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We Need To Talk About D&D's New Warriors (Fighter, Barbarian and Paladin) 

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Let's take a look at the 2024 player's handbook new core warrior classes, the Fighter, Barbarian, and Paladin. Are they good? Are they bad? What did they do right? What's missing? Let's talk!
I've been told to use keywords in video descriptions, but I don't know what I'm doing. I stole these tags from MonkeyDM who seems on top of this type of thing when we chat.
TIER LIST How to play Dungeons and Dragons Beginners Guide What class to play in dungeons and dragons best class in D&D best subclass most powerful optimised monk build DandD Warlock Bard Dungeon Master, Fighter, Ranger, Artificer, Cleric, Barbarian, Wizard, Sorcerer, Monk, Paladin, Rogue, DnD Shorts D&D Shorts TikTok Dungeons and Dragons potentially a bit a with dungeoneering tabletop community next to tabletop RPG dungeons and dragons tt 5th edition dragons 3.5e DM GM dungeon master game master tips dnd shorts
0:00 - Intro
0:18 - Barbarian
2:23 - Barbarian Subclasses
6:02 - Paladin
7:17 - Paladin Subclasses
9:23 - Fighter
10:23 - Fighter Subclasses

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16 июл 2024

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Комментарии : 1,4 тыс.   
@DnDShorts
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@GlenFinney 24 дня назад
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@askyw69
@askyw69 24 дня назад
wow a whole 1% more than the "sale" they have running 365 days a year for at least the past 4 years (idk how they can even get away with running a "sale" like that when actual stores get sued for it). I do hope they are at least paying content creators decently for promoting their product.
@bladeRoller
@bladeRoller 24 дня назад
"barbarians without rage are worse than fighters" Reckless attack????? are you insane?????
@rjclayton7192
@rjclayton7192 22 дня назад
Curious about your Patreon and not seeing it answered in the FAQ -- Do you gain access to all your old content or is it stored/sold elsewhere from any of the subscriptions?
@mrbaab5932
@mrbaab5932 16 дней назад
Can you do a video on the new Astrologer class from Old Zealand. RH will probably deny all knowledge of the Astrologer class.
@annemariewindhorst6308
@annemariewindhorst6308 22 дня назад
I'm one of those crying Paladin players. My biggest issue is that as a half caster, Paladins only have access to level 5 spells. A literal evil fiend, the Rakshasa, is immune to spells under 6th level. Making it a spell means that a paladin's smite cannot EVER touch one. Same with Tiamat...and I would think smiting a fiend or the evil dragon goddess would be on most Paladin's To Do list.
@mana-vw1fp
@mana-vw1fp 16 дней назад
I don’t think anyone is talking about this. This update was made to make the party feel stronger, but I feel like most of the martial classes are just falling further. I think if WOTC listened to some of the community and changed Smite from a spell, it’d make paladin great.
@odinulveson9101
@odinulveson9101 13 дней назад
That stings. I feel for you Pal's. Ranger/ Barbarian, Sorcerer and Ranger fanatic here. Know pain and anxiety by coming and past changes. I can get the smite change but THAT? Iffy. I were playtesting and sent feedback and for every class I advocated have the classes stay UNIQUE, font gimp their main trade of badassery!
@99subetai
@99subetai 13 дней назад
Not like we can't just keep playing 5e! 5e is the most popular edition ever, soo....why should I change from it?
@brewdaly1873
@brewdaly1873 12 дней назад
​@@99subetai I'm with you. There's a few new mechanics I might pluck from the new edition, like I've already started using the new Exhaustion rules in my game, but nothing I've seen so far makes it feel like enough of an improvement to justify buying.
@parheliaa
@parheliaa 10 дней назад
Seriously I get the other problems with the new smite, but if I had no clue about DnD after reading such posts I would assume that Rakshasa is the most common monster during the play
@clint4951
@clint4951 24 дня назад
Barbarian: "I carefully inspect my surroundings for any traps or other dangers." DM: Roll perception... Okay. You see nothing out of the ordinary. Barbarian: (punches himself in the nuts) "I ANGRILY inspect my surroundings for..."
@nyanbrox5418
@nyanbrox5418 23 дня назад
If there are enemies nearby, you would probably enjoy being raged, if not, feel free to take a rest and get it back
@thedude6058
@thedude6058 23 дня назад
dude, the champion fighter could punch the barbarian in the balls and it would improve both of their stealth or perception rolls
@codebracker
@codebracker 22 дня назад
It doesn't have to be angry, it can be like a zen mode
@joshuapicaro8726
@joshuapicaro8726 21 день назад
8:23 Aura of awarding sound like a buff to me. Spells from monsters in practice is uncommon and perhaps more so in the new monster manual.
@odinulveson9101
@odinulveson9101 13 дней назад
Its hysterical you need to get absolutely ragemode to get a clue on your surroundings😂
@seisner6655
@seisner6655 24 дня назад
It's worth noting that since the Primal Knowledge skill checks use strength, they will gain advantage from Rage. So it grants you both the use of your better ability score and the advantage, which is pretty substantial. Considering Rage now lasts for 10 minutes, this means you could activate it before combat when you're trying to stealth on an enemy, get the benefits, and then still have the rage for that fight. While yes, it's not gonna be the most useful thing in the world, it's a lot better than it initially seems.
@DnDShorts
@DnDShorts 24 дня назад
We don’t have confirmation the rage changes from the UA are in the final version but great call on the advantage, totally forgot about that
@donaldcrankshaw1627
@donaldcrankshaw1627 24 дня назад
I think they're still restoring a rage every short rest, which makes it more reasonable to use it out of combat.
@seisner6655
@seisner6655 24 дня назад
​@@donaldcrankshaw1627 Yeah, it seems that they very much pushed Rage to make it viable outside of combat, with the extended time and the regain on short rest.
@andrewdolasinski2623
@andrewdolasinski2623 24 дня назад
Based on what I've seen, there is a good chance that there will be a bit of a recharge on short rest.
@JohnWenn
@JohnWenn 24 дня назад
@@DnDShorts Check out the D&D Beyond web site for actual written articles on Players Handbook, Weapon Mastery, Fighter changes, Paladin changes and Barbarian changes. The articles are posted around 3 hours after the youtube movie. The Barbarian article is about 2600 words long. And yes the article does say that rage lasts for 10 minutes.
@gustavogarcia8783
@gustavogarcia8783 24 дня назад
Primal knowledge also gives you advantage, right? Because youre using strenght and are raging
@cliff1446
@cliff1446 24 дня назад
Yes
@nyanbrox5418
@nyanbrox5418 23 дня назад
Yep
@pukenukem2745
@pukenukem2745 24 дня назад
We need to sneak past this guard. Barbarian guy, get super angry.
@carlossanchotiscar3971
@carlossanchotiscar3971 24 дня назад
The guard knows it's better for him to pretend he didn't notice
@gp2917
@gp2917 24 дня назад
The guard and the barbarian make eye contact… and the guard decides to take the rest of the night off. “Thank you, Mr. Wick.”
@XxEvilghostxX1
@XxEvilghostxX1 24 дня назад
You gotta think about rage as a supernatural primal state, not just "foaming at the mouth" angry. Jaguars, crocodiles and snakes are notorious predators that rely on stealth to ambush and kill their preys.
@graysaltine6035
@graysaltine6035 24 дня назад
The Champion could punch him in the nuts if it helps. Then they both get a stealth bonus.
@moonlight2870
@moonlight2870 24 дня назад
​@@gp2917 It's the Batman Animated Series meme where the goon enters a room, sees batman, leaves, someone else asks him if he seen anything, he goes "nope."
@BronnyDinasty
@BronnyDinasty 24 дня назад
Damn, your opinions about the new barbarian ignored the MOST IMPORTANT parts: Rage being 10 minutes, advantage, recharge on short rest and etc.
@Seoul_Soldier
@Seoul_Soldier 24 дня назад
10 minutes still isn't very long for out-of-combat stuff, advantage isn't confirmed for primal knowledge, now I can add the barbarian to the list of classes annoying me with constant short rests.
@Klausbro
@Klausbro 24 дня назад
Yeah, really feels like he didn’t want to like the changes
@TelsMaviston
@TelsMaviston 24 дня назад
The D&D beyond article implies rage last for 10 minutes at level 15 when you get persistent rage, it’s still 1 minute before that point.
@dwil0311
@dwil0311 23 дня назад
@@TelsMaviston No, it’s 10 min from level 1. The Persistent Rage at 15 just allows you to maintain the rage without doing anything special each round, such as making an attack or using a bonus action.
