@@norzza Actually do be afraid to try because you can lose a reputation point on two attempts on private chests, The game really needs to have a Skyrim red hand if it is stealing or private or even if it’s just gonna have a negative impact
Animal whisperer on your sniper with a rabbit foot and a cat with the double animal bonus perk and the crit chance quirk gives you like a 23% base crit chance. It's fun oneshotting the biggest guy on the map with a sniper crit. I did 2000 damage to one dude at level 12 with a tier 5 sniper rifle.
Save often because the game would crash every 20 minutes and sometimes with weird shit 10/10, would not rollback two hours of progress because i spawned with 7 man party which prevented me to ever leave the base again.
Played 40 hours and beat game in jerk. Only hard crashed once and there seems to be a bug when fighting fishlips otherwise never ran into any problems aside from some weird stutter during fights that would only last 1 turn
I saved to often.. hit a door that broke, but i didnt want to progress in the Boss room, so i walked around, clearing the rest of the area - saving often, because i had to reload 2 times wayyy back - and now the broken door is gone.. but i have to lockpick it to progress ( you see the problem) and the saves where the door was still intact are gone ;/ buggers
Remove any +Skill items before leveling, the game uses some bad math. Example, going From 3 to 4 Skill costs 2 points. If you have 2 points in the Skill, and a +1 item, you will be considered having 3 Skill and you have to pay 2. If you remove it first, and go from 2 to 3, you pay 1.
@@HistoritorJimaldus Common sense suggests spending the book on a high cost skill is better than a low, but it should probably be tested. The +Skill "glitch" is a visual one, it gives you the wrong point cost, but charges you as if you weren't wearing it. Its possible that the Skill book used early works similarly. If it does, then best to use them early, unless you plan to replace (Respec) a character.
There is a benefit to taking 2 pre made characters. They come with some pretty amazing trinkets. Plus, once you get to a point in the game where you can make your own rangers, you can build 4 custom rangers and dismiss the 2 premade. Its what I did. Kept their trinkets too
@@36louieboy i think so. I started with Yuri and Spence. Yuri has a trinket that increases range damage by 10% and Spence has a trinket that increases hit chance by 5%. As far as I am aware, taking a pair of preset rangers is the only way to get their trinkets. Once you unlock ranger HQ and can build your own team, you can dismiss your presets but keep the trinkets. Its a nice wee boost to your team. All preset ranger teams come with 2 trinkets. You can do a bit of searching to find out what they are and choose what ones you want.
I haven't played this game in forever, and I was like .. pretty sure you get extra gear of some kind for doing a pre made duo. Thanks for clarifying. I never finished the game and will be going back to it soon
Second video of yours I've seen, love that you dive right in without a pathetic intro and sales pitch. Because of that I subbed and will follow your clips on wasteland 3. Cheers
My tip, make sure you invest in at least 5 lockpick on 1 character AS SOON AS IS POSSIBLE as depending on what choices you make in Little Vegas one of the first main missions is impossible without it.
@@dandini0698 my only frame of reference was a comment saying so on another youtube video. I havent come across it myself(i didnt preorder) i doubt theyed give ya that item super late game, and im close to halfway through(i think).
@@eansba88- the preorder bonus has a hat that does that. However there IS a trinket that also does that, it's buried on the arena of a unique scorpitron boss fight. Not giving any details as the surprise is part of the fun.
I had to sub. He gets right to the point and doesn't beg you at the beginning to like and sub. He sneakily does it. I appreciate that plus his explanations are great.
since you can remake characters right after arriving at hq choosing the premades to take their powerful items is a much better choice. otherwise great guide keep up the good work :)
This tip is soo useful!! I wish I knew this before I used my 2 or 3 books right in the beginning where only 1-2 level points are required for a skill point whereas in the "end" of a skill you need 4-5 points...
I disagree with the first comment I had my whole party on a tether when I first got my new ranger HQ went into a room to disarm a trip wire and blew up my entire team.
You forgot to mention lockpick and disable trap give exp to one party members, I got an character are explosive and lockpick focus and she is 5 level ahead of the other party members with only 4 hour that is without any bonus for quirk or background, so it would be wise disable any trap and lockpick every door and chest for those bonus exp, and enemy then to target the closet allies so just throw in a few turrent boot to take extra hit
0:42 Thats a LIE! I got into a fight because of you lol do not try open containers in the backroom (behind the bar) of the vegas club as it will trigger a fight that you cannot win if your whole squad is below lvl 6
Animal companions will prevent your PC's from finding cover if they are in the way...and you cant control them. So if you're trying to hide behind cover but major tomcat is standing there, youre out of luck
Any tips on how to make my rangers do more damage? Even with max perception and some decent weapons, I feel like I’m killing enemies with a 1000 paper cuts...
