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We Added WATER Invasions to Stickman Trenches and It Changed Everything! 

BaronVonGames
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Welcome to Stickman Trenches!
Stickman Trenches is a challenging Real Time Strategy game in which you need to manage your men and weapons and build up your defenses in the brutal trenches of Stick World War 1. Balance focusing on attack and defense. Build up your army using numerous infantry types and powerful war machines like tanks, while also upgrading your trenchworks to better defend your men and protect your base. Remember soldier, if your base gets taken you lose. So charge across no-mans land and take the enemy's base first!
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Stickman Trenches is a Stick Fight in World War 1! Wishlist it on Steam today.
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27 июн 2024

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Комментарии : 2,3 тыс.   
@mochamaddavinensyabani3786
@mochamaddavinensyabani3786 Год назад
How about adding new units? Like flamethrower, medic, etc. But you can only bring 5 unique troops to battle, so you have to choose before entering the battle Edit: wow, so many comments thanks guys Anyway, here's my idea 1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death 2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy 3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines) 4. Trainer(?) Able to support units, making them faster and stronger
@SilentAssassian15
@SilentAssassian15 Год назад
I had this same idea but you said it way better
@floodedhat4957
@floodedhat4957 Год назад
I have suggested flamethrowers before so I hope you get it added
@mandalorian753
@mandalorian753 Год назад
Yeah like you could pick 5 out of many types of units for the battles
@phamtuan1840
@phamtuan1840 Год назад
there is a potential problem with that, you could accidentally pick a bad unit comp and then the entire game is not fun. It's gonna be much harder to balance too.
@Roki89
@Roki89 Год назад
RPG unit
@dkerey
@dkerey Год назад
A few suggestions: 1. The ability to have soldiers with armor. 2. Signal Flares to help artillery accuracy at night or in rain. 3. Heavily upgraded trenches auto-equip masks for soldiers. 4. Grenadier or Bomber unit that deals lots of damage to soldiers in trenches and fortifications, and tanks. That or the ability to upgrade soldiers to have different types of grenades. 5. Fully upgraded machine gun nests are made of concrete and cannot be destroyed by regular gun fire unless the trench is captured(as in infantry have the ability to destroy the nest only if they capture the trench). A Grenadier unit, missile tank or artillery could destroy it normally. 6. Incendiary artillery. This could block off trenches from enemies with fire. 7. Engineer unit. Could build barbed wire, cover and tank barricades. 8. Multiple tiers of tanks. You could have to upgrade the previous tanks or just have another that is more expensive. 9. Artillery makes dents in the ground for soldiers to use as cover. In the rain, these holes could flood. 10. Different maps with new terrain, like forests, housing, cliffs, or even beaches for naval combat! 11. Destroyed objects can serve as cover for units. This would work well with suggestions 10 and 5. 12. New teams. You already know this though. 13. Sort of like AOE, you could have different phases in the war, like early war, middle war, and late war. Each would have their own tech trees, some unique units, and a Gargantuan unit such as an airship or big Giga Chad tank. You would have to wait for tech like flamethrowers, and tech like Cavalry would just disappear in the next phase. 14. A Storm unit with grenades, a sub machine gun, a club or a knife. This unit could tear down units similar to the shotgun but with more range and fire rate. A mobile machine gun! 15. A Medic unit that can heal wounded units. Maybe 2 in 10 shots depending on the weapon would only injure the soldier, not kill. They could be downed or something. 16. Trench improvements. You could build field/anti-tank guns or artillery that fire at things trying to cross no-mans land. This would probably come in the late game, (or middle war in suggestion 10)because it slows progress on assaults. Really good job on the game, and I think it's going to be great.
@CaptainFritz28
@CaptainFritz28 Год назад
For the maps aesthetically, I think the trenches should continue off-screen, like the river does. That way it seems like you are actually a part of a larger battle, and not just a one-off skirmish in the middle of nowhere.
@NerdyToothpick
@NerdyToothpick Год назад
A new ground texture would be nice too.
@juwonkim1887
@juwonkim1887 Год назад
Also, it would be cool if you could control the tank since it would be kinda weird for the tank to keep on going forever. So I would suggest like those buttons you have on those trenches with orders like stop, attack, retreat, or stuff like that. I always appreciate your work and hope you are able to finish it early for us to play :D
@WinerVonGames
@WinerVonGames Год назад
Suggestions: 1:you can upgrade the sub-machine gun to a Flame-thrower 2:an upgrade that you get reinforcements when the bunker get low (just like Stick-War Legacy) 3:you cant see the enemy in a foggy map (fog of war) 4:an upgrade that increases the artillery accuracy or the amount of shells fired 5:an upgrade that let the riflemen throw grenades
@sabrinaduncan1459
@sabrinaduncan1459 Год назад
Good suggestion but literally NO one asked for your edit. (He deleted it nvm)
@edvardio2786
@edvardio2786 Год назад
@@sabrinaduncan1459 no one asked you to say that
@dextergibson5411
@dextergibson5411 Год назад
U are so mean
@Elliot_1248
@Elliot_1248 Год назад
Has the same idea for fog and riflemen
@Elliot_1248
@Elliot_1248 Год назад
@@sabrinaduncan1459 no asked for u to say that
@warbrain1053
@warbrain1053 Год назад
For vehicles: (please upvote the list, if they get added it will allow a lot of nation difference) - Germany mainly made heavy armor : *A7v*, and *K-Wagen* was a prototype that would even have flamethrowers. For lighter vehicles they would only have captured vehicles or armored cars - Britain had both medium and heavy armor : *Whippet*, the *Mark* series with machinegun versions and canon versions. They too have armored cars. Fun fact : The mark series chassis was used for the first Self propelled Artillery and first armored troop carriers, could be boss fight - France had *Schneider* and *St Shamond* tanks with bigger guns that were more like casemated SPGs than tanks, and then the renault tanks that were much faster and better at traversing no man's land and could get either canons or mgs (can be a choice in the tech tree). Like most they had armored cars. Renault was also used as a radio tank i believe in a special modification - Russia (imperial) had a few prototypes : the *Tsar Tank*, *Mendeleev tank* (that was more of a mobile bunker with a big gun than a breakthrough tank) but were mainly using armored cars since the terrain wasn't so bad. Later during civil war they got Renault FTs and Mark tanks. - Russia (Red) : Armored cars, captured Renaults and Mark tanks - Austria-Hungary : Hungary had a prototype for a light machinegun tank *Burstyn Motorgeschütz*. Also as usual, armored cars. Other than that, due to mountains, not a lot of armor was ever used - USA : They used renaults/mark tanks, tho by the end they tried to make their version of the Mark series, the *Liberty* tank. That's all the WW1 tanks i can remember, but that's quite a lot already! So have fun!
