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We Asked YOU to FIX Yu-Gi-Oh... 

Cardmarket - Yu-Gi-Oh!
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We asked YOU to fix Yu-Gi-Oh's biggest problems for good! Join Taylor and Johnny as they discuss community solutions to help make Yu-Gi-Oh a bigger, better, and more awesome TCG than it already is!
Check out Ryan Yu’s 2nd Place Sky Striker Deck from YCS Niagra: bit.ly/3zOoiYV
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#YuGiOh #YuGiOhTCG
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Opinions expressed in this video are those of the author/video creator and not necessarily Cardmarket.
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26 окт 2024

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Комментарии : 215   
@CardmarketYGO
@CardmarketYGO 3 дня назад
Check out Ryan Yu’s 2nd Place Sky Striker Deck from YCS Niagra: bit.ly/3zOoiYV
@DonkeyDoormatDrive
@DonkeyDoormatDrive 2 дня назад
Person who was forced out of the hobby because the part of the hobby they love became too expensive for them to afford: "I think the owning company should be less greedy and do price control on this hobby that I have nostalgia for. I think the owning company's business model should make things more transparent and easier to follow the release of new information about the game. I wish the competitive format was more accessible financially and I feel isolated and hurt. Affording my preference for involvement in the hobby is too costly in time/wealth and I wish conditions were better so I could participate in ways that feel meaningful to me." 1st Unsympathetic Person: "You know that global capitalism and class elitism has made some hobbies even more ridiculously expensive than our hobby, right? Let me compare it to hobbies that are notorious for being elitist and wealthy, and are not worth comparing to this hobby. Let's not compare it to something reasonable like it's much more affordable peers in dozens of games in the free to play market or PKMN TCG or Bandai TCGs. This is the best mindset we should have about our hobbies which are centerpoints for social interaction, a thing humans need for survival. An objective Need. Let's enthusastically endorse class elitism in our survival needs." 2nd Unsympathetic Person: "If it's too expensive for you, just fuck off. If you're getting cornered out financially from participating in your community the way you want, just leave. The international financial crisis in the Western World is clearly something you deserve to be victim to and we are unsympathetic. Things you cannot control about the world are clearly *choices you're making*. I like casual play and you should feel fulfilled with what I"m comfortable with. We don't accept you here." Gentlemen, your sympathies don't count for anything if you aren't willing to work towards solutions that benefit the injured. You are at present part of the problem, not the solution. Do better.
@RunicSigils
@RunicSigils 3 дня назад
Rule changes will never be a way to fix the game because the moment it becomes inconvenient, they'll just start printing cards that ignore the rule. If you place a limit on special summons, for example, guess what almost certainly becomes the best deck? The birds that already ignore the one normal summon per turn limit. Until, of course, they print a hundred stronger ones that ignore the special summon limit. And don't forget all of those archetype and generic cards that will allow you to ignore the special summon limit because now the old decks need them to compete. When you get to make the game, it doesn't matter what the rules are. You can print whatever you want on the card. Ultimate Offering literally came out in the first decks over here. Summon limits have been a completely pointless suggestion for everyone who has played this game post LOB format.
@Blayd9
@Blayd9 2 дня назад
Agree. Guess what they would print: "place this monster from your deck onto the field" to technically not be a special summon. Guarantee it.
@YukiFubuki.
@YukiFubuki. 2 дня назад
people forgot why rules even exist; they exist to give structure and integrity to the game, not to dictate their own bias both the suggestion shown in the video and even the ones in the comments of this vid are complete dog shit and can be summed up as just preferential house rules for a different game
@monkfishy6348
@monkfishy6348 День назад
@@Blayd9 That can't exist and would be a ruling nightmare. A monster only exists on the field after it's successfully summoned. Placing it would not be summoning it so it would immediately be sent to the GY via game mechanic as it cannot exist in the monster zone.
@DUKEHadToDoItToEm
@DUKEHadToDoItToEm 3 дня назад
You cant fix Yu-Gi-Oh because it works exactly how Konami wants it to, as a money printer where every 3 months youre encouraged to buy and open a new $300 box of boosters hoping you pull the new game breaking card. Think about the dozens of archerypes theyve completely abandoned over the years rather than making any attempt to balance them. In fact thats how most TCGs function, Yu-Gi-Oh is just the worst offender
@Gokuvsnaruto22
@Gokuvsnaruto22 День назад
They obviously can fix it.
@DUKEHadToDoItToEm
@DUKEHadToDoItToEm 21 час назад
@@Gokuvsnaruto22 Even an attempt at fixing the game, which again Konami doesn't want, would be a huge amount of work and would only be feasible with either hundreds possibly thousands of erratas, or literally more than quintupling the size of the ban list which almost nobody would appreciate because it would further devalue most peoples existing collections
@yurisei6732
@yurisei6732 3 дня назад
The big problem with Yugioh is that number and type of actions taken has very little relation to the power, consistency or disruption-proof-ness of the result. A combo deck that takes 40 actions can end on the same board as an unga-bunga deck that takes 6. A floodgate that shuts down that 40-action combo deck usually shuts down weaker decks even more. The secondary problem, and the reason that alternate formats never take off, is because an alternate format is really just choosing rules that make your favourite deck good - and then no one else wants to play it because the rules either go too far and make their favourite deck illegal, or don't go far enough and leave their favourite deck still not good enough. I have no interest in playing your 3 special summons format because all my decks summon 5+ times, and I have no interest in playing your 20 special summons format because all my decks can't compete with 20SS decks. MTG formats work because they change the underlying structure of the game, rather than just banning everything above an arbitrary power level or release date, which means new cards naturally enter all formats and keep them fresh.
@DavidTabakian
@DavidTabakian 3 дня назад
1. That's what makes this game unique. If it's not what you like, there are plenty of other games that might suit your wants more.
@yurisei6732
@yurisei6732 3 дня назад
@@DavidTabakian It's not a complaint, it's pointing out why alternate formats fail to improve the power balance between decks.
@YukiFubuki.
@YukiFubuki. 2 дня назад
⁠@@yurisei6732feels like alt formats were never as popular as people like to make them out to be, just fanaticism keeping them afloat
@yurisei6732
@yurisei6732 День назад
@@YukiFubuki. Yep. For each alternate format, there's a small group of people who adore them - which of course they have every right to do - while the rest of the playerbase isn't even interested in trying them.
@thecomedymask9089
@thecomedymask9089 2 дня назад
The solution is to make decks like snake eyes and fiendsmith have locks, powerful decks should not be generic they should also stop making easy to summon boss monster's.
@Narakiomal
@Narakiomal 2 дня назад
I feel like saying that "mana based tcgs play themselves and are not as hard, complex, interesting or good as yugioh because 'MAH OPTIONS THO' is both incredibly reductive of those games ans how they play and part of the problem where a lot of YGH players think themselves and their game to be better than everyone else.
@fernandom.m.pereira4093
@fernandom.m.pereira4093 День назад
Was going to say this. You have the option to play T1, T2, T3, or hold on your cards and be reactive.
@Jerry4281
@Jerry4281 День назад
My only problem with mana system's which most other games have fixed. DO NOT HAVE THE CARD BE A 30 OF IN YOUR DECK. I have played other TCGs and most have fixed the problem I have with this, but in my case, which is why I love Duel Masters, best TCG with the best mana system. When you have a useless card in your hand you can turn into mana. That's great because high cost mana cards go to the mana pool on top of the fact that it makes your whole deck mana simple and elegant design.
@monkfishy6348
@monkfishy6348 День назад
Equating the cost of pieces of paper, to Golfing or owning and caring for a huge animal... sure is a take. Doubly funny for me, because I actually ride, own and breed horses, but also I Golf regularly at a semi-professional level. One of these is less expensive than Yugioh...
@MrDryVice
@MrDryVice 3 дня назад
19:30 is the biggest thing. OCG prints are so much better and more affordable for the average person. The TCG ruins printing for everybody and forced people to fork out lots of money to get good cards
@friskydrinklunkybank1108
@friskydrinklunkybank1108 3 дня назад
Yeah and they keep doing it too as there are still enough people buying them to the point that it's still a good strategy.
@MrDryVice
@MrDryVice 3 дня назад
@@friskydrinklunkybank1108 the thing is though that I’d be willing to bet if they did it like the OCG, they’d make the same or even more because people knew they’d be able to get a lot more value for themselves out of the boxes
@blackoutsampler9993
@blackoutsampler9993 2 дня назад
"I always find it strange that people complain that hobbies cost money, like try playing golf, or try owning a horse" Well, a lot of the cost of THOSE hobbies is a natural cost of maintaining the hobby, either for yourself or for everyone. The horse requires infrastructure and professional care to maintain, and Golf requires quite a bit of landscaping to maintain as well... Which is why they're considered rich person hobbies. They can have marked up prices because they are advertising to the 1% and can afford to do so because they're also effectively "single player" hobbies. Yu-Gi-Oh (and most modern TCGs now) are very much artificially expensive, with Must Play Staple Cards being short printed or heavily limited in some fashion. And given that Yu-Gi-Oh is a social game meant to be played with other people, the unnatural barrier of entry that is card prices means that the TCG is even harder to get into than you say. Which limits the amount of opportunities to actually PLAY the game, as locals are being priced out of existence. I have been to DOZENS of card shops that just stop carrying product and hosting tourneys because the opportunity cost for both them and the customers was just not worth it. With shops not carrying product, and not hosting Locals, maintaining the hobby becomes more difficult. And if the hobby is so difficult to play to the point you are no longer having fun, than it's a natural consequence to STOP PLAYING THE GAME. There IS a easy answer to the complaint of the initial poster in Master Duel, given that it's entirely possible to play as a F2P competitively. But that wasn't the first answer in the video. the first answer was "Why should you be allowed to have fun if you're POOR?"
@christopherb501
@christopherb501 День назад
All the same, SCREW golf.