@nyanbrox5418
@nyanbrox5418 23 дня назад
Exactly
@alexmiller1800
@alexmiller1800 24 дня назад
Primal Knowledge is actually fire and I will die on this hill. First, Barbarians actually gain more rages as they level up starting at two and jumping to 3 at 3rd level. You also now regain one use of Rage on a short rest and all on a long rest, so it isn’t nearly as debilitating to spend a rage as it used to be. Next, Rage makes certain ability checks into strength checks specifically so not only do you use your Strength modifier, you also gain advantage due to rage granting advantage to all Strength-based ability checks. Lastly, with Rage lasting up to 10 minutes, you can activate a rage to gain a bonus to Stealth while entering a monster’s lair, gaining a bonus to Stealth, Survival, and Perception checks while exploring and then you already have rage active if and when a fight starts.
@happywiz1833
@happywiz1833 24 дня назад
Dude, barbarians already have 3 rages at lvl 3 what are you talking about? And just making it always be active is basically better, with an option to activate rage to give yourself advantage so... it's fine, but could and should be better.
@glonx639
@glonx639 24 дня назад
It should not always be active. Balance. Something that good should need a resource. Otherwise it trivializes other classes and the barbarian's need to spec into those stats and skills.
@NajaSide
@NajaSide 23 дня назад
@@glonx639 Also are you going to be in combat every single day of your life? Like I'd rather end up using it outside combat and having it not just have combat-exclusive uses.
@tymoran7939
@tymoran7939 23 дня назад
It also works SUPER well with Indomitable Might. I’m curious if that’s back at lvl 18 like it was in the last UA, or if they made a little more useful again
@nyanbrox5418
@nyanbrox5418 23 дня назад
Barbarian players are very happy, I know I and the barbs at my table certainly are
@robertheitmann8821
@robertheitmann8821 24 дня назад
I think it's important to mention that barbarian gets rage back on short rest now, so imo it's not too bad to use up a rage for some important skill checks, especially when your DM doesn't throw a lot of combat encounters in a row at you
@Freedster
@Freedster 23 дня назад
its also worth noting that barbarians are good in combat even without rage because reckless attack is one of the strongest class features in all of dnd. at lv 5 and below (where barbarian is best) reckless alone can let you keep up with an equal level fighter
@XxEvilghostxX1
@XxEvilghostxX1 24 дня назад
Treanmonk stated that there is a lot that wasn't unveiled about Rage, notably about recovery. My guess is now you regain one use of your rage after a short rest. Plus rage now lasts 10 minutes so it's got way more use than the 2014 version. That would make barbarians more useful in dungeons and outside fighting. And Brutal strikes actually synergises with weapon mastery so you can get some crazy combo. It gives options and is much more reliable than Brutal critical that happen like 9.75% of the time (assuming you relentless attack every turn).
@liberalideas8224
@liberalideas8224 23 дня назад
I am confused about the criticism others had of brutal strikes as "not always better than just taking the advantage". Is it not a good thing to have meaningful choice? If so, there should be times to use the advantage, others to use the brutal strikes. Right?
@egg_l0rd13
@egg_l0rd13 23 дня назад
@@liberalideas8224 Absolutely. Choice nodes make the game more fun if you ask me. This does nothing but make the Barbarian a more interesting class to play.
@oicmorez4129
@oicmorez4129 24 дня назад
some notes on barbarian while raging you have advantage on all strength checks, so you have advantage on all those checks too. Rage now also recharges on a short rest, and lasts 10 minutes.
@RodrigoLinsAmaral
@RodrigoLinsAmaral 24 дня назад
This is extremely relevant.
@erikwilliams1562
@erikwilliams1562 23 дня назад
Still tying it into your rage is stupid. Just give them the bonus
@egg_l0rd13
@egg_l0rd13 23 дня назад
Imagine being mad that a martial class gets a non-combat utility feature that ties into their main gimmick. As a Barbarian player, this is a dream come true for me, not sure why people are mad about it lol
@AZDfox
@AZDfox 22 дня назад
​@@erikwilliams1562tying Wizard powers to spell slots is stupid. Just let them do everything for free
@erikwilliams1562
@erikwilliams1562 22 дня назад
Jesus y'all butt hurt. Look Rage is a limited resource. Best example i have is that Battlemasters don't need to use Superiority dice to study their foe. It's not too much to allow Barbarians to use their Strength for Intimidation Checks without having to Rage
@JadedRabbit559
@JadedRabbit559 24 дня назад
I'd have been fine with making Smite a once per turn thing, but making it a Bonus Action?? And a spell? As if it wasn't bad enough that Bards could steal Greater Steed before Paladins even had access to it!
@dilkertoquendo8219
@dilkertoquendo8219 24 дня назад
I'm fine with bonus action smite..but as a spell? Really tones its power down since it can be counterspelled now and some enemies are outright immune to it now. Smite should just be a BA ability with "x uses per long rest" and let the other smites just be modification that sacrifice damage for other effects, akin to a Rogue's Cunning Strike options.
@Seoul_Soldier
@Seoul_Soldier 24 дня назад
@@dilkertoquendo8219 Yeah, my table is never going to run divine smite as a freaking spell. Wizard of the Coast has a slight case of the dumbs.
@dwil0311
@dwil0311 23 дня назад
@@dilkertoquendo8219 I’m sorry, but the “some monsters are immune” is not a valid excuse. There is exactly one in the MM. And there are 3 in campaign specific books that almost no one uses. And those campaigns provide ways to get around it. So, no, spell immune creatures are not going to affect the viability of divine smite. And if an enemy is counterspelling the paladin’s divine smite, your group should be happy. That is a huge waste of a counterspell.
@kurodo9926
@kurodo9926 23 дня назад
​@@dwil0311 Ain't no way a crit 4th level smite is a waste of a counterspell lmao
@VelociraptorsOfSkyrim
@VelociraptorsOfSkyrim 23 дня назад
​@@kurodo9926Compared to spells like Banishment, which instantly removes an enemy from the combat, it absolutely is a waste.
@ShadestheMothman
@ShadestheMothman 24 дня назад
8:21 its worth opting this is more of a sidegrade than a nerf. Resistance to spells covers a lot more damage types but especially with recent additions, monsters have been using spells less and less, while resistance to a couple damage types is broadly applicable to spells, attacks, legendary actions, lair effects and so on
@Xorrin
@Xorrin 24 дня назад
ok but not everyone runs only books adventures, a lot of campaigns have humanoid who can cast spells as enemies
@carsonrush3352
@carsonrush3352 24 дня назад
And the end of magic BPS damage from weapons means that the advanced damage from advanced enemies will come from stuff like radiant, psychic, and necrotic damage. I still prefer resistance to spell damage, but this IS providing SOME consolation.
@moonlight2870
@moonlight2870 24 дня назад
Eeeeh. I think it's still a nerf but a much lesser nerf than people think. Maybe if the resistance applied to more damage types, it would be more applicable. Not to mention spells that don't do damage.
@ImSimmin
@ImSimmin 23 дня назад
im currently playing an ancients paladin who just lost a fight vs a mind flayer clairvoyant and would GLADLY give up "resistance to spells" for resistance to radiant/necro/psychic damage, so many creatures dont even use spells these days
@nyanbrox5418
@nyanbrox5418 23 дня назад
Resistance to spells, if kept would have been a nerf as spell caster monsters don't use spells to damage players anymore
@cirobraga5
@cirobraga5 24 дня назад
As Primal Knowledge is worded right now (in the beta), you'd not only use your strength modifier, but you'd be doing a strength check, therefore you'd gain advantage in those checks from being in rage
@xiongray
@xiongray 24 дня назад
Barbarians getting a codified version of "using Skills with different abilities" when you could do it already.
@shadow-faye
@shadow-faye 24 дня назад
They don't have to beg the DM for it I guess
@badmojo0777
@badmojo0777 24 дня назад
@@shadow-faye EXACTLY!!! not havcing to ask a dick DM for permission is a FEATURE all in and of itself
@luka2784
@luka2784 24 дня назад
If your dm lets you roll stealth and perception with strength then they must be 1 in a 1000, I've never even heard of that happening. Sure you occasionally get to use strength for intimidation or something but this is still a massive buff to barbarians out of combat.
@SCh1m3ra
@SCh1m3ra 24 дня назад
Codifying it makes it an absolute instead of a fight at the table. I have verbally fought others at tables and online over this.
@hr329085
@hr329085 24 дня назад
Using Strength for other abilities isn't particularly common. I've heard some allow it for intimidation, but trying to argue Strength for perception or stealth just doesn't seem like it will ever happen. This is an absolute. You CAN do this for skills, no need to argue your point.