@carrott36
@carrott36 Год назад
I think we should stay away from prototypes, two Renault FTs shouldn’t be able to kill a K-Wagen because the K-Wagen was so strong, but for balancing reasons has to be on par with a Mark Tank. Germany can get some captured tanks, and some nations should get a small cavalry troop of varying sizes as a replacement tank.
@warbrain1053
@warbrain1053 Год назад
@@carrott36 yeah cavalry could work for everyone. But K-wagens could be very expensive and/or a boss mob in endless wave. Technically if you want nation specific tanks, you have to edit them to balance them. The FT/whippet should be faster compared to other tanks and infantry, the heavy tanks being slower and maybe artillery have a delay so more chance to hit slower targets like heavy tanks
@carrott36
@carrott36 Год назад
@@warbrain1053 I think we can find a tank with a heavy/light version that was actually made for nearly every nation, if not we use cavalry or armoured cars. Germany captured many, MANY more tanks than they made so the A7V could be a heavy tank and they can have captured tanks for light tanks.
@warbrain1053
@warbrain1053 Год назад
@@carrott36 yeah but captured tanks may remove the charm. Yeah captured for maybe some nations but nation specific special units/superweapons sound good too. British SPGs, french assault guns, german/russian supertanks that cost over 1000 money and are very slow, italian mountaneers with armor, etc
@danielradcliffe8056
@danielradcliffe8056 Год назад
Slight grammatical error it’s St. Chamond not Shamond
@kimjoonb.angeles822
@kimjoonb.angeles822 Год назад
Hopefully this will help to improve the game. New Idea: 1. Add new Tanks ( from WW l ) 2. Add a mode called Defend the Trenches where you have 3 Trenches to protect. Each wave gets harder. The more you survive a wave the more you have to protect your trench before you start the next wave 3. Add a Bunker with a Artillery on it
@juwonkim1887
@juwonkim1887 Год назад
Now that you've added water river things to the maps I suggest adding a little more depth to the water so that if artillery fired into the river, the river would get too deep for them to wade across of so I would also suggest adding cool swimming actions, also some new units like the medic or the flame thrower. You could also add tank barriers that could stop the tanks coming in from the direction of the barrier until it manages to break through. I love ur videos so pls the new updates :D.
@arelyyna8478
@arelyyna8478 Год назад
If you want that little extra flavour you can add a nations flag mounted to each frontline trench, and a white one for unowned/abandoned trenches
@AmpWatchesVideos
@AmpWatchesVideos Год назад
I really liked the idea of machinegunners coming out if you buy them, so why not do the same thing for when upgrading things. Whenever you want to upgrade something, 1 or 2 sappers will come out and start upgrading the thing you wanted to upgrade, making it so you can not just upgrade mid battle and raise your chances out of nowhere. The sappers can also be killed, meaning you need to have the area clear in order for them come through, they will upgrade it for 2-3 seconds, then they will go back.
@Doi-
@Doi- Год назад
Good
@reaperofsouls1528
@reaperofsouls1528 Год назад
This sounds like an idea I had a while back except I called them Builders (where they upgraded your base as well as trenches and weapon emplacements). Sure hope we see something like this in the game.
@kbarney3241
@kbarney3241 Год назад
1. Add a flamethrower unit. 2. Add a medic that heals units around it. 3. Add snow which can make shots miss more. 4. Add a forest map.
@sammyblackstone1129
@sammyblackstone1129 Год назад
Now that you have terrain factors, maybe the ability to buy barbed wire when upgrading trenches or spikes to slow down enemy vehicles. Also could just be static like the rivers are on different maps
@zuko_7272
@zuko_7272 Год назад
1.A duckboards across the trenches after a upgrade and the stick men walk faster across them because they don’t need to go in and out of the trench to get across 2.A.P land mines and A.T land mines you can place behind your first trench and mine sweepers 3.Being able to press the number keys on PC to spawn troops 4.Upgrading the artillery bombardment so it sends more shells. Upgrading the precision artillery so it sends two shells or more accurate. Upgrading the gas to have a higher chance to kill the enemy troops
@drjockey
@drjockey Год назад
Along with the duckboard maybe a parapet with some uses like allowing one soldier on it further attacking range or something idk
@RedRiven6
@RedRiven6 Год назад
A few ideas: Snowy maps that already slow unit speed a lot, but can sometimes have a blizzard that blocks out a lot of vision and slows troops VERY much Faction wise you could make the Germans have flamethrowers, have the British maybe be able to make rafts and such for water maps, and add russians that are good in snow maps and French which have good tanks Maybe also add a fog of war too, so you can’t see what your enemy is doing and can’t artillery too far behind their first line. This could be balanced by adding a reconnaissance plane that reveals the fog of war of a short time, allowing you to artillery them. Your enemy could see this, and then retreat their units into a bunker in the trench, but they can’t fit everyone and have to be very fast. You could also add an upgrade to the main base that shoots down reconnaissance planes when they get close, so you can’t artillery their base or see around it without units being there. On foggy maps, you could make the fog of war be stronger. Maybe you could also get upgrades for the plane that makes it fast, giving your enemy less time to prepare for an artillery strike. Or you could have a scout on a horse, which you could send forward, revealing enemy territory, but as soon as it sees enemies, it comes back. The enemy wouldn’t be able to hear this as easily as the plane, but snipers could kill it easily Upgrades for trenches would be great. 1 of which could be the previously mentioned trench bunker thing, where units could hide from artillery strikes. But also things like mortars, bridges over the trenches, barbed wire, tunnels between nearby trenches, etc.
@yuentschang3189
@yuentschang3189 Год назад
I think you should be able to lock certain units in trenches so that when you attack, they can stay behind and support you or not die from the attack. The trenches are crowded, so IDK how you would implement it.
