@@WalkBesideMestreet fighter and tekken also have absolutely no influence outside the FGC. In real world some people don't even know what a videogame is.
@@Grande_VtrI’m pretty confident that most people know what a video game is lol. And i’d also say that street fighter is THE fighting game most people think of when you say fighting game alongside MK
MK banked extremely hard on shock value from the very beginning. I've heard multiple times from different people that they just watch the fatalities on RU-vid when a new game comes out and then ignore it until the next one drops.
I would basically watch the story mode on RU-vid, and wait for the definitive version or a very steep price drop. Worked for MKX and MK11, and I'll likely do the same for MK1.
@tonykeo7009 kind of but not really. When I say I like fighting games People usually say like Mortal Kombat? I had one guy say his favorite tekken character was the one with 4 arms.
Exactly. Every time you see Mortal Kombat discussed it’s not about strategy. It’s about characters and special moves and fatalities and shit. This game is for casuals and always has been.
The problem with all the MK games since MK9 is that Ed Boon and NRS feel like they need to change up the fighting mechanic drastically for each MK game they release. MK9 & MKX was the height of MK competitive scene but after that each MK games is losing competitive players due to drastic change. MK11 was a success because of how much contents was offer to causal players to stick around but MK1 lack of contents has cause causal players to leave plus another drastic fighting mechanic change turn off a lot of pro MK players.
@@wraithsage2399 also it’s not really logic it’s just facts when speaking about financially winning, of course whichever game you think is best is pure opinion
@@fluffly8935 Because you combined in total for the series. So you combined the sales of every MK game (idk if you’re including any spin-offs) and combining every Smash game Of course MK would win since it came out like 7 years before Smash 64 came out and has more than double the amount of entries than Smash
From what I’ve experienced, the only reason MK still exists, or is as big as it is because of fatalities and (at least compared to other fighting games), having fun single player content. The fatalities is one of the biggest casual audience pull because without a doubt, they make the most detailed gore stuff in the industry. And obviously having cool characters. This gets a lot of eyes on it, even now. And unlike most other fighting games, had a plethora of offline game modes (well, that is until 1). So despite it not having as much importance in the fgc, realistically, that’s never been it’s target audience.
funny enough - gore is the reason i couldn't give a single fuck about modern MK. And I'm a huge MK fan, I keep my OG xbox for Shaolin Monks, seen the MK movie back in the day in theaters etc etc. The gore is too much, and is a huge turn off. It's almost fetishized to the point of me not wanting not engage with the game at all - i don't want to watch gameplay, reviews etc. Nothing. And they trying really hard to appeal to the boomer in me - with all the boomer action star guest characters etc and that's great. But not even that could make me spend money on it. If they turned down the gore or made it more arcadey, I think I'd care about it more.
I'm glad they've kept on that PS2-era spirit of kitchen-sink single player content (Tekken 5's Devil Within! Soul Calibur III's Chronicles of the Sword! MK Deception's Konquest!). I understand why other devs don't do it - the economic argument for bespoke assets for a single-player campaign isn't as convincing when everyone has an internet connection now - but I'm glad that they're keeping it floating. And who knows, after SF6's thing, maybe we'll see more of a resurgence.
@@Three60Mafia to me the new fatalities are way too cartoonish while cranking up the gore to the maximum… like compare original fatalities, they were incredibly simple but the shock value was totally on point, now it is about showing as much blood, bones and organs and destroying them in the most overly exaggerated way… not sure if it’s desensitization but they don’t surprise me anymore, I just look at them and laugh (while cringing a bit lol) opposed to back in the day, even The original arcade MK Johnny cage fatality which was waaaay too simple made me go “wooooooooow coool!” (Also they didn’t took like a whole minute or two of cinematic)
Mortal Kombat has evolved into a Cinematic Movie Character fighting game ngl. The guest characters are heavily derailing the Ninjas by a large margin, which is expected, but the series loses it's identity in the process.
@@shawklan27 The difficult part is finding characters that would be acceptable to MK's bloody glory. It's why Kratos is practically the only character that's been added to a Mortal Kombat game that originates from a video game only and has no film appearances.