@JohnDoe-ju7vh
@JohnDoe-ju7vh 3 дня назад
You know, what you said about how the "fixes" that alot of people suggest are too limiting is absolutely correct. When an alternate format is x or less special summons a turn or y or less spells, you aren't making a meaningfully different way to experience the game, you are now just including every card that needs to interact with summon x+1 on the ban list essentially no matter how deserving it is. In MtG, rotation was always in mind, so standard makes sense, Modern/Pioneer represent times when game design philosophy shifted, and commander actually plays on a totally different axis, making all these interesting formats to grapple with. YGO is naturally doing the same: Advanced, time wizard for when major design philosophy shifted, and I have hopes for domain becoming that "different axis" game mode.
@kenja0685
@kenja0685 День назад
Whatever rule change that gets proposed, you also have to think about the repercussions of the banlist. The current Master Rule came out and the countless Link monsters get banned because they are no longer the funnel to get access to other ED tools. If new rules came out that limited SS's and then stun strategies get popular, watch every single floodgate, stun card, and control deck getting hit. Lab, Runick would probably see bans. The Pendulum rule change slaughtered the ceiling of those decks. The Field Spell change made them all considerably stronger. The priority rule change made Veiler jump in value and every ignition effect lose value. The better solution is to create new cards or mechanics that changes player pattern and mindset. Yugioh has gotten faster and faster because cards were designed that way. Cards can also be designed to slow down the gameplay as well. Konami just refuses to do so. As for example, let's propose more Ty-phon type of cards. One that acts like a Nibiru that comes out after say 8 summons the previous turn. Or one that acts like Harpies Feather Duster or Evenly Matched with more conditions to trigger. Now every single deck has to worry about instant access to board breakers that wreck long combos or resilient backrow, without ever needing to draw the out. Player mentality changes entirely and attempts to do everything they can to play around the new Ty-phons. Players start focusing on building weaker boards that don't trigger those outs. And the opposing player who drops those Ty-phons is weakening their ED to cover those options, and gives up the ability for them to combo (since Ty-phon locks your SS's). Games slow down immensely since everyone has to be cautious.
@r3zaful
@r3zaful День назад
based on reality, every single player who summoned typhoon always loses, its a failure of a card that should be buffed.
@greycat1246
@greycat1246 3 дня назад
I'm a pretty new yugioh player, and so far what I've found most frustrating is how powerful generic cards are I really enjoy how variable archetypes are, but it really feels horrible getting hand trapped by the same unsearchable garbage over and over I'd love a format which restricts generic cards and puts archetypes at the forefront
@CardmarketYGO
@CardmarketYGO 3 дня назад
Sounds like you joined at the perfect time, considering the recent ban of generic boss monsters! Hopefully endboards continue to get more diverse and archetype-specific in the future 😄 -Taylor
@greycat1246
@greycat1246 3 дня назад
@@CardmarketYGO oh sweet! I haven't really been keeping up with the ban lists considering I've only been playing with my friends so far I hope they come for the hand traps next Archetype specific removal is fun, but getting disrupted in the same way every time by way too powerful generic options sucks
@lastnamefirstname8655
@lastnamefirstname8655 3 дня назад
archetypes-only yugioh would be quite interesting too!
@greycat1246
@greycat1246 3 дня назад
@@lastnamefirstname8655 that I would absolutely give a shot if it became a thing I generally think some generic options are fun as long as they aren't so powerful they overwhelm archetypes, but I'd totally try a format that outright bans all generic options
@friskydrinklunkybank1108
@friskydrinklunkybank1108 3 дня назад
​@greycat1246 yeah they've been slowly culling generic good end board monsters like apollousa and baronne. Handtraps are still a necessary evil at this stage of the game though because without them, combo decks would just go too ham where even opening 4 board wipes probably wont be enough to clear em as unlike older archetypes, newer ones have follow up for next turn and tend to me more resilient
@monkfishy6348
@monkfishy6348 День назад
Fewer and weaker one-card combos. Remove powerful engines that don't heavily lock you (e.g. Fiendsmith). More "Both players play Turn 1" in-engine cards. Or a rule change that allows both players to play turn 1, perhaps alternating who has priority in each open game state of the Main Phase on Turn 1. While Tearlaments was VERY scary, partly for playing turn 1, other decks like Rescue-Ace and Labrynth did it a lot better and fairly. If Konami are careful about it, this would make for a much more engaging game. It also reduces the need for sacky handtraps and board breakers, which aren't fun.
@fernandobanda5734
@fernandobanda5734 2 дня назад
I think you guys missed on that last comment. The person wasn't mostly complaining about the price. It was about the amount of things (including price, but also time, complexity, "homework") to even start playing. You're right that you don't have to start with the best deck, or know every single out to every deck. But would you really recommend someone spend quite a bit of time and money (even if it isn't the max amount) just to participate and be at a significant disadvantage both in deck and skill? Not really. Yes, other hobbies cost money, yes, getting better takes time, yes, it's ultimately your decision. But saying that is extremely dismissive when we have hobbies that are much cheaper to pick up or try competitively (even the OCG!), plus games and especially TCGs that, like you said, EASE you into finding the fun before you've committed so much money and mental energy. It seems a bit contradictory to say you are disillusioned with people recommending not to play, but then telling them that if they spend money for a meta deck or don't spend money and lose to a meta deck, it was their decision. Yu-Gi-Oh! has to compete with every game and entertainment out there, and people are consistently saying it can do much better because they come from outside of it.
@person664
@person664 20 часов назад
Exactly this. If people don't think a game is worth their time or money they will stop playing and often tell others not to play either. Complaints about games being overly complicated or expensive aren't unique to YGO but they're more common in YGO for a reason. If you want more people to play the game you can't just ignore the reasons people are quitting. This seems especially ironic in a video about solutions to the problems with YGO.
@simonteesdale9752
@simonteesdale9752 3 дня назад
Lapsed player here, but my fixes would be a bunch of backend stuff. 1)Tidying up the rules, so the game has something like the MtG comprehensive rules, rather than the current system of rulings and OCG/TCG working differently. 2) Putting the archetype in the type bar, rather than relying on the names. Ex: [Monster/Effect/Blue-Eyes] or [Spell/Synchron]. This would eliminate translation issues.
@GyroCannon
@GyroCannon 3 дня назад
I've been on the "Please start using keywords" train for a long time as someone who passively follows Yu-Gi-Oh, as in, I peek my head out once in a while thanks to Legacy of the Duelist and then Master Duel but otherwise don't get involved, because I don't want to read novels worth of text just to understand the game!
@friskydrinklunkybank1108
@friskydrinklunkybank1108 3 дня назад
I agree with the archetype thing. Some emulators add a "Series:" portion which let's you group together and identify archetypes
@themorellonomicon2757
@themorellonomicon2757 3 дня назад
​@@GyroCannon Keywords are one of the crucial features that fix how impossible it is to keep up with your opponent if you didn't know their entire decklist before queueing up. This will help you find when you should try to interact with which part of the enemies setup. Also please streamline how targeting restrictions work. Magic has protection/hexproof/shroud/ward and indestructible/graveyard/persist abilities, and that's basically the end of it. You know which cards can be removed/board wiped/edicted and which ones need to be exiled etc. The negates with spell/trap/monster effect restrictions, the distinctions on when making the opponent tribute/bounce something works or doesn't, and the types of removal that work on a card is more confusing than it has to be. Keywords would clean this up a lot. And get rid of normal/effect classifications. Card has text on it? Text doesn't read 'this still counts as a normal monster'? That means it's an effect monster! Type levels in text, we can't visually count as accurately as the game requires. And yes, place card categorisation on one line, not the name where it just makes every card in an archetype sound the same: Big Welcome Labrynth Tribal - Trap or Ran Aegerine (7) Icejade Tribal - Tuner Monster - Aqua Stop making the game function on a 'trust me bro' honours system, make tutors reveal cards they search for etc. Ditch the two useless trailing zero's on every number. Track stat changes and soft/hard once-per-turn effects and other statechanges with counters. Split different card abilities up between different paragraphs?! Like the list of optimisations with no design-space downside is huge in this game.
@r3zaful
@r3zaful 3 дня назад
@@GyroCannon archetypes is the keyword, you only need the read tri-brigade once and you will get the geist of how they supposed to work briefly lets say : summon link monster by banishing from the grave keyword is the tribrigade fusion summon using albaz as its centre of the strategy : rakuin/branded
@monkfishy6348
@monkfishy6348 День назад
@@GyroCannon Keywords already exist in Yugioh and there are a lot of them. You probably just don't realize it. For example, "Battled", "Battles", "Attacks" and "Attacked" are keywords, with different ruling implications for each.
@StriderYGO
@StriderYGO 3 дня назад
As I said before: the only way to truly fix the game is to embrace its core attributes. This mainly means: have massive banlists/rotations and have them often and fast. Whenever a format has just been figured out - or not figured out at all - nuke it. Embrace the nature of YGO: having all kinds of possibilities that you have to choose from, its eternal format status. Embrace the batshit-crazyness the game has to offer - yes, I do not mind broken stuff to exist, for a limited time. However, this HAS to come with point no. 2: make a card much cheaper. By changing formats a lot, you incentivize people to obtain a lot of cards. Offer different rarities for basically each card. Have higher rarities for people who wanna brag or flex. The lowest rarities have to be very cheap as a way to get into the game. Allow players to play a fuckton of decks, if they want to. If you're worried about any card holding value, you can add safety measures, e.g. guarantee that certain cards will survive the next ban/rotation wave. And you have to bring banned cards back again and again. There are economic problems here, which need to be solved. Each format, if done well enough, will offer a different way to play it with different flavors of decks being potent. Maybe there is something broken one time, maybe everything is super weak the other time. It's up to the player to quickly find the best synergies and decks to then abuse those in the short time a format is around. Abusing broken cards is usually fun for the player doing it and even on the receiving end, most things are tolerable for a while. And in case something causes a lot of fun-less games? The next format is around the corner. You can take (short) breaks and not miss out on much.