@michaelfrei9296
@michaelfrei9296 Год назад
There are two options for anti-tank: 1. Artillery borne mine laying. Mines are invisible to all players regardless of who laid them and friendly units can be affected by friendly mines. Damage should be divided among unis in a mines effect radius so that a mine can take out a solo tank but tank + ground units only get severely damaged in proportion to the number of units in the mines radius. 2. A combat engineer class. This could add a whole new level of depth to the game but as far as anti-tank goes they could be used to build hedgehogs. They're those giant metal crosses you see on WW2 beaches. They should have a reasonable amount of health but be really easy to miss and larger strikes have the chance to move them. Outside of anti-tank The combat engineer could be its own tech tree. I'd say there should be three tech trees; units, artillery, and engineers. Units should progress from foot soldiers with various arms, medics, commanders, engineers, then move through the vehicle ranks. There could also be additional upgrades for commanders like tactical retreats (auto retreat from if incoming units have an overbearing force), chemical readyness, life support, etc. And commanders should be permanently stationed at a trench and individually upgradeable. The artillery tree can work a few ways. First progressing through types. Blanket munition, precision strike, and mine layer all independently researchable. Then each can be upgraded. Blanket munition can have two options; change airburst level (affecting spread) or shell density (affecting the number of impacts.) Precision strike can improve accuracy where you first start with the ability to get reliably close to a trench with massive damage (slowing all units in the affected areas) and upgrading until you select the unit you want to hit and your artillery will lead them and fire at where that unit will be at when the round reaches then. Then the minelayer can upgrade the number of mines laid. Finally, the engineer class can add so much. Hedgehogs like I mentioned. But roads to supply controlled trenches more quickly. Roads whose efficiency can be affected by artillery strikes and mines. Bridges for different unit weight classes. Build triage tents. They should need to be present to make any upgrades to a trench.
@jackmasterpunk8350
@jackmasterpunk8350 Год назад
Perhaps where the machine gun emplacement is you could have multiple options rather than just a machine gun (e.g. anti-tank gun, mortar, short range artillery, etc.) and give them all a similar upgrade tree to the machine gun. Also these different replacements should be tech tree unlockable starting off with the basic machine gun (can be accessible by right clicking the purchase icon with the starter unit being the machine gun alternatively if you hover your mouse over the purchase button and just purchase it instead of the typical machine gun with various prices with the anti-tank gun being most expensive, followed by the mortar with the machine gun being the cheapest. Another thing to do could be dynamic weather so after x amount of time (e.g. 5 mins) it would turn from night to day or vice-versa and things like rain last a random amount of time (e.g. anytime between 3 and 5 mins determined by a random number table in the code).
@maxyuratich9445
@maxyuratich9445 Год назад
Maybe you could add rafts that allow the troops to move faster across water; you could maybe upgrade the rafts like machine guns or protection. You could also vary river sizes to make the rafts more worth while. Edit: Or pontoon bridges. Thank you vaxland mapping for that one.
@vonRubbentroph
@vonRubbentroph Год назад
Or make like makeshift bridge it makes vehicles and infantry move faster on water. Make the building cost a little expensive so its worth the buy.
@upgraded7527
@upgraded7527 Год назад
@@vonRubbentroph that would make sense because duckboards were placed in trenches to help stop flooding, they could also be used on a river in this situation
@hungcuong606
@hungcuong606 Год назад
@@vonRubbentroph that could work and the enemy can use it as well so there a high risk high reward
@rayyanrafiq3850
@rayyanrafiq3850 Год назад
Where the planes at
@VaxlandMapping101
@VaxlandMapping101 Год назад
Pontoon bridges!
@samuelehas8712
@samuelehas8712 Год назад
Baron create AI personality like forts were one guy give a research buff, and another give a artillery buff. They all could have pros and cons, that would be cool to see in this game.
@sullymeneghetti8462
@sullymeneghetti8462 Год назад
you should add stuff like trees and rocks that obstruct vision and provide cover. maybe(and this might be too much to ask) A city map where there are buildings that you can hide in and trenches in the street. Perhaps Have a woods map were you can hide troops behind trees. Make the maps more dynamic. Oh here's an idea, seasons Like winter spring summer fall and early winter. in winter your troops are slow, and can get killed by cold related deseases unless you upgrade them to have coats. in summer they can die of heatstroke if they have too much gear or a gas mask. spring it just rains a lot. fall doesn't really do much. It is just like, regular mode. early winter slows you down in the mud + normal winter negatives. also seasonal camouflage.
@Vietnamgala
@Vietnamgala Год назад
Suggestion:You should add tank traps and barbed wires.Tank trap can be place near your fartherest trench,it can damage and disble the tank so it cannot move.Barbed wire that slow and damage infantry troops when contact,tanks can run over barbed wires
@Doi-
@Doi- Год назад
Tank traps stop tanks until you use demolition charges
@oo.1214
@oo.1214 Год назад
SUGGESTION: For the research tree I think that you shouldn't be able to decrease the price of troops as that could make the balancing of the game much harder. I also think that upgrades for trenches should take time and maybe some maps could have land mine fields. Also maybe you could have it kind of like stick war 3 in which you chose a handful of units however some could be faction exclusive.
@Bossysauce553
@Bossysauce553 Год назад
You could also add temperatures where maybe if it’s super cold ice forms on the rivers which can get pockmarked by artillery turning that part into water where a unit could fall in and get stopped and maybe eventually killed.
