The phrase “the last time I was here I was a waifu.” Felt so out of pocket in a way I can’t explain, like in that moment Alex brushed against some sort of cosmic Deja vu. The more I watch this series the more convinced I become that Alex is just a spirit trapped in some sort of badly-rendered digital hell samsara, slowly seeing the cracks in the dream.
Duke Nukem 3D absolutely had PvP. Back in high school we would tell our Design and Technology (Shop) teacher that we wanted to stay after school to work on a project, but we would just play Duke Nukem instead.
As a diehard Remedy fan, Quantum Break is mid at best. However, they co-made the single player campaign for Crossfire X and that game is straight garbage. But they have an absolutely incredible track record.
Alex gon' give it to ya Fuck waiting for you to get it on your own, Alex gon' deliver to ya Knock knock, open up the door, it's real With the non-stop, pop-pop of stainless steel
1:40:10 I think Dark Unreal is a not an impossible soulslike but a bad soulsroguelike (whatever name the legacy mechanic is called), so when you die you just continue where you left off. You can see the Grux still has only about 50% hp left from when you first tried to fight it, and when you respanwed this time it was all the way with the mob instead of coming right at you as in previous respawns. Seeing as there don't seem to be any real downsides to dying the game is actually not impossible, just a tremendous chore. EDIT: Well the final flurry of fighting seemed quite easy on the whole.
It's also clear that your XP doesn't reset, so he should be leveling up through multiple tries until he one-shots the enemies. But he just refuses to play the game.
8 месяцев назад
A bunch of that last game is really familiar. Like those ancient ruin looking structures with rebar sticking out or them.
Murdered: Soul Suspect was the game you were thinking of with a similar mechanic. I think. (It was also good, but weird) Oh, wait, it got mentioned in chat.
@18:30 But Graham, don't you want to support independent game creators? LRR needs to fund these small studios to ensure a future wealth of material for Watch+Play.
Well, I get to check off one more box on my RU-vidr I Watch Watches RU-vidr I Watch bingo card. I think Alex Watches Well There's Your Problem is right next to James Watches Mumbo Jumbo.
Except visual novels are good. (And dating sims and Japanese adventure games are not visual novels. Dating sims have simulation elements, hence the name)
Escape the City is the story of a man whose job consists of blacking out on the train to work, wakes up with a gun in his hands tasked with killing his coworkers in the shitty buildings district all day until he wakes up at home with a $100 bill in his pants pocket
Say what you will about The Division 1, at least there was *some* thought put into "the bad guys". Yeah, you're mostly extra-judicially executing US citizens on US soil for the crime of scavenging. But the Rikers being pissed off prisoners who had been left to die looking to get revenge is kind of compelling. The Sanitation workers going scorched earth and trying to save what's left of the city by burning out the infection, that sorta tracks. The 'twist' of the end game enemies being first the Army that had been sent it to restore order and turning themselves into a Fascist fiefdom and then finding out most of the First Wave Division agents who had been sent in are either dead or decided the city can't be saved and all gone rogue. There's stuff to talk about and unpack in Div1. Div2 from my memory is just, "i dunno, people be craaaaaaaazy. Shoot em!"
My BIL insists that turn of the century classism, racism, and industrialization had zero impact on HP Lovecraft's and Tolkien's writings. To suggest that they were influenced by the world they grew up in is to somehow rob them of every single creative decision they ever made. LotR makes zero political statements... at all. How dare you sully it... /rolleyes
Frodo & the hobbits returning from the war to their idyllic country lives, only to find that countryside torn up and ravaged by industry and their friends & family suffering under the yoke of petty tyrants, mere shadows of what they fought to protect it against in the first place. Definitely no parallels to be drawn from the experience of returning world war veterans to the social upheaval of the mid-20th century, nosirree