@yurisei6732
@yurisei6732 3 дня назад
This is probably the only practical solution. You don't even need to keep things banned long, just shake things up regularly. Maybe Sky Striker is always legal in the winter season, so each year we get to see how it interacts with a different meta environment, without having to keep it perpetually legal.
@robertgreen6499
@robertgreen6499 3 дня назад
As someone that stopped being competitive in 2017, and basically seeing myself getting lost in the complex turn ones, and not knowing where the spot was in the chain to stop them. I still follow from the outside, I still watch a lot of content from you guys and other youtubers to the live streams as high competitive card gaming is kind of like watching sports. To be on the subject of how to "Fix" Yugioh there isn't one thing that magically does it. But the simple thing is like what was mentioned just be nice to the new player or old returning player. You don't need to play like it is a YCS finals while you are at your LGS. Like just be open to help them through what you are doing, or if you did just smash them in your games and time is on the clock why not walk them through what went on, and what went wrong. Basically just be a good person, and not a bad person. The one thing I do wish would come back though is Battle Pack Drafts. I know not a lot of people like them and the product was bad at least in the eyes of Konami, but man just having a limited format just helps break it up from time to time. Lastly people should embrace their community, and see if you can get a group to start doing Time Wizard formats. As that too helps break it up. Some players might of never played Goat or Edison Hell even do what my local group does, and do all the different formats like troop dope scoop, teledad, HAT... like it is just a great experience to have.
@leonHHHtriple
@leonHHHtriple 3 дня назад
Hot take but I believe the game doesn't need changes at this point. It doesn't matter how you limit one of any aspect of the rule, there will always be decks to be able to thrive out of those limitations, which forms the meta itself. The current format gave players so much choice it's up to the player to get in and learn properly, kinda similar to those Dark Souls games
@paultapping9510
@paultapping9510 2 дня назад
that's a really interesting and potentially apt comparison. There is a lot of resistance in that community to even basic QoL features due to a fear of watering down the core nature of the game (a stance I have taken myself, especially in the run up to the release of Elden RIng). But what we found with Elden Ring was that taking the essential nature of the game and making it (a bit) more accessible to newer and/or more casual players actually resulted in a game that everyone, including vets really really enjoyed. It turned out it was possible to make a game that appealed and catered to both the hardcore audience that built the brand, and newer casual players. Wanna do an sl. 1 vagrant run with fists only? Go your heart out! Prefer to use ashes and perfumes and whatnot to cheese the majority of fights? You can do that to!
@tintillor
@tintillor 3 дня назад
I just hate playing against the meta decks that take 10 minutes to make their fucking board.
@ONIGIRIKINGU
@ONIGIRIKINGU 3 дня назад
I just hate fighting your and your garbage rouge deck. Play another game
@Ch-wb2pg
@Ch-wb2pg 3 дня назад
Set one and pass vibes😬
@May_92
@May_92 2 дня назад
As someone who has played modern tough master duel only, I think the easiest way to “fix” Yu-Gi-Oh besides making the game on paper actually affordable with good product that is attractive to buy, is to be better at understanding and selling what the game is. The game is often sold as the fastest TCG outhere, the Marvel vs Capcom of cardboard, and in truth this could not be further from the truth. Yes you take a lot of actions per turn but Yu-Gi-Oh in its modern form is a very slow and methodical game. If you go fast you will most likely lose. Decks are often half control cards on the main since snake-eyes format and depending on your hand traps the combos that you can interact with and how you should do it vary a lot, making it critical to think when and how you want to interact. I think if more people sold the game like this, a complex slow game that is often decided by who can get a big interaction first then more people will be willing to try and stick with it. Yu-Gi-Oh is not Marvel, it is the First of the North Star fighting game for better or for worse.
@andrecoelho14
@andrecoelho14 3 дня назад
why doesnt cardmarket just start selling custom "starter decks" themselves built to help people get into the game
@tldreview
@tldreview 3 дня назад
I mean, comparing horseriding/golf costs to a card game is a bit disingenuous and at best is indicative that something is not right imo. Playing with cardboard shouldnt be a similar investment to owning a 500kg living being nor something reserved for the elites. If this was about the cost of the collector side of things, there by definition stuff's expensive because you're chasing something rare that not everyone can have easy access to, otherwise there's not much point/brag in collecting it. But for game pieces? cmon. I'm not even in the camp of people that say "cardboard's 0.01 cents a piece, I want to pay that". But hundreds/thousands? Cmon that's unreasonable. edit: yeah by the end you got to it. Just reprint the bejeesus out of everything and have rare alt art or foils or whatever for collectors. But opening up the discussion with "yo horseriding is also expensive bro, what you complaining about" really isn't the way to go
@AliceXCross
@AliceXCross 3 дня назад
You can more easily compare it to LCGs or board games. If a board game costs $200, it should come with at least a few hundred pieces of cardboard and the box should weigh at least 10 pounds (Twilight Imperium has that and costs around $130). An expansion of the Arkham Horror card game costs $45 for over 230 cards. The Slay The Spire board game is preordering for $115 and it has well over 700 cards in addition to all the other game pieces and boards. The profit margin on CCG/TCGs is simply through the roof.
@May_92
@May_92 2 дня назад
It is beyond disingenuous in my opinion, not only are the hobbies not really comparable as you need a lot more space and maintenance for golf and horsing but even in the comparison if you buy a set of golf clubs they will not get power creep in a month but they will last you until they break. There is also the fact that the OCG and Pokemon (along other english TCG) exist showing that there is no reason for Yu-Gi-Oh to be this expensive. Also other hobbies are so much cheaper if you play any sport that doesn't include horses or insane amounts of water and staff to maintain a golf course you would now.
@Gokuvsnaruto22
@Gokuvsnaruto22 День назад
⁠@@May_92 The comparisons don’t have to be 100% exactly the same to get the point across. You’re intentionally picking apart this analogy because it’s not a one to one comparison with a card game with “power creep”. That’s not being disingenuous by using an analogy that’s not a perfect line up to Yugioh.
@person664
@person664 20 часов назад
​@@Gokuvsnaruto22It still shows the analogy is invalid as there are major differences between the things being compared that aren't being taken into account. Whether or not they accidentally made a bad comparison or made one intentionally to make the price of their hobby seem justified doesn't change the fact that the comparison was bad. There are much more similar hobbies that could have been used as a comparison, the most obvious being board and card games. They instead chose to compare wildly different hobbies that have reasons to be much more expensive. I don't care why they did it, I just know the argument is bad and I'm happy that it's being pointed out. Comparisons don't require all aspects of the two things to be similar, but the only similarities that their comparison had was that both activities were hobbies and both were expensive. That's like saying a bicycle and a semi truck should be the same price because they both have wheels.
@chimpmasterflex
@chimpmasterflex 3 дня назад
As someone who only loosely keeps up at this point, there are too many "issues" to fix without a hard reset. In my eyes, that either means rotating out all cards but the last 4-5 years (maybe a little less), or getting very heavy-handed with bans. Modern ygo can more or less stay as it is, but I think currently it alienates a lot of the old players/fanbases. As much as going back to day 1 LoB days isn't the most enjoyable, there is a reason team aps' casual content tends to do so well. I do feel that is an oversimplification that modern players tend to make though, that the old days are just "set one pass" for 10 turns. There was still plenty of simple combos, with a lot less emphasis on "better have it". Another "fix" though, would be if they supported different formats. Not even just goat, or edison, but maybe one per "master rule". I don't see that happening at all though, so almost not even worth mentioning it lol.
@ToabyToastbrot
@ToabyToastbrot 3 дня назад
How about a "standard" format taking the last few expansions plus every card that is explicitly named on any of those cards (for those decks that need some kind of "Garnet" or "Dark Magician" type cards). You'd still have the newest cards, but they would rotate out regularly, so the format would stay fresh.
@jmurray1110
@jmurray1110 3 дня назад
Then Konami would have to design for it but won’t do the format dies on less than 2 years
@ToabyToastbrot
@ToabyToastbrot 3 дня назад
@@jmurray1110 It's quite possible Konami would love to support such a format since the cards rotating sells new cards - which of course would cost the players, but companys love it. It also dampens the need for banning and powercreeping cards.
@diamonddudeygo
@diamonddudeygo 3 дня назад
That's just Advanced minus the legacy support.
@DaekaelJoga
@DaekaelJoga 3 дня назад
make an archtype based format, with only independent decks, without any staples
@christopherb501
@christopherb501 День назад
​@@diamonddudeygoOr bringing it back to MtG, Modern Horizons Block Constructed.
@joshuaturner4602
@joshuaturner4602 3 дня назад
"a hobby costs money" Except it doesnt have to. I really enjoy ttrpgs, i have spent maybe $200 total over the past decade buying equipment to play those games and have gotten 10000s of hours of enjoyment out of it. Yugioh cards do not cost that much to print which means that the price of a card and ita value fail to match up. I have the same feeling about magic cards. If a card in a tcg is playable then it should cost no more than a dollar. There are a huge number of cards that are unplayable trash that you can print into ultra rare secret foil cards for collectors. Let the good cards be cheap so people can play with them
@skullsquad900
@skullsquad900 3 дня назад
I have literally made most of my decks for under $10 so I don't understand why people complain about the Cost of YGO. Especially when you need to spend a couple hundred for Pokemon or maybe even a couple thousand for MTG... *atleast for competitive decks
@person664
@person664 20 часов назад
​@@skullsquad900Comparing the cost of the top 4 decks in the 2024 world championships of Pokemon and Yu-Gi-Oh I found Pokemon - Top 4 average: $91.15 Winner: $58.20 Yu-Gi-Oh - Top 4 average: $642.24 Winner: $653.39 I think you have a misconception about the price of these games.