@Mitcheck315
@Mitcheck315 24 дня назад
I think primal knowledge will be most useful in dungeons between encounters. Now that rage lasts for 10 minutes, it means that a barbarian can make use out of the rest of that time while they look around, interrogate the person they fought and kept alive, sneak up on the next group of enemies, etc. Also, based on what they've said about the new versions of the subclasses it sounds like Barbarian is falling into a similar spot as the Tasha's ranger where it's a pretty good chassis that is brought up significantly with its subclasses
@cassun603
@cassun603 23 дня назад
it also means you can play a barbarian in a more social campaign without feeling like a useless party member
@tomgymer7719
@tomgymer7719 24 дня назад
The Ancients aura may not be a nerf in the updated game, a lot of monsters no longer have spells, but magic like effects, so it wouldn't help with those.
@Seoul_Soldier
@Seoul_Soldier 24 дня назад
A lot of DMs (like myself) don't run book adventures often, so customized humanoid spell casters are more common for me to utilize than "new" creatures. The aura change is a straight nerf.
@tomgymer7719
@tomgymer7719 24 дня назад
@@Seoul_Soldier I mean, same, but a lot of DMs also do use the base the monsters, so I don't think you can put it that simply. I couldn't tell you if there's more DM's who use the base monsters than ones who customise, but given that apparently most groups don't use feats, I would say it's likely most keep the basic monsters the same.
@ImSimmin
@ImSimmin 23 дня назад
@@tomgymer7719 yea, i would assume the majority of DMs, myself included, use premade monsters rather than making their own NPCs, and when i DO homebrew, im more likely to make somone with interesting abilities and attacks rather than just picking spells from the spell list
@michaeldejean3742
@michaeldejean3742 20 дней назад
@@Seoul_SoldierI don’t run book adventures either, but that doesn’t mean I’m home brewing every enemy in the game. I still use the monsters from the books, which means it will be relevant either way
@wizzzard999
@wizzzard999 12 дней назад
Main problem is the damage types, why not give them elemental damage resistances? I don't think I've ever seen a non celestial enemy use radiant damage, and I can't remember the last time I took psychic damage (or at least an attack that was worth halfing for that)
@nyanbrox5418
@nyanbrox5418 23 дня назад
You get plenty of rages per day now because you get one back on a short rest, you don't have to worry about rages Like, one of the reasons to get more rages is because of the out of combat uses Smite being a bonus actipn spell lets them build in lay on hands as a bonus action, because the limitation was always meant to be no lay on hands in the same turn as smite, now you can make your attacks regardless, letting you feel like a true divine spellblade Also, everyone else at the party doesn't like you double critical oneshotting the final boss before they got a turn, (happened to me)
@m.b.8701
@m.b.8701 24 дня назад
The Ancients Paladin damage resistance isn't *strictly* a nerf, since it applies to non-spell damage, unlike the previous ability.
@andromacdonald5216
@andromacdonald5216 24 дня назад
always great to see you make a rewview on dnd books
@Starhound
@Starhound 24 дня назад
I was just the other day discussing the idea of fighter multi-attack being able to burn a cantrip as one of the attacks, so that is actually a neat idea to see implemented. Like Primal Savagery being combined with a weapon strike
@Chaosmancer7
@Chaosmancer7 24 дня назад
For the Paladin, I will remind of a few things. 1) Nick property means Paladins can TWF just fine and still smite, TWF doesn't take a bonus action with Nick 2) I ran the math on PAM vs Divine Smite. PAM is less damage, can miss, but does more damage if you crit. Divine Smite is automatic damage (because it triggers on a hit) and more damage than baseline PAM. True, you can't do both, but you also can't PAM and drink a potion, or use lay on hands. Overall, if you aren't planning on smiting PAM is still a good at-will ability 3) Remember, Counter-Spell is likely changing to a Con Save, and you don't lose the spell slot. Sure, a lich might use a 3rd level slot to force a Con save that gets boosted by your aura, and you might fail the save and not deal your extra damage.. but I'd argue the lich got the worse end of that exchange.
@Fyrzz
@Fyrzz 24 дня назад
PAM SHOULD do less damage than smiting when comparing the two, it costs 0 resources rather than precious spell slots. Does smiting do enough more damage than PAM that it’s worth spending this spell slots and your bonus action on it regularly rather than an entire extra attack? Also including the numbers that you ran is a lot more helpful than just stating that one is better than the other.
@Chaosmancer7
@Chaosmancer7 24 дня назад
@Fyrzz True, but I was busy. Wasn't too hard of math either. Divine Smite can't miss, does 2d8 or 9 average damage. At best PAM does 1d4+5 or 7.5 damage, reduced due to 60% hit rate. If you crit, 2d4+5 is is 10, which is more, but by that point you've already chosen not to smite. Most of the various damage buffs are now 1 per turn also (like GWM) so they won't raise the PAM attack.
@Fyrzz
@Fyrzz 24 дня назад
@@Chaosmancer7 Was the dueling fighting style changed? If not that's often one of the fighting style chosen by PAM paladins, which would bring up the average PAM hit by 2. Again though, divine smite is an ability that costs a very heavy resource, it should be expected to do more damage than the bonus attack from PAM when it's used
@Chaosmancer7
@Chaosmancer7 23 дня назад
@Fyrzz Dueling doesn't work with 2-handed weapons? Usually I see people taking the +1 AC when wielding Glaive and such
@tristinanderson6320
@tristinanderson6320 23 дня назад
​@Chaosmancer7 spears, and while "technically" not pole arms, most dms allow tridents as well, which if the UA is unchanged, got bumped to d8-d10 instead of d6-d8 versatility.
@OmniTheLeader
@OmniTheLeader 24 дня назад
You hit it on the head where I feel weird about the Zealot
@hazelox7971
@hazelox7971 23 дня назад
Exactly, it feels like they kinda stripped it of it's cool factor being a holy warrior so zealous they refuse to die and just keep coming back for more
@MH-ct3co
@MH-ct3co 23 дня назад
they most likely changed it because of those DMs that kept banning this subclass for being too strong. IMO thats bs
@michaellucas8426
@michaellucas8426 22 дня назад
@DnDShorts I really just wanted to stop by and say I appreciate your videos and more importantly your delivery. Keep on making your quality content it is appreciated whether it’s stated frequently or not! 😁🍺
@urbanassassin26
@urbanassassin26 24 дня назад
Assuming the stuff Crawford left out from the UAs went through, most of your issues are being addressed. Barbarians: Crawford forgot to mention it, but barbarians rage now lasts for 10 minutes and also they get one charge of rage back each short rest. Regarding Primal knowledge - while raging you have advantage on strength checks. Turning a check into strength means not only are you using your primary score but you're getting advantage on it. Regarding berserker: The "little" extra damage is a number of d6s equal to rage damage modifier. A great sword does 2d6 + mod damage. At level 3 this is almost a great sword attack. At lv 9 it's 3d6. Wildheart: You change your animal every time you rage. Not on short rest. Also all the animals have changed. Crawford mentioned stuff like gaining climb and swim speeds. You can change your passive boost on long rest (the part not tied to rage). Regarding paladin: You said no two weapon fighting. Two weapon fighting is changed. Paladins can now use any weapon mastery and any fighting style. So you can pick a two weapon fighting paladin with the nick weapon mastery and smite just fine. Yeah polearm master paladin is dead, but doesn't effect too much else. Personally, I'll take bonus action smite in exchange for more smites per day, free mount spell cast, way better channel divinity usages, very buffed subclasses and of course weapon masteries. Smite was toned down so that everything else could be better. EDIT: If you still want to make three attacks per turn as a Paladin and still smite, The answer is two weapon fighting. Go strength or dexterity. It doesn't matter, Just pick a weapon with the Nick weapon mastery. It will still synergize with the level 11 Paladin feature which adds radiant damage onto each hit.
@shadow-faye
@shadow-faye 24 дня назад
Is the bonus action attack really what people took polearm master for anyway?
@urbanassassin26
@urbanassassin26 24 дня назад
@@shadow-faye primarily, yes. The reaction attack was situational. It may trigger 50% of the time. It may never trigger at all after the first round. The bonus action was on every turn.
@theubiquitouspotato
@theubiquitouspotato 24 дня назад
A very well reasoned point my friend, to which my only response is, screw you I want my smites. 😡
@StormBringare
@StormBringare 24 дня назад
​@@shadow-faye The Bonus Action attack makes Critfishing a little easier.
@majinsole8554
@majinsole8554 24 дня назад
Agreed. ~_~
@Alassandros
@Alassandros 24 дня назад
All they had to do was limit Smite use to once per turn. Why did they change so much to bring them down? Edit: My biggest issue with that is that Barbarian-Paladins can no longer smite while raging.
@boogienightsmarkwahlberg6011
@boogienightsmarkwahlberg6011 24 дня назад
That would be literally the worst thing that could ever happen to Paladins.
