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WASD Detection in Minecraft 

Cloud Wolf
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6 окт 2024

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Комментарии : 62   
@MarvelousButter
@MarvelousButter 2 года назад
Please mojang, just add a predicate or advancement trigger or something for when people press a keybind Imagine if instead of having to force carrots on sticks on people we could just have something trigger when they use their "use/place" key
@Cl0udWolf
@Cl0udWolf 2 года назад
ya i would love that but until then here ya go
@FunkyToc
@FunkyToc 2 года назад
@@Cl0udWolf I hope you started to pray years ago ^^"
@bloosix
@bloosix Год назад
Lets go about a year later and they did!
@asheyo
@asheyo 2 месяца назад
@@bloosix ?
@bloosix
@bloosix 2 месяца назад
@@asheyo idk i dont make datapacks anymore
@TacoSlayer36
@TacoSlayer36 2 года назад
This is so useful, thank you. If only there was some way to force a player into riding something
@Cl0udWolf
@Cl0udWolf 2 года назад
ye XD
@dxth8483
@dxth8483 2 года назад
You can detect when if a player isnt inside a minecart, and then teleport them to a area where their only option is to right click the minecart :D
@boris6069
@boris6069 2 года назад
I don't understand why java and bedrock have so many differences, bedrock edition has the ride command, that makes you ride every rideable entity you choose
@Cl0udWolf
@Cl0udWolf 2 года назад
@@boris6069 they have lots of differences because their design philosophies are different and they r coded from different frameworks
@C1OUS3R
@C1OUS3R Год назад
The new 1.20 snapshots 🙏
@arwenfails5883
@arwenfails5883 2 года назад
This is exactly what I needed for a map! Thanks bro!
@Cl0udWolf
@Cl0udWolf 2 года назад
I’ll be updating the pack on the github, I made some minor improvements and disco reduced range check commands I made the detection more accurate, and allowed walking detection too!
@iamspaghetti4447
@iamspaghetti4447 2 года назад
This has so many applications!
@sheepcommander_
@sheepcommander_ 2 года назад
I can't believe you pronounced it wasd and not W A S D
@Cl0udWolf
@Cl0udWolf 2 года назад
i cant say W A S D that many times in one video without it being 30mins
@troys7954
@troys7954 5 месяцев назад
just discovered that if you play the game on optifine 1.20.14 or higher at 60 fps, you can use the /tick command to set it at 100, and you have NO jitter effect, and it completely restricts mouse movement WITHOUT the jitter ;)
@tim0est
@tim0est 2 года назад
I just came up with an alternative way to calculate the atan2. I dont know if it is actually more efficient than yours, but it uses way fewer command. You have to summon two area effect clouds, one at x = 0, z = 0 and one where you store the player's x and z motion values in its position values. You then get the angle by teleporting the area effect cloud that is at 0 0, so that it faces the other one. You would have to swap the angle ranges for A and D though, since Minecraft does that weird stuff with negative rotations.
@Cl0udWolf
@Cl0udWolf 2 года назад
I did that method in my math pack but it’s a lot less efficient than just 30 scoreboard operations
@tim0est
@tim0est 2 года назад
@@Cl0udWolf oh, ok
@dirtbagpoteddirt8202
@dirtbagpoteddirt8202 2 года назад
Nice
@guttsomsynger8861
@guttsomsynger8861 2 года назад
Awesome!
@luckypollet5839
@luckypollet5839 2 года назад
Hey Cloud, nice video. Been a fan for a while now. Just curious, does the players movement operate the same while spectator an entity,like a creeper? If so could this be used to direct a spectated entity? Food for thought...🤔😁
@Cl0udWolf
@Cl0udWolf 2 года назад
No it relies on reading the positional change and if u spectate something ur position won’t change
@mo-s-
@mo-s- Год назад
Amazing video
@goodtimewithjason2.094
@goodtimewithjason2.094 2 года назад
Cool
@GloomBetter
@GloomBetter 2 года назад
BROOOOOOOO its me holy shit i just remembered you from like 2 years ago
@Cl0udWolf
@Cl0udWolf 2 года назад
._. I been around this whole time but thx for coming back
@notdrogoon0-0
@notdrogoon0-0 2 года назад
Hi :D
@LamantinoElettronico
@LamantinoElettronico 2 года назад
Can you do detecting shift and spacebar next?
@Run2Seeun
@Run2Seeun 2 года назад
You can check crouching with a predicate file and jumping with a scoreboard objective
@nochsta
@nochsta 2 года назад
For detecting shift there's a sneak_time scoreboard objective which works great (Just reset it every tick). As far as I know, there's no way to detect when the spacebar is pressed (other than detecting jumps), but some genius will hopefully prove me wrong.
@Cl0udWolf
@Cl0udWolf 2 года назад
i mean i can but itll maybe be a short XD
@guttsomsynger8861
@guttsomsynger8861 2 года назад
What are the scoreboards that detect when the detection happens? Like, how do I detect when .w is 1?
@chatteo445
@chatteo445 2 года назад
wow
@cheese-mozzarella
@cheese-mozzarella 2 года назад
Hi, do you know how to completely remove shadows from the game? Even from blocks.
@_LordLux_
@_LordLux_ 2 года назад
u could do that by clearing out the shadow texture file for entities and use night vision for blocks
@nuklearboysymbiote
@nuklearboysymbiote 2 года назад
i am a wasder
@SorryForCringe
@SorryForCringe 2 года назад
Hello
@wallnutwastaken
@wallnutwastaken 2 года назад
1:36
@chimpedout
@chimpedout 2 года назад
Is this multiplayer?
@Cl0udWolf
@Cl0udWolf 2 года назад
It works in multiplayer if organized properly or using case 2 method from the read me
@clementdenis3507
@clementdenis3507 2 года назад
@@Cl0udWolf How would you do it for multiplayer ? because when two players are in a minecart, the system only checks the keys pressed for the first player that got in the minecart.
@Cl0udWolf
@Cl0udWolf 2 года назад
@@clementdenis3507 how do 2 players get in the same minecart. Just spawn another minecart.
@clementdenis3507
@clementdenis3507 2 года назад
@@Cl0udWolf no this happens even when we are in separate minecarts
@Cl0udWolf
@Cl0udWolf 2 года назад
@@clementdenis3507 then you don’t understand how to do the commands correctly
@xx_yourmomplayz69xd_xx61
@xx_yourmomplayz69xd_xx61 2 года назад
Question for Mr. Wolf: What are your thoughts on using teleportation to simulate non-Euclidian geometry, like rooms that are bigger on the inside, or infinite mazes, etc.?
@Cl0udWolf
@Cl0udWolf 2 года назад
I prefer using clone to simulate non Euclidean geometry if possible since it is more seemless
@xx_yourmomplayz69xd_xx61
@xx_yourmomplayz69xd_xx61 2 года назад
@@Cl0udWolf how exactly would one go about that?
@Cl0udWolf
@Cl0udWolf 2 года назад
@@xx_yourmomplayz69xd_xx61 in my latest vid at the very end I show it kind of
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