@steviejean0926
@steviejean0926 Год назад
Brilliant idea
@goldngamer1365
@goldngamer1365 Год назад
I prefer stick empires where you are forced to use these units for this empire rather than stick war 3 where you can make a deck to completely counter the enemy units or the exact opposite
@gamingwithfriends8431
@gamingwithfriends8431 Год назад
@@goldngamer1365 I’m impressed by that idea
@snowbunny3668
@snowbunny3668 Год назад
1 Add upgrades to tanks and future cars 2 add upgrades to soldiers and future soldiers 3 add airports for planes and air support 4 add boats to get across the river faster 5 add outpost at river so enemy can't get across the river ez 6 add artillery cars so it can have better accuracy in night 7 for endless add bosses at each 10th wave 8 add rocks for attacking soldiers to hide behind 9 add oceans with ships 10 soldiers get hurt 11 add medics to heal injured soldiers 12 commanders can make formations 13 make guns that can take out incoming tanks. hope this can help :)
@samuelwilson5257
@samuelwilson5257 Год назад
4th vid of showing my ideas. I said number 1 on a video, but I do not think you will check. 1.Add a sandbox mode with infinite money, medals, and no cooldown on units. You can also force enemy unit spawning, ability usage, and attack. Also, you can change the weather. 2. Day and night cycle (comes in with 3) 3.Add a feature in setting that makes weather changes mid game. If it snowed the snow was smaller and smaller effect and snow as time goes by, it rains it is mud for a few days, etc. 4. Trench were very, very dirty, so why not make feature that makes it to were trenches need cleaner or else units die. 5. Add hunger, if a unit does not have food for a day they will not fight. A day later they die. 6. In the research tree you choose from cheaper units or lower cooldown. Tanks can be faster or deal more damage. Artillery can deal more damage or fire more shells. Gas can last longer or go through gas masks easer. 7. Add a feature to select unit to attack or retreat rather than wasting all the units. 8.After a trench is taken then some unit might run away and are shot. The officer decreases the chance of this. 9. Add a bonus for a side EX Germans will not retreat from the field. The British get money faster. decrease
@matthewbutler-boucher1405
@matthewbutler-boucher1405 Год назад
You should add selective movement as well for each unit to either charge or stay behind
@SargentSetter
@SargentSetter Год назад
Add the ability to move particular soilders and units between trenches rather than everyone in the trench
@mshadow1953
@mshadow1953 Год назад
1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death 2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy 3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines) 4. Trainer(?) Able to support units, making them faster and stronger 1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death 2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy 3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines) 4. Trainer(?) Able to support units, making them faster and stronger
@Unknownfish27
@Unknownfish27 Год назад
Oooh so cool
@jacksonskousen7045
@jacksonskousen7045 Год назад
Along with each faction having their own unique vehicles, what if each faction also had their own unique weapons? Even if it was just a visual thing, making each factions guns look similar to what was used by that side in the actual war could be really cool
@patimationstudios
@patimationstudios Год назад
Or just Custom Units entirely, like If he adds Russia there could be Cossacks or the Germans could have Stormtroopers
@highschoolfool
@highschoolfool Год назад
i think you could make troops have to be unlocked by completing certain missions in the campaign. a troop you could add is an engineer that can make sandbag walls that multiple soldiers can stand behind. another idea is that you could make other factions with different troops and not just different helmets but maybe clothes Aswell. you could also make battlefields for tanks that fight in stationary bunkers
@PEEWEYMINGMoe
@PEEWEYMINGMoe Год назад
You could add a nice little focus tree to the officer unit similar to HOI4. Like, you could right-click it, It would give you 3 or 4 options that allow you to specialize your officer. The officer could be upgradable to give buffs to tanks, give an attack bonus to all troops so they could charge faster, a defensive bonus that reduces the chances of one of your soldiers getting struck by a bullet while they're in a trench and you could also upgrade them into artillery specialists so artillery is more accurate and shoots more rounds.
@iamnotaspysopleasestop
@iamnotaspysopleasestop Год назад
Cool, this really should be added
@PgMonsterALT
@PgMonsterALT Год назад
For Endless mode: Any tanks that make it off the screen deduct a certain amount of enemies from the next incoming wave, this would really help in the harder difficulties too!
@Dean4412
@Dean4412 Год назад
So i noticed you offered 5 medals next to unlocking a 5 medal research. 5 medals or unlock gas. May be an idea to give every unlock a ranking system based on medal cost etc. Like using a thing you haven't unlocked has a half medal cost. Now you level up and you can either random the cost level up tree or make it static based on level. E.g. at level 4 you can unlock tank or gas or get 4 medals. Or level 2 you can use gas or tank or get 2 medals. I hope i made sense.
@duck6243
@duck6243 Год назад
SUGGESTIONS: You should add medics where when they “die” they will have 10 seconds of o get revived by the medic or they will die, also you should add mechanics to pose as the medics for the tanks. I haven’t watched all the vids yet but if you didn’t add this you should add muddy floor/ground so infantry get slowed and tanks get slowed or maybe stopped. You should also add mines for for a new upgrade for the trenches so the troops and tanks can get stopped.
@gusjurgens3202
@gusjurgens3202 Год назад
You should add a campaign mode where you choose where to attack and that effects the terrain and how many troops/ funds they can use.
@randomexcessmemories4452
@randomexcessmemories4452 Год назад
I think I commented this last time, but an option to have the machine gun nest occupied instead with a light infantry gun would be really cool. Something like the French Canon d'Infanterie de 37 modèle 1916 would be ideal. It was a 37mm infantry support gun which could fire high explosive and armor-piercing shot. You would trade fire rate for explosive mass and the ability to target enemy tanks. It would also likely cost more.
@someguy5729
@someguy5729 Год назад
There should be the following features: For the Skill tree: Bayonets-allows riflemen to use their bayonets when 2 forces battle in no mans land Night vision googles- takes of modifiers regarding the accuracy of artillery Recon unit- makes artillery more accurate, focusing the bombs on enemies(when the map has the midnight /thick fog ,this unit takes of the modifiers regarding the artillery's acuracy) Engineer -gives the trench he is in a half of an upgrade(only one half per trench aka 2 engineers =1 upgrade for the trench they are occupying ) Heroes - stronger versions of already existing units or entirely new and unique units(edit from the new comment) More Accurate sights- increases the chances of infantry hitting their shots Events-every day a custom gamemode can be played on a custom map(potentially made by players if this feature will be added ), for instance: Bombed Battlefield - craters and bomb shells are left from previous battles,giving cover for attackers.(if a crater is near a tranch, then shtogunners can enterthe trench via the hole for massive dmg posiblities ) Airstrike Assault- ever so often no mans land will be bombed via airplanes Boss fight-a very strong unit /group of units will be in the middle. The players objective- to oof the soldier/soldiers in the middle New Vehicle Ideas: Transport Truck- can take units in and transport them to a given position Buggy- a fast but light vehicle with a machine gun operator in the back, firing suppressive fire .Units under suppressive fire are forced to lay down unless they are in a maxed out trench land & water vehicle -can transport units across water or land New unit ideas: Trench Digger -1 trench digger cannot use his ability, which is making a new trench on the map, which cannot be upgraded.When these units are ordered to attack, when there is an opening in the sandbags they will use it to enter the trench and give foes the shovel Bombardier - medium -range units that fire bullets from SMG's and also use bombs to clear enemy lines Medic-units that focus on healing others and keeping them in the fight Flamers-units that use flamethrowers to roast enemies from up close. These units also don't need officers to get gas masks Grenadiers - units that use grenade launchers to make enemies cry for their mamas .They also do more damage against heavy vehicles
@ThatOneAntiFurryPenguin.