@Xorrin
@Xorrin 24 дня назад
@@boogienightsmarkwahlberg6011 It's already like this in this version, you can cast a ba spell only once in a turn
@Noobuh
@Noobuh 24 дня назад
@@boogienightsmarkwahlberg6011 Which..... they have now done.
@dragonriderabens9761
@dragonriderabens9761 24 дня назад
@@Xorrin no, it isn't they did a lot more than that first off, the action economy has been nerfed to the ground for it but more importantly: -it can be counter spelled -verbal components, so cannot be used in silence -cannot use in anti-magic bubble -it's not special, because eloquence bard can pick it up an use it paladin in general is dead, because it's main feature got old yellered
@Alassandros
@Alassandros 24 дня назад
@@boogienightsmarkwahlberg6011 You're kidding me, right?
@Xorrin
@Xorrin 24 дня назад
RIP Paladin/Barbarian multiclass
@shealupkes
@shealupkes 24 дня назад
There goes one of the like 3 reasons to multiclass into paladin
@moonlight2870
@moonlight2870 24 дня назад
Why?
@samthompson9937
@samthompson9937 24 дня назад
​@@moonlight2870now that smite is a spell, you can't smite while raging. Thus, barb is useless.
@PhalisoBringerOfDoom
@PhalisoBringerOfDoom 24 дня назад
Not only that, they made 2 weapon fighting incompatible with smite while simultaneously giving paladins access to the 2 weapon fighting style Absolutely baffling at best They're overbalanancing the game based on feedback from DMs mad that their players can multiclass at all
@notsochosenone5669
@notsochosenone5669 24 дня назад
@@PhalisoBringerOfDoom You can use weapon with Nick mastery and still have full advantage of TWF as a paladin.
@syrupchugger421
@syrupchugger421 23 дня назад
Good summary. Thanks for the video!
@alexvellis4502
@alexvellis4502 23 дня назад
You actually have, by far, the most creative, interesting, and funny 'sponsored ads' in your videos.
@andrewdolasinski2623
@andrewdolasinski2623 24 дня назад
If i remember correctly, and it has not been changed. Counterspelled spells do not take the spell slot.
@MsCj333
@MsCj333 24 дня назад
for now theres no more info then before about counterspell
@ericgropuis
@ericgropuis 23 дня назад
It would kinda suck tbh if counterspell didn’t eat up the spellslot but we will see
@codebracker
@codebracker 22 дня назад
​@@ericgropuiswell for non-BA spells you are basically trading your reaction for their action, so i'd say it's a fair trade. Plus now you don't have to upcast it since it's just a CON save
@GLiTcHy-Y
@GLiTcHy-Y 24 дня назад
I love the barbarian changes, my favorite class got buffed and it’s great
@brokenmeats5928
@brokenmeats5928 24 дня назад
I love ALL DnD Shorts videos!
@eatblueshell
@eatblueshell 24 дня назад
Wait, free re roll every turn for a champion fighter that gets an expanded crit range? Critfisher build seems primo
@SkaalKesh
@SkaalKesh 23 дня назад
It's also worth noting that the expanded crit ratio applies to death saves, and they stated that getting a crit on a death save gives you 1 hours back. Meaning they are also pretty annoying to kill.
@codebracker
@codebracker 22 дня назад
​@@SkaalKeshdeath saves with rerolls and expanded range sounds terrifying, I'm gonna give this ability to a boss
@curiouswind9196
@curiouswind9196 24 дня назад
Just going to ignore smite changes, otherwise good enough
@SteveAkaDarktimes
@SteveAkaDarktimes 8 дней назад
thats the correct response. just ignore bad changes in your game.
@curiouswind9196
@curiouswind9196 8 дней назад
@@SteveAkaDarktimes easy to do when the game is make believe heavy
@WastelandChef
@WastelandChef 23 дня назад
Is it just me or the Path of the World Tree Barbarian sounds like it was pulled from the new Elden Ring DLC?
@Tulkash01
@Tulkash01 22 дня назад
It’s for those people who want to play Thor in D&D
@Greedsmith
@Greedsmith 6 дней назад
I feel like the 2024 editions will be more useful for new players who don’t want to burden themselves by mixing and matching things from old and new books and Unearthed Arcana.
@SGWeber
@SGWeber 18 дней назад
I may steal a few of these (free smite/rest and eldritch knight are pretty dope) but I'm not sold on the 5.5 changes overall. Cheers for sharing the info!
@dokuro4316
@dokuro4316 23 дня назад
I think everyone is going to homebrew divine smite to be the same that was in 5E. Is probably a universal thing, like the bonus action potion.
@codebracker
@codebracker 22 дня назад
Will this apply to all smites or just the divine one?
@dokuro4316
@dokuro4316 22 дня назад
@@codebracker only divine smite. Just like 5E.
@codebracker
@codebracker 22 дня назад
@@dokuro4316 well that doesn't seem fair to the other smites
@dokuro4316
@dokuro4316 22 дня назад
@@codebracker i know but Is more accurate to 5E. Plus, locking smites to paladin only (for example, searing smite on the ranger Is a top spell) would be very cool but limitating. I see a post on reddit that gives how to use the smites Just like you suggested.
@codebracker
@codebracker 22 дня назад
@@dokuro4316 why is copying 5e a good thing? Afaik most people just don't use other smites cause divine smite is just that much better As for ranger, most of their unique spells are basically ranged smites as is
@thiagoknofel8982
@thiagoknofel8982 24 дня назад
Its kind of strange that vow of emity and sacrad Weapon do not require actions, but input some Divine energy to a strike needs your BA
@deru72
@deru72 23 дня назад
It's in line with the "you can hit very hard once per turn and you don't need your full action to buff yourself" that is common among this edition
@GrayCooperCoaching
@GrayCooperCoaching 23 дня назад
great summary!
@takanobaierun
@takanobaierun 24 дня назад
I skipped most 2024e videos so far, but watched that one because I trust your opinion. And now I don't know what to think. So much is about to change? Well, if I want to learn a new system, I just might chose Pathfinder or in a little while MCDM.
@Lycaon1765
@Lycaon1765 24 дня назад
Simply put, they should've just said "you can only smite once per turn" and then it at least becomes a reasonable nerf instead of a paizo level nerf that it currently is. Smite now is counterspell-able, doesn't work in an antimagic field, can't be used on opp attacks, can't be used if you want to use your BA for anything else, if the weird BA spell rule is still there then it conflicts with that, it can be silenced now since it requires a vocal component, and creatures like tiamat and rakshasas are now immune to divine smite because they're immune to spells of 6th level or lower and paladins only get up to 5th level slots. Needless to say if I play in this new edition I'm just letting someone play a 2014 paladin and i won't ever play a paladin in 5.5. It sucks. I hope they don't keep making this game more like pf2, but based on the paladin nerfs I'm worried for all my favorite classes now. I hope this is the most substantial change they've made cuz I don't enjoy the "we must bow at the feet of the optimization channels who complain every moment about how strong the hexblade is" direction they're going in rn.
@mr.perish6799
@mr.perish6799 24 дня назад
Very unhappy with the divine smite nerfs.
@Stonewarior
@Stonewarior 24 дня назад
jap. i think this was THE CORE ability for paladins. My Disappointment Is Immeasurable And My Day Is Ruined
@floofzykitty5072
@floofzykitty5072 24 дня назад
I am too, but it was an overall buff. Paladin was already a very powerful class, arguably the best half caster. So what would happen if they buffed the Paladin (which they did) then didn't take power away from other parts of their kit? Granted, there are way more tasteful ways of nerfing divine smite, like making it a spell/magic action so that it procs the now codified "one spell per turn" rule that was hinted at to stop Action Surge spell casting
@mkdynasty272
@mkdynasty272 24 дня назад
Same here. You're not alone
@mkdynasty272
@mkdynasty272 24 дня назад
​@@Stonewariorsame
@alvinleonardo1263
@alvinleonardo1263 24 дня назад
Yeah… if the DM doesn’t let me play the new Paladin with the old Smite then I’ll stick to the 5e version
23 дня назад
I love how every video you make ends with variant of "REMEMBER, NO PREORDERS" 😁
@nickcampbell3812
@nickcampbell3812 16 дней назад
I feel a bit validated. Throughout the playtests, I kept saying how bas Primal Knowledge was, as it basically costs a range or 1 check. Remember that ability checks usually represent cumulative effort, and you often would just get to keep trying a check until you get it. You can probably only make 1 initmidation check against a given creature, and if it fails, it won't work for a while. Ysing one of your few rages (and having a rage limit even at 20th level) makes the feature suck. Additionally, the 2014 PHB had a variant rule for mixing skill checks. It allowed you to make a skill check with a different abaility, with the in text example being a Barbarian trying to make a Strength(Intimidation) check. Because the feature now exists, DM will likely not let Barbarians use the variant rule since it will feel like they they are using their class feature without its restrictions or its cost.
