thisweekinbevy...
As we get closer to the stable release of a lot of the ecosystem efforts are going into stabilizing and preparing crates. This is the first time we've had a release candidate cycle for Bevy so it will be interesting to see how that impacts the final release.
So far the release candidate process has been well regarded overall, resulting in bugs being found and time for third party crates to upgrade before the day of the release.
Similar to previous issues, more crates have been updated to be compatible with the release-candidate which is currently rc.3, but we don't mention them individually here. Check the releases and GitHub repos for your dependencies for updates.
Chapters
00:00 Overview
00:50 First-Person view
01:37 Cross Gizmos
01:52 Deterministic Meshlet Processing
02:09 Alice's Merge Train
02:36 Water Caustics
02:52 defcon gizmos
03:06 a million little sprites
03:18 Screen-Space Global Illumination
03:36 Audio Signal Visualization
03:54 History Slider
04:03 Lamps and Water
04:22 bevy_fps
04:48 warbler_grass 0.6.1
05:13 bevy_device_lang 0.4.0
05:28 bevy_lunex 0.1.0
05:46 haalka
06:19 Contributing
14 авг 2024