I sure hope I said anisotropicfiltering correctly... Have no fear, next Casual vs Speedrun video (Ep4) is on its way, hopefully by Saturday at the latest. As always best place to check in with me besides the comments is www.twitch.tv/friendlybaron If you have ideas for other weird GTA Mechanics I could use to turn this into a series, let me know!
@@ZuperMineCraftMaN Hah, funny you mention that, look here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-neUYaXyOhis.html (beginning is a parody of Broughy1322 I did when I had only 500 subs, maybe its worth remaking the video to get rid of that part)
I really appreciate the information. I've never wanted to try speed running but watching your casual vs speed runner and hearing the explanation of the techniques really makes me want to try it!
FriendlyBaron Definitely will, I recently started watching GTA V videos more and despite some strange mechanics they’re very interesting especially when explained like this!
Meh GTA 5 physics are really dumb once you learn to drive in real life. Even San Andreas had more realistic physics. I know it's supposed to be arcade but still...
honestly little glitches that just let you have some extra fun are always welcome by me, its like strafe jumping in quake and rocket jumping, they just make the game more enjoyable
In all my time racing on ps4 I never knew brake boosting was something you could do at will.I remember getting huge speed boosts when half throttling some potholes but never was it on purpose. looool. Nice vid!
A GTA V video with legit tips and not clickbait? Genuinely didn’t know these existed. I figured every single GTA tip video on RU-vid was some douche telling me to use the E-brake to drift while yelling at me to “slap that like button.”
I love break boosting. I always do it when my friends get an new car and want to race. It makes them double check if their car is faster to mine and I love it.
Are you using break boost or double clutch. They are 2 separate mechanical triggers. One is with just hand break and one is with reverse and hand break taps at separate times ending with simultaneous release while letting go of the gas. It's how to to it with cars like x80 proto. And other supers. Some supers can do both. Most can't because the engine tunes in game are what make mechanics. Some engines in supers are high powered sports engine. Hence the limited speeds in a large group of the super class. However with updates some old cars have now got new engine tunes and transmission upgrades. Nice video. I know by now you have had to figure out this trick with every car. 😃
Very useful for Velocity drift servers. It saves you about 2 secs if done correctly, but Id only recommend it for Time Attacks, as when you have another driver behind you, things are gonna get messy. And Id suggest running no camber, just... dont do it. Learned this stuff back on 360 when curb boosting was the hype.
Ah! So this explains the many times I hit those damn walls without knowing the cause. Good video, learned something new, and hopefully can run faster laps now!
These are things i've been doing since the beginning. I came from a gran turismo backround, so it gave me an edge in racing. And that i needed since i really suck with firearms, and the melee combat (aside from the melee weaponry) in this game is extremely weak.
Damn these tracks that look like actual race tracks are so good, and I thought I stood a chance/ was good at making races and tracks the tracks in these races are amazing looking
Yeah theres an entire community out there making all kinds of tracks. If you want, i can send you a link to a discord designed around helping people learning how to make tracks and bookmark a collection of some of best tracks made on any platform.
FWD basic short shifting is actually very easy Steps are the same with a RWD car but instead of using just the ebrake right before 2nd gear you use the actual break and the ebrake at the same time while letting off the gas
You seem to have confused like 3 different tricks. Theres Short Shifting, Brake Boosting, and Middriving/DoubleClutch/EBoost. idk which you mean at all
shelby M back then in 2015, the slidey cars cheat not only makes your car more slidey, it makes it go a shit ton more faster and it’s even fun combining it with franklins power, I remember flying down the highway at 335 mph which is the max speed you can go in this game. But in 2016 rockstar ruined it my making it a lot more slidey and harder to go faster than 60 mph
So I can brakeboost but I can't Short-shift with a normal keyboard, correct? If so, I'll practice the brakeboosting part (I did watch the entire video but I just want confirmation) so I can get to places faster, and maybe overtake my friends in races for the fun of it. As you said, might as well make fun out of it since it's in-game.
I’ve just bought the lampadati Pigalle and it seems like it wants to brake boost but I haven’t tried it in a race just yet to see if it makes a difference. The pigalle being fwd
Have fun while it lasts, guys; R* are set to remove all of kerb-boosting, mid-drive speed boosting, brake boosting, stance-ing(shooting the back tires) and all the engine over-rev and suspension compression techniques with the introduction of the Advanced Handling flags. Unfortunately, some cars like the Itali GTO are undriveable because of said new handling characteristics. Hope they get them in check for GTA VI!
I believe they wont remove these mechanics, its five years too late on their part. With the cars with the Advanced Handling Flags its just "experimental cars" that rockstar have created to try and nerf the boost mechanics. It's also experiments for their next GTA title in the future.