@xunder9673
@xunder9673 23 дня назад
You got the barbarian all wrong First of all now the rage recharge 1 use After a short rest making It more easy to use it outsider of combat. Second Primal awarness make you use strenght so they now count as a strenght check and with your rage you do them with advantage, so it's not changing your +2 for a +4 (even if you have to tell me Witch barbarian have also a +2 in charisma for intimidation check for example) but you also do them with advantage. Third now rage last 10 minutes, and not 1 so even outside of combat It could be useful
@fragile4408
@fragile4408 24 дня назад
Barbarian and Fighters: Frolicking in the fields Paladin: crying in the shower.
@Stonewarior
@Stonewarior 24 дня назад
jap. i think this was THE CORE ability for paladins. My Disappointment Is Immeasurable And My Day Is Ruined
@bittermixin
@bittermixin 24 дня назад
paladin got a net buff. smite got nerfed but its power was properly distributed.
@Stonewarior
@Stonewarior 24 дня назад
@@bittermixin i dont see the buff part outweighing the smite nerf... this is just so bad for me.... T_T
@Noobuh
@Noobuh 24 дня назад
@@bittermixin Net buff, sure, but its made divine smite really trivial when stuff like Blinding Smite exist and take up the same bonus action.
@malmasterson3890
@malmasterson3890 24 дня назад
If I remember correctly, in the playtest most of the smites are just better now, so it's not that bad. Paladin was arguably the 2nd best class in the game next to wizard and miles ahead of the other martials. Taking it down a peg in this way is only logical.
@VoxAstra-qk4jz
@VoxAstra-qk4jz 23 дня назад
Also with primal knowledge, depending on the dm and the check, you can already do that. Strenght or contritution for an intimidation check come to mind.
@semperfi1983usa
@semperfi1983usa 23 дня назад
The real issue with the Paladin nerf is that in these days. The Full casters especially Wizard's and Sorcerer's still are ahead of the curve damage wise regarding higher levels. In the first tier, many parties are kept alive from their frontliners. As the tiers progress, the power curve goes to the caster. If this is supposed to make it more balanced, I have yet to hear of a buff for the Paladin's at the higher tiers. Take away the Divine Smite just using a spell slot, that reduces one of the fun aspects of being a Palidin. Then possibly allowing other classes to pick it up. The Paladin is diminished even more. Lastly, I haven't followed the Playlist updates. But I am surprised that the Conquest Paladin did not make the cut. That was a bit disappointing. Overall, I find several if the choices they kept, suspect.
@vonkug
@vonkug 24 дня назад
RIP man too angry to die, *dies*
@codebracker
@codebracker 22 дня назад
I mean you still have the "heal when you hit 0 hp" and it heals for more, but yeah it's less epic
@ryadinstormblessed8308
@ryadinstormblessed8308 23 дня назад
1:11 the whole point of that new ability was so that the Barbarian doesn't have to feel like a 5th wheel out of combat. So now on days when there's no combat occurring (days spent in town or similar) you can still use your Rage for something useful. Yes, of course on days when you expect to be in combat you will save your Rage for combat.
@morganb6717
@morganb6717 23 дня назад
*doesn't feel like a third wheel. a fifth wheel is a hitch used to tow a large trailer. if you're the party's fifth wheel, the party is being hauled along by you.
@horonin
@horonin 23 дня назад
@@morganb6717 Which does actually sound like a Barbarian thing to be lol
@ryadinstormblessed8308
@ryadinstormblessed8308 23 дня назад
@@morganb6717 thanks
@Finckelstein
@Finckelstein 22 дня назад
Oh so now Barbarians have to be omniscient and know when fights will happen.
@ryadinstormblessed8308
@ryadinstormblessed8308 22 дня назад
@@Finckelstein Do you not ever have sessions where your party spends a day (or more) in town? Dealing with NPCs, shopping, debriefing with the town mayor about the quest, interrogating prisoners, etc? No down time in your campaigns ever? No interactions at noble gatherings to make connections, gather intel, celebrate? Hanging out at the tavern and resting up from your adventures? My parties (both as a player and a DM) tend to spend at least a day in town between each excursion, sometimes a few days, a week, a month or more if the party wants some downtime for crafting or something. The idea that a campaign would be 100% (or even 80%) constant adventuring, with never a day spent resting or engaging in peaceful interactions in town, is a very rare game style and completely unrealistic.
@liberalideas8224
@liberalideas8224 23 дня назад
I dont hate Primal Knowledge, I really dig it actually. I will wait until I see it in print to say for sure though of course. Using strength and I believe getting advantage on that is a pretty good buff to any roll for a barbarian, especially if it hits some useful skills for social encounters. Maybe its not as dramatic as the rogues expertise or as dynamic as a wizard with spells, but it doesnt need to be. My biggest issue playing a barbarian was feeling like I needed to sit in a corner for more than half the adventure unless I wanted to accidently knock stuff off a shelf during a shopping trip or whatever. As far as it using rage, I think that will be less impactful than people think since they come back on short rest now and it is not like you are garrenteed to have fights in every town you go to. Afterall, how many of us have had entire campaign sessions without any combat whatsoever? The rage being a method of a person tapping more into their primal awareness is okay too as that has been in the flavor text the whole time. The only critque I have to admit is yes, it would be nice if these were always on rather then using a rage and then effectively using your "bonus action" outside of initiative to keep it going. However, they said using a class resource in other ways is a bit of a theme they had going with 2024, so that is probability why.
@Littlebigman-hx4es
@Littlebigman-hx4es 22 дня назад
Very happy with the Eldritch Knight buffs
@TheSinginSmash
@TheSinginSmash 24 дня назад
5e 2024 is touting weapon masteries as their big revolutionary feature of the new edition. I would love to see you do a comparison video with DC20 and how they do weapon/attack maneuvers, to show how it's being blown out of the water by the new system.
@XanderHarris1023
@XanderHarris1023 24 дня назад
It's DnD 4e maneuvers with PF 2e action economy. Who would of thought the next evolution of DnD was to go to back and play 4th edition.
@nojusticenetwork9309
@nojusticenetwork9309 24 дня назад
That comparison would only work if the two games operated under the same system. DC20 is closer to Pathfinder than to 5e and it seems petty and not constructive to compare a different game to try to dunk on something you seem to not like.
@absurdus7945
@absurdus7945 24 дня назад
For barbarians I would put as long as you have a single rage you get the benefits of primal knowledge when you run out you don’t get the bonus anymore Or the other way around if you run out of rage you get the benefits of primal knowledge
@malmasterson3890
@malmasterson3890 24 дня назад
Rage lasts a lot longer now and can be extended easily out of combat. Add on the fact that you get back a use on a short rest and honestly it's nothing but upside change-wise.
@graysaltine6035
@graysaltine6035 24 дня назад
Except he forgot to add that it literally gives you advantage on checks on top of using STR which would make it stupid broken and you would be making every single check for the party, all the time. With the new rage duration and self-damage changes I think it's fine RAW.
@Seoul_Soldier
@Seoul_Soldier 24 дня назад
@@graysaltine6035 Nah, it sounds busted and needs more tweaks.
@Chris_Seccull
@Chris_Seccull 23 дня назад
Do you remember when One DnD was first announced and WotC promised us that they were not going to be changing anything and would only be adding features to the game? So much for that.
@bolggamer5542
@bolggamer5542 24 дня назад
First Note: Rage is now tied to a short rest. Second Note: I believe Rage has a longer duration now. This could just be me mistaking it for my ttrpg system, but it can also be sustained with a Bonus Action which is much better. That's all I had.
@mohammadmurie
@mohammadmurie 23 дня назад
Third Note: Because these skills become str base skills they are also rolled with advantage while raging
@nicolasv6031
@nicolasv6031 24 дня назад
It would have been interesting if, like Insight Check said, WOTC had instead made Paladin Amite remain as a class feature, but limit it to one use per turn, so it could still work with opportunity attacks/crit-calls, and even on top of other Smite spells. Then, it would have felt akin to a Rogue's Sneak Attack, but requiring resources to use instead of careful setup. It would also be somewhat synonymous with other subclass/spell features that have been changed to deal extra damage when you hit once per turn (like Zealot/Berserker, or the UA Hex/Hunter's Mark)
@GKplus8
@GKplus8 23 дня назад
This. I'm absolutely going to use base 5e smites with "once per turn" tacked on in any games that are otherwise "5.5" as all the ripple effects from making it a bonus action + actual spell just really make them clunky to use now.