Killer Instinct is elite. Top tier combat system and best sound design in all of fighting games. I wish it became a mainstay game like every other major fighting game franchise.
I always wondered if Rare kept working with Nintendo, if KI could have become their exclusive 2D fighting game. I know NIntendo has Smash Bros. series, but it'd be cool if Nintendo had a 2D fighter
Mk has kinda been the butt of the joke of the fgc since mk11 It doesn't help that NRS always kills of the competitive scene every time they make a new game, expecting everyone to simply move on to the next game every 2-3 years
It's not entirely true. Here is a summary: Mk 1993: 6 Million Copies Mk 2: 2.5 Million Copies Mk 3: around 1.5 Million Copies Mk Trilogy: Unknown, ps1 version has 2.7 Million Copies Mk 4: less than 1.5 million copies Mk: Deadly Aliance: 3.5 Million Copies Mk Deception: 1.9 Million Copies MK Shaolin Monks: 1 Million MK Armageddon: 1 Million DC Vs MK: 1.9 Million MK X: 11 Million MK 11: 15 Million MK 1: now 4 Million. If you can see, the only golden age for MK was the 90's before MK4, one lucky moment with DA and the time when it was saved by Warner Bros. Unlike Street Fighter and Tekken who had their ups and downs as well but atleast were standing on their own feet, Mortal Kombat is now only alive because thanks to Warner Bros. Without the Guest Fighters, the recent Mk games would have sold much much less.
Didn’t mention how good MKX was and how MK11 had so many problems that it led to most of the MK1 cast having projectile reflection moves. Or how it carried the same gameplay issues from Injustice 2
Mk is like the call of duty of fighting games. Annual releases, buggy launches, and record sales despite growing apathy and hate for the series. Also micro transactions up the ass.
@@Mexican00b The difference is that the other games hold some traction with fighting game fans, whereas MK isn't built for that beyond the novelty phase.
You made a video featuring someone who literally knows very little about the history of Mortal Kombat, and featured him as an expert on it. Many things were wrong with this video, but I like the presentation so I would really like to see you do something with someone that actually was around for the entire history of the franchise and it’s competitive scene.
As someone who grew up on MK Trilogy, the gore and photorealism were cool for the novelty of it, but they haven't really moved past that. It's cool that it's a fighting game focused on single-player, though. That's still unique, and it's a great gateway into fighting games if nothing else, so I hope it keeps doing it's thing. I still buy these games on sale a few years after release just to see what they cooked up story-wise.
Story-wise it hasn't been good, starting with MK11. MKX had some flaws near the end of its plot but it was still far more enjoyable than the latest two entries in the series.
@@casbalt7763 Sadly, more series have begun diving into the multiverse nonsense. The latest two I can think of that have done this and left a bad taste are FF7 Remake and Half-Life: Alyx.
If you want the real answer, NRS is an extremely complacent company that knows none of their games will flop unlike SF and Tekken who actually have to care about the game’s competitive scene if they want their game to thrive. Since Injustice 2 they’ve made extremely safe, slow, and restrictive gameplay, but since MK’s conpetitive scene doesn’t make up the majority of its base, NRS doesn’t have to care. Imo MKX with MK11’s artstyle would thrive alongside SF6 and Tekken 8 who like those 2 games, went for more aggressive free form gameplay with a fuck ton of tools at your disposal.
I play more MKX than I do MK11 and MK1 combine. NRS need to stick with a fighting mechanic like MKX instead of trying something new on every MK games they release.
@@tonykeo7009Why? Trying something new leads to innovation. You Street Fighter fans are content with 50 copies of the same damn game. If ANYONE is complacent in making their games because they know it won't flop it's Capcom my guy.
@@Nick-up5wv every street fighter game is way more different from the last compared to Mk lol. We only get one SF per console generation while multiple mk games can come out in that time span
@@tonykeo7009 Nah, reinventing yourself isn’t inherently bad, what is bad is giving yourself a year and a half to reinvent yourself without taking into account how the new system and mechanics actually play out. If NRS stops with the 2 year cycle and lets their games breath and evolve so that the competitive scene can grow and get attached to the game they would also get the additional dev time they need to touch up on their next game
@@fluffly8935 it LITERALLY isn't selling more than SF6. unless the kombat packs dlcs bring thier slaes numbers up by another million, then they'll be behind SF6 and tekken has already hit 2.5 million copies so it isnt that far for the other two either.