A note on the Attributes and Creepy Dolls, which are mentioned around 4:10. The dolls do not actually give you any Attribute points or buff any individual Attribute per se. While it's true that Keen Karen gives the whole party +1 Perception, perception is not an Attribute, it's a derived stat that is affected by Awareness. That said, Awareness also affects to hit chance and ranged damage, neither of which are helped by the Keen Karen doll, or any other doll for that matter. There is no great reason not to max out any given Attribute on any given character. That said, your skills can often be affected by Utility items that will give them a +1 (e.g. the PDA, which gives +1 Nerd Stuff) while equipped, and then there are also skill books that can be consumed by a character to give one rank in a skill. There is at least one book for every skill, and in some cases two books for a few skills. There is no Utility item for any combat skill though, however there are Utility items that give derived stat bonuses that do affect combat, such as the Star of Bravery, which gives +5% to hit and to crit, and an action point, and +1 Hard Ass.
Once I had a firefight where my sniper was targeting an enemy. I didn't like the Hit Chance so first I applied a death mark on the target. Then I used a combat stim. Then I crouched. And after all these actions my sniper had a 93% Hit Chance. I made the shot. And missed. Damn shame...
Make extra Rangers and loot their stuff. Reload after battle it glitchy. Just do an ammo check anyway, us if youre totally out it sucks never getting notified clearly till combat begins and nothing but click. Loot, loot, loot...if I picked up my room as a kid like I loot in games my mom would have been so happy.
Double up, My sniper has brawling as his second main skill (just in case someone gets to close, the accuracy of a sniper is shit in close range) My shotgunner is my blunt weapon/ animal handler And one of my pistol characters has hacking Both shotgun and pistol have medic skills. Medic on account of being in the front of the fray, and animal handling/ hacking because ya gotta get close to use em. Of my two assault rifle characters 1 has explosives and mechanics (because those turrets and decoys are lifesavers) And the other has heavy weapons for the aoe flamethrower(which at later levels has a perk that just destroys enemy's vehicals... after the clown fight i made that perk a priority) The other pistol character i dumped stats into weird science, which i kindof regret, but maybe will pan out, as ive been finding unique(but rather useless) weapons that require the skill. Couple that with the "followers" like the provost, the clone, and major tomcat, and ive got a squad of 10 before hacked/deployed robot friends. Nothings been to challenging as of yet, and i just took down my first scorpion robot thing.
No exaggeration, over 50% of these tips are partially false or misleading with many of them being completely untrue… My guess is this guy made this video after playing an hour or two
Ya was gonna say and seen another comment saying so, this guy is 100% wrong on creating characters vs premade. I would say pick the brothers to start because they both have a utility item that are highly beneficial so you can just take them and give them too other characters you created.
Your very first tip, and its a tip where you can just toggle a key.....a basic mechanic, who moves their rangers one st a time outside of specific situation...
It is best to do the tutorial with the premade characters because they have some of the best trinkets in the game, can't be got any where else. Take them, dump the characters and then make your own characters right after the tutorial Yuri & Spence Yuri’s Charm: Ranged Damage Bonus +10% Spence’s Hand Wraps: Hit Chance +5% Bronco & Kickboy Bronco’s Heart Pendant: +10% Critical Chance Kickboy’s Heart Pendant: +4% Strike Rate William & Li-Tseng William’s Medal: +1 Penetration Mom’s Photo: Detection Time +0.2 Seconds Dusty & Marie Dusty’s AA Medallion: Critical Damage +0.3x Marie’s Wrench: Armor +3 Chris & Kris Vintage Toaster Handle: Fire Resistance +25% 9 Volt Battery: Energy Resistance +20%
with regard to character creation, you are wrong. The first pair start with special items you cant get anywhere else and they also have a special background.
@@paulbrown6464 Colorado in Wasteland 3 has snow which FROZEN RAIN. Thus a Ranger force situated in Colorado would not be called Desert Ranger. The Desert Rangers stem from the arid region of Arizona which became even more arid after the nuclear apocalypses and hence, they decided to call themselves the Desert Ranger. Don't try to nitpick something that you have very little argument against.
This game seems cool, but holy fuck the game is so confusing at first glance. Really shit tutorial, at least we got good folks like you who show us what's what.
When you're fighting the boss for the Night Club in Colorado Springs, you wanna ignore his henchmen/ads and go straight for the boss. Once hes down, then everyone surrenders.