@BrunoFernandes-ty7mf
@BrunoFernandes-ty7mf 24 дня назад
Before watching: i liked Fighter and Barbarian very much. Let's see if i let something pass D:
@malmasterson3890
@malmasterson3890 24 дня назад
I mean, both of them are objectively better classes in almost every way, so you should be happy
@BrunoFernandes-ty7mf
@BrunoFernandes-ty7mf 24 дня назад
@@malmasterson3890 Yeah. After watching the video i got some insight about details that i usually don't think much about, so it is good to know these things, but in general i think that both are improvements, because most things that they took or changed, was for more reliability or variability, even if "weaker".
@dwil0311
@dwil0311 23 дня назад
@@BrunoFernandes-ty7mf Keep in mind that he missed most of the details in this video, especially regarding barbarian. Read through some of the comments and you’ll see that some of his takes are way off the mark.
@BrunoFernandes-ty7mf
@BrunoFernandes-ty7mf 23 дня назад
@@dwil0311 Yeah, thanks for that. I saw some of the comments because i felt that he missed some of the points. I mean, he is right about "it is not confirmed to be 10min", but still to ignore this possibility (and high probability) completely made it look like he just wanted something to complain about the Barbarian because he liked the need for the player to force some creative solutions to keep the Rage going. I mean, I understand that many of the changes that makes the game functions better also take that vibe that D&D has like "does not really work as it should, but it is open enough that the player and DM can come up with something to deal with it, which adds flavor!". Flavor is important, but flavor and creativity etc can exist even if you're following all the little gritty rules. It is fine for seasoned players and DM to have ways to circunvent bad or poorly design choices, but for many unexperienced or "by the RAW" DMs and players tend to not try anything that seems to deviate from the rules. So they end up with a Barbarian losing all his rage uses too fast because the enemy teleports or just have Nimble Escape or whatever.
@jacobmonroe3899
@jacobmonroe3899 23 дня назад
The Ancient's Aura is only going to feel like a nerf until you run into a mind flayer or like creature. The old version did not protect you from psionics.
@TennielGuiver-nr7ui
@TennielGuiver-nr7ui 22 дня назад
The other Paladin change is mounts from Find Steed use regularised opposed to specific creature stat blocks.
@madskrogriis64
@madskrogriis64 24 дня назад
I like the idea of nerfing the nova damage of the paladin while buffing the rest of the kit, but i don't like how they went about it
@dylanthomas4208
@dylanthomas4208 24 дня назад
Frankly they nerfed the kit because now that the only thing you can do to help smite is use an oath charge which were the best before any other use is worthless, find steed is frankly the most unfun trash I've ever had to deal with, there are no useful non-smite spells as if you do them that's one less turn until your worthless and the aura is pointless supporting Paladins, monks, and barbarians because Paladins have no damage unless you smite, monks have an in house feature to make it so they won't fail, and barbarians aren't worth much either, and finally lay on hands means no smite and heals less then the monsters will deal even if you use the whole thing
@leonvalenzuela4096
@leonvalenzuela4096 24 дня назад
​@@dylanthomas4208or just saying: it makes the paladin need the team more, & can't one man army like some builds of the past. the paladin has long been one of the top classes in the game, & that is unlikely to change just because it's not in the top tier of marshall classes before considering subclasses
@dylanthomas4208
@dylanthomas4208 24 дня назад
@@leonvalenzuela4096 I'm be real your right, except one small problem, the paladin brings nothing to the party as there skill abilities are meh, there support is either unnecessary or worthless if you play the class as intended because you are designed to be in melee which leads to getting knocked out and supporting melee classes which are all trash as they don't do enough damage to be staring down death every round of the game and tanking is worthless as nothing really needs a tank past like level 5 or so, your sustained damage challenges Rogue for being the worst and unlike them your nova damage isn't free
@leonvalenzuela4096
@leonvalenzuela4096 24 дня назад
@@dylanthomas4208 other marshals have been buffed too with them having better overall abilities then before & able to carry more of the battle then before. not to point out the aura of protection is still the best aura of the game, as its free & can't be interrupted. smite before this nurf was the best move of the game: couldn't fail, doesn't give a save, ways to work against it was ineffective, & made the paladin NEVER cast outside of a bluemoon as a half caster, not to bring up there were thing that smite didn't work on before they just needed radiate immunity.... the rarest immunity in the game
@dylanthomas4208
@dylanthomas4208 23 дня назад
@@leonvalenzuela4096 frankly I don't disagree that smite needed a nerf but making it a spell and a bonus are both to much and making it once per-turn and having the option to add a rider effect and besides it does have a negative, you need to be in melee for it to work also known as where you die instantly because nothing is actually designed to survive there, and melee classes are the only thing that's going to benefit from it making it significantly worse unless you ignore the ability that people play this class for, so yeah this class is competing with Rogue for the worst class in the game
@markloganmaynard8416
@markloganmaynard8416 23 дня назад
So I've already decided if I buy the DnD 2024 players handbook. I will use the things I like from it to benefit the classes from 5e. But completely ignore the things I don't like. Cause I was originally curious to see what they would do with each class to make improvements. But when I saw Paladin I realized that I definitely wasn't going to be most, if any of the 2024 version of DnD. And it's all because of Divine Smite. Divine Smite being able to be Counterspelled shenanigans aside. You're telling me that the Paladin of Bahamut can't Divine Smite Tiamat because of her Limited Magic Immunity? And that the Barbarian or Fighter will be able to do more damage with just one hit the knight who has vowed to destroy Tiamat in the name of their god? Definitely not a feature I will be using in my games.
@douglasburgos8393
@douglasburgos8393 22 дня назад
yeah same take the good cut the bad. at least fighters got nothing but buffs.
@michaeldejean3742
@michaeldejean3742 20 дней назад
You realize they’re also redesigning the monsters, right? They are probably going to take this into account
@CapnAlces
@CapnAlces 21 день назад
Something else about Divine Smite: it's a bonus action that PAIRS with another attack. So it uses your main action too, not even making it part of an attack like Booming Blade for example. Smiting now limits your action economy.
@dmshannon69
@dmshannon69 23 дня назад
I'm subscribed to the channel, I clicked the bell icon and still I did not get notified nor saw this video on my main page! WTF RU-vid?!
@jsk2111
@jsk2111 24 дня назад
So they reduced the paladin damage output and multi-class potential but do they get any additional protection? Feels a bit bad that you need to risk it being in melee just to be rewarded with (maybe) 1 smite per turn?
@ltcaphide
@ltcaphide 21 день назад
im not sure what your frame of reference is but paladins were unequivocally the strongest class in the game in and out of the battlefield second only to high level casters. they can heal, excel in social situations, excel in physical combat with very low risk because they innately get heavy armor, a lot of defensive spellcasting, and the most coveted melee damage option in the game nerfing the most coveted melee damage option in the game isn't going to kill the paladin class
@dxjxc91
@dxjxc91 24 дня назад
While I do recognize divine smite has been nerfed and am very sad about that, I do play with a player who is not very knowledgeable of game mechanics including class features who likes to play paladins for some reason even though they always look for divine smite in their spell list and don't use it correctly. This change also gives wotc the oportunity to buff the other smite spells and you basically get to choose which smite you use rather than stack them. Less nova, but probably better balanced for it.
@Terminator356
@Terminator356 20 дней назад
The new oath of the ancient and bear totem barbarian is a great multiclass. 3 levels into path of the totem barbarian and 7 levels into oath of the ancient paladin, now you have resistance to all damage types in the game.
@owenfoxcroft9459
@owenfoxcroft9459 23 дня назад
Chainmail & along beard? Your bravery always impresses me 😊
@Hakaimono
@Hakaimono 24 дня назад
I actually really like the buff to second wind. Overall I think the fighter improvements are definitely good, as apposed to the paladins trash (although I like the find steed for free)
@Xorrin
@Xorrin 24 дня назад
yeah but a paladin doesn't need to use find steed every day, so they could prepare the spell and use it and change it the next day
@TheAdventureMilk
@TheAdventureMilk 24 дня назад
I think 5.5e looks great so far. Let’s see what else they reveal next week!
@clint4951
@clint4951 24 дня назад
Seems like Primal Knowledge should just be a separate ability with it's own pool of uses, equal to your pool of Rage uses. If you can Rage 3 times for 1 minute per LR, you also can PK 3 times for 10 minutes per LR. (And keep Rage 1 minute since should just be for combat)
@dragonicstarblade2049
@dragonicstarblade2049 24 дня назад
You can get one use of rage back on a short rest, counterspell requires a saving throw on the affected creature, and should said creature fail the save they don't lose a spell slot.
@kayel9489
@kayel9489 24 дня назад
I dunno if all that changes to paladin can compensate for the huge nerf at divine smite yeah free ride, spells slots at level 1 already and better channel divinity are cool, but I'm gonna miss spamming smites
@seisner6655
@seisner6655 24 дня назад
The one thing that does, I think, push Paladin over the edge is Weapon Masteries. Access to those gives them such a good splice of reliable utility, so overall the class IS stronger.