@@mankdemes8887 where are you getting your numbers? I’m seeing MK at 4 million and SF6 at 3.3 million hell just last month MK was 11th best selling and SF wasn’t even in the top 20
@@TheOnlyPedroGameplays Mugen is fine But is mugen Is fighting game mod heaven, aka made by fans, for fans Not oficial mortal Kombat Mugen was made to make mods for the game, so using said game engine even if it is version "perfect" mirrors mortal Kombat (or any other game oficial fg for that matter) is not said game nor is oficial Also looking in comments, there apparently alot of stuff this guy got wrong and not doing justice for franchise
Half the people who play Mortal Kombat really only play it for the fatalities and crossovers. I doubt they'd play it past the novelty of the Omni-Man and Homelander battle
I swear, the day Goku becomes a guest star with Superman, that's what the game will be about. Imagine Scorpion and Ryu being in the same Smash game. Smash will devolve into that dream fight. Amazing at first, boring at 100th.
@@milesv5579 i loved the art style of SVC Chaos, though there are bugs and balance issues. It was a product of its time. It's good they brought it back. CVS2 I didn't get to play much back then, but it's more favorably received. I'd love to play the definitive version when it comes out next year.
Mk9 is the best in my opinion too. I also really like mk1 especially now that the crazy combos are coming back and so many cameos character combinations.
@@fluffly8935 the ending of the story mode is just marvel multiverse bullshit and felt unsatisfying and didn't conclude arcs for the characters in the beginning chapters, the singleplayer content is trash compared to the past installments (why is there no krypt or challenge tower?) invasion mode is lame and a chore to playthrough, online mode is barebones and again lacking features past installments had like king of the hill, practice mode, real 2v2 mode w/o kameos, also on release many characters on the roster felt unfinished and had little to no combos without the use of kameo's, the only decent characters were kenshi, johnny, and raiden
@@TheDatabaseNetwork Most FGC mf's do not claim Smash simply because of the amount weirdo's within the community and also the fact that the game isn't fully classified as a fighting game. There's only gonna be 3, there ain't no damn 4 bruh.
@@EldenLord-wh4ovby all means necessary, is a game that you kill your opponent and that's is still loved by this day, to the point of other company and indies making their own smash bros, sadly fgc and pfg are different genres (one that sakurai didn't even wish was competitive in the first place) at the day But smash was the first one to do crossovers trailers in sm4sh (MegaMan the super fighting robot!!!) so it had their impact on industry's
You know something funny, most U.S. games always love to mention how popular is The King of Fighters in Latin America, but you wouldn't believe how popular Mortal Kombat is in Latin America, I'm from Argentina and MK has been very popular, most people played pirated copies of MK on their bootleg SEGA Genesis, I remember as a kid I went to my friends' house just to see the Fatalities and the arcades had the games Most importantly, ever since the release of MKX, all the games received an official Latin American Spanish dub with lots of recognizable voice actors. While MK may not be popular at tournament, it's probably the most mainstream fighting game out there
@@rydgemolino what you mean? The last three kof were incredible (yes XIV looks rought but gameplay wise is really good, and XV is just better in every aspect)
@@octaviolarronda6200 kof used to be the most gorgeous fighting game series period, the fact that we've been dealing with rough graphics is just sad, it seems like city of the wolves got the memo andd it actually looks hype af
A good amount of the FGC is very hypocritical, some conplain about dial a combo but tekken 8 has it Block button but soul cal and grand blue has it Bad balance which isnt completely true most fgc classics like MvC2 and Third strike are insanley worse NRS needs to do better yes but those complaints are nothing burgers compaired to some real problems MK games have
imo MK9 was the peak of MK's graphics and animation. So when the graphics got more realistic in later games yet the animation remained the same, it looked off.
