#aceshooter To get the most out of Warpath, play it on PC at warpath.lilith... iHaveNoMoney.4th channel (Diabloo) / @ihavenomoney.4th Our friends PHOENIX / @phoenix-warpath Ground officer spreadsheet docs.google.co...
lol! You made a simple error in the spreadsheet, the 20% firepower buff lost 84 units not 44. So 30% FP buff still beats the 20% one. Check the report again @ 6:42. Would be interesting to see how the 15% dmg compares with the 30% FP’s though and how War machines + 10% fire rate would factor in on that table, just for interest sake. Good to see the hard evidence though, thanks.
Instead of comparing the absolute values, it might be better to compare the unit and officer damages over time. The spreadsheet you prepared is already very useful and I’m glad creators are finally doing apple to apple comparisons. Very clean and concise video, didn’t need to skip any part! Edit: Someone in the comment section suggested that the 30% FP does better than the 20% FP when you factor in the input error into the spreadsheet. I second the opinion that we need a comparison with fire rate increase comparisons too.
When doing these types of test you have to consider the tanks armor plating. Only old school players are familiar with this because back in the days the armor plating was actually implemented in tool tip data. A tank takes the least amount of damage from the front. Sides and back of tanks take more damage with the back taking significantly more damage. Your first attack your mbt was with its back turned towards the attacking mbt. Most likely why it got wrecked. Like I said this is information which was available through tool tip data long ago when this game came out. Whether these armor plating tactics are still in effect I am not 100% sure. You would have to run a test to verify if armor plating is a thing nowadays. Just to be on the safe side I always try to have my tank units face the target I am attacking.
Salut, dans le récapitulatif à la fin de la vidéo pour + 20% puissance de feu tu as perdu 84 et non 44 . Merci pour tes vidéos frère du Québec ça aide beaucoup
This is a bit off topic but what is your opinion in hp vs blast damage mitigation? I've got a light tank that has a gold part that is superior to a gold ++ part. This is because the gold part gives hp whereas the gold++ gives blast damage mitigation. I know mechanics wrench affects hp and not blast damage mitigation but is having that little bit more hp bonus on a item from mechanics wrench really worth it? The gold++ does improve the speed on the light tank as well.
I made some calculation, and from my findings there is strong demand on more data, like repeating each run 5 times, to get more consistent data. Especially the +20% Firepower is weird. If you break it down to a dmg/min +20% FP gives you 89% of the unbuffed damage and ~100% of the officer damage. This might be a runaway or an error in the buff or something else. Also the received damage per min is with the +20%FP buff only ~80% of the unbuffed. Could you do that especially for the +20% FP?
the debate is 40% firepower vs 20% damage thats what the players base wanna know , we all know damage is better than firepower pound for pound nice video tho
You need to take more data on each battle, then you put everything on a spreadsheet and calcute the media, and that value is way more accurate than just one data for each
Could it be possible that the skill being trained also has correlation with the coefficient damage the officer offering the skill gives? For example a 25% fortification damage skill from spanner would be weaker than 25% fortification damage skill from eye of providence?
They change again of normal attack damage... Instead of normal attack DMG. They change to normal attack boost.. any defference of that my 44 mag..have a good day..
You cant do these tests in these carnival games without doing it at least 10xs for an avg because of all the RNG and % mechanics... ive done 1000s of tests especially with base skins, firepower seems to to win in that area on avg... but the values can spike higher on damage via firepower but firepower median is more consistent at an overall higher avg....these types of games are just crap shoots, you see that in arena with identical load outs and officers its a coin flip due to the RNG... If you fight a weaker player and he hits all crits and pen damage and you happen not to be thst lucky you will lose to an inferior troop cuz of the dumb mechanics.. The way your troop is built should be fixed damage and not RNG. Thats what kills these games for me and they do that to make people spend