@omegavulture8379
@omegavulture8379 3 дня назад
Here’s an idea, not on how to improve the format but an idea for a video. Get the folks from the magic channel learn to play yu-gi-oh! and the folks from your channel to play a game of commander! This would be a CRAPTON of work, I get that but I’m also very curious on what each team would think about the games after playing and learning them, at least to some degree. Just and idea from a guy on a sofa so feel free to do with it what you like 😂. Liking the videos, keep ’em coming and I’ll keep watching! Edit. And to play amongst yourselfs and not get thrown into the deep end with someone who knows the game already😊
@sircrocus9839
@sircrocus9839 3 дня назад
Imho the problem is that the game has become too complicated and too simple. YuGiOh success and most iconic cards are the ones that have a simple effect that everyone remembers and that make the game easy to approach even though hard to master but always exciting. In recent times many content creators or even irl people I have seen open packs and don’t even bother to read cards. They just check the meta card and throw away the rest. During a turn someone activate 30 effect and sometimes a single cards has 3/4. YuGiOh best moments came from the fact that ygo was a complex game with simple cards/effects ecc. Now the game is hard to approach, simple in the sense that does not require to think much since most of the times you just go all in first turns and the cards effects are so complex.
@yurisei6732
@yurisei6732 3 дня назад
People opening boosters don't read cards not because they can't be bothered, but because they don't need to. Card name is the only piece of information you need in order to know whether you need to read a card - you're either interested in playing the archetype, or you're not. It happens in every game, just more in Yugioh. I don't read most of the pokemon cards I open, because I already know from the picture whether or not it's a pokemon I like enough to care about its usability.
@sircrocus9839
@sircrocus9839 3 дня назад
​@@yurisei6732Exactly, you are confirming what I am saying. You risk to miss on the best card because you bother reading only the ones you like or you already know. If set were designed like in the past with most of the cards vanilla or 1 to 3 lines of text and just few exception of complex cards it would make the experience of opening and playing the game better. I don't want to know by hearth a list of moves and just perform them in order to prepare an unbreakable field with many negations. I'd like to chose between a limited set of simple but impactful moves wrt to what the oppo is doing.
@yurisei6732
@yurisei6732 3 дня назад
@@sircrocus9839 No, you don't, because Yugioh boosters are mostly archetypal cards and filler. It is guaranteed that there is nothing useful in anything below the super rare slot except cards with archetype names. You clearly just don't understand what you're talking about.
@sircrocus9839
@sircrocus9839 3 дня назад
@@yurisei6732 Well, you clearly do not understand. What you are saying is a huge problem and you talk about it as normal. You open a booster and most of the cards are useless. Obviously it's excepect that rarest cards are better but that should not be always the case. You still are confirming that there is a problem and don't even realize.
@yurisei6732
@yurisei6732 3 дня назад
@@sircrocus9839 You moved the goalposts. What happened to "people don't read cards because there's too much text?" You just have a dogmatic attitude and will say anything to pretend you're correct. Nothing you say matters.
@mattbell3130
@mattbell3130 3 дня назад
I think the best fix for Yu-gi-oh is for the players that don't like the game to stop playing, those players put off so many new players that might like the modern game.
@megaspacewaffles
@megaspacewaffles 2 дня назад
I agree man. Holy hell. I’ve always said.About 90% of people who complain about the modern game haven’t actually played it
@asharpiesniffer7553
@asharpiesniffer7553 16 часов назад
Yugioh has a lot of faults, but it's so unique, and it's why I love it
@panakon366
@panakon366 3 дня назад
I don't think yugioh is too complicated or it has been power crept so much that it has become bad. You should do long and complicated combos, you should end up on powerfull boards and having them broken up and you should bring lots of different archetypes together to create something unique. The problem is that due to recent card design the goal of the game has evolved to stopping your opponent from playing either by handtrapping you to death, using floodgate effects, building a ton of negates or killing you instantly. This makes the game miserable both for older and for new players. But modern yugioh can be extremely fun when both players get to play and interact with each other. Your opponent having multiple negates is not a problem when you have multiple cards and effects to paly and can work around them. Multiple special summons are not a problem when you can interact with them and have a choice instead of waiting for your turn to play, browsing on your phone, because you drew no interuption. The main problems that should be fixed in yugioh to make it an incredibly fun game to play are: 1)interactivity, you should almost always be able to respond to what your opponent is doing and try to stop them. 2)A bad starting hand should not cost you the game.
@andrewmcreynolds4341
@andrewmcreynolds4341 3 дня назад
So I really think that one of the biggest problems in yugioh right now, in both how fun it is to play and also how the community views it, is that so many people believe that the only way to have fun playing yugioh is to play meta. And so when the meta isn't fun, they assume yugioh is not fun and won't play it. Konami doesn't help with this obviously with how they refuse to have alternate formats, but in my experience yugioh is the most fun, to watch or to play, when you are doing dumb stuff with it. Like Cimoooos masochists' series or MBT doing dueltaining. Or even just playing dumb jank decks that are barely playable but are just goofy. THAT is what makes yugioh fun to me, so to see people be so focused on the Meta or Master Duels alternate Meta is sad to me. Even on this channel you guys mostly play goofy decks and just have fun. And THAT is what makes yugioh a good card game to me. Finding new interesting ways to play yugioh is what I enjoy about this game and that is what I want to see more of. Who cares what the Meta or the strict rules are? Just play and do what's fun!
@Temperans
@Temperans 2 дня назад
It matters because if you can only play on Master Duels then most of the jank decks are so bad that you might aswell just not play. Try playing the loaner deck, and 90% you will lose to Syncro spam and "oh look the enemy has all the answers and get to fill their entire board".
@andrewmcreynolds4341
@andrewmcreynolds4341 День назад
@@Temperans I didn't say that the meta doesn't matter. Just that you don't have to care about it. Even in master duel, you can play decks that you want to play even if they don't necessarily win all the time. Now in master duel you are more restricted because since it really only has the one way to play online, you have to acknowledge that and play cards to beat it. But master duel also isn't the only way to play. And I get it, if you don't have friends it FEELS like the only way to play. But I test decks against myself in other programs or even in the solo mode to see how they play. You still don't HAVE to play ranked.
@Temperans
@Temperans День назад
@@andrewmcreynolds4341 You see, bot everyone is able to play with themselves because bot everyone has the mind for that. You can play in solo mode, but that effectively restricts you to playing against bots or yourself. I am not saying that you cannot make your own decks, one of my pet decks is Armed Samurai, Ben Kei. The issue is that the meta is so obnoxious and broken that you have to actively warp any decks you use or lose every match without being able to play. You should not need to have a third or even half your deck replaced with traps, floodgates, and maxx C, because the opponent would otherwise spend 10 minutes and then first turn kill you.
@Me2893me
@Me2893me 3 дня назад
If I could make 1 change, it would be to allow the second player to set backrow before the first turn. There are 3 major card types. One of which (traps) is only playable either in specific decks or as a sideboard card (unless it has a hand trap clause). This change would ideally make them more generically playable. If specific traps or trap decks become OP they could be hit with limits and bans until they fall back into line. That said, there would probably also just be a lot of main deck lightning storms, feather dusters, & twin twisters to compensate for any increase in trap play that occurs due to this change.
@yurisei6732
@yurisei6732 3 дня назад
That's probably not as appealing as it seems. It just means that going first control decks functionally always get to go first, because they either go second and place a bunch of traps for the opponent to play through, or they go first and do their full combo in addition to a bunch of traps for the opponent to play through.
@Me2893me
@Me2893me 3 дня назад
@@yurisei6732 See point about bans and limits to those strategies. Such a change would be a whole paradigm shift. Things like chain burn would basically go first in every match up not to mention flood gates being easy to main deck. Then as you already said every trap-based control deck basically gets to go first always. The initial chaos of this change would be horrible probably. The whole meta of the game would need to shift to compensate. Even then it is likely many cards would need to be banned or limited to regain a sense of balance between trap decks and non-trap decks. When the dust settled, I suspect it would be a much healthier game though.
@edisonkelly2729
@edisonkelly2729 3 дня назад
thing for yugioh for me is that I feel like I'm duelist in the anime!
@PFSnypr
@PFSnypr 23 часа назад
I dont know if this is a valid way to gauge things, but when i look at a suggestion, i always ask 2 things "Will it break HERO?" and "Will it enable stun to be oppressive?" If the answer to both of those is Yes, its a bad change. HERO is what i use as a benchmark for Rogue and Combi decks (not just cause im a HERO player). If HERO doesnt work (mechanicaly), theres a 99% chance every other combo and rogue deck is dead too
@9clawtiger
@9clawtiger День назад
All Traps now activate from the hand, facedown traps are Spell Speed 3. Counter traps Spell Speed 4.
@t3rcx
@t3rcx 3 дня назад
I'd like to test a format where you get a 15 card, shuffled "booster deck" wherein you can spend your Normal Draw to draw 1 card from this deck instead of your Main Deck (any cards drawn from this deck, if returned to the deck, return to the Main Deck). This obviously would be a huge boost to going second, but I think it could evolve the going first meta in interesting ways. I'd also like to test a different format where the going second player gets to play "turn 0" in which they are only permitted to perform the Set action (including both monsters and Spells/Traps). After Turn 0, Turn 1 continues per usual. This creates a possible opportunity where any set of Normal Traps becomes as useful as handtraps.
@carstan62
@carstan62 День назад
For me, when I enjoyed YGO most was when a combo deck could pop off like crazy (similar to the standard nowadays), but they usually wouldn't be able to do so on their 1st couple turns unless they drew the absolute nuts. For me, this was during the xyz era between Wind-Up Hunter getting banned and the release of the Dragon Rulers.
@josephcourtright8071
@josephcourtright8071 3 дня назад
This video is just summarized as "We think EVERYTHING IS FINE! Stop complaining". The only thing they are missing is a cup of coffee.
