A small demo project I put together to try implementing the Wave Function Collapse algorithm. This is purely so I could explore the algorithm, it's not intended for anything further at this stage.
I procedurally generated the actual level tiles too, it seemed a better idea than trying to model them all - and also helped simplify the process of generating socket descriptions.
For more details on the algorithm, I highly recommend: • Superpositions, Sudoku...
19 фев 2021