Always loved Fenrir from a redesign perspective. It's Yata Garasu, but realistically only once if that because your opponent isn't a dummy. It's...actually fair.
Yeah, it's a fantastic design, i think. Lots of work to set up and maintain for a very powerful effect and quite easy to interact with on the opponent's side.
I want to create a goat deck with combo fenrir/Ocean Dragon Lord-Neo-Daedalus, just for fun, I mean, take the next draw phase and blow hand/field sound fun.
Drop Off may be a little faster, but I think it's a consensus that Time Seal is just better. You don't want to dump random cards into your opponent's graveyard. Also, you have a certain timing window to use Drop Off. Time Seal can just chill on the board for a while and act as a chainable trap, sometimes getting a bit of extra value. There's no real rush in taking out an opponent's draw step.
for the game at 20:29 can he activate 2 trap dustshots? you only had 4 cards in ur hand so 1 of them shouldnt have been able to active since one is cl1 the other is cl2, or am i wrong?
Not sure if it's received an errata, but opponent only needs 4 cards in hand at activation. Since they were both on the same chain, it should be legal.