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What "Enhanced Weapons" ACTUALLY are. The answer might upset you. | Destiny 2 Into the Light 

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Enhanced Perks are FINALLY coming to non-craftable weapons. We have to wait until The Final Shape, but the weapons added in 7.5.3 and Into the Light will be retroactively enhanceable. BUT, what does that exactly mean. The answer is sure to anger a few folks, but let me help explain why as well as give Bungie feedback on how craftable and RNG weapons can coexist (without having brutal rng).
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Resources:
PVE: Podcast Vs Enemies Ep 99 interview with Chris Proctor: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0cmg-eiTZRI.htmlsi=I2u-Ttyq5J-Nbqdw
Update 7.3.5 Weapons are Enhanceable: www.bungie.net/7/en/News/article/this-week-in-destiny-03-14-24
Into the Light Weapons are Enhanceable: www.bungie.net/7/en/News/article/this-week-in-destiny-03-28-24
PVE: Podcast Vs Enemies Ep 63 interview with Chris Proctor: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gG23eT0XF00.htmlsi=C0Ys9avbHp4JP2RB&t=5528
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00:00 - Enhanced Perks are coming to "all" weapons!
00:42 - Understanding the Enhancement System
03:00 - Why should you care?
04:02 - The Issue: Barrels and Mag Customization
06:20 - Less Checklists, but a "better" Grind
08:00 - Final Thoughts
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Fixing the Weapon Problem (Future Enhanced Weapons): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qM5zInwwz6k.html
Understanding the Deepsight Harmonizer: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-B9QQj52hnhI.html
Discord: discord.gg/sundog
Twitch: www.twitch.tv/commanderpika
Twitter: Commander_Pika
#destiny2 #season23 #enhancedperks #intothelight #bravearsenal

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29 мар 2024

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Комментарии : 73   
@ShadowForker
@ShadowForker 19 дней назад
Thank you for explaining it so clearly, i was confused as to why i couldnt change the mag and barrel of my edge transit but now i know.
@TheCourtProjects
@TheCourtProjects 3 месяца назад
Hey! Thanks for covering the podcast and going into more detail discussing Enhanced perks. Great video!
@Commander_Pika
@Commander_Pika 3 месяца назад
Hey Court, thanks!😊Just helping spread the word and help shed light on why things are. Keep up those podcasts and spreadsheets. Last ones have been bangers.
@TheCourtProjects
@TheCourtProjects 3 месяца назад
@@Commander_Pika
@jddunebuggy
@jddunebuggy 3 месяца назад
I've been playing Destiny since 2015 and I LOVE crafting and vehemently despise "RNG" only systems. Destiny 2 had been announced before I got Vex in D1. Random only is garbage. If it hadn't been for Rise of Iron being the most heavy metal thing in gaming EVER, I'd have never had enough forgiveness in my heart to play D2.
@Zcryption
@Zcryption 3 месяца назад
More people should be talking about this!!! This is a huge update!! Wish I kept some more Guardian Game rolls...
@crumblesnack2564
@crumblesnack2564 3 месяца назад
Great video again! I didn't think I'd make a cameo but I did! 11/10
@GRAGONITE
@GRAGONITE 3 месяца назад
Thank you Pika, the video taught me a lot!
@21erikla
@21erikla 6 дней назад
I have a zaoui’s bane adept I did all the required enhancements 2 be able 2 upgrade both right an left traits but was only allowed to upgrade the right trait an not the left can someone plz explain if im missing something
@lmlagg
@lmlagg 3 месяца назад
That’s black scope three minutes in was clean ngl
@Surge44
@Surge44 3 месяца назад
Great video thx
@Witerfell
@Witerfell 3 месяца назад
I think what we should be able to do is combine two of the same weapon into one. I have a summoner with great mag and barrel perks but terrible traits and one with great traits but terrible mag and barrel perks. I would love it if I could combine the two and get the best of both guns. IDC how much it would cost material wise, and you would still have to grind for it if you wanted the best combo
@Stanley...
@Stanley... 3 месяца назад
Ass
@cameronharris9729
@cameronharris9729 2 месяца назад
Sucks you wont be able to change the Magazine perk… I got a 4 out of 5 Elsie’s Rifle with Fluted Barrel (which I am fine with but would have loved arrowhead break), Appended Mag (I want ricochet rounds), zen moment, desperado, with stability MW… strict PVP role. Now I still need to grind for a role with ricochet rounds
@masterzecke1263
@masterzecke1263 3 месяца назад
what do you think about the adept versions (summoner/slammer/prophet) of weapons that will be enhanceable (i didnt watch the podcast but read the summary where it states that the mag and barrel custumization is only for adepts so they can compete with the crafted versions) will the y have barrel and mag customization?