@jacobyullman5005
@jacobyullman5005 24 дня назад
@@seisner6655 If that's really the case, they could have just, not given Paladins Weapon Masteries and kept Divine Smite as it was, thereby keeping the core of the class fantasy intact. Personally, I don't think the half-casters should have Weapon Masteries, since they have spellcasting and martial abilities, they should have something else to distinguish them from full martials, and Paladin already had that in the form of Divine Smite. Weapon Masteries should be what buffs martials to make up for the fact that they don't have spellcasting. Half-casters have access to spells, so they don't need as much of a buff as full martials do, especially not the Paladin.
@fallforever8967
@fallforever8967 24 дня назад
@@jacobyullman5005 I agree with you. I would have been fine not getting Weapon Masteries. I'm not fine with Smite being gutted. The damage per round at high levels is just sad.
@hr329085
@hr329085 24 дня назад
@@jacobyullman5005 Divine smite has been problematic for years. Paladins constantly crit fishing hoping to go absolutely nuclear on a single turn that could in many cases end the fight immediately. They got a host of buffs that would NOT have been possible, not a single one, while divine smite was the way it was.
@cdYadi
@cdYadi 24 дня назад
@@hr329085 who cares about that? you picked paladin for the smite anyway. crit fishing is a fun playstyle for some. if your baddie goes down cause one player is at your table then you suck at making fights. that's a skill issue not a paladin issue
@aaronwilliams8887
@aaronwilliams8887 24 дня назад
i love balancing paladin's smite, honestly one smite per round seems fair(so many combo's currently allow 3-4 smites per roundattack three times with polemaster and use a reaction is a simple example). The main issue is requiring the Bonus action for it. This kills so many fun options. A dex paladin rogue multiclass to bash/disengage after smiting? nope. Barbarian Paladin, raging on a turn? no smite for you! any multiclass that uses a bonus action? nope! feats like shield master to knock people over? nope. etc etc etc. sure its is a choice to either smite or not but most combat's only last a few turns and putting out good single target damage is part of paladin's role/power fantasy. but now it limits massive swaths of character options between doing your main source of damage or not. imo it boils down to this: if we want smite to now be a more consistent sustained bursts of damage, it should be easier to activate not harder. Hope i am explaining that well. it seems counter to what they are going for in the design change itself. thoughts?
@HappyCatholicDane
@HappyCatholicDane 24 дня назад
Yep, it is bad game design.
@dragonriderabens9761
@dragonriderabens9761 24 дня назад
the bonus action is the LEAST of the new smite's issues -it can be counter spelled -verbal components, so cannot be used in silence -cannot use in anti-magic bubble -it's not special, because eloquence bard can pick it up an use it paladin in general is dead, because it's main feature got old yellered
@Xorrin
@Xorrin 24 дня назад
I don't agree on the nova problem at all: The option of burning all the paladin's slots for smites is not wrong, they trade their resources to end a fight quickly, if you nerf that you only make the fights longer. If your paladin always oneshots the boss maybe you don't have enough encounters in a day, it's their choice to use everything on that guy they don't want to stay in the field, but it's the dm job to make sure a class is not going to nuke the single boss they fight. Wizards can do a lot more damage with fireballs to a lot of enemies and i don't see people complaining about it
@joshuasmith147
@joshuasmith147 24 дня назад
And maybe I'm just playing it weirdly but at least with 5e rules it seems like most of a paladin's early game combat spells (branding smite, thunderous smite, shield of faith, etc) are bonus actions that are most intuitive to cast at the start of a round, so even without multiclassing it's killing a bunch of the paladin's options. Why use branding smite at all when you might be able to use divine smite after your attack? This may very well be addressed with OneDnD but I haven't seen many people mentioning it yet
@aaronwilliams8887
@aaronwilliams8887 24 дня назад
@@dragonriderabens9761 disagree, even if these are each undeniable nerfs. If a wizard counter spells my divine smite great! Now he can't counter a hold person, suggestion, or another counter spell, etc. a smite is actually fine to have countered for the party's benefit imo. Silence should get buffed imo. But this is your point I agree with most. But on a steed, so easy to disengage and move out of silence. So there is counter play. Antimagic is pretty rare. No idea how often that comes up, but might be a big deal at very high levels. From what I understand "paladin smite" needs one level of paladin, so bards and multiclass is only way. I'm personally fine with that. But for bards to use it bonus action is pretty big same as I said above. choose between bonus action to smite is a big conflict with bardic inspiration(not as big as other classes to be fair). My player with a valor bard sentinel smites 2-3 times a turn for so much damage then inspires a party member. For this build bonus action use is a huge nerf.
@hermitdad8726
@hermitdad8726 18 дней назад
Question: Can you still use any of the old subclasses that haven't been rewritten with the new rules? Like a Path of the Giant Barbarian?
@hadesblackplays
@hadesblackplays 24 дня назад
i know we have to wait to see how it works, but i will appreciate your thoughts about backwards compatibility (:
@RPGFan253
@RPGFan253 24 дня назад
Thanks for making this video. I didn't realize they took away the berserker's extra bonus action attack and the zealots too- angry-to-die swagger And Crawford said really liked playing barbarian. It's like he looked around and said "OMG people are having too much fun. Quick, we've got to put a stop to it!" I don't get how they could add all of these new mechanics and rules (and nerfs), but still not add taunt and a defensive fighting style that scales with how many enemies are attacking you in melee. So I just started playing TT D&D again 2 months ago after not having played since AD&D. After finding out that rangers were finally good, I was lured back in. I spent a lot of time creating and planning my character, a gloom stalker ranger. My DM helped me with my backstory by asking really great questions that should lead to great narrative. But after seeing what they did to paladins, I think I know what's in store for my character from reading the testing UAs. I'm so discouraged and depressed, I don't feel like I want to play anymore
@Chaosmancer7
@Chaosmancer7 24 дня назад
The berserker bonus damage is substantial though. It is +1d6 per rage mod, so it starts with an extra 2d6 damage every time you Reckless, then goes up. By also losing the exhaustion, it is a massive boost.
@RPGFan253
@RPGFan253 24 дня назад
@@Chaosmancer7 I admit I didn't run the numbers to compare the bonus damage versus the bonus action attack. I'm always leery of giving up attacks, especially if it's damage now versus a damage later
@Chaosmancer7
@Chaosmancer7 24 дня назад
@RPGFan253 Which is fair. I'm just trying to look holistically. And the berserker rarely used their bonus action attack, and can still get bonus action attacks through other means.
@RPGFan253
@RPGFan253 24 дня назад
@@Chaosmancer7 That's fair. My son actually plays berserker, is a huge fan of barbarian and is more knowledgeable than I am. So I'm looking forward to hearing his thoughts
@mohammadmurie
@mohammadmurie 23 дня назад
Fun fact about the berserker’s 3rd level feature it is once per turn not once per round so if you attack with your reaction from an AoO or Retaliation you gain that additional damage as reckless attack also lasts until the start of your next turn
@ninjakirby777
@ninjakirby777 24 дня назад
The not being able to smite multiple times per turn kills my desire to play a 2024 Paladin which is a shame because most of the changes for the 2024 are good.
@chadnorris8257
@chadnorris8257 24 дня назад
Oddly enough, I never thought about really abusing divine smite that much, until all this talk about changes in One DnD. I was in the "wait for a crit" camp, not the "Nova the enemy with three level 1 spell slots at once" camp. Although only being able to do this once per long rest is a big nerf.
@luka2784
@luka2784 24 дня назад
@@chadnorris8257 You can still smite as much as you have spell slots, its just that you can do it free one per long rest
@hr329085
@hr329085 24 дня назад
If they hadn't nerfed paladins they wouldn't have been able to give them a single other change while keeping them in line with other classes. The rest of their kit sucked because the OG smite was the majority of their power budget. If people thought they were going to give paladins buffs and tweaks to make them feel better outside of smite with it as it was then you were huffing copium.
@cdYadi
@cdYadi 24 дня назад
@@hr329085 Nah, they could have just not given paladins access to weapon masteries. it's their sheer power of will and adherence to their oaths that give them their power, not tons of methodical training.
@solarslinky7723
@solarslinky7723 23 дня назад
I like the changed for base barbarian. they increased the duration of rage to 10 minutes so primal knowledge could get some good use in non combat situations and I understand limiting it during rage can feel frustrating but it would be worse if is was a passive feature that anyone who does a 3 level multiclass in barbarian could use the ability just as well. Staying barbarian increases your uses of rage and how often you can use the feature. They also made it so rages restore on a short rest in the play test and I can't imagine they would remove that so that should make it a bit easier to use too. Also flavor is free your bonus action to maintain rage can be flavored as punching yourself at no extra cost!