Ah yes mk9 where people looked like made out of plastic and the graphics were shit. It's a 2011 game so nothing out of the ordinary. The game itself was peak I agree but cmon. U can't lie to yourself and say mk9 had better graphics and animations than mk11 or mk1 lmao
As someone who really pushed for MK1 in wake of all the criticism, i just can’t support it anymore. I paid over $100 for this game and have spent even more on DLC that I should already have. There is NOTHING in this game worth grinding for. All premium skins are locked behind a paywall. And most invasion premiums are just recolors and reskins. I DO NOT WANT skins from previous games either. They refuse to give us more gear slots, they refuse to add Towers rewards worth grinding for, they refuse to change Invasions, and they refuse to add more game modes. Where’s the Kameoless mode? Where’s a tag mode? Just give the people something. I’ve completely given up on it because it’s just not worth it anymore.
I was expecting you to talk about how WB, is actively ruining the game and hope, of being on par as the other 2 in the big three. Instead you gave the same info as everyone else talking about it, no substance.
• Some important characters like Sonya is missing from the roster • Some characters like Shao and Tanya are completely unrecognizable in terms of gameplay and lore(I know it’s a new era but still) • Female Cyborgs are completely unnecessary and stupid • Connection issues, the game feels unfinished
@actsofabundance9079 what does that have to do with MK dial a combos? I got really into 11. And really good with Scorpion. But the combo system hasn't evolved since 3. It feels like an excel sheet with pretty graphics
The problem is the live service / casual preditory capitalism. MK9 & MKXL has its cap on how much money you paid. Specifically with MKX it had a good balance of casual skill floor and competitive skill ceiling. But when MK11 came out it turned into a easy to play strike / throw simulator. It had the most largest pay for cosmetics and was so profitable it could not go back to the rich gameplay of MKX and Injustice 2. Come MK1 and the game was considered a collosal failure in gameplay, with most of its players exiting within the first 3 months. It is also the first to be a "licenced, not owned" product meaning we paid full price for something we don't own, with cosmetics as expensive as free to play games. The patches analysed by the most competitive already saw that they catered to the casual scene, nerfing instead of buffing certain characters, which for most is seen as a good thing but staggers performance (as they are open about buffing characters for more wildness as opposed to tame gameplay). MK1 was a highly profitable flop. Ed Boon and NRS wants to make a new, independent IP to be released from the grasps of its greedy publisher WB so they can show what skills they have when they aren't overworked or limited to their qualities of their amazing skills to make a game.
Do you really think that anyone cares if we actually own the game or we just own a license that was so invalid point. Another invalid thing is saying the gameplay is worst actually most people prefer the MK1 gameplay but miss the MK11 cosmetics.. MK1 is kind of a mix between MKX and MK11 and I can't say if it's better than any of those 2. They are all great to me though.
@@tsvetelin6556 this is a very ignorant thing to say. Imagine if you paid for a car but it was licenced and they took it away any day they wanted. That's the practice of licences. The biggest example is *DEADLOCK*, and the way consumers have treated that game. The way of cosmetic purchased practiced in the gaming industry is basically selling a happy meal to get you addicted to purchasing the product. So again, what you said is insulting to much more intelligent people.
@@jomardepedroI know what it means but the comparison makes no sense this game costs around 100 dollars that is not as significant as purchasing a brand new car but I agree the micro transactions are a bit over the top but so it is with everything nowadays and since I like the game and the brand then I'm glad to support it.
What is bro yapping about. I mean I agree on the other things but I never heard someone complaining bout the gameplay (kameos aside). In fact mk1s gameplay is way better than mk11s
MK attracted people that aren't exactly fighting game fans, because of its story, gore and single player content. But the things is, that kind of audience ain't gonna stick around for the competitive aspect. Street Fighter and Tekken on the other hand have always appealed to fighting game players specifically. In my circle of friends growing up, they all knew about Mortal Kombat even though they weren't fighting game players, some were not even really gamers, but nobody could really tell you much about Street Fighter, even less about Tekken. So that's just proof that MK usually reaches a more casual audience.
