L i v e r the tower is just hollow it dose however have an invisible wall preventing anyone from entering it so that's suspicious of them to emplace into the game
L i v e r landfall games put another invisible barrier on the entrance of the tower so no unit can enter. It is suspicious because why would they need a barrier in the first place when they were trying to stop people from viewing it in camera mode
The idea of the Legacy faction was a faction that had some old favorites AND concepts that landfall Games had been working on before the physics engine change and the new factions. Aka blow darts, tank, and flag bearers.
Just a little calculations. The Super peasant dives straight forward meaning that you would need a good distraction and maybe some melee's in the middle. I suggest the Pocher and Ice archers on the sides to slow him down but remember, He goes forward then turns a way where he will target the people on the sides so be sure the middle is big enough but not too big. You need a bit of space for the Archers. You need to give the archers time to get a perfect shot on the Super peasant. That's why you need a big distraction. Ice archers don't do damage but can slow the peasant down meaning that they could do the job and help a lot. This is where cheerleaders come in. Put them behind the archers but some in front just to keep the front ones a distraction so the archers have time. then at the very back you might need some normal archers, and Hwacha. If you want fireworks then put them to the side so the super peasant stays forward and not back just in case they hit him. Melee is useless here unless it's a distraction or if you control them and hit at the perfect time. And it needs to be exact. Just use the Speed by the Super peasant to get the hit and use the speed of the Person you are going to use. I would think Jarl because he has a big Axe but that's up to you. Then you can use this info to help you and think better. Now that you've read this, things make sense right? Now good luck and remember, I didn't edit this entire thing, this all came up to my head.
Battle Idea: "Charge!!!" Use Flag Bearers to make your army charge(no superbpeasant, dark peasant, no M1 Abrams) and try and beat this army that is standing still with the banner bearers: Phalanx of Shield Bearers, Hoplites, and Sarrisas(or pikemen if you want) 20 units Poachers, 10 units Zeus, 1 unit Harvesters, 6 units Brawlers, 10 units Knight, 2 units. Also, you can only use the same amount of units that the enemy has. Cost doesn't have to be the same, just don't have one side's cost be much lower than the other side's cost. Another rule: NO CHEESING! Don't just place a ballista and use cheerleaders to make it shoot fast. Don't spam powerful units like Zeus. Thanks for the content! Best, Felix
Hey Baron, I wanted to point out something when you play the Legacy Campaign. If you fight the "Dark Peasant" it's useless to kill them with projectiles, the Dark Peasant can block every projectile in the game. They're able to block Ballista Bolts, Catapult rocks, all arrows, Lightning, Darts, Bullets, Musket balls, Etc. You can only beat it with melee units, just wanted to let you know. Can't wait for your next video on TABS!
No it can it’s blocking ability will block bullets but the game engine see gunslingers bullets as environment damage so the dark peasant does get damaged
i tried that battle; it doesn't work the tanks just crash into each other at high speeds and sorta run over each other. it doesn't look great, it's not action-packed, and it's very short
Here is a challenge for tabs: Make a bunch of cupids(enemy team) fight a reaper, and behind the reaper have skeleton warriors, peasants, poachers, squires, and/or a quick draw(your team) Spoilers: the challenge is called "betrayal" Also ulr and cupid could counter the super peasant
Cupids hard counter the super peasant they just need one shot they stun attacks for 10 seconds and the peasant should freeze in place so he souls never be able to move again
Maybe cheerleader would also help to make the units actually hit the super peasant. The ice-axe throwing Viking special unit (Ullr?) Could also be very useful especially with 2-6 cheerleaders.
the easiest way to defeat a super peasant, in SANDBOX is using a few dark peasants, they usually get the job done, no it isn't the funnest way but it works. frost arrows don't actually effect the super peasant as I've tried with the debug tools and if it does effect him, it takes an insane amount. the super peasant is like a fly, its really annoying to hit. it deals insane damage but if you hit him with the ballista 20 or 25 times or so, he'll die, the dark peasant is an insane tank as it can resist and block tons of ranged attacks, the super peasant can handle 1 dark peasant since they're fast enough to dodge it's attacks but as soon as you put a few more, its a goner. you do need to give the dark peasants some time although.
Baron, in another video I saw the cupid unit temporarily disable and bring the super peasant to a complete stop for about 5-10 seconds and effect it like any other unit. So if you have 100 cupids and attack the super peasant, you may have a chance to beat the super peasants if you use cupids.