@ThatOneAntiFurryPenguin. Год назад
SUGGESTION: factions have diffrent research trees, lets say for the British, they get faster rifleman production as first upgrade then seconed machine gun tank gets more HP and costs less and last upgrade would be that normal tank costs less does more damage and has more HP and the germans first upgrade would be faster rifleman production seconed upgrade would be stronger machine guns (not the troop, the turret) and they cost less, third upgrade would be cheaper base upgrades stronger rifleman on the base and extra cash per second
@legitelf0058
@legitelf0058 Год назад
A pretty good idea I just had is that each faction had one or two special units that only they have access to. Whether it’s a flamethrower for merica or some sort of extra mustard gas thing for Germany, or for Russia when you click is a bunch like eight weak units with an smg spawn in and rush as fast as they can.
@carrott36
@carrott36 Год назад
The M1A1 Thompson wasn’t used in WWI, especially not by Russia.
@legitelf0058
@legitelf0058 Год назад
@@carrott36 it was an example idk ww2 that wellll
@Thomas_Hunt
@Thomas_Hunt Год назад
This has moved a lot since it was announced in October.
@TheStukaBomber426
@TheStukaBomber426 Год назад
Yes
@foxtrotgaming1552
@foxtrotgaming1552 Год назад
1. Rifle men could be given anti tank gear when upgraded in the skill tree 2. You could add or use a heavy mark 1 tank as an upgrade or an expensive special unit. 3. Maybe concrete trenches when fully upgraded and concrete pillboxes for fully upgraded machine guns. 4. Anti tank cannon for for trenches and splash damage. 5. Play as austria-Hungary, Russia, Italy, Australia factions
@Galaxy2Music
@Galaxy2Music Год назад
-Add Landmines -For the British add the Thompson submachine guns -For the Germans add the MP40 -Add Allies to help the British -Add the Axis Forces to help the Germans -And more Allies to attack the Germans like you said. -Add more Axis Forces to attack the British
@pillr3817
@pillr3817 Год назад
I’ve always felt that having xp show level up options in the middle of a battle was distracting, so if you could save them and the player could use them later on, it would be nice.
@rwnd4154
@rwnd4154 Год назад
Suggestion: maybe add a feature where it spawns two or three infantry just to make it more effective or allow it to upgrade to allow more units to be summoned
@factworld2867
@factworld2867 Год назад
Suggestions: 1. Russian tsar tank, British mark V, armoured vehicles 2. I feel like it would be cool to add a sabre unit: good at charging and bad at defending. 3. Also I would like the battles to last a bit longer so they would be even more epic and also for the screen offering rewards to show up at a corner so it doesn't interrupt the scene? 4. How about a medic unit? I feel like that could make some new strategies to the game 5. Airstrikes would be really cool. You could have planes streaking across the sky. Two types mabe: One very accurate, like a bomb, and another less accurate and more of a machine gun 6. If you add a flamethrower it could deal damage to multiple units at once but it DEALS the damage slowly, so it would be more of a support unit P.S once you are able to, please think about releasing this to mobile
@Violry
@Violry Год назад
Hey Baron, great video love how the game is progressing magnificently. I have couple of suggestion regarding armor for both sides: 1. Machine Gun Jeeps - They can be use for transporting men at a high speed to a capacity of 5 units. One will be the gunner and 4 other are riding cannot drive in the water 2. Zodiac boats - Transport men up to 6, travels in the river at a rapid speed, cannot drive on land. If any of these ideas need tweaking please do just giving you some suggestion of which you can build on Cheers
@ice111110
@ice111110 Год назад
I'm so excited for this, and I really like following along in the development process!
@ulthorchaotic9019
@ulthorchaotic9019 Год назад
Could be interesting to add bridges that can be build and/or destroyed to the game, that way you can make it so that your units move faster over the river, or if your doing badly and slowing the enemy by destroying a bridge might save you.
@andrewfernandez2998
@andrewfernandez2998 Год назад
1. you could add pontoon bridges which could be used to speed up troop movement over water. in addition it would be unlocked by medals and the bridge could be destroyed by artillery.
@andrewfernandez2998
@andrewfernandez2998 Год назад
1. forgot to mention upgrades to the idea of pontoon bridges t would be upgraded health per upgrade for upgrade level one, then move to level two to be able to increase the health and troop movement speed. level three pontoon bridge would be the ability to allow tanks and armored tanks to cross through. tanks going across the water would be slowed down but then have a pontoon bridge make the tank cross at normal speed. 2. Water would also dramatiacally reduce the troops in the water's ability of attacking and would make them way more vulnerable.
@mshadow1953
@mshadow1953 Год назад
1. Flamethrower unit have his own gasmask, but doesn't make units around him wear 1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death 2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy 3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines) 4. Trainer(?) Able to support units, making them faster and stronger , and he have a chance to explode on death 2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy 3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines) 4. Trainer(?) Able to support units, making them faster and stronger
@ragejackson7136
@ragejackson7136 Год назад
Suggestion: I think you should make it so that different countries would have a special buffs and debufs for their nation so maybe gas costs less or a unit can be produced slightly quicker without research or run quicker or abilities cost less but maybe some troops are slower or unlocking some unit requires more medals
@Zoses
@Zoses Год назад
I think, instead of making the artillery have a more vague area at night or in fog, it should increase the chance of it missing the unit, making it hit accurately, but kill less units. As you said, different countries should have different skills and specialties, for instance one country could be good at controlling water, air support etc. Bots could maybe also each have their own style of play with different names, so their is one that like to sent takes, stack riflemen, defend more etc. So you would need different strats for different bots.
@jinchengliuvictor6803
@jinchengliuvictor6803 Год назад
The defensive machine gunner should be 2 people(to make it more historical accurate) 1:gunner, the main shooter, if died the gin won't work and the second guy will replace. 2:the loader, the dude who helps the machine gunner reload, if died then the shooting speed will slow down. Another idea:German tanks are a little bit better and British soldiers cost less (idk) And also tanks and armoured vehicles should be inmune to bullets, not to artilleries thought. So to fight against armoured vehicles or tanks there could be a type of soldiers that uses anti-vehicle rifles.(those bullets should be explosive, to make it more balanced, u need to research the anti-vehicle dude, and it reloads really slow, like 1bullet per 1.5 seconds
@crazy4everr
@crazy4everr Год назад
you could add air support/paratroops that come with machine guns every time your opponent gets close to your base. but it only happens once every set time. or you can use air support with points that will spawn riflemen instead of machine guns.