In my opinion i feel that mortal kombat 3 ultimate is the Definitive version of mortal kombat 3 but mortal kombat Trilogy was the Definitive mk game of the 2d Era just like mortal kombat armageddon is the Definitive mk 3d game of the 3d Era
@@BlueLightningSky MK isnt doing well on Steam because they released a terrible PC port of the game. The console versions are the best versions, hence the comment from WalkBesideMe
Fighting games always had competitive scenes over seas Knee is considered the God of Tekken he was competing in Tekken Tag 1 that was a PS2 launch title Daigo who considered the best SF player has been competing since 1995
@@smoothsavage2870 even now it’s not solely about the competitive scene it’s just now people don’t want to accept FG’s that can’t be played competitively which is how it’s always been overseas America & MK just late to the party the point of fighting games is competitiveness
@@DanielThomas-nv1gz The point of videogames is having fun, first and foremost. Competition comes 2nd. That's why every one of the big 3 have arcade/story modes and even some of the ones outside of the big 3 (like Strive and KOFXV). If it was all about competition, SF6 would have never put in an arcade mode and world tour mode. Same with Tekken 8 and it's multiple game modes.
@@smoothsavage2870 i literally agreed that it’s not solely about competition but anything PvP is in nature competitive and what’s fun is subjective raising thru Tekken 8’s ranks is fun to me playing the computer or people nowhere near my level is boring to me but to other it could be fun I like my FG’s to have a competitive side that’s fun to me but I understand that I’m not a casual FG player the truth is FG’s gotta have a balance for competitive and casual players SF6 did that
I have played every mk game, and each of them I play it mostly with my friends offline, and I suspect the majority of the fan base loves this aspect as well. Cool characters, brutal visuals, is a great recepie for success. I have never cared about the competitive aspect of fighting games ( online/tournaments)
Totally. And intuitive gameplay. It's way easier to use special moves or just do anything with a controller. It feels good to be playing instead of Tekken or Street Fighter
Most of the games are great. MK1 is a solid game and MK9 and MKX in its final version are games that I'd gladly put above or at least right beside most all time great fighting games. The competitive side of it may be niche but it is so tiring seeing the greater FGC shit on it purely for that fact. Niche doesn't mean bad and it doesn't mean the franchise deserves ridicule or the existing comp scene is lesser than any other. Honestly such a stupid mindset.
I definitely agree that MK1 is incredibly solid. It’s not the best in the series overall, but it’s still far from terrible. Yeah, the invasions mode might be hella unreplayable, Megan Fox’s voice acting is pretty shit, and the monetization is questionable at best, but I still have fun even though I don’t play it as much anymore. Like, I’d argue SF6 and Tekken 8 are just as terrible in terms of monetization, yet people praise those games. Sounds a tad hypocritical.
MK is not competitive because EVERYGAME all the characters have new movesets for no reason. Street fighter characters have the same movesets for 30 years. Why would I want to learn MK when it’s just gonna get reset in 2 years and I might not like my main anymore because they change a brawler into a range character.
I really dont get why its such an issue. Not every fighting game needs to be perfectly suited for the fgc. Mk has its dedicated fanbase who enjoys it competitively and it has a large casual audience who enjoy the fatalties,crossovers,and single player content. The fgc seems to just be pissed that mk outsells everyone else. Its cool not to like it,but i hate when people act like mk is only liked for the fatalties it completely shits on the dedicated fanbase who loves the mk series for what it is.
I think the current issue with MK as of now is that MK always got by on it's single player / casual expeirence. But as Tekken 8 and SF6 caught up with MK it's going to be given far less grace in the future. Also likely dosen't help that the MK community has generally rejected new gameplay mechanics and just don't like them.
I like MK because the gory theme of it just give the fighting a very big "ounf" There's a difference between hitting a special on someone in a game like.KOF only to hear a "KO" And fucking decapitating someone with your uppercut and hearing a "BRUTALITY" in the background. MK is just more intense
It continues to amaze me that people are just realizing that Mortal Kombat has placed more emphasis on social trends and pop culture tie ins, because that is the very thing that has sustained Mortal Kombat since the 90s. I became dissatisfied with Mortal Kombat at MK3. MK3 had a massive Mortal Kombat movie cross promotion with secret codes to enter before a match started. You had to see the movie or a magazine/TV ad to learn the secret codes. Some of the codes did things like "Only throws" or "One hit KO on opponent". So you'd go to play MK3 and your opponent would rip you off with one hit. I knew then what direction the Mortal Kombat franchise had chosen. And at every iteration of the game they have reinforced their commitment to trashy, temporary, flash in the pan trends. Becayse that is what the core Mortal Kombat audience wants. Whatever is the new hotness. And tbat's fine, and up to this point has been financially beneficial. But game developmemt just can't keep up with the new hotness anymore.