@DavidTabakian
@DavidTabakian 3 дня назад
That's not at all what they said. They admitted there are problems with the game multiple times. They're saying that things might not be as bad as you think, and above all else, if you're not enjoying it, nothing is forcing you to keep playing
@josephcourtright8071
@josephcourtright8071 3 дня назад
​@@DavidTabakianI have played many hours of yugioh and I enjoyed many of them. But dismissing concerns as "not that bad" is just surrendering to the problems.
@Temperans
@Temperans 2 дня назад
​@@DavidTabakian That's literal coping. "Maybe its not that bad", "maybe you just need to learn better", "maybe make 1/2 your deck generic anti-fun cards to even have a chance".
@DavidTabakian
@DavidTabakian 2 дня назад
@Temperans Yes, because no one's ever over exaggerated on the internet before and needed a reality check. I'm not saying there's nothing to complain about, but telling people to not try it at all is blowing things up way bigger than they are in reality. Jeez, I didn't know that being moderate was a criminal offense
@Temperans
@Temperans День назад
@@DavidTabakian Look I am moderate, being moderate is not bad. But this video did not read as "being moderate". It was very much "hey what are some solutions/issues people came up woth?" and then they proceeded to dismiss everything instead of talking about how to actually make those ideas work.
@Blayd9
@Blayd9 2 дня назад
I used to play back in simpler formats (2013-2017). There were fewer card effects you had to keep track of, was that activated, did you already use both effects of that card, etc. Playing irl at the moment seems so intense, having to track which 10+ once per turn (hard or soft opt??) effects were used is stressful and not fun. On top of that the time rules are BS, where stalling can win you matches. Maybe a chess clock style system would work, where you hit the clock when you pass priority to your opponent.
@RisottoNero-z1w
@RisottoNero-z1w День назад
I believe the game doesnt really have a ruleset anyome. You just play the interactions written of the cards, but the "core game mechanics" do t really do anything anymore. Thats part of the reason doing alternate formats is so hard. Changing the core rules wont have such dramatic effect, since they are not even there to begin with.
@flaremage119
@flaremage119 3 дня назад
2:55-3:15 Thats literally what the format is right now. Your opponent plays all the cards for you not to be able to make any plays besides set set pass. And yes you are right I am better off playing other TCGs so I have a different experience.
@SourceOfBeing
@SourceOfBeing 3 дня назад
For a Master Duel improvement; Introduce draft. It's more feasible to do that with an electronic client rather than physical cards due to archetypes, and also they could have it against AI and/or Actual People.
@chimmyinfernape9189
@chimmyinfernape9189 3 дня назад
My opinion the biggest problem with giving is the lack of action Konami took over the years. Instead of hitting problems when the first arose a lot of times they would ether push product by making checks to the cards over powercreep which got out of control over time. Instead they should have done bigger ban lists and been tougher to balance the game over time. Personally I think the only way yugioh can truely balanaced at its current state is if konami released a nuclear ban list. Like hit 200+ cards that have been problems over the years as well as limiting some from rogue decks to make sure those don’t immediately take over. They showed the game can be healthy with master duel, duel links, rush duels and speed duels with a more limited format so maybe it’s time they took that to heart. Or even a rotation system could be nice for a alternate format that they support
@betafishjeremy7454
@betafishjeremy7454 3 дня назад
Yu-Gi-Oh needs a format similar to commander in magic. Not sure how it would work but a better way to do multiple people
@mattbell3130
@mattbell3130 3 дня назад
Check out domain format. It's not perfect but it's decent. The real issue is many yugioh players as a community are to competitive to play a commander like format. But with the right friends domain is great.
@CHA0S_L0RD234
@CHA0S_L0RD234 20 часов назад
0:55 limit special summons isn’t it, Yugioh is just going to be the way it is, I don’t care that we special summon 3-5+ times a turn, it’s more fun than the archaic old days where it was just t-set pass
@fakealias
@fakealias 2 дня назад
An officially supported the wizard format for each stage of the game. Each new mechanic made the game faster and more complex. Each new mechanic killed the game for a big handful of individuals.
@masterthnag105
@masterthnag105 3 дня назад
I wish more local stores were friendly... when i started back up more than half the people were total social failures. It's half the reason I quit again.
@chelseafcfanisy
@chelseafcfanisy 3 дня назад
Agree, at my locals, half of the people playing there were unemployed or have never had a job. They're like all 30+ years old. Vancouver Canada.
@Camors
@Camors 3 дня назад
If this ever gets a second part, as a outsider, I wonder if a format where who goes second have right to a mulligan as a way to make the game feel less like "who goes first wins". I guess it would make the game a little slower since it would make more likely that who goes second have a answer to your board, so you cant go all out in the first turn
@YukiFubuki.
@YukiFubuki. 2 дня назад
considering blow out cards exist the going 2nd player can just mulligan until they draw them or empty their hand trying to
@Camors
@Camors 2 дня назад
@@YukiFubuki. Hearthstone and Magic have different mulligan rules between each other, as far as I know. So Yu-Gi-Oh would also need a different rule. I had thought something more like Hearthstone, you can choose witch cards go back to the deck and buy the same number of cards. I guess it would be more balanced than the Magic method. But maybe if it would still be overpowered, you would have to exchange the entire hand. If exchange the entire hand would still be broken, then maybe Magic style of draw one less, but limited to one time. But I think drawing one less one time would be so weak that it would almost never be chosen, so I would guess the better option would be exchange the entire hand, only once, without penalty.
@YukiFubuki.
@YukiFubuki. 2 дня назад
@@Camors i think just being able to mulligan in a game like yuigoh is still pretty op in general, even without blowout cards the going 2nd player can simply try to mulligan to have a better hand against whatever they're going up against which in yugioh being as short as it is just sorta pushes things into being more of a coin flip
@Camors
@Camors 2 дня назад
@@YukiFubuki. First thank you for you kind responses! Is always great to have a mature debate. But isn't one of the main complaints about modern Yu-Gi-Oh that it is already a coin flip of who goes first? Where going first is way more important than in other TCG to the point that many times in online games players concede before game starts just because they are second? So yeah I can see why mulligan is OP in a game where this first hand is so important that it decides the entire game because it probably the game will end before you draw more 2 or 3 cards, but considering how overpowered going first already is, it seemed fair to give a equally overpowered option for who is going second. Every other game seems to balance the disadvantage to going second by giving it something OP, and Yu-Gi-Oh only gives the summoning sickness for who first turn only, which for the critics I see doesn't seem enough. So yeah deciding the game in two coin flips seems better then deciding in only one. Today everyone wants to go first, maybe in this format you would situationally go second depending of how strong mulligan is for your deck. And even if you go second, if you get a mid hand, you have to do a choice between maintaining it or risk getting a trash one for the chance of getting the perfect one.
@YukiFubuki.
@YukiFubuki. День назад
@@Camors theres more nuance to the whole coin flip complaint then just being a coin flip official match is best of 3 and is set up where the losing player can choose to go 1st or 2nd the next duel after surrendering when they couldve played 0 cards during the 1st duel but waited for the opponent to fully play essentially scouting them out and so allowing them to keep the content of their deck hidden from the winning player who now has their deck exposed and is going 2nd the next duel, without knowing what theyre up against theirs little point in mulliganing when they dont know what blowout cards to properly side in while the other player can change their deck up to counter the opponent either with targeted floodgates and/or blowout card or by setting up a board state that directly keeps the opponent’s deck in check because they do know what the opponent’s deck is master duel the official online simulator its only best of 1 rather the multiple games with no option for a rematch which allows for decks that would only work in a single game setting to actually snatch wins here which is where many people would complain about the coin flip coming from so thats another face the coin flip complaint too at this point you can see where the analogy to a coin flip comes from as players are deliberately choosing to have non-games or as close to it as possible and dont get me wrong, 1 sided games still do happen but its not as common as the complainers make it out to be and can also simply be the result of trying to play an outdated strategy or deck against something way more modern if not meta instead which is just natural really and couldnt be considered on the same wavelength of complaint even if both can be described as a coin flip but its alos jsut hard to separate the ‘coin flip’ that is because of blowout/floodgates, ‘coin flips’ because of natural causes too or blowouts because it’s against a strat you couldnt possible have a counter for so they just get lumped together and a mulligan would just exacerbate all this personally i think they should jsut remove the whole winning the coin flip and loser picking to go 1st or 2nd the next match things instead whoever calls it right has to go first regardless of whether they want to or not and a coin flip has to happen for each duel in a match instead of the losing choosing, it doesnt changes any element of the game but incentives players to build their deck differently since people cant go all in on a going 1st/2nd strats if they cant guarantee theyre going 1st/2nd in the first place
@domi3784
@domi3784 2 дня назад
Get rid of OCG/TCG Delay product in the OCG for a few months, give them a product every other month and for us every month until we're all caught up and the release it simultaneously And the product should be exactly the same, give us their printing policy, I want to be able to buy a box and get the more than 2 good cards per box Unify the banlist Prizing's been better last YCS but should be uncut sheets IMO, while it doesn't affect the wider player base too much, the top players should be reward, prompting more people to try and reach the top tables Also getting more cards that let players play on both turns would be nice instead of hand trap wars, thing's like Havnis and Impulse were great
@colinmccarty6152
@colinmccarty6152 2 дня назад
It's nice to see someone finally calling out the fact that yugioh is objectively a SUPER cheap hobby. Most hobbys are easily setting people back 5 figures annually.
@paultapping9510
@paultapping9510 2 дня назад
hot take: One Piece _is_ a fixed yugioh
@KateHikes1933
@KateHikes1933 2 дня назад
Funny how every Yugioh player agrees that the game needs fixing.
