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Water, Global Illumination, and UI toolkits - This Week in Bevy 

chris biscardi
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thisweekinbevy...
As we get closer to the stable release of a lot of the ecosystem efforts are going into stabilizing and preparing crates. This is the first time we've had a release candidate cycle for Bevy so it will be interesting to see how that impacts the final release.
So far the release candidate process has been well regarded overall, resulting in bugs being found and time for third party crates to upgrade before the day of the release.
Similar to previous issues, more crates have been updated to be compatible with the release-candidate which is currently rc.3, but we don't mention them individually here. Check the releases and GitHub repos for your dependencies for updates.
Chapters
00:00 Overview
00:50 First-Person view
01:37 Cross Gizmos
01:52 Deterministic Meshlet Processing
02:09 Alice's Merge Train
02:36 Water Caustics
02:52 defcon gizmos
03:06 a million little sprites
03:18 Screen-Space Global Illumination
03:36 Audio Signal Visualization
03:54 History Slider
04:03 Lamps and Water
04:22 bevy_fps
04:48 warbler_grass 0.6.1
05:13 bevy_device_lang 0.4.0
05:28 bevy_lunex 0.1.0
05:46 haalka
06:19 Contributing

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14 авг 2024

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Комментарии : 9   
@sunofabeach9424
@sunofabeach9424 Месяц назад
UI FRAMEWORSKS LETSG OOOOOOOO
@flwi
@flwi Месяц назад
Nice, appreciate the overview!
@Phosphoros47
@Phosphoros47 Месяц назад
Please tell me, how do you keep that pace? how do you produce so much content that not just needs filming and editing but research too while still having to sleep, eat, code, do chores and stuff?
@kollpotato
@kollpotato Месяц назад
thats the power of rust
@dobrx6199
@dobrx6199 Месяц назад
​@@kollpotatoblazingly fast
@chrisbiscardi
@chrisbiscardi Месяц назад
I found the kind of video I can produce in the time that I have and started making those videos. Over time I got better at the whole process. Additionally I just don't do things that would take too long, production-wise. I am capable of making higher production quality videos but they would take longer to make and not necessarily be any more useful to people. For example, I could do more visualizations for videos, but making a visualization takes a bunch of time so I only do that for specific videos. So basically, figure out what kind of video can be made in the time available and make that video rather than one that needs 3 months of work. Its really easy to scope-creep your way to not shipping anything or needing a large budget, etc.
@Serveny
@Serveny Месяц назад
😻
@grzesiek9514
@grzesiek9514 Месяц назад
good
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