@drblueexplosion419
@drblueexplosion419 Год назад
suggestion: make it so a unit can get "shell shocked" after particularly dealdy battles, and slow their speed. Like so baron can see
@SxnisterKing
@SxnisterKing Год назад
New units: Flame unit- Carries a flamethrower that is close range, they're a little bit tanky but once they get killed they explode due to the gas tank on their backs (if you want the explosion to cause damage to your own troops and the enemies go for it and seeming it's close range the explosion will hit the enemies) This unit can be upgraded to have further range, more hp and a larger explosion radius. Grenadier- A troop that throws grenades, depending on the faction, the British would throw frag's and the Germans would throw stick grenades these units can also be upgraded to either throw sticky bombs, trap bomb (this will be a passive upgrade that won't replace the current grenade and will be placed by using money when the troop is in a trench and they can place a trap inside and will explode once the enemy takes over that trench), molotovs and gas grenades :) Heavy tanks for both factions I don't know much about tanks expect the basic ones like the sherman and the tiger tank (think these are heavy? xD) APC's- This vehicle will be able to go over wet mud but ofcourse weaker to the other tanks but great for infantry. Upgrading this would include an extra MG and more hp. Bazooka unit- This unit will carry a rocket launcher and do heavy dmg to the tanks and aircraft, but by default their reload speed is really slow. Upgrading this unit will have a reload speed buff. Mortar unit- Even though there is a skill that drops bombs a motar unit should also be included, their range is long and random chance to drop on the enemy (just like the skill) but it's a higher chance if you have the increase accuracy upgrade. At first the unit will just be one, but to increase speed because naturally they will be slow you can upgrade it to 3 units, reloader, spotters and the unit that fires. The spotters is added once you buy the increase accuracy upgrade and the unit that reloads is the reload increase upgrade. These units will be at the side of the MGers. Medic- Medic comes with a small pistol just like the officer, but their goal is to increase the troops HP by 5-10% (10% is highest to get by upgrading) this only works if they're in the trench with the units. Re-done officers- The Officers need a re-vamp for their passive skill, exepect for giving the troops gas masks they should give reload, accuracy and damage buffs (bit op but that's why you increase their price a little) Re-done infrantry- The infrantry just need a passive skill to give other troops gas masks. That is all I can think of for new normal units, now onto special units ;) Special units: These cannot be upgraded. V-1 Flying bomb unit (aircraft) this unit is really op seeming in the WW2, the germans invented a bomb that was the most feared weapon in the war, so this new unit will only be for the Germans. This unit is a aircraft which goes over the map and drops 1 bomb at the nearest enemy then disappeares due to it's destrutive nature and be way too op for this unit to stay on the field. Ofcourse this special unit can be beaten by a Bazooka unit or an anti-air weapon. Anti-air- This unit is self explainatory, it destroys aircraft that is on the field (currently only the V-1) Due to the lack of time I have left this is all for now, but I do have few map ideas, few new special units and skills which I will list later :P
@m4ndo224
@m4ndo224 Год назад
Hi Barron, something cool you should add are troop transports; you could make these less expensive than a tank, but with more health and no offensive capabilities. Troop transports can protect up to 6 units from enemy rifles, enemy machine guns and gas, although bullets and artillery will make the transport loose health. These transports could be modeled after the amphibious DUKW transports used during World War Two so they would make sense in water as well.
@Tomcruisecrocodile
@Tomcruisecrocodile Год назад
you should also add different types of units to each different faction, so for example the germans have better shock troopers(shot gunners) and the british have better rifleman and so on and so forth
@Doi-
@Doi- Год назад
Well that's not really a German advantage they had
@Tomcruisecrocodile
@Tomcruisecrocodile Год назад
@@Doi- yeah at the end of the war the germans used shocktrooper tactics
@Doi-
@Doi- Год назад
@@Tomcruisecrocodile yes but they were not big on the shotgun.
@Tomcruisecrocodile
@Tomcruisecrocodile Год назад
@@Doi- true but what i meant was shock troopers and the closest thing the game has to those is shot gunners
@Doi-
@Doi- Год назад
@@Tomcruisecrocodile shock troops yes but I think interchangeable units would be better
@RandomGuy-eu1re
@RandomGuy-eu1re Год назад
i cant wait for the full game to come out!
@bananasplit8647
@bananasplit8647 Год назад
The addition of combined arms warfare would be amazing, you could have an option for a reconnaissance for a more precise artillery attack or one for a bomber.
@kbarney3241
@kbarney3241 Год назад
Add an armored transport vehicle. It can carry like, 10 to 5 riflemen. It could cost about 400 to 500 stars. You can choose if you want to unload the troops or you can choose troops to get in. You can also choose for it to retreat back to base or charge. All about armored transport vehicle.
@poggingmilk9452
@poggingmilk9452 Год назад
Suggestion: You would be able to upgrade your trench to level 5 maximum. Level 4 would just add barbed wire spread infront of the trench, that slows down enemies, similar to water. Level 5 would add some czech hedgehogs, which when a tank comes in contact with would make them slow down and move away. It would also add anti-tank/anti-infantry mines that would explode either when coming in contact with infantry or Tanks. The location of the mines aswell as the hedghogs would be in a random pattern in a radius of 10 meters infront of the trench (czech hedgehogs and mines would be able to stack on top of each other).
@hoboRussian0
@hoboRussian0 Год назад
Yes
@mithrasmiles7352
@mithrasmiles7352 Год назад
I have a suggestion: poison gas should be less effective in rainy weather and perhaps at night, when soldiers would start fires in the trenches, as those 2 factors make gas decompose quicker.
