Very awesome and easy to understand, i hope you implement more features like creating a group, adding people to the group, and storing in database and more .... Thank you
Websockets are mostly used for chatting apps / Live feeds - dashboards/ Multiplayer games / Real time editing tools that allow multiple users to edit at the same time (like figma).. You can basically use websockets for anything that requires real-time communication
@@AHMED-nd7zt Typically, you'd be logged in as a user and will possess a JWT token that you will send in the headers when connecting to the websockets server from your client. The backend will validate that JWT token from "socket.handshake.headers.authorization" (for example), and the token will include the userId when decoded.. You can then attach that userId on that specific socket using socket.data.userId = userId You can also store the socketId in your database if needed for the duration of that session. I am gonna make a video soon that will include users and authentication and rooms, etc.. So if you have any more confusions, they should be sorted in the video!