@ChampionOfSkyrim
@ChampionOfSkyrim 3 дня назад
Domain format. 60 card highlander, no banlist, with a deckmaster
@JensenHuangTensorEnthusiast
@JensenHuangTensorEnthusiast 3 дня назад
I don’t play YuGiOh. But what if you got rid of normal summons. I imagine it would just crippled a ton of decks and nothing more lol
@lastnamefirstname8655
@lastnamefirstname8655 3 дня назад
nice video! thanks, cardmarket yugioh! not too many problems from older days of yugioh remain nowadays in modern yugioh, and many problems i personally feel are more applicable to modern yugioh than they were to older yugioh eras.
@jamaldavis2480
@jamaldavis2480 3 дня назад
Pet decks 100% of the way. As a pretty old school players I just tune the decks I like for the meta. Sure Blue-Eyes, Dragon Maid, Cyber Dragon, Exosister, etc may not be at the peak of power right now... but I'd much rather be using archetypes I love instead of simply playing meta. Plus it is easier to keep decks I do use up to date as opposed to building entirely new ones... though it does suck when a new archetype comes out, I happened to like it enough to add it, and it happens to be the meta deck... because Yugioh refuses to copy Pokemon...
@ZalvadorZali
@ZalvadorZali 2 дня назад
Idk why Yugioh needs fixing, I like advanced just the way it is, and there's always other formats to play if you choose
@Temperans
@Temperans 2 дня назад
I do not agree that unlimited special or normal summons is good. Most of the toxic decks summon 50 things in a single turn and effectively makes it so the opponent cannot do anything because those summons also negate the opponent's entire hand. Saying "but syncro decks wont work as well", well yeah that's the entire point: To stop summon spam decks from spending 10 minutes playing by themselves. Normal summon spam during the enemy's turn is just as bad and should also be banned.
@DaekaelJoga
@DaekaelJoga 3 дня назад
make an archtype based format, with only independent decks, without any staples
@dorrelmatad160
@dorrelmatad160 3 дня назад
best way to fix yugioh is just start over at edison or HAT
@boxsummoner2424
@boxsummoner2424 3 дня назад
Like Ultimate Marvel Vs Capcom 3 Yu-Gi-Oh is the UMVC3 of playing card games.
@CardmarketYGO
@CardmarketYGO 3 дня назад
I don’t entirely understand what this is supposed to mean but for some reason I also agree 🤔 -Taylor
@GaybrohamStinkton
@GaybrohamStinkton 3 дня назад
Yugioh is the Jump Force of card games
@onryu
@onryu День назад
Yu gi oh does need alot of fixing, generic extra deck bosses need to be erratad to need more specific materials from its given archetype (example - Baron de Fluer - errata to "1 Tuner + 1+ non-Tuner monsters, including a Fluer monster" ), we also need a multiplayer format like Commander in MTG, it has regular (edh) and competitive (cedh), alot like the Domain format that is growing, it has no ban list, making all cards playable, but same time its singleton, so you can only use one. And its up to four player just as commander. And agree its hard for new players, or even old players from just a years ago to get into them game, meta has raised the bar so high decks from just a few years ago or beyond cant hope to compete. Konami is terrible with starter kits/beginner decks- Structure decks having a specific archetype, which is fine, does not help help players- they need dedicated Starter decks, something that has at least one card of each extra deck mechanic, cards in main deck to facilitate those summon mechanics and spells/traps/ and monsters of each variety (vanilla/effect/gemeni/tuner/pendulum etc), with the rule book able to explain every card type that is packaged within.
@DavidTabakian
@DavidTabakian 3 дня назад
🔥🔥 takes boys. I agree with just about everything y'all said. Every yugioh player should watch this video.
@henriquerodrigues7795
@henriquerodrigues7795 2 дня назад
2:00 that's a bad point imo, it wasn't meant to have these explosive turns back in the day. It turned into this overtime due to their design. The issue with Yugi oh is that everyone starts at turn 10, there's no such thing as early game or late game, build up is important in literally any game ever made, you don't start a fighting game with full super gauge, a moba with all your items and max level, an rts with x/x supply and full troops. Having different points in the game creates actual different strategies and interesting interactions, some moba character are stronger early game but bad late game, some decks in pretty much any other TCG have different strong points depending on the deck. Ygo has one thing and one thing only; play everything in one turn in order to kill your opponent on the next one and that's just not interesting gameplay. I'll add that ygo might be the worst TCG to watch lol, there's nothing interesting about watching someone combo off for minutes, magic bans cards based on the exact play patterns that 99% of ygo decks are lol
@prestonbeaulieu4379
@prestonbeaulieu4379 День назад
Ain't nobody scared of eldlich in 2024
@MMTrapsYT
@MMTrapsYT 3 дня назад
To fix yugioh they need to stop the negate train and bring back destruction
@0Chimaerea0
@0Chimaerea0 3 дня назад
Konami's been doing that recently
@sadrobot5501
@sadrobot5501 3 дня назад
The negate train is not a thing anymore.
@MMTrapsYT
@MMTrapsYT 3 дня назад
@@sadrobot5501 ash, called by, imperm, droplet, dark ruler. All still around and need to go.
@MMTrapsYT
@MMTrapsYT 3 дня назад
Oh yeah and evenly matched, get rid of that trash.
@MMTrapsYT
@MMTrapsYT 3 дня назад
All the ghost sisters got to go, let the freaking strategies win for once Konami.
@SourceOfBeing
@SourceOfBeing 3 дня назад
What I think YuGiOh should do is make boss monsters less generic. The power of an archetype is pretty much decided by easily it gets to the endboard of Baronne de Fleur,, Zeus, SP: Little Knight, etc. I think boss monsters should either have the most powerful ones have to be made using archetype with less powerful ones being generic, or have them be generic but have effects/stats that are only available if made in-archetype.
@megaspacewaffles
@megaspacewaffles 2 дня назад
They’ve been moving from that which is great. :) With Baron gone it’s been nice
@sazashime1761
@sazashime1761 2 дня назад
come on guys. i play crimson king deck, if you dont have 2000 interuptions and cant stop me you are dead, its so simple. and im one of the casual ones there is so mani more scariest decks if you play OG deck the toxic deck are not toxic to you. We chouse all deck to be OTK.
@johndoe-rq1pu
@johndoe-rq1pu 3 дня назад
Extra deck goes in the main deck.
@AshBlossomWorshiper
@AshBlossomWorshiper 3 дня назад
So we want Junior Journey😂
@chelseafcfanisy
@chelseafcfanisy 3 дня назад
You can't make any money if you're good at yugioh. Meanwhile, people like Noah Lyles or Zayn Malik who probably don't even play get free stuff from Konami just for advertising the game. 😢
@everetttorpen-overton1988
@everetttorpen-overton1988 3 дня назад
What will fix all of yugioh is stop making general cards busted.... Every deck should stick to strictly arch type usage cards
@markwitheyesofblue
@markwitheyesofblue День назад
How about just improve every deck archetype and every deck shouldn't be locked in a singular Style of Play. Blue-eyes before can't be meta because of having brick hands, easily be drolled or ashed, no SS from the deck and no plays from banishment but with the new support they gave blue-eyes what the deck lacks in the meta, if every deck became meta it is now based on the player and luck to win a game. Also generic cards should be lessen or just weaken the restriction for example in synchro sometimes a specific archetype is needed as material but the other material can be generic, if this can be applied in every card the game can be balanced and mixing archetypes may require a bit more creativity.
@domainformat
@domainformat 3 дня назад
People taking on their own enjoyment is becoming more and more of the narrative.
@Re_V
@Re_V 3 дня назад
Easy. -Unlimited Normal summons -Trap cards are the only cards that can activate during the opponents turn -Remove main phase 2 -Reduce both Monster Zones and S/T Zones to 3 Zones each -You must draw until you have 5 cards in your hand during the draw phase, but draw 1 if you already have 5 or more There, Yu-Gi-Oh is fixed!
@BackwardLaser
@BackwardLaser 3 дня назад
Very new, but making all special summons unable to attack on the first turn, and letting normal summons fire away as normal, might shake the boat a bit and open up some normal summon strats? Probably a control buff, but I’m hardly an expert.
@YukiFubuki.
@YukiFubuki. 3 дня назад
being able to atk whenever as long as theyre in atk mode is far from anythign unbalanced and in some cases is what keeps things balanced instead no one wants to be unable to battle something like a spright negate board impervious to practically all but battle because their low stat monster can be beaten over by realistically anything or facing a tower monster that traditionally can only be outed through battle but giving the opponent a turn will allow them to get rid of any awaiting threat making their tower truly invincible
@danishdude2191
@danishdude2191 3 дня назад
I think ways to make Yu-Gi-OH would be: Overall: Limiting special summoning and search engines, by only allowing that with cards that have a cost and put a stop for easy to summon boss monsters that have omni negates and stop hand trap cards too. 1. "Ash Blossom" is the most played card in all decks and have been that for the last five or more years, and "Maxx C" is banned from most formats because its effect is too game breaking. And the first 10-20 cards in all decks are hand traps, just stop them all and maybe make some normal spell and trap cards, that have protection or benefits from being in the graveyard. Like the trap card "Waking The Dragon", that lets you summon a strong boss monster like "Raidraptor Ultimate Falcon" directly from your extra deck, if destroyed (But does not trigger if banished or is returned to the hand or deck). That way destroying unknown backrow card, can be a risk. And Raidraptor Ultimate Falcon is a great example as it has strong protection, by being immune to all card effects and having 3500 ATK, but if you can get 3501 ATK or higher, you can beat over and destroy it easily. And it does not ruin anything for your opponent on their turn, if summoned this way. Its just a very hard brick to remove. 2. And easy to summon Boss monsters like Borreload Savage Dragon and Appaloosa Bow of the Goddess that has negates and stops your opponent from playing, for no real costs, just ruins the whole experience of going second, as you don't know, if you will be able to make a move at all, when it gets to your turn. Almost all Boss Monsters that is easy to summon and have an omni negate effect should be banned in my opinion. Because they ruin the game, its not fun for anybody not being able to play. 3. Search and Draw extra cards, should also be way more limited. Being able to go through a whole 40-60 cards deck, on your first turn, is insane in a strategic card game, that is supposed to be a battle simulator. No one should have to wait 10-30 minutes to get their turn, because your opponent is still not finished with doing all of their combos after that time. Its just crazy in itself and all cards that enables this, without a cost or some sort of drawback, should be on the banlist too in my opinion. It makes turns take way too much time. These suggestions are just my opinions, I don't think this will happen, but I think these are major factors for why people are quitting YU-GI-OH or gives up before really have given it a real try. Because many people see the tv show and thinks hey cool, I wanna try that too. Then they try Master Duel, goes through the tutorial and have a good feeling, but then they try their first duel against another player! Watching him almost emptying his main and extra deck over 6-7 minutes, filling up his side of the board with 5-6 strong monsters and when your turn FINALLY comes around! Everything you as the new player tries to do, on your first turn, gets negated and shut down, before you have the chance to really try. And when a new player has tried this 1-10 times, they say fuck this shit game! I play Hearthstone, Magic, Pokemon, Digimon, Skylords Reborn or something else instead. That is how 6 of my friends have quit YU-GI-OH for good. And some others have quit it, because they did not understand Synchro, XYZ, Pendulum and Link summoning at all.