@@Imawesome0044 myeah, the idea is these are precursors or rather temporary "patches" leading up to a more in-depth engine redesign that would outright remove these quirks
Probably should edit out the word "remove" as it's obvious these flags are mere methods of circumventing the main issues(glitches) the game engine has until the development teams find a solution to the underlying problem
Yeah Rockstar has tried to patch them out but did a terrible job of it and make unfun cars. Like I said, i enjoy it since i can but if they made the game less arcadey that'd be fine too, as long as they keep it tricky and fast enough to have a skill gap.
yeah, on PS3 it doesn't work very well, maybe it's because of that the back wheels don't want to stop immadiately and just brakes smoothly and small fps as you said
I guided myself based on when it shifted gears.....then i would do it when it would reach the 3rd sound. Press brake and Gas....soit made the sound as if it shifted gears again.
I have to say. In real life, you dont want to shift gear to early in a higher gear. In Gta 5, well its different. (I Real life the reason for shifting later in higher gear, is to get and to say the RPM higher.)
You read all the comments? Well, listen up, fucko: You're doing an amazing job explaining stuff and that casual vs. speedrun idea was pure GENIUS! Your voice and intonation is at the same time calm enough to be good to listen too, yet energetic enough to not be boring. As somebody who had literally no idea of those techniques, I could follow this video well. The extra effort that goes into the editing of CvS, like having them out of sync sometimes, slowing down or speeding up only one of the two screens to emphasise the difference in time, or stopping and rewinding to go over complicated stuff individually, makes those videos so much more enjoyable and interesting than pure "Then we go there, and do that, and then go there." I think the viewcount speaks for itself, but I just wanted to personally tell you that all the effort is really appreciated, and it pays out for the viewer.
This is so nostalgic. Listening to a well written summary of techniques that us in the OG community remember discovering, using, debating, over a rather long period of time. Brings up alot of memories and feelings from what is now a very long time ago.
The debating is the worst part lol. i've only made this video once we've checked the game code and are 100% sure of the mechanics, people being like "lol no thats wrong" is SO ANNOYING LOL agree with the rest :)
GTA V: ok this portion of the map is slightly bumpy but I am sure there isnt going to be much problems with our driving physics being so thoroughly tested! GTA Racing Community/Speedruning community: **exists** GTA V: *is my physics a joke to you* On the other hand: great job covering these smaller techniques that advanced racers use. Everybody knows about curb boosting, but it can only get you so close. With these techniques being now out in the open (and higher FPS), now any player who have great skills at driving can take a stab at the world records on some tracks
thats the goal for sure to make it more known haha. and yes, the physics are a joke, just like my attempts at socializing irl im sorry i went too far you were funnier im sorry
If it was called "pre-shift" or just "glitch trick" then you probably wouldn't think that. people just gave these tricks dumb names and now its too late to change it.
Shortshifting can indeed give an acceleration advantage in certain situations and certain vehicles when every millisecond counts, that's why motorsports pilots use it sometimes. Valentino rossi has been known to shortshift out of corners on certain occasions for better acceleration when his bike couldn't put the power down in low gears
@@FriendlyBaron We were doing it a bit during Grotti F1 a few years ago already. It's just that the spots to hit it weren't so convenient and nobody was really into speedrunning the game. It's nice to see you found a way to keep your passion fueled :)
@@JonasHopp Oh really i never heard about it during F1 - i first learned when zenvoh brought it from PS4 during MCEC. lots of people hid stuff back in the day which kinda sucked, i get the mentality though.
I trained it for 2 hours, and now it's easy to make this. I'm not able to do it on every gap as the speedrunners do, but I can make it on bigger gaps. It is really nice to get any NPC sport car and go faster then your friend's modified muscle car
The technique referred to as brake boosting is something I've been doing for a long time in racing games and old gtas. The basic idea is to prime the suspension before lift, thereby reducing loss of speed.
