Same! I think it's just that there's so much reliance on getting good card picks after combat. Floor 2 is hard for her, I basically can't beat it if I don't get a few win conditions 🥲
@@jameswilson807 Last year I actually spent months playing Watcher (up to an ascension 20 heart kill) and she did finally click for me. This is my read on the character: she's somewhat of a glass cannon: she puts out huge damage, but can also die really suddenly (due to wrath and lack of blocking options). To get better at it, I really needed to slim down the deck or get more card draw: so that I could enter/exit wrath on any turn or have regular access to my good damage output cards. It felt like this element was more critical than with the other characters. You can't afford to have a deck full of random garbage with Watcher, or to just hope for good RNG when you need to draw the right cards, she really tests your ability to carefully construct a good slim deck with a lot of removals at shops. I hope this was helpful, good luck!
@bruhskyy ssbu I think they meant they didn't realize it was you gain 12 total instead of just 9 normal (so they just didn't acount for the word additional)
Well, I'm glad I watched this! Looking for watcher hits or guide I found your 2h30 video as one of the only ones 😅, then this common card one seemed more reasonable in a hurry. Just knowing what sticks was so helpful. Literally went from never making 3rd floor to heartbreak in 2 runs from your advices. I guess I was ignoring "sure values" over powerful combo cards and then never actually getting combos, like "I'll make a retain deck" into never getting any more cards for it 😅. The advice on ignoring less useful cards to avoid bloated deck was also vital! Thanks a lot, playing Watcher is actually fun now 😎
More of these please! I’ve always wanted a whale body is analysis. Not much out there especially considering the new updates and buffed cards via the updates. Good stuff as always Baalorlord.
I’m struggling to beat the heart with Watcher. Any tips? I’m not the best at utilizing scry. It feels like I either add too many attacks or skills when I finally reach the heart. I’ve done it once on mobile but am trying to earn the trophy on PSN.
My tip is to grab Talk To The Hand whenever you can. It’s such a broken card. Really helps negate the heartbeat debuff from heart. I also have had success beating Heart with divinity
I used to struggle with the Watcher before I realized the power of Flurry of Blows. I love stacking my decks with as many as I can find along with several stance change cards to be able to cycle as many FoBs as possible in a turn. Many people consider Bowling Bash to be the best attack against groups but honestly FoB is awesome against groups because you can spread out the damage.
@@Baalorlord I beat it literally right after watching with a scry build I'm ngl I had no faith, but I tried my hardest and pulled out a victory against the clockwork boss. Your tip of upgrading the card that makes you scry 5 and block for 7 I think really helped me organize my turns thanks again!👍
I really enjoyed this video! Really pleasant and insightful without being over-analytical. The joke about Halt made me laugh pretty hard. I'll definitely check more of your slay the spire videos
@Baalorlord question I have about using and evaluating the power of scry (e.g. at @27:20) In hallway fights especially, I have no idea what the enemy will do next turn when I draw the cards I Scry'd. So I don't know whether I'll need block, or whether wrath+damage to kill the first enemy will be a good idea if it turns out the guy in back with more health is dealing the damage. Scry feels powerful when used, if a bit mind-numbing due to the exponentially growing number of choices and calculations made, but fundamentally different from draw. Perhaps not worth making the comparison unless the deck in question is really all about drawing 1 or 2 specific cards and discarding the rest. In such a case, "Scry 5" = "Draw 5" (!)
For one, you get to cycle past your strikes and defends (by discarding them), so it essentially thins your deck out to the best cards. This alone is powerful, even if you’re not sure what the enemy is doing next turn. But often you can use the scry to also plan lethals.
Defect is still the best class. It's the easiest to pick up and it's defense is surprisingly good for now high the damage output can be from channel lighting alone.
i got recommended this guy bc he has alot of depth in his explanations and i love that but damn the perma-announcer voice is really grating over time OP I think you’d really do better if you spoke how you do normally (unless this is it in which case I’m sorry ignore everything I said)