the M1A1/Bradley combo is hard to beat, especially with Chaps having 4x3 shots now. the only real protection Pact has is forest and good ATGM positioning. getting side shots on 12+ M1A1s is tough, though.
@@Piet998 - you use the Bradleys for their missiles. the TOW-2 has longer range than every MBT gun, and can penetrate any tank armor. this means your Bradleys do supporting fire for your tanks. you effectively increase your force at a cheaper price (70 CP instead of 250/320 CP). have your M1A1s in front. let them engage with your Bradleys slightly behind. enemy tanks fire at your M1A1s, and your Bradleys fire their missiles. so the enemy will have extra shots headed their way. the shot saturation means you're more likely to burst down single targets. a T-80 can limp away if it eats a few M1A1 shots, but 25 pen is harder on 17 armor than 20 or 22 pen. actually, i think this is part of the reason why Red started using their 2.8k range missiles and CAS planes instead of more tanks. Bradleys can't handle the AT cannons, and the CAS guns tear them open, too.
@@A-Warthog-cc1wm don’t get me wrong the Bradley’s are very good and I love them but holy shit the bmp 3’s fucking slap so hard. That 2800 range missle is go godamn good and it’s like 2 times the speed of a tow.
I lose 90% of all my games against Very Hard AI. After watching you and trying to implement your strategies i only lose 80% of my games now. Thx Saucy, I suck at exploding chess.