@notthefbi7015
@notthefbi7015 23 дня назад
Some things about the paladins smite. If they keep the counterspell changes then you don't lose your bonus action if the counter spell succeeds. Two weapon fighting is rumored to no longer cost a bonus action. and arguably the paladin class got a major buff overall so limiting smite only makes sense from that perspective.
@donncha-fv7ne
@donncha-fv7ne 24 дня назад
Me the second i see paladins mentioned in a video *_click_*
@ROYBGP
@ROYBGP 24 дня назад
The Smite nerfs is unforgivable.
@justinkopy3354
@justinkopy3354 24 дня назад
Easy enough to run it as a reaction instead of a bonus action. That's the way a lot of tables play the other smite spells already.
@shealupkes
@shealupkes 24 дня назад
As if paladin didn't have enough to worry about, bard is also taking their job
@Xorrin
@Xorrin 24 дня назад
@@justinkopy3354 With a reaction every enemy can distance themself from the paladin with no problems, this is even worse than BA smite
@heavenseeker2320
@heavenseeker2320 24 дня назад
@@shealupkesmost bard couldn’t even utilize smite properly.
@brandonturner4113
@brandonturner4113 23 дня назад
Unforgiveable.. You're right we shall remember. Grab the torches my friend Chris Perkins dies tonight. Lol jokes aside though I agree it's pretty fucked
@ghostwyvrn3532
@ghostwyvrn3532 23 дня назад
They mentioned in the video about barb that rage was getting a time increase
@remilperez5318
@remilperez5318 23 дня назад
I imagine the logic behind Primal Knowledge using Rage is because you can replenish them on a Short Rest now. I'm straight up going to ignore the Paladin Smite nerf though; it's not like your aren't getting your damage for free since Paladins only get so many slots.
@codebracker
@codebracker 22 дня назад
Good news: if your smite gets counterspelled you get the spellslot back Personally I like the nerf to the divine smite tho,as it now makes the other smite spells more appealing
@Plamkton
@Plamkton 24 дня назад
Looking at the nerfed divine smite: "i recognize the council has made a decision, but given that its a stupid ass decision ive elected to ignore it!"
@msgames6889
@msgames6889 22 дня назад
I got over hyped and ordered all three books in limited edition, on the plus side I got them from my local so.... Yay for helping?
@HunterRain-vq9ze
@HunterRain-vq9ze 24 дня назад
Love your show mr shorts
@josephsawczyn1145
@josephsawczyn1145 24 дня назад
Ill be sticking with 5E and homebrew, 6th edition is odd
@Stonewarior
@Stonewarior 24 дня назад
the paladin nerf to smite is brutal and i very much despise it!. i think this was THE CORE ability for paladins. My Disappointment Is Immeasurable And My Day Is Ruined
@joshlaver8769
@joshlaver8769 24 дня назад
Not up mention the Paladin spell list is already full of bonus action spells. The only thing I haven't heard is whether or not the "divine smite" spell in concentration.
@nathanh2664
@nathanh2664 24 дня назад
Improved fighters and barbarians and nerfed my favorite Paladin ability
@Joik2
@Joik2 22 дня назад
About the primal senses, they did give back rages on a short rest now, so I think it may actually be worth it
@lordmars2387
@lordmars2387 20 дней назад
Are they still planning on making monsters use force instead of magical bludgeoning piercing or slashing? That is a huge stealth nerf to non bear barbarians; on par with making most caster monsters not cast spells but "magical attacks" making the abjurist and war wizards cry.
@CivilWarMan
@CivilWarMan 24 дня назад
Divine Smite was always a bit of a noob trap. Anyone who actually burned all their spell slots smiting on every single attack was hamstringing themselves, and the actual experienced Paladins would learn how to leverage their actual spells in the right circumstances, and keep a few extra slots in their back pocket so they could pull out a smite when the most opportune moment presented itself. With these changes, it's become an even bigger noob trap, because anyone who would intentionally burn their entire turn and one of their few spell slots to add 2d8 damage to a single attack obviously doesn't have the experience to know how much a spell slot is actually worth to a half-caster.
@syvajarvi2289
@syvajarvi2289 23 дня назад
I agree with your assessment and I’ll add to it. My take is that the optimizers are the ones fussing the most. It’s harder to break an encounter with the changes. Additionally, with the half caster kit available to the Paladin and the potential to up cast past lvl 5 (It is a spell now) sorcadins just got a boost even though Palibarians got ham strung. But what do I know…. I’m just a crazy ranger player who sometimes multiclasses with Paladin for the channel divinity and auras.
@RKGrizz
@RKGrizz 23 дня назад
As a Paladin player, I am not happy.
@Vhalan53
@Vhalan53 12 дней назад
Just use the old Paladin 🤷
@porakiyadraekojin3390
@porakiyadraekojin3390 23 дня назад
I'm happy with the eldritch knight changes. I'm curious about the "able to get spells from any school of magic" and wonder if that means we can get eldritch blast. If not, there is alsways the artofocer multiclass tonget multipurpose tools :D
@geofftottenperthcoys9944
@geofftottenperthcoys9944 23 дня назад
I will stick with my 1st and 2nd editions thanks.
@AussieAwesome
@AussieAwesome 24 дня назад
So Paladin Smite no longer gives you the other smites prepared for free? Only the Divine Smite spell? If so then I’d probably just use the 2014 Divine Smite feature but use the new reworked Smite spells. Disappointed but oh well Other classes look good though so far
@Oniryujin
@Oniryujin 24 дня назад
Like I said on other talks about this new D&D, I just won't care to play in any game using the nerfed Divine Smite feature, they've basically screwed with the essence of a Paladin and I'm not good with that
@ZulatobariGreatforge
@ZulatobariGreatforge 24 дня назад
I mean, top 2 changes I'd like to see? 1. Paladin Divine Smite going back to free action, just... IF WIZARDS IS REALLY INSISTANT ON LIMITING IT... make it once per turn (so reaction Smiting is a thing and you still keep a Bonus Action), and maybe unlock the ability to Divine Smite twice a turn at higher level? Maybe add a caveat that you can't use Divine Smite if you've cast a spell as a Bonus Action (I.E., other Smites). 2. I dislike Primal Knowledge, for no other reason then it disincentives DMs from rewarding players for being creative. I love letting the Intelligence character use their Int instead of say, Wisdom for Medicine checks if they're knowledge is rooted in anatomy and what they're using *is* that information. Primal Knowledge implies you can't do that unless you have a feature to allow it. Otherwise, yeah, I'd allow it you be effectively permanent, maybe a caveat like "only when it makes sense", like you can't Strength Intimidate someone unless they can see you, etc. Bonus: I feel like the main thing Barbarians need, is just... when combat starts, they get to enter Rage for free. Without expending a use of Rage, specifically. Save the Rage charges for class features which consume them, or if Rage is ended prematurely? I dunno. I think thats OK. But I REALLY dislike the new Zealot feature. Like, I played around with homebrew options based off the playtests, trying to merge them all, and... -> Rage Beyond Dead: When your Relentless Rage fails to restore your Hit Points, a saving throw you can willingly fail, you don’t gain the Unconscious condition, but instead assume the form of a spectral warrior. While in this form, you must still make death saving throws and suffer the normal effects of taking damage while at 0 Hit Points, and if you’d die from failing death saving throws, you don’t die until your Rage ends if your Hit Points are still 0. You gain the following benefits: * You have a Fly Speed equal to your Speed and can hover. You can move through creatures and objects as if they were Difficult Terrain, but you take 1d10 Force damage if you end your turn inside a creature or an object. * Divine Fury now deals a number of d6s equal to half your Rage Damage bonus plus half your Barbarian level (round down), instead of 1d6 plus half your Barbarian level. The form lasts until you’d die outright to damage, your Rage ends, or you regain any Hit Points. Once you use this feature, you can’t do so again until you finish a Long Rest. Even if this is ALSO bad, I like it better then what they're changing it into, and its certainly more 'fair' then the old version.
@Reapor234
@Reapor234 23 дня назад
To your second point: No? Swapping out which ability score you use for checks has been a thing since the 2014 handbook. It's just extremely under utilized/ represented; like most of the cool side things in the PHB/DMG. It was up to DM fiat/ players trying to beg or convince them. And as far as anybody knows, being able to swap out ability scores for skill checks is still a thing. The only thing Primal Knowledge does is say "This just happens. No worrying about whether the DM ok's it. No having to convince/ beg."
@kableedge9278
@kableedge9278 23 дня назад
My only issue with the Paladin changes is the fact Smite is now a spell, which can be counter spelled, kind of removing most of the hitting power for the class entirely if your opponent has the ability to counter spell you
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