@Commander_Pika
@Commander_Pika 3 месяца назад
Barrel and Mag customization is just for raid adepts (since normal raid weapons are craftable).
@Aj-py8en
@Aj-py8en 3 месяца назад
I'm just going to point out that the Chalice of Opulence and Cryptolyth Lure systems were replaced by weapon crafting in Witch Queen. Crafting was practically a direct response to the positive reception from those 2 things. It's really unlikely to see them return now that it's in the game, especially with the many changes to weapon crafting made in the past 2 years, even if I think it's healthier and more enjoyable than crafting is.
@Joemama-xw2wy
@Joemama-xw2wy 3 месяца назад
I still think it would be good to introduce similar systems to places that don’t have craftable weapons, like dungeons.
@Commander_Pika
@Commander_Pika 3 месяца назад
Oh I know they were 2 systems before crafting (and crafting was the evolution/replacement of these systems). I was pointing out these systems could come back to help RNG weapons, since Bungie is already adding different ways to influence RNG weapons - be it multiple perks on vendor weapons after multiple resets or the Brave Arsenal attunement system.
@rebcommando587
@rebcommando587 Месяц назад
​@@Joemama-xw2wyshould just make it to where everything everywhere possible to modify even rng drops so people can whine about it afterwards
@TheScarlettKing
@TheScarlettKing Месяц назад
Will this work for time lost weapons? I haven’t seen the full video yet, but I really want to know if it works with the time lost VOG weapons.
@Commander_Pika
@Commander_Pika Месяц назад
No (watch the video as I say). Only weapons created and released after Update 7.3.5: new Prophecy weapons, the 2 Weapons for IB/NF/Trials, the 3 Guardian Games weapons (the 2024 versions), and the Brave Arsenal Weapons. Everything I showed onscreen at 1:23 are enhanceable.
@TheScarlettKing
@TheScarlettKing Месяц назад
@@Commander_Pika yeah I should’ve taken my comment down. I finished the video and I must say I am a little disappointed. I would love to modify my fate bringer. But it is what it is and I won’t complain anymore than that and thank you for the response, your video was great and informative so I left a like😇
@Commander_Pika
@Commander_Pika Месяц назад
@@TheScarlettKing it's all good 😊 I too would love to enhance my fatebringer.
@rypart8087
@rypart8087 3 месяца назад
sorry for the stupid question but will you be able to select any perk on columns 3 and 4 for brave weapons?
@StormRaven47
@StormRaven47 Месяц назад
No. Just first and second
@mistermorphescarnoe2898
@mistermorphescarnoe2898 Месяц назад
​@@StormRaven47 Correction, not even first and second. You'll only be able to enhance columns 3 & 4 but you won't be able to change any of the perks themselves on BRAVE weapons. So the roll you have is the roll you keep. Just as additional info, the same goes for Nightfall and Trials Adepts - unchangeable perks and MW, but enhancable left/right columns. Switchable mag and barrel so far ONLY for raid adepts, more specifically if their non-adept version is craftable (so far in application its just RoN and Crota's End - even though KF, Vow, and DSC has craftable non-adepts). So for these you'd likely have to hunt your desired 3/5 rolls ignoring barrel and mag perks just left/right column and MW.
@niikolozano8806
@niikolozano8806 Месяц назад
@@mistermorphescarnoe2898 so for my adept igneous hammer , can change encore for keep away?
@Teadragoness
@Teadragoness 3 месяца назад
My main issues with them not extending barrel and mag changes to all enhanced weapons is that A. weapon drop rates are too low to justify the time spent getting them to drop at all. You can go an entire dungeon run with 2 secret chests and just get armor. There’s a good 30 minutes down the drain or maybe longer depending on the dungeon. And B. barrel and mag do more than just affect feel on guns. Accelerated coils on fusions is a strict dps increase which is not “feel”. Blinding nades add endless utility and that’s certainly not feel. Spike nades albeit much less now still affect damage output to a minor degree. Mag extension perks have direct a direct effect on things like reconstruction or envious assassin. So I don’t particularly like the description of 3rd column perks at the very least only having an effect on feel. Charge time mw also affects dps for the record and blast radius due to how heavy gl’s work decreases the amount of damage increase you get with spike grenades. These things do actually matter to a degree. So I want them to do one of 2 things going forward add another form of bad luck protection like putting an endgame material in and removing a perk from a guns perk pool for you would be cool albeit probably too technically demanding but something of that effect would be nice. Just add bad luck protection or make every encounter in a raid or dungeon always drop a weapon with the chance to drop armor or a second weapon. The time spent on grind to reward in this game is borderline predatory. If there was money involved we’d be edging on gacha territory and I don’t think the community really realizes how bad things are because destiny wants to be your only game if you wanna play end game so how could you know how green the grass is on the other side.