Warner Bros is the issue, hence all the protesting atm lbh. I hate how the hate towards MK is still going, when every single fighter has their own problems, as if it's only MK that isn't perfect. Management and money is ruining the industry let's be honest. Also, never heard a good answer as to why MK players do so well in other fighters, but it never happens the other way around.
I mean mk as a franchise been going strong for the 8-9 years, people be waiting for mk to drop the balls to let their hating out, t8 netcode is dogwater compare to mk1 and people don't say a thing agout it
In a nutshell, it is easier to be great at better games than it is to be great at worse games. MK is uniquely clunky compared to other top fighters. It is both easier and more appealing to casual players, but that slightly clunky and somewhat limiting casual friendly gameplay makes it harder to become a standout top level player. So top level MK players are REALLY good at MK. Which in turn, makes them good at games with more freedom and forgiveness in gameplay. You see a Smash players branching out and having more success in other games for similar reasons. Whereas top players from SF or TK have less success coming to MK because they are coming from a wider, and deeper gameplay background and struggle with MK's stiff and restrictive gameplay.
the big 3 r not an argument, it is the name given the 3 manga that carried shonen jump in the early 00s. its not amateur of option for ppl to agree or disagree on
@@chidaluokoro9104 It being a fan made term doesn't conterdict it to being a term that was exclusively made to describe the three.Bleach,One piece and Naruto came out at the same time as each other,were extremely popular and were outselling anything else at the time for the whole decade.It's a debate or agurement for alteration.
UMK3, Deception, MK9, and MKX are some of my favorite fighting games. Not many fighting games out there that match those game's aesthetics. They definitely have their issues, and ive moved on to other fighting game series lately, but they'll always have a special place in my heart. 💜
honestly like what it takes for a fighting game to be popular nowadays is so different, back then you just needed the game to look sick. people played it cuz it was fun to cheese people with subzero and then explode their body into meaty chunks. but in an era where people play fighting games so that they can put hours into them and learn complex in depth battle systems, mk just doesnt stack up. ppl will buy the new mk game, play against their buddy for like an hour, remember the good old days when they played mk 1 in arcades or mk for teh gamecube when they were kids, then go back to playing whatever the other new popular game is because that game is actually fun
I don’t think whole serious became due to one questionable game, though. By the same logic, SF suppose to become irrelevant due to SF5+irrelevant games don’t get second year of dlc (I think).
@@lukalovric2463 I suppose you’re right but I’m just concerned for the next MK game . I don’t want the next MK game to end up like the atrocious so called MK game that came out last year.
At no point was mk considered remotely the equal of sf when it came to competitive play. They've always had a smaller scene. I don't think anything happened? The game still sells super well, nrs players still like mk, people still shit on the newest game while praising the previous one (ignoring that when the previous one was new they shit on that too). Nothing happened lol. This is how it has always been. And I never personally thought big 3 meant '3 most entrants at Evo'... Always thought it was about general popularity, societal awareness... Which mk still has dominated.
Everyone is speaking about Fatalities which is great of course but there is also Brutalities which are a bit harder to do and you need to do certain things in order for them to come out so it's way more satisfying and kind of showing skill that you did a Brutality on your opponent
10:47 Seriously? You couldn't even pull up Steamcharts numbers to verify this? As of right now writing this comment there are 11 983 active players on SF6 with a 24h peak of 24 541. Tekken 8 sits at 4227 active players with a 24h peak of 7329. Meanwhile MK1 sits at 605 active players with a 24h peak of 1317. There is no reason to believe this trend doesn't follow on other platforms. MK1 frequently has less active players than its predecessor, MK11. By every measurable metric, MK's online scene is performing poorly relative to the other 2 fighting games in the Big 3, and with a middling offline scene as well, it just seems that all of its players stick around for less time than other FGs.
