This is a good change as long as they balance the rest of the army during the next dataslate. I don’t know many nids players who are happy with the current playstyle of the army
@@qu1nja198 oh I'm certainly not happy with it, I'd love to get the 95 points back from not having to run a biovore+2 rippers so I can throw in a psychophage or run some raveners or von Ryan's leapers. I just don't have a lotta faith that gw will do anything given how admech and deathwatch have been treated
A complaint I’ve heard a lot is that 40K is a 3 turn game trying to stretch to a 5. If the secret missions add more weight to the later turns, I see that largely as a good thing. Though it does really depend on how much that weight shifts. It could go over board, but I don’t necessarily see it being easy to do so. Then again, I favor battle line heavy armies. Can’t say I don’t have a bias there.
Perfect timing. I was curious of your thoughts about the Battleline push. I worry that new changes will only widen the gap between armies that implement Battleline a lot already and those that don't at all.
@@cruelmole Exactly plus it has potential to turn the balance upside down, only for GW to then re-tweak it with a Balancing Dataslate all anew, by points cost fluctuations... I would imagine Battleline dominants armies suddenly paying premium for Troops three months into the season... -_-
Cautiously optimistic, but I think your comment about going first vice second with secret missions is a pretty important one. I also think by the end of T3 the army going first is probably up on points too, further giving that second turn army another chance to spike scoring on the end. In casual games this could make it really exciting at the end of the game, in tournaments there might be some sad puppy dogs
I'll be pleased if this has players fielding more basic Battleline options. 10th feels weird in not focusing on the basic troop choices. I always play Battleline options because it's thematic.
Nah, Gargoyles is like the best battleline in the game.
4 месяца назад
@@ponli7532 They are really good but also really frail and not easy to hide if they even survive that long. I think the time of Biovore secondary point shenanigans will be over and I have the feeling we score better in the first half of the game giving our opponent another tool to outscore us in the long run.
Biovore scoring is stupid, they used to have the rule never be considered for scoring. It's a bad crutch and unimmersive. Fragile but Nids have access to endless multitude, it will be fine. Improvise, adapt, overcome.
4 месяца назад
@@ponli7532 I also want to see action spore mines gone but if they nerf OC-0 actions we might lose Rippers too and I doubt Nids will be compensated.
Everyone keeps saying there are multiple armies affected negatively by the change to requiring more battleline units. Which armies? Aeldari and LoV are about the only armies I can think of that don’t run their battleline units. Otherwise, all the other armies have viable battleline units. For Chaos, all but TS and WE have access to Nurglings (but TS and WE do run their battleline units). Drukhari run Warriors and Wyches. Tau run Breachers. Necrons run Immortals and occasionally Warriors. Orks run Boyz. Tyranids run Gargoyles. Grey Knights run Strike Teams. Sisters run Battle Sisters. GSC run all sorts of battleline. And Space Marines have a bunch of battleline they generally choose not to run. The only armies changing really end up being Space Marines, LoV, and Eldar
Your dead wrong tho some armies have really bad battlines and are considered a waste of points think of guard most comp players only run 1 squad to protect solar now they will be forced to bring more which will weaken their army guardsmen are not resilient and not damaged dealers. If they were, you would see guard taking mass swarms of them in competitively. But you don’t
@@89crooker the big armies were running 3x20 Kasrkin before the points hike, and could easily switch those points into big blocks of Death Corps, Cadians, or even just infantry. The idea that they have zero viable options is absurd, and if you are really not wanting those you always have the option of running Armigers
@@stevenburton7725 kasrkins are Killy and tough tho guardsmen are not math hammer just makes guardsmen total trash in reality and remember for them to get an order you have to buy an officer so you need to bake that into their points for them to even get their army rule
@@revenant7734 yea obviously but all the balancing they've done is about to be shaken up again I thought that, since we didn't get a new deck with 10th, that meant we weren't going to be getting one