@Temperans
@Temperans 2 дня назад
Pot of Greed is banned because "oh no two cards". Meanwhile, you have decks like centur-ion summoning 10 times on their turn, and then 10 times on the opponent's turn, while dodging negates.
@danishdude2191
@danishdude2191 2 дня назад
​@@Temperans Pot of greed is banned because otherwise they would be summoning 15 times instead. In a normal deck its really good and in a already great deck, its game breaking. Because it makes your deck smaller, and makes it easier to draw into combo pieces. At the moment I do agree, that Pot of Greed is a too strong effect to be implemented in an already broken format, because it does not come with any drawbacks like Pot of Desires that bans 10 of the card from the top of your deck to draw 2 cards. And that effect can be used as a plus for some monsters like Green Majo that gets 400 ATK and DEF for each of your banished cards. Or Necroface that shuffles all banised cards back into both decks and gets +100 ATK for each card shuffled back into the main deck (= You get 2 cards like if you played Pot of Greed and Necroface gets +1000 ATK for the same effect, all it costs you, are your normal summon). But I wish, that they would fix the game to a point, where Pot of Greed could come off the banlist. Its a good card and one of the most iconic cards in the game, it should be played on par with Raigeki and Monster Reborn in my opinion.
@Temperans
@Temperans День назад
@@danishdude2191 That's the great irony, pot of greed is banned because those decks are "too good". But then those decks don't need pot of greed cause they do things that are much more broken than "draw 2 at slow speed". Like Tempei that will summon a regular creature, then mid battle phase summon 3 other creatures that can all attack, and syncro summon and they two can attack; Oh and their field spell makes it so you can't stop them during main phase, so good luck surviving because they are almost guaranteed to first turn kill.
@laserwolf65
@laserwolf65 3 дня назад
Reduce extra deck to 5 cards; you only can have 1 copy of any extra deck card. You can only choose one type of extra deck card to put there (fusion, synchro, etc). Rituals now go in the extra deck. Every special summon, in addition to whatever costs are printed on the card, now require you to pay 1000 life points each. This reduces complexity and turn length. It allows for combos, but also doesn't melt your opponent's brain when having to read cards for the first time. It would make life gain effects actually have a purpose in giving you more gas to continue your combos. It means siding can be easier, because if your opponent is using just one type of extra deck summon, you can have cards that deal with that and only that instead of having to prepare for literally anything.
@YukiFubuki.
@YukiFubuki. 2 дня назад
this would totally NOT work at all; all it does is incentives burn option and make floodgates even stronger while also limiting creative potential and deck building variety people already hate the time rules, itd be a disaster to elevate it
@Mike-zb1rh
@Mike-zb1rh 2 дня назад
But pendulums would massively be played which I play and is a ok idea but not so in practice
@misakimahou8587
@misakimahou8587 2 дня назад
One i don't often here. A simple solution even beginners could understand and play, while not limiting combos or summons for others. Have the official rule "Players can not deal damage by direct attacks." OR "A player's life points only drops to 0 from battles between their monster and one controlled by the opponent." Meaning clearing a board or constantly negating will no longer just give one side a win. Players now have to think about actual battling, including burn players. From buffing, piercing, maybe creating tokens for enemies to smack, so on. People will complain it's unfair how they cleared a board but can't attack. But as that is easy to do now, they should have thought about it more.
@YukiFubuki.
@YukiFubuki. День назад
this will just get players to go and deliberately stall out games
@dragoran149
@dragoran149 3 дня назад
1. Revamp Card Design: Should be more like Rushduel cards. Larger Image/Full Art/Frame Breaker, Monster Lv/Rank should be more clear like in Rushduel, also ATK/DEF should be more clear. Adaptive text boxes like in OP, Digimon or Vanguard. Also the back of the card should be different for EX Deck Monster and Main Deck cards. This is more easy for beginners. 2. Stop printing cards that got banned after 1/2 to 1 year: I know power creep helps selling the cards but nowadays it is too much and balancing is too hard. Just skip some cards in the set like back in the days and introduce them later. 3. Implement keywords: Like in allllllll in the other card games add keywords to specific effects or interactions. This will keep text length in check. For example [On Normal Summon] or [On Special Summon]. This leads to: 4. Simplify card text and game state. When/If, Monster forget on banish/flip face down and so on should be more simple or be removed. I know some player like this (me too) but it is too hard for beginners. The game should be hard to master but easy to learn. This way we get more players. 5. God, give us OCG rarity system: We all want them and I believe sell rate will increase bc more are willing to buy products if they'll get all cards in the set but the special rare ones. In this case you have the option for the chase cards or play your deck for poor ppl^^. 6. More details to bannlist: A fix date of the banlist is a must as well the reason why cards got hit on the banlist or off the list. Again as like alllllllll the other tcg/ccg.
@dylanbuchanan6511
@dylanbuchanan6511 3 дня назад
The biggest problem with yugioh is the extra deck. It’s just too damn easy to access. A simple three monsters gave you an easy 3 monster negates in apppolousa, a total of ten levels along with a tuner equalled an Omni negate in de fleur and an instant fusion gave you an easy lv 4 from the GY in Norden. They’re just too easy too access as the extra deck is practically like a third hand (counting the GY) considering they’re always there and you can always access them so long as you have the materials. Say what you want about things like towers, Jinzo and light and darkness dragon but you had to have them actually in your hand to play them. The extra deck (in my opinion) should be limited to so you can only summon from it 3-4 times per turn.
@fgh2756
@fgh2756 3 дня назад
Here's a quick fix: Bring back edison and goat formats by presenting new cards that would allow temporary board freezes. This would allow "quicker" effect activations from the older cards, but in reality, the new cards are merily putting opponents through freezes and/or different types of loops that would once make a slow acting effect from a vintage card act as quick effect/activate from the hand...etc... this could be cool for some of the anciennt yguioh effect cards
@bencheevers6693
@bencheevers6693 День назад
Add a mana system plz
@Cillranchello
@Cillranchello 3 дня назад
I think a feature of ygo is something that also creates a lot of problems: Boss Monsters, or maybe how easy they are to get on the board. Functionally speaking, every card you use to get to that Boss monster is a Mana card in a different system; it's permission from the system to play the good cards. Snake-eye Ash isn't a fun card to play, it's Mana with extra steps. So here's my proposals; make summons from the ED require more materials. Fusion is mostly fine because it technically requires 3 cards, except when it doesn't, but make everything else cost 1 more material and a majority of decks aren't ending on 4 negates and statistically invulnerable monsters. Playing for board and holding onto materials becomes more important. OTKs are still possible but require more than 2 monsters in most cases. The other, crazier option, is to make ED summons take your Normal Summon, and if you want an ED centric archetype like Salamangreat, just put "If you summon this by using a Salamangreat monster as material, you may conduct an additonal ED summon this turn." On the card. That makes the monsters you play along the way more relevant and prevents them from being Mana with extra steps.
@mindhackz
@mindhackz 3 дня назад
The complaint about it costing too much is a perfect example of someone understanding the symptoms but not the root disease which is that they aren’t having fun. The solution isn’t to make it cheaper, but to find out why you’re not having fun. So although it’s a valid complaint it’s being misattributed as the source of the issue. If it was more fun to them, they’d not attribute the cost so much as the issue.
@ZakkiOrichalcumTheTCGGraveyard
Magic player here, that dabbles in yugioh only on Master duel: can some explain to me why there hasn't been like a Modern/pioneer style format? Find some cut off, only things printed in x kind of sets legal until current? I know it will work kind of different because best deck is usually thibg that either just came out or got support but it might change things up?
@blanahaha
@blanahaha 3 дня назад
Their are a lot of community run formats in this manner Goat,Edison, and time wizard for example. The reason konami doesn't officially create an alternative format is because they legitimately don't give a shit about their players. Because no matter what konami does the players will still buy products and attend tournaments.
@itsfort2098
@itsfort2098 3 дня назад
Well there is the issue with legacy support and stuff similar to that. Like in magic there can be support like Simulacrum Synthesizer that is just not good in Standard, but is strong in modern. And also, unlike Magic, side sets are not regulated to format specific cards like in Magic
@YukiFubuki.