The Lone Ranger silver mine shoot-out battle idea Battle is to be played in the mine area of the Wild West map The Lone Ranger’s team(blue) One Quick Draw as *The Lone Ranger* ,(to be placed in the mine) One scarecrow as *Tonto* ,(to be placed in the mine) One Halfling as *Danny* ,(To be placed in the prison carriage) One Chu Ko Nu as *Rebecca* ,(To be placed in the prison carriage) One Deadeye as *Red* ,(to be placed on the prison carriage) One Chieftain as the Chieftain and to be accompanied by two bone Mages, (Placed in the middle of the Indian Calvary) Five rock throwers, (to be placed above the mines entrance) Four miners, (to be placed in the mine) Fifteen clubbers as Indian Cavalry , Twenty Archers as Indian Cavalry , And ten protectors as Indian Cavalry , The Bad Guys team(red) One Quick Draw as *Butch Cavendish* , One Gunslinger as *Latham Cole* , One Pirate Captain as *Captain Jay* , One Gatling gun as an American weapon, Twelve Musketeers as American soldiers, One flintlock, one blunderbuss, one Chu Ko Nu And one bank robbers as Cavendish goons. Edit: above four units are to go to the prison carriage and defending the carriage with red are two harvesters and a Cupid
I have a strategy, surround it with peasant spaced out slightly, behind them get poachers, then barrel rollers and a few tanks near the back. Edit: with a few wizards and cheerleaders to replace the tanks
@J aga 1st cowboy on horse does exits 2nd top tier units with guns already exits like deadeye etc 3rd a native American would not fit as the faction is about guns and not magic 4th a standard mid tier guy does exist
I know I watch this late but maybe try 1000 dark peasants vs 1 super peasant if it's possible, but try it I hope you still check this out and maybe try my idea
I feel like the best way to kill the super peasant is to stop the super peasant. In the Alpha (from memory) the best way to kill the SP was to utilise the physics engine of the game by sticking him with the spear throwers from the then Viking faction as they weighed down a unit heavily (going chicken man man hunting was a favoured pastime of mine). In the modern release, since projectiles don’t add weight anymore, I think the best option are bank robbers or longships, with an honourable mention to mammoth corpses, which you would have to have just so many waves of so you could stun him effectively, and then to damage him just using a cheerleadered bomb cannon which you possess and rain hellfire upon him. This might not work as he moves so much quicker than the old SP, which gave throwers enough time to tie him down, but I imagine if you just use sheer numbers it could work. Just food for thought.
Hey Baron, beat my battle, its called "the battle for Egypt! The battle consists of two pharaohs in the back, fifteen healers behind them, 10 shield men and 10 sarrissas in a phalanx formation, 2 chariots on the side, and 8 wizards in the middle, no using over 19000 dollars and you can only use medeivel units.
Baron you can kill the super peasant with three dark peasants spread out, for some reason they glitch and are sent to other sides of the map but they can do a decent chunk of his up each just put them in a horizontal line facing him and evenly spread them out, good luck and gg.
Just try having a bunch of cheerleaders with a balista waiting for him at the other end of the map, that way it'll be the first one to shoot. Plus the balista can probably slow him down. Great video BTW.
The best way I found to beat him is actually just using 3 to 4 dark peasant, you only need to separate them so they don't kill eachothers. also, unsing one dark peasant with a bunch of cheerleaders is super effective
Yes it doesn’t work because it is an attack not it’s moving I killed it with tons of Cupid and somehow they hit him then he stayed still and eventually died
perhaps 13 dark peasants, berserkers in the middle, valkyries on top, peasants and hobbits on the outer line, and banner guys keeping the dark peasants still
good strat for super peasent: Dont waste ur time i tried it and had to use 5 DARK PEASENTS WITH RANGED UNITS ATTACK FAST TO KILL IT nothing under 1 M can kill it
Hey Baron, there is a way to kill the Super Peasant. Just use a Dark Peasant, you gotta be lucky, but I got lucky and during a 1v1 against them the Dark Peasant won, but the Super Peasant does win most of the time.
Baron. Why not try making a large groups of peasants or something immediately around the super peasant and have a mix of hawachias, catapults, and other artillery pieces to take him out in the melee
Maybe you should break the game with a lot of vs dark peasant if he doesn't get the foetid you have to send a lot of secret units of a lot of Titans surrounding him
1 thing When sniping... remember that this game has a literal sniper that outranges siege units called "sharpshooter" and they are pretty cheap and pretty strong too, use em