@axelkusanagi4139
@axelkusanagi4139 3 месяца назад
I frankly prefer the flexibility of double perks to the small benefits of enhanced perks. But I also love being able to use adept mods to alleviate bad rolls in the barrels and magazines.
@sp4de5
@sp4de5 3 месяца назад
okay but dungeon weapons and dungeon farming is already the most slot machine you could get. armor shares the loot pool with weapons. like it really sucks that we cant even reroll masterworks. dont even get me started on the comp weapons having 6 rng slots to worry about and 3 drop max per week. its just really really bad both in terms of feel and probability
@crabbypatty10fefrefe
@crabbypatty10fefrefe 3 месяца назад
Since when can you change barrel perks on Raid Adepts?
@krusel1454
@krusel1454 3 месяца назад
ever since the enhancement system was implemented in Lightfall
@R4W8O4
@R4W8O4 3 месяца назад
My biggest issue is not being able to change barrel and mag. If they changed that, I would be happy.
@lucaseureka2998
@lucaseureka2998 3 месяца назад
How you know we can’t change them
@R4W8O4
@R4W8O4 3 месяца назад
@@lucaseureka2998 Podcast info.
@cameronharris9729
@cameronharris9729 2 месяца назад
⁠@@lucaseureka2998The guy literally just stated in the video that Bungie came out and stated you cant change the barrel and masterwork because that is raid adept exclusive. Gives people a reason to farm the raid, otherwise it would make grinding for adept rolls a waste of time. Did you watch the video?
@bipolarbrian1552
@bipolarbrian1552 21 день назад
Do you lose masterwork bonus stat on weapon when u enhance traits?
@Commander_Pika
@Commander_Pika 21 день назад
No. (Haven't done any enhancing post-TFS, but before, the masterwork bonus would just become visually hidden. Stat increase is still there, just no longer a "gold bar" showing which stat had the masterwork).
@TheGunslinger2850
@TheGunslinger2850 2 месяца назад
Great video! Some people are saying you will be able to change Enhanced Perks (e.g., Recombination to Vorpal Weapon) like in weapons crafting. I don’t think that’s true. I think you will only be able to enhance current Perks/Traits-not change them.
@Commander_Pika
@Commander_Pika 2 месяца назад
Correct, you'll be able to enhance the perks, not change them. What drops on the weapon, stays on the weapon. The only exception are for Raid Adept weapons where the base set (so the "normal" drops) are craftable. For weapons that drop with multiple perks - like the "shiny" Brave Arsenal weapons, all 4 of those perks can be enhanced and you'll be able to swap between them.
@TheGunslinger2850
@TheGunslinger2850 2 месяца назад
@@Commander_Pika Thank you for clearing that up. So, I need to keep farming for some better rolls.
@Adam-iq3fx
@Adam-iq3fx 3 месяца назад
does this mean that RON and Crota adepts will now roll with two perks?
@Commander_Pika
@Commander_Pika 3 месяца назад
No, nothing confirmed for that. But if future raid adepts drop with multiple perks (like all other adepts in the game), I could seem them going back to Crota/RoN to have them drop with 2 perks. It just depends on how much different that iteration of weapon enhancement is with the new slew of weapons built with the TFS version in mind.
@Adam-iq3fx
@Adam-iq3fx 3 месяца назад
@@Commander_Pika Mannn i've spent about 500 spoils by now trying to get a good abyss defiant having double perks would make it so much easier. But i honestly doubt they would go back to it to add double perks considering how Vow and kingsfall are yet to be enhanceable. Vog still hasn't even got an origin trait yet.
@madddogg145
@madddogg145 3 месяца назад
Weapon barrels are veey much important sir!
@jonathancotter7429
@jonathancotter7429 27 дней назад
agreed, range is make or break on pvp weps
@andrew177100
@andrew177100 15 дней назад
Is it cheaper or the same cost to enhance a weapon vs masterworking? Is it a bad idea to masterwork first then enhance?
@Commander_Pika
@Commander_Pika 15 дней назад
It's the same overall cost. Part of the initial enhancement cost to Tier 1 is to masterwork the weapon.
@andrew177100
@andrew177100 15 дней назад
I did a test on a shayura's wrath that I got and as far as I can tell to enhance it takes an extra 3 enhancement cores. But cost the same amount of glimmer.
@Commander_Pika
@Commander_Pika 14 дней назад
@@andrew177100 the cost to get it to T1 will be "whatever it takes to finish masterworking the weapon" + 3 cores (and spoils for raid weapons).
@niikolozano8806
@niikolozano8806 Месяц назад
Hii , will this work for adept igneous hammer season 22??