This video, the comments, and the FGC as a whole can't be taken seriously when people seriously think Strive is a Big 3 game or Fatal Fury has MK shook or......using fucking Mugen footage when discussing MK Trilogy. Deal with it, MK is never going anywhere, it will always have great cultural osmosis to the real world outside the forever niche FGC. Videos and topics like this are why the community will never grow.
hating on MK always struck me as petty jealousy because you ask the average MK player what they think of other FGs and they often have good respect for them meanwhile you ask other members of the FGC what they think of MK and they act like they killed their mom or something
@@WalkBesideMe never growing is a good thing. The bigger a franchise gets the worse it becomes Strive is proof of this. Mk fans are just seething that people think their game is a a joke
Yeah, I had to agree to a certain point. I think Mortal Kombat has become more of a multimedia franchise, here in Latin America Mortal Kombat is very popular, though it's not played at a tournament level like KOF, I'd say people are more familiar with MK, as a kid all of my friends played pirated MK games on their consoles, the cartoons aired on TV as well as the movie, there were trading cards, etc. Heck, since the release of MKX, all of MK games are now dubbed into Neutral Spanish with a cast composed of well know voice actors, something that other developers can't afford
Cultural Osmosis is just code word for shitty movies and TV shows. We like the games. Playing them and watching people play them not your trash adaptations.
I got the definitive version of this game for pretty much dirty cheap off a third party website. MK is so undervalued today that even third party websites are trying to get rid of their keys.
mortal kombat never was a great series until mortal kombat 9, compared to japanese fighting games was always behind, the only thing that made it memorable was the violence, im not saying is bad, i love mortal kombat, but in hindsight the games never were that good, until mortal kombat 9 and mortal kombat x, exquisite gameplay
This is just my opinion. Mortal kombat is the best in terms of the arcade experience, street fighter is close. Tekken was the best handheld, playing tekken in psp is unforgettable.
This was the most surface level, vanilla take you can get. Mortal Kombat has always played like jank, relies on shock value and cameos over balance, and has garbage lore that nobody cares about. It's the reason why nobody takes western fighting games seriously in other countries. I'd rather play Clay Fighter competitively.
Yeah MK is just a game for casuals and there are some people who really like it. I just can't get past the jank non cinematic animations and clunky combo system
@backlogbuddies gotta love how every fighting style has the exact same animations. Kung Fu, Ninjitsu, Brawling, all the same punches and kicks... especially jump kicks where you freeze on contact for a split second. The flow of MK always felt gross to me, kind of like Street Fighter 1. Just spam sweep kicks and you're a pro level MK player.
Eh. They took off by being quintessentially 90s: the violence, the outrage, the horrible movie with hyperactive theme song. Unfortunately, violence is no longer edgy enough to carry a game whose controls are so slow and choppy. Players are more savvy about mechanics and gameplay than they have ever been.
Fighting games are great but they usually require so much effort just to be somewhat good. Some of us have work and stuff. That's they'll never be as big as like um what was it something kong.
@@fluffly8935 yeah, the violence had zero impact on the competitive scene. MKX and MK11 were just as violent and had much bigger scenes. The fighting game mechanics of this game just aren’t as good as the prior games in the series and EVO entrances reflect this. It still sells well which goes to show just how shallow this game is as a fighter
@@AnhDonoi ah yes we all know the best fighting games sell the least, jk but we all know MK was never really that big in the competitive league, when it makes the switch to rated T and start being less violent it will do better
MK is too repetitive and I hate that Boon nerfed the difficulty in the beginning cuz ppl jumped online complaining about it. Tekken has the crown right now.
Imagine having the game hat brought you back being the one known for having a character named Borracho. MK is the fever dream of a cringe, crude manchild forever stuck in early puberty
Three things that ruined the fighting game genre. Evo/Esports/Competitive scene, online multiplayer, and the community. I hate the term casuals in the fighting game scene. Especially when it comes to single player content. It's essentially calling them "non-gamers" or non-fignting game fans. What's wrong with having single player content? I love Soul Calibur, which is a series known for its single player content and gameplay. People who prefer single player content over competitive play in fighting games are still fighting game fans. They're not casuals.