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WebGPU vs WebGL performance difference is crazy 

OHZI Interactive Studio
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WebGPU is the next standard for computer graphics; it lets you increase your performance on web 3d graphics significantly. Unfortunately, it's still partially supported across the different browsers

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29 сен 2024

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Комментарии : 35   
@myelinsheathxd
@myelinsheathxd Год назад
Hope WebGPU becomes production ready for all browsers ASAP
@ohzinteractive.studio
@ohzinteractive.studio Год назад
I hope so; Threejs and Babylonjs already support WebGPU; and quoting what Mugen87 said: (discourse.threejs.org/t/will-three-js-continue-to-thrive-in-the-webgpu-era/34825/5) So I believe we're in good hands
@Scudmaster11
@Scudmaster11 Месяц назад
WebGL is made in JS.. but it holds up decently well
@ohzinteractive.studio
@ohzinteractive.studio Месяц назад
true, same for WebGPU, it should have the same performance than native apps.s
@otterguyty
@otterguyty Год назад
Wow, a night and day difference! The framerate and Ray tracing are superb in WebGPU. Just need Unreal Engine 5/nanite on board! I'm sure Unity will support this eventually.
@ohzinteractive.studio
@ohzinteractive.studio Год назад
It's actually amazing. Counting the days to see it live in the chrome stable version.As you might know, Unity already supports webgl exports, so I guess they wil be interesting in porting for webgpu too.
@ohzinteractive.studio
@ohzinteractive.studio Год назад
@@leeroyjenkins0 Leeeeeeeeeeroy
@claudiojlf
@claudiojlf Год назад
Is there any way to use WebGPU in Wasm?
@ohzinteractive.studio
@ohzinteractive.studio Год назад
0:09 to see the WebGPU part
@hamitaksln
@hamitaksln Год назад
That's really crazy. I'm so exited for that.
@FedericoGratti
@FedericoGratti Год назад
Wow! I can't wait for WebGPU 😬
@ohzinteractive.studio
@ohzinteractive.studio Год назад
Me too, it is so promision.
@-BigChungus
@-BigChungus Год назад
@@ohzinteractive.studio There’s gonna be that one guy making a crypto miner
@kyonas6047
@kyonas6047 Год назад
@@-BigChungus they already did using webassebly which made them take out some festures
@VictorGNW
@VictorGNW 8 месяцев назад
Webgpu on brave mobile not have any graphics difference but have only ~5 fps on dm 700 and webgl have ~30 fps
@smackdownboy
@smackdownboy Год назад
Amazing!
@Leaf256
@Leaf256 Год назад
Hermano, cuidado con la avalancha. Espero que estés bien.
@XCSme
@XCSme 11 месяцев назад
Any link for the demo/benchmark?
@ohzinteractive.studio
@ohzinteractive.studio 11 месяцев назад
yep, here you go toji.github.io/webgpu-clustered-shading/ :D like and subscribr lol
@jubrazkhan255
@jubrazkhan255 Год назад
webGpu not working my browser plz help
@ohzinteractive.studio
@ohzinteractive.studio Год назад
set the flag or use chrome canaray
@babahgee2529
@babahgee2529 Год назад
Is there like a website including the latest features of WebGPU. And is there also a way to learn WebGPU?
@ohzinteractive.studio
@ohzinteractive.studio Год назад
to learn WebGPU, check out the samples here austin-eng.com/webgpu-samples/samples/helloTriangle for features here gpuweb.github.io/gpuweb/, but be mindful that WebGPU is still only "partially" implemented on the top browsers. Chromium was promised to release WebGPU to prod on May 2023. I have to say I'm excited to see how much performance gains and how much more creative freedom it might bring to us.
@babahgee2529
@babahgee2529 Год назад
@@ohzinteractive.studio Thank you, will take a look eventually. Hopefully WebGPU won't be that hard to learn as WebGL used to be...
@ohzinteractive.studio
@ohzinteractive.studio Год назад
@@babahgee2529 many commercial apps can take advantage of the WebCPU to WebGPU transitions, I hope this will encourage people to make guides and courses on webgpu :D
@manofacertainrage856
@manofacertainrage856 8 месяцев назад
Notice no code was provided.
@ohzinteractive.studio
@ohzinteractive.studio 8 месяцев назад
here you go github.com/toji/webgpu-clustered-shading
@manofacertainrage856
@manofacertainrage856 8 месяцев назад
@@ohzinteractive.studio Thank you. I see you were optimistic about vec3's in struct arrays and that webgl2s lights were in a naive loop - and a comment stated that only the naive path works in WebGL2. Both WebGPU and WebGL2 in naive mode peg my CPU and the framerate sucks (2-3 fps with no lights shown in WebGL2 - just the affects of light). So the default WebCPU program looks very snappy (30 fps), but this wasn't supposed to be a comparison of WebCPU to WebGL2 anyway, was it?
@balaji-venkatraman
@balaji-venkatraman 7 месяцев назад
Do we have link for project?
@ohzinteractive.studio
@ohzinteractive.studio 7 месяцев назад
yes, this was developed by Mr Tojiro here github.com/toji/webgpu-clustered-shading
@balaji-venkatraman
@balaji-venkatraman 7 месяцев назад
Thanks
@lukash5048
@lukash5048 Месяц назад
Performance difference here doesn't come from webgpu vs webgl. But from clustered shading vs naive forward.
@ohzinteractive.studio
@ohzinteractive.studio Месяц назад
how can you tell?
@hasanattasawar8355
@hasanattasawar8355 Год назад
Well will WebGpu implement?
@ohzinteractive.studio
@ohzinteractive.studio Год назад
It's already live in canary
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