@YukiFubuki. 3 дня назад
yugioh in general isnt designed for that, some cards made over several years apart is designed to update older decks on purpose for the modern era or to essentially fix them from too because of too much future proofing in their older designs and there are many decks that can be considered essentially an amalgamation of cards over +several years e.g some pile decks such as rikka plant pile for example which includes cards release around 10 years apart from one another its why there doesnt exist any community ran format that cut off from current era backward but only from the beginning forward instead
@RunicSigils
@RunicSigils 3 дня назад
Rotation doesn't fix anything. It just adds more banned cards, instead of fixing them, which is the problem. The banlist probably shouldn't even have a dozen cards on it. The rest should have been fixed the moment they were a problem. As should all of the cards that are currently not banned, that may be a problem. Banning should be a last resort. A card should only be banned when they can't fix it within the lore/flavor of the card. At which point if they have already given the card an errata they should restore it's original effect. People who like the claim that rotation keeps power level down have simply never paid attention to other card games because it absolutely does not. Rotation is good for one thing and one thing only. The bank account of the people running the game, because now you need to constantly buy new cards. Which, yes, is technically also true of YGO but it wouldn't be if they stopped and balanced everything. Which would make them more money in the long run and be better for players.
@carstan62
@carstan62 День назад
I've been saying I want a specific update to the rules for a couple years, but I have to preface this with the admission that my proposed rule change would definitely make things worse before it got better. I am well aware that this would require the ban list to catch up to achieve the intended results. Please, let me argue my case entirely before dismissing it. I propose that the player going 2nd has the opportunity to set spell/trap cards in their hand BEFORE the draw phase of the 1st turn, so that they would be activatable on the 1st turn. Obviously, this would make a LOT of trap cards absolutely broken. In modern YGO, traps as a whole have been power-crept out of the meta almost entirely due to the inherent limitation of having to wait a turn to use them. They still see play in decks where the monsters support them (lab/traptrix), in specific cases where the card itself ignores the limitation (imperm/evenly), as a "1 of" to be searched during your combo, or to be sided in when you know you're going 1st, but I still think it's a shame that trap cards are in this state because trap cards are much more satisfying to interact with than handtraps due to how they're telegraphed by being set face-down first. Of course, another result of the limitation of traps is that many of the newer traps have been made EXTREMELY broken, to "balance them out." These overtuned traps and the floodgates which are relics of when YGO was naturally slower as a whole would have to be added to the forbidden/limited list, but I'd argue that most of these are entirely unfun to play with and should be banned regardless. They haven't been banned currently because a trap card that you have to hard draw and will mainly only get good mileage out of if you play it on turn 1 will struggle to achieve tournament results, but that doesn't mean the play pattern of "I opened my floodgate going 1st, so you auto-lose" should be allowed anyway. Now, I want to talk about the potential positives of this change: 1) Going 2nd gets MUCH better. The biggest advantage of going 1st is being able to set up your board with minimal disruption, but if the person going 2nd is able to use any trap they draw immediately, then there is a much smaller gap in how much disruption you'll have to play through going 1st or 2nd. 2) The meta will be slowed to some extent. It will become much much harder to go full combo when playing around backrow even on turn 1, so the combo decks will become much more "high risk, high reward" like they used to be. 3) As I stated earlier, I think interacting with traps is just much more engaging than interacting with handtraps. Compare chaining Called By to a handtrap to deciding which backrow to MST. I'm just using MST as an example here, I know it wouldn't be the optimal form of backrow hate to run. Both cards are a 1 for 1, but MST is used proactively against a telegraphed threat while Called By is just chaining in response. There are much more factors that go into the decision for backrow removal, there's a sense of suspense that comes from the telegraphing, and there's a much wider pool of cards that can be used to remove backrow because it was so integral to the game for such a long time. Understand, I say all of this as a player who has always favored playing combo decks and NOT by any measure someone who wants stun/control decks to be the best decks.
@TitaniaGaming
@TitaniaGaming 3 дня назад
When there are 2 major advantages in Yugioh over all other card games: special summons and quick effects. Special summons are important to set up the board, while also keep some cards in your hand. Quick effects (traps, monster effects, etc) are also important, because you can also defend yourself in the opponents turn. If there are major problems in my opinion in Yugioh then its this: 1. Turns are taking way too long (at least in Master Duel). I would limit it like to 10-12 summons per turn (inlcuding own summons in the enemy turn). 2. Cards are sometimes extremely expensive in the TCG. Especially stables. And I wish there were more structure decks. 3. Many cardtexts are too long, too complicated and sometimes hard to understand. Rush Duel was kind of a step in the right direction. HOT TAKE: Premium Gold Rares are the best rares ^^.
@noespell
@noespell 3 дня назад
as a magic player, it feels like you folks need a singleton format. All cards limited to one, and cards that are limited to one in the main format are banned.
@mattbell3130
@mattbell3130 3 дня назад
We almost have 2 like that. We have highlander which is everything at 1. It's not really played. We also have domain, think commander. It's community is very small.
@ClawCyber
@ClawCyber 3 дня назад
What if there was a limit on generic monster special summons from the extra deck. So if youre playing heroes you can summon as many heroes from the extra deck as you want, provided youre using at least 1 hero as a material or at least 1 of that monters type. But if you want verte or apollusa, etc. You can only summon 1 unless you run predaplants/plants for verte or fairies for apo.
@jfhill78
@jfhill78 2 дня назад
I still think limiting summoning and negating is the key to improving gameplay. Something like normal summon plus 3 other summons and 1 negate per turn.
@Zottelkopf115
@Zottelkopf115 3 дня назад
Hilarious. Calling mana based games autopilot, when you're playing a game where you have to learn your lines by heart.
@JackVolt
@JackVolt 3 дня назад
Yes, that's the point. You have to be able to pilot the deck.
@Zottelkopf115
@Zottelkopf115 3 дня назад
@@JackVolthe makes it sound like, in mana-based games, decks that curve out the first 1-3 turn need no piloting and like all decks would be like that in those games. He is so deeply entrenched in this all-in combo game, that he can't even consider there being turns 4-7 and there being basic archetypes like aggro, midrange, control, which require different play patterns. just all-in combo. Nowadays everything searches in YGO. More than in any other game. How can one accuse other games of being more autopilot...
@YukiFubuki.
@YukiFubuki. 3 дня назад
@@Zottelkopf115 arent you doing the same then, accusing a game of being autopilot just because it searches so much when that alone doesnt equate to any sort of ability on the player of the game itself sides youre taking it out of context when his statement on the mana curve is a general response to the on-screen comment that piloting a different deck in yugioh compared to another game (HS specifically) where the person stated they can "f*** around" and figure it out on their own doesnt work when applied to yugioh, why; because having a mana curve basically limits what a player can do per turn starting out to the point that in some cases the game actually is essentially on auto for a while compare to yugioh where right from the start practically every option you build your deck for is available to you and it narrows from there depending on the options you take for the turn
@johnbarrientes4807
@johnbarrientes4807 3 дня назад
60% if not more of modern yugioh cards would have been banned. A singular card with almost no draw back does sooo much that I feel it’s hard for the game to involve without power creep going further through the roof. Konami needs to start slowly weeding out the 1 card combos so that new design can come back around
@Gamera17
@Gamera17 3 дня назад
this is such a silly video. you asked for ways to fix Yu-Gi-Oh and then soent twenty minutes lecturing people on why very common complaints about the game are non-issues or couldn't possibly work. either Yu-Gi-Oh needs fixing or it doesn't. there is clearly some group of people want some way to play the game other than the current advanced format, hence the popularity of limiting special summons and creating new formats. maybe talk about that instead. and if i buy a horse or a car or a video game,i know i can use it five years later without much issue, the save isn't true for the vast majority of cards in the vast majority of TCG; where i have to rely on winning the someone made a completely unsupported format that someone else near me wants to play lottery.
@mattbell3130
@mattbell3130 3 дня назад
I think you missed the point. People are welcome to play alternative formats, the issue is most like X number of summons are bad and so not many people play them. I think domain is neat, but I don't play it because nobody in my area likes it. Some other guy likes 3 summon max, but nobody wants to play it, and he won't play me because I have a deck that is not hurt by 3 summon max. Infact it can't summon more than 3 times. I do agree on part with you on there thoughts on cost, but to be honest the game costs so much partly because of Konami and partly because we as players go we hate this game, here is $600 for a set of hand traps. We value winning so much we pay stupid amounts of money, that are not justified by prizing that most of us are not good enough to win anyway. If we stop buying cards for high prices on the secondary market, they won't be expensive. Maybe play a Deck cost format like all decks must be less than $X you agree on.
@ultimaterare3146
@ultimaterare3146 2 дня назад
As one who played YUGI since the beginning I can definitely say Flesh & Blood is harder. You can’t just memorize combos and win in that game. LSS focuses on rewarding players who practice & work on their craft. There’s no top decking your way out after several misplays.
@BlackHippy93
@BlackHippy93 День назад
I think the one thing that may make Yugioh more enjoyable is for at least one mulligan..Like In One Piece, You Draw Your 5 and if its Trash you shuffle them back in and draw a new 5 and there you go.
@KaoruMzk
@KaoruMzk 3 дня назад
The only way to curve down the power level of the game is to introduce proper set rotation. The power creep in Yu-Gi-Oh is the result of needing to phase out old strategies to sell new products, they do this by printing more powerful decks each couple of sets, creating an artificial, pseudo set rotation, kinda like what Magic has been experiencing with Modern Horizons in recent years. By cutting the facade entirely, they can just print cards at a lower power ceiling because they don't have to worry about products not selling because people are holding onto their old cards since they'll just rotate out of the format eventually. I don't like set rotation either, don't get me wrong, but it's a necessary evil.
@mixodeficto
@mixodeficto 3 дня назад
*eye-roll*
@ConnorJ18th
@ConnorJ18th 3 дня назад
Whenever I suggest limiting special summons to 1, I also suggest the trade-off should be unlimited normal summons. Also, Taylor's outfit in this video reminds me of Steve from Blue's Clues
@newtype6043
@newtype6043 2 дня назад
Rush Duel?
@KateHikes1933
@KateHikes1933 2 дня назад
Good topic, poor format and editing.
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