When I did that, the mobs stopped attacking, the Boss said something like "What are you gonna do now?" (1 HP left) and suddenly everyone agro-ed again so I had to fight everyone in the club to get out. Oh well, EXP is EXP ¯\_(ツ)_/¯
Not really you hardly ever see them , unless you go looking for them , I have only ever seen a brown snake once in my life . I was much more fearful of rattle snakes when I was in the US and a saw them a lot .
There ARE stealing rules under certain conditions! Some characters will tell you to stay away from something. If they do, don't take it. Just aggrod people in the bazaar and had to load a save. You are wrong about that one mate
you need to be able to move your characters individually in order to prepare for a fight. there is stealing in the game - if you ignore the warnings from the crate's owner, you'll be attacked.
Thanks for the guide! I'm watching a bunch of these tip videos before I start. I have been waiting for this game to go on sale and it finally went on sale on Steam for $13.19 woot! I actually bought the bundle collection for $26.26. Awesome deal. Merry Christmas to me!
Thats not true for the pre-made characters, they have in fact all a unique utility items which can be use by anyone, like one has a charm that gives +10% crit chance, another +0,3 crit damage which is pretty strong. You just have to suffer throught the "tutorial" and once at base you can get rid if em and create your custom charc
New players, pick Yuri and Spence. They have 2 unique charms (for lack of a better term) you will not find anywhere else, and you'll wear them for the rest of the game. You can also re spec for a price, so don't worry about screwing up your build.
A good combo for a team that has worked for me is two shotgun users both using different secondaries and shotguns two machine gunners one heavy one light and one automatic rifle and my light machine gunner has a rocket launcher and the last deploys mechs mostly (remember hit them hard first before they hurt u)
Use the point dexter perk on one ranger that is designated as the "tech guy". The number of skill points will make him become proficient in toaster repair, weird science, nerd stuff and healing. Then use him as your support character.
Try to focus on 2-3 utility and 1 combat skill per character, for example, my party: - Melee Weapons, Animal Whisperer, Hard Ass, First Aid. - Small Arms, Mechanics, Nerd Stuff, Toaster Repair. - Assault Weapons, Explosives, Leadership. - Sniper Rifles, Sneaky Shit, Lockpicking.
@@norzza Thanks very much for the reply! Haha, I saw old forums about wasteland having valuable junk, and looking at item descriptions made me think some stuff could possibly be used for crafting? So I was super unsure. Thanks for clearing that up though, very appreciated :)
@@lolersthe4th880 it's not all necessarily junk. You can take a perk that occasionally recognizes junk as an antiques which then sell for loads more of the value
@@lolersthe4th880 yes it's barter 7 and it's called antiques appraiser. You sell random bits of junk for 50x the amount. I guess it's most useful if you save your junk until someone reaches barter 7 then it can be hugely beneficial getting a load of cash. So many choices and decisions to be made in this game 😂. I'm going to re-start and change my starting characters as a Poindexter sniper as my sniper has never been shot ever so the extra skill points will make him very flexible and my secondary as a max charisma assault rifle. 👍
@@steve323f I got my 3rd companion and ended rerolling right after realizing I was spreading my skills out thin. But can't agree enough, there is just so much choice in this game, I can't put it down. Also, thanks again for the advice, new to the series so very much all a learning experience lol.
A tip to give is, keep all items that increase social and exploration skills. You dont need to max out skills if you have them for quest and opening locks and computer purposes. You only need to allocate points if you want a specific perk, but theres very few ones that are worth the allocation.
tip to not take premade is worst tip ever! bronko start with best trinket in the game Yuri start with amazing sniper trinket they also got quite ok backgrounds
@@Nemmeus nope you can have 2 pet if you buy parrot from bizzare town member correct : 3 if you have clone as pet correct again : 4 with russian butler but they not follow you like pet I realize after get randy rett and doing war of the world mission
well, the rangers are from Arizona, not Colorado. why would they change their name just because they're moving through snow? they didn't rename themselves "the California Rangers" when they spent time in CA.
Actually the "Character Creation" tip is a bit wrong. The pre-made duos have some unique dialog between eachother and some have unique trinquets. For example, one of the Punk Lovers starts with a necklace that gives +10% crit. (A better version of the Rabbit's Foot's +3% crit.)
There is stealing, goes from lsot reputation to aggro And there is no stats doll, actually, every stats has a little extra bonus for reaching 10, so going for it early is good.
quick question, whenever I try to initiate a 'ambush' with a sniper. from a distance (not discovered by enemy) ...it starts a dialogue with the enemy when i click to shoot..is this a bug? or are some fights unambushable without dialogue options?? thanks