@SargentSetter
@SargentSetter Год назад
And be able to move with wind
@kevinh3238
@kevinh3238 Год назад
Maybe on some modes or maps the weather effect change every min of 30s? So for example you can decide to consolidate your forces in daytime and strike in the night with fog
@noahrankin1598
@noahrankin1598 Год назад
For the tanks crossing water there could be certain rivers that are shallow and don’t slow tanks and deeper rivers that do slow them down also for the deeper rivers normal soldiers would have to swim across slowing them down even more then the shallow rivers and stopping them from being able to shoot while swimming but snipers would be able to shoot across the rivers at trenches immediately after the river. 6:27 Also on certain maps there could be an expanse of no man’s land after the river so that troops could cross safely so long as the enemy didn’t rush from their trenches to attack .
@noahrankin1598
@noahrankin1598 Год назад
Also are there any plans for multiplayer?
@Mike_the_Tiger
@Mike_the_Tiger Год назад
I can see this game advancing greatly since it was released.
@Raycist500
@Raycist500 Год назад
It hasn't released yet bro
@Mike_the_Tiger
@Mike_the_Tiger Год назад
Well duh the demo
@Jestor0
@Jestor0 Год назад
never been so early to a video before!
@ravenater3619
@ravenater3619 Год назад
same
@kedinkins
@kedinkins Год назад
Same
@teacheryee
@teacheryee Год назад
Me neither
@MG-Goofy
@MG-Goofy Год назад
How about adding new units? Like flamethrower, medic, etc. But you can only bring 5 unique troops to battle, so you have to choose before entering the battle Anyway, here's my idea 1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death 2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy 3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines) 4. Trainer(?) Able to support units, making them faster and stronger
@KagemandV2
@KagemandV2 Год назад
add a maximum cap for ppls in the trench, like 30 or 40 at lvl 3, and llike 10 at the lower levels or smt. (the balance is always tricky) And then let the previous trenches mount to backup if ppl die and such. Thay way, the amount of trenches you own, determines your total troop count. Also, consider a way to add passive income, such as a bank or wahtever, which can be upgraded, to maybe give some playsyle differences bewteen trench rush and turtle strat
@superbenny3520
@superbenny3520 Год назад
I Think you talked about this in the video. But i think you should make like special unit Buffs or like special units or abilites that come with Each faction.
@lavarushyt8941
@lavarushyt8941 Год назад
I was thinking that there could be an extra mode on endless mode where it’s a naval invasion so basically they’re attacking you from the beach, but because they might bring battleships with them on the assault then they would periodically bombard your position like every so often, although it wouldn’t be very accurate it could still make it more challenging and stuff. Edit: I also wanted to add that I think, adding like a legit campaign mode, maybe based off world war, one and kind of like the one in stick war legacy. Where you go from battle to battle and the AI vary in strength and tactics and units and you could gain in game currency or bonuses from completing missions and beating the campaign and stuff
@hoboRussian0
@hoboRussian0 Год назад
Yes, just yes.
@logoslai5260
@logoslai5260 Год назад
Dday
@amirirfanbinnorhirdimoe
@amirirfanbinnorhirdimoe Год назад
Old Nuclear? Maybe, idk. It'll be very funny if you add it. It light up like half of the map and it kill all troop that is inside of the nuke zone.
@stillapieceofgarbage1407
@stillapieceofgarbage1407 Год назад
Suggestion: the trench raider, a kinda super unit, only one out at a time, could be faction specific if you want, the trench raider is armed with a gask mask constantly, but this mask will always make them survive gas, have a sawed off and club, will also be able to take 3 hits rather than just one, this applies to artillery too to counter simply percisioning what would be a very expensive unit, the unit would not be able to defend in any way. When attacking with them will run directly into the enemy trench, on the way will fire the sawed off both times while still running into the trench, when they enter the trench will begin hitting enemies with his club, for every enemy he fights in the trench a 50/50 would go off if he would win a melee fight, if he looses he will move onto the next enemy and take a hit, if he wins will kill them and go to the next, if runs through all enemies in trench but enemies still stand simply repeat till he dies or they die, only a sniper can shoot a trench raider once in a trench due to friendly fire risks. This all may be hard to code but would be the most unique and complicated unit by a long shot, but would help with coding future units due to experience
@booper7468
@booper7468 Год назад
I like how he’s using his platform as a creator to basically let his fans build a game
@pkokati2009
@pkokati2009 Год назад
PLEASE CONTINUE KINGDOMS AND CASTLES
@andrewb3060
@andrewb3060 Год назад
The rifleman upgrade idea at 9:40 would be very cool if it wa s made stratiegic by only allowing you to use an upgrade one a match and one at a time. That way you plan out when to use them (e.x. bayonetts for faster running in the beginning to take a further trench, then switch to anti tank late game, but that means you miss other upgrades Also the difficulty looks a lot better. You werent super easily wiping the ai out, and they also werent just spamming out troops pulling resources out of nowhere. It was still winnable
@KyleTheRobloxProjector
@KyleTheRobloxProjector Год назад
Suggestion. Maybe Add Like Custom GameModes Like No Trenches and Rush Only and sniper only game mode and like a zombie mode and add like uniform to stickman and a bag that holds a lantern and change one thing about the waves if you pass a wave make it like u got money ike 15k for wave 50 like that and when an artillery shoots and misses add a big hole And An Engineer that can build more machine guns barb wires reinforce more trenches and expand trenches and add a jeep that can transport 24 units and make the units able to fire while theyre in the car And for messing porpuses add reloading :) and add swiming animations and make the river more deep so when tanks go to the river they like half of their body sunk in river and when artillery fires in it creates big splashes
@Random_Guy152
@Random_Guy152 Год назад
video 7 of asking for a flamethrower unit and every unit has a tech tree so that a shotguner turns into a flamethrower and the sniper turns into an anti armor unit and when its rainy the trenches fill a little bit with water and did you forgot about a Kampagne
@drjockey
@drjockey Год назад
Suggestion: Especially with the water, I think there should be a chance for a soldier to get trench foot slightly, decreasing their movement speed.