@Commander_Pika
@Commander_Pika Месяц назад
Right now we don't know, since they recently expanded the list to of weapon and the wording is a little vague for some of them. We will know next week and i'll have an update video on it (whenever I get the chance). Just know that if it is enhanceable, only the perks in column 3 and 4 will be enhanced. You can't change the barrels, mag, or masterwork.
@zmawells
@zmawells Месяц назад
Okay, but can we do this to legacy raid adepts? I want to use my godroll harrows Zaoli’s Bane
@Commander_Pika
@Commander_Pika Месяц назад
Based on what Bungie devs have said in the past, no. Weapons have to be designed, from the ground up, with enhancement in mind. It is possible that all raid adepts could get this functionality, but it wouldn't be compatible with your "current" Zaoili. You'd have to get a new one (most likely).
@Palayedeuhm
@Palayedeuhm Месяц назад
Do we know when the vog adept weapons will get enhanced perks?
@Commander_Pika
@Commander_Pika Месяц назад
nope. haven't mentioned anything. They would need a loot refresh and enhancement wouldn't work with your currently owned vog weapons.
@Palayedeuhm
@Palayedeuhm Месяц назад
@@Commander_Pika Sadge
@davidgabrieltaylor
@davidgabrieltaylor 3 месяца назад
If they just made masterwork stats optional on all weapons id be happy. Im sick of deleting everything with handling on it. Handling is such a gross stat.
@jonathancotter7429
@jonathancotter7429 27 дней назад
it's the best pvp stat if the weapon has 100 range already
@G72_Designs
@G72_Designs 2 месяца назад
So are the non shiny brave weapons enhanceable or just the shiny ones?
@Commander_Pika
@Commander_Pika 2 месяца назад
All brave weapons. (same goes for normal and adept versions of the listed weapons from Trials and Nightfalls).
@G72_Designs
@G72_Designs 2 месяца назад
@@Commander_Pika Thank you for confirming I thought so too until a couple people told me otherwise
@tzar.x
@tzar.x 27 дней назад
Do you need the weapon pattern to enhance the perks?
@Commander_Pika
@Commander_Pika 27 дней назад
Weapon Pattern is crafting. Weapon Enhancement is for non-craftable weapons. (So weapons that don't have a pattern).
@iamkurotaiyo
@iamkurotaiyo 2 месяца назад
Damn I can’t change column 1 and 2 on brave weapons?
@Commander_Pika
@Commander_Pika 2 месяца назад
nope.
@platinumclaw
@platinumclaw 2 месяца назад
Will I be able to equip mementos?
@Commander_Pika
@Commander_Pika 2 месяца назад
They haven't mentioned that part, but I assume so. Would be weird to keep that exclusive to enhanced raid adepts.
@SuperKamiHemo
@SuperKamiHemo 3 месяца назад
Budget wants to add things for players to grind that will take a while so that will keep players in the game longer. which could be an easy fix for crafting. Decrease the red border drop rates, and increase the required red borders to obtain patterns to craft. Then inflate the resources needed to craft said weapons, and add things you would need to hunt down and grind for on the current locations available in destiny. This can work hand in hand with the content rotation the devs have spoken about before. By rotating seasonal an location content, they can essentially change the loot pool at random, and have it to where you need to have certain resources from certain locations that are only available at certain times of a month or seasonal rotation. This in practice would require players to scour maps like cosmodrome and an Europa , engage in more public events and lost sector, raids and dungeons would also become more grindy so take that thought as it is . Increase the amount of red borders with seasonal rotations and content,for instance we have forsaken missions lock are light levels like with queen campaign, then allows us to grind an unlock forsaken weapons while exploring tangled shore for a limited time. , down the line, make armor craftable since we using skins now most of the time that we unlock by finding armor, make one armor piece you can craft that's an exotic, That you choose which body slot it belongs to, with a selection of perks , and being able to decide it's stat roll from a limited amount of stat points provided. So you have 60 points available and you decide you want it all into mobility and resilience. Make the required resources to craft it very costly and time consuming to instill value in the grind. Add new perks to ghosts that compliment seasonal artifacts perks, for instance, a faster respawn in nightfall if you died while having a required armor charge count. Or longer champion stun durations. These things can be done over time after the game is finished, if Bungie truly has as much faith in the product as they claim too and are not lying to the players to milk every last cent out of destiny.
@deathblock901
@deathblock901 2 месяца назад
All honesty, I don’t mind this.
@koraysahin8778
@koraysahin8778 3 месяца назад
well done! you just stretched 1 sentence in the blog post into a 8 minute video
@Commander_Pika
@Commander_Pika 3 месяца назад
Cuz all I did is talk about that 1 sentence. Ignore me trying to clarify and bring light of how the system works to more people (since people are still confused on the difference of enhanced perks and full weapon crafting/customization), the commentary on RNG odds and god rolls, or feedback on how to better advance the system to better respect the players time. But ya, u right.