@@FriendlyBaron lol, basically, the suspension rebounds after you come off a ramp or slight elevation, reducing traction on the affected tires. What i mean by 'prime' is, tapping the brakes right before the bump to counteract that force, because braking inherently shifts weight forward, which causes compression on the suspension (opposite of rebound), effectively reducing rebound, ergo, less traction and stability lost, equals a tiny bit more speed than without doing the trick. At least that's my reasoning behind it, but it seems on gta v it's a kind of exploit
I don't think its the same thing, what you're talking about is shifting the weight so you don't lose traction on the tires when going over a hill (what I understood of it anyway, correct me if I'm wrong). This technique on GTA straight up gives you more acceleration because the games thinks you're doing a burnout, so the car is going to give you 100% power doesn't matter the rev range you're at, its an exploit of the games physics
Rockstar model the cars so weirdly however it is interesting to break them down. Braking at that point just before cresting causes more suspension compression when you hit the crest and then causes the car to cling to the road over the rise with the weight distribution slamming towards the front. You go over the rise with the car rotating slightly down into the road. Causing even more suspension compression on the other side of the crest. This causes the the car to rev abnormally high as you mentioned in the curb boosting part, accelerate faster and reach higher top speeds. Basically using the brake to turn little dips in to curb-boostable opportunities. Also rockstar model the brake and accelerator being used at the same time (in some situations) as a burnout and gives you almost 100% engine power instantly, intended to only happen when the car is very slow and going to be limited by first gear wheelspin. In 2nd or third gear the car will rev up over the rise and spin the wheels slightly. This combined with the brake being on causes the game to think the car is doing a burnout from a standstill. It then models a huge amount of sliding traction. Intended to allow the cars to move off the line at 100% throttle, rather than just sitting and spinning tires. However in second or third gear it means the cars rev crazy high, get a power boost until they lose traction then a traction boost until the tires stop spinning. Then you can start looking at the rather odd way rockstar model the power produced by turbochargers (they recently removed a bunch of working boost meters that would show you your boost ... Why? ). The perfect short shift will cause the car to change up a gear yet not blow all your boost out of the blow off, giving more power at the start of the next gear. You can usually hear this or see it, many cars shoot flames when you lift off the throttle enough to disengage the turbo as you mentioned. Also the cars tend to shift ~500 RPM past their peak power output levels. A slight twitch off the power once you have reached the cars peak power output will cause the car to up shift and reach top speeds faster. Some cars even have shift lights internally. If you check out the internal customization options you will see the comet retro (I think) has a light that comes on a few hundred RPM before the car will force the shift. It's saying. Shift me please. People drive 100% throttle all the time. It's not really the way they modeled it. There are a ton of nuances like this that while they are unrealistic, they do add character to the game and some serious skill requirements to master.
539 km/h seems to be some kind of top speed limit, it was the highest I could reach with break boosting and Franklin's ability without changing the top speed value with mods. Also activating the ability while a cars tires are spinning after a double clutch (best with a muscle car) makes the car accelerate much faster
The video was very informative, but I also want to know, at 2:03, which Pfister Come is that and how can you customize it to that specific spec? Edit: Nvm I saw in the corner it was FiveM
There is another mechanic that a lot of people don't know and can only be used when you are starting to drive and are slow, but let go of gas, press e brake and then gass again right when your car is about to shift into 2nd or any gear. I basically downshifts into first and gives you a massive speed boost
You challenge FriendlyBaron to a race You see the countdown 3 2 1 You hear him skid You look over He's gone He's Brakeboosted, Short-shifted, and Curb boosted his way to the 3rd lap before you could even realize your fate
Not what I consider a brake boost but oh well :D The real life version works well too, but mostly used in drag races where you are starting from a roll.
yeah totally different from the "real ones", but i didnt pick how they were named, other people did as such. i woulda called it "burnout boosting" if i had the choice.
Thats how race drivers used to drive the Audi Quattro S1 and the Audi 90 Quattro IMSA GTO, brake boosting during corners to spool up the turbos and exit with max power. Nowadays racecars have crazy bypass valves that let the turbos be spooling all the time, as long as the engine still working, so brake boosting is no longer necessary
has the quality of this video gotten worse somehow? i remember it being pretty good when i first watched it a while ago but now its covered in compression artifacts and honestly makes it hard to see whats happening
yeah theres quite a depth too it, videos like this help me explain to people why i sitll play this game 5 years later, or speedrun it instead of the more popular GTA SA
That's mid drive speed boost or "double clutching" it used to be called where you basically downshift and bounce off the limiter of the gear below and gain a bunch more speed, different technique to the ones shown in the video.
If it was called "pre-shift" or just "glitch trick" then you probably wouldn't think that. people just gave these tricks dumb names and now its too late to change it.
You mention how you dont like curb boosting and brake boosting which is understandable, but especially in the racing community which you obviously know about, the skill gap would be so much lower without things like these and dirt boosting, wiggle boosting. these things show who truly are the fastest and without them it would be any other racing game
Atarius I actually disagree, in gta exploits are more efficient than following racing lines and know how to overtake etc. It requires less skill to curb boost than to corner efficiently
iLupi That is actually correct. Personally i dont like curb boosting but i have to do the necessary to have a chance to win. So yeah unfortunately i have to aplly these exploits as well. But saying that takes more skill to do them than racing correctly is wrong in my oppinion.
its one of those things that i dont love but i dont dislike. its weird for sure. the skill gap is a big deal but something like manual transmissions and slower accelerations would preserve the skillgap - but straight removing the boosts would be not great.