great vid, love the comment about giving rivers a sail. its been awesome and ive built some cool lighthouses for my viking to rest at the mouths of rivers. cheers bro
The deep north may be unfinished as a biome as you've mentioned, but in contrast that makes it quite a serene place to be settled in a small warm house on the tip of a jutting out peice of coast and just enjoying the scenery and bad weather. Get yourself a spare gate, haul your behind up there and give it a try. Quite cozy if done right.
I'm wondering I'm newer to the game. When they do the deep North update am I going to lose my progress on my current seed? I think that happened at least once before correct. But I think it was an older update before the Ashland's update
Transportation is mainly done by portals. Only the metal hauls remain but it's still more convenient to take the base to the metal. Ashlands solves even that. Best base is raidproof.
A few clarifications that I've noticed: The innermost ring, the "pupil" if you will, sports the shortest and smallest Mountains you can find. They are never tall enough to spawn Silver nodes, Golem, Ice Caves, or Nests with Dragon Eggs, and are only rarely tall enough to spawn Obsidian nodes and the occasional Drake. Mountains generally get larger (and taller) the further away from the center of the world you go. You CAN find Meadows in the outer-most ring, but they are almost always tiny little strips of land or baby peninsulas adjacent to large swaths of Plains or Black Forest. 4:30 Streams in the Black Forest are great places to find more Tin. The game treats ANY land bordering water - be Oceans, Rivers, or Streams - as suitable for spawning Tin nodes. No matter how shallow the stream, you can still find Tin there. Any suitably shallow and narrow river is easy to build a bridge over, just bring a decent amount of Core Wood along. This is especially true now that you can use the new Snap Point system to build poles down into the riverbed MUCH more easily than before.
Woah, wicked comment, thanks so much! I didnt know there was a height difference on the mountains, but that does match my experience with silver, all the mountains on the rim seem to be abundent with it, but the mountains in the central area dont have as much and sometimes none at all
@@JPValheim Yeah, there's two "key heights", the first one allows Obsidian and Drakes to spawn, and then there's a second (slightly higher) one that lets EVERYTHING spawn. Notice that you'll NEVER find a Silver Vein unless you're well above were the Obsidian starts showing up. As a counter to this rule, Wolves can spawn anywhere there's enough snowy terrain and don't care about height at all, so if you're brave enough you can get Wolf pelts/meat early on from the mini-mountains on your starting island. Not that you can do much with them with no Silver, but hey.
Not on my Seed, Mountain biome that closest to the sacrificial altar has Moder spawn and plenty of silver. If u want a proof, check my seed in Valheim Map Generator ckZafrSLV4
Bro my starting continent has a massive wall of a mountain in the center of its black forest biome. You literally can see the peak from nearly every part of it if you have your render really high. Drakes ice golems silver nodes
It's a pity the Better Continents MOD project stopped. We could really do with a way to control how our maps are created, and the various elements. Would also be nice to see from the dev/code point of view the steps as the map is generated and broken down into is components as it's generated too. Then Having a mod that could hook into each stage and allow one to create the type of world you want, instead of manually creating, or the raw Archipelago style worlds that it currently is. If I was to hot a server, this is what stops me and I think a lot of others for continuous play.
Oh man! A "pangea" valheim mod with like, wider rivers... Shit man Id play the crap out of that. I love valheim to death and I can honestly say the only thing that bothers me is the quantity of time spent sailing; id rather be on land tbh. I would enjoy a long walk down a path than sitting in a boat for 30 minutes while my friends go afk
I feel what your saying about continuous play; right now valheim is like DnD. You dont just play DnD all the time. Find a group or whatever and then people lose interest after 1-3 months. Valheim is like that. But with more ability to change the game; particularly on dedicated servers; that really opens up a whole new world
@@JackPitmanNica Pangea , that would be nice. Maybe 1-5 Major continents with Ocean inbetween as the option. If it was one big Pangea styled island, then rivers created to flow from a Mount to Coastal area, slowly getting filled by small streams in the hills, then open up into bays or deltas and such. Having large rivers all over the place in between or splitting each biome (but natural looking) to create natural dividers. I'd picture something like a very large mountain would contain may little streams feeding and forming a river or three, then as it approaches the coastal area, plains/meadows would have a delta. Flowing into a swamp would create a fen or marsh area with reeds etc. Same for the Mountain > Plains/Ashlands, except as it goes through the plains or towards Ashlands, you could see dried up river beds alongside lavaflows and Volcanoes. Deep north could have glaciers and breaking off icebergs. Mountains and Mistlands should look from a distance like misty hidden mountains, it seems to be missing some sort or form of river/streams. A rainbow bridge of vapour flowing from place to place would be my idea. The big thing I also see missing is things like ponds, lakes. Yeah they should be rare, but having a hillside lake, or a mountain pond here and there could not go astray. EDIT: Forgot, bigger map. You could interlink 1-5 Major continents with Ocean inbetween, or the world is like a dice with 6 sides ;)
Yeah thats true I noticed that there were less swamps and other biomes and more mistlands, you can see the changes if you look at obselete versions on valheim-map world tool and look at the same seed