@hihihihijihihihi
@hihihihijihihihi Год назад
1. Have the trenches not straight and more natural or realistic maybe Curved a little or kinda zigzag 2.When it rains there’s like a 10% chance that the trench collapses on the units and does damage
@hihihihijihihihi
@hihihihijihihihi Год назад
And have just random rocks trees are like a building in the Area in between trenches just like for cover and some units could go behind it And it’s not just a wasteland kind of
@standardrobloxian7212
@standardrobloxian7212 Год назад
i think tanks could be affected by chem gas because the openings were not airtight and they didnt have gas masks, so if the crew died because of chemical gas, no one would be able to drive the tank and thus it would be classified as destroyed
@gamingwithhamza7633
@gamingwithhamza7633 Год назад
Hello baron pls can you make other videos pls i like this game but i sub to you because you played a lot of fun games but no im slowly losseing hope if you can can you make a forts video next pls love your videos ❤ Because we can see a og like last videos you are just makeing videos on stickman
@damianmarano1937
@damianmarano1937 Год назад
hey baron you should add more countries and maybe add a gallopoli, it would be really cool
@Unlockedsoul
@Unlockedsoul Год назад
Yes you once said you wanted to add creator by art, but you could also have the attackers or defender be able to hide in the creators. Author idea is to add shell shock men, like if a are shell hits right next to them they don't die but get shell shock. And it slows there running speed or accuracy. Lastly, when you send your men in for a attack if you have a officer he would blow a whistle to signify a attack.
@ryanbrasfield1588
@ryanbrasfield1588 Год назад
You could add a morale function to the game like if your troops or the enemies troops, have an unsuccessful attack on a trench It would lower morale and if your or the enemy’s morale got to low you or the enemy would surrender also prolonged bombardments would lower morale. In ww1 morale was a big thing so it would be cool to see it in your game
@mrmaximumbullet4230
@mrmaximumbullet4230 Год назад
Hi
@Thomas_Hunt
@Thomas_Hunt Год назад
Add a car or something that picks up troops and puts them at the next trench.
@KelradRez
@KelradRez Год назад
My suggestion is there to be hills or mountains. Like where you could put unit's inside. Or on top of the mountain and if enemies are attacking the mountain they'd have to raise a flag. 2 it would also be cool to have different water depths so the enemy crossing. The river would get slowed down even more.3 it would also be cool if instead of walking over the water you have to buy rubber boats. 4 would be good to have a limit on the rubber boats you can buy. Also that depending on the special weather the currents of the water change having a higher chance for the rubber boats to sink or capsize. 5 Also would be cool to add another unit like spotter that increases accuracy of artillery and buffs soldiers in the trench giving them more range.6 And you can also add a flamethrower unit to clear out bunkers faster but if they die the fuel explodes killing the flamethrower and soldiers nearby. 7 last i think you should add a "specialist kind of unit" that ecxeels at everything but gas and health.
@mshadow1953
@mshadow1953 Год назад
1. Flamethrower unit have his own gasmask, but doesn't make units around him wear gasmask, and he have a chance to explode on death 2. Medic unit will help units that are injured, maybe add a health system where the lower the unit health the slower he get and lower his accuracy 3. Units that places mine on the battlefield, so he'll run in front of your trench and place mines (maybe also make the unit able to deactivate enemy mines) 4. Trainer(?) Able to support units, making them faster and stronger
@spartandog1188
@spartandog1188 Год назад
You should add boats that could go on the river for like 2mins that will shoot any troops out of the trenches and you have to wait and you can destroy it without tanks or artillery
@nameidk7019
@nameidk7019 Год назад
SUGGESTION: Add moral and make it decrease based on nearby troops deaths, artillery, gas, the amount of enemies. to slow the rate or increase morale the amount officers in their current trench, allied tanks, winning a trench and defending a trench. The higher a soldiers morale is the higher accuracy, speed and fire rate is, if a soldier has a low morale they shoot slower, move slower and they would have lower accuracy
@profox5623
@profox5623 Год назад
things you should add number. 1 there should be a medic at base camp. 2 there is a chance that your personal get shot in the leg, so Thay have to crawl back to the friendly lines and then 2 solders take them to base camp or 2 medics from base camp come to pick him up. and to take him back so he can heal then join the fight again and there is a chance they die.
@adrianourso9583
@adrianourso9583 Год назад
Hey baron, love the vids! I have 2 suggestions. 1. A jeep that will pick infantry out of trenches and deliver them quickly throughout the battlefield. You will be able to put 10 on at once and decide how many infantry go on or go off at a trench. Maybe it could have a machine gun? 2. Perhaps zeppelins could be used to provide cannon and machine gun support for extended periods. You could maybe have artillery destroy them?
@PatMan2004
@PatMan2004 Год назад
I think adding a multiplayer would be insanly fun :)
@xammax_4331
@xammax_4331 Год назад
Medals are used for the tech trees. one tech tree unlocks new supports (starting with basic artillery and support trucks ending with tanks and napalm/gas artillery.) second type of tech tree upgrades unlocked units and supports. the slots for support can be either set up as a deck as you unlock newer supports you cam replace weaker ones. Or you can gain one use support cards every so often depending on how well you upgrade your economy. the game randomly gives you supports from the types you unlocked in the tech trees. medals are used only for tech trees and unique soldiers suck as faction heros and officers and experienced soldiers with buffed stats. Every nation could have passive buffs for supports.
@seannehrufrancia686
@seannehrufrancia686 Год назад
Suggestion: There should be landmines trap deployable that is effective on armored vehicles and attacking units. I thought of this because the rest of the land does look quite empty and is full of potential to add traps to
@annettefoun7980
@annettefoun7980 Год назад
I think I have a good idea for a new unit in the game, medics. Medics can’t be killed but you can only have a certain amount of them in a trench at once. They run out into the battlefield and grab wounded soldiers. Soldiers while charging have a chance of getting hit but not die, the soldiers if not treated in time will die, but if they are treated in time they will live. After some time in a trench the soldier that was shot can fight again
@ViolentNut
@ViolentNut Год назад
Specialized units for factions would be nice. Germans could have Stormtroopers that spawn with masks and are able to survive more effectively under fire (also maybe not be fired upon until they're rather close as if fog was there since they'd be camouflaged. Brits could have colonial conscripts which would be way cheaper but less effective in general. Frenchies could have mortarmen and spotters (mortars need spotters to shoot even remotely accurately, meaning if you want to use one you have to have the other). Italians could have Arditi with more armor and survivability from artillery. Austro-hungarians could have demolitions experts to destroy trenches and fortifications easier.
@randomguysittinginfrontofa3008
You should only be able to place so many units on a trench, and upgrading it adds defense and more unit cap.
@Spartn-lgt
@Spartn-lgt Год назад
A good idea would be adding a bazooka or anti tank rocket that only fire once every charge or enemy attack. And tanks will be its priority target ( will fire at tank instead of infantry ). And will be Mildly expensive.
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