdalena Dadela's character skin tutorials: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-N-FwA4A0nks.html It doesn't use XYZ, nor Warp, but it teaches the basics of what makes good-looking skin. Combined with Warp and XYZ textures you should be able to pull it off.
Warp mode is for projecting large textures. Painting scales is possible for sure, but you'd need a brush setup that's quite specific, and not related to this video.
@@Substance3D ah okay. I found a way to use the normal projection feature and just select the height channel to get a displacement map out of it. Unfortunately I have to convert it to psd before importing back to zbrush because the tiff and exr and all other formats give me weird pixelated effects. Not sure if it's a substance or zbrush issue.