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Nice video. Unlike most people, I don't care about the lack of development. I stopped playing mostly because of how much gameplay it takes to unlock new stuff, the useless timetables, and the community. Obviously not everyone is like this (I think the vast majority aren't) but there was and is so much toxicity from both rank-and-file members and the higher echelons that it became unbearable. It's not so much that there isn't a mutual understanding between both, it's that not very many people actively try, and those that do tend not to last very long.
Glad to know that the game's not dead. Even if I don't really play it anymore, it's definitely shaped a massive part of me. what inverted's alive?!?!?!?11?!?!?!/2?!1!?"!?1
This video hasnt even released yet, but as someone who used to play SCR a whole lot, when the updates slowed down the game got super boring, I barely play it at all anymore. I think development has died down a lot, but they have been updating more recently, and I do like a lot of the stuff they have been doing, but its just not as fun anymore in my opinion. Overall, I think its not "dead" but its not in its best times at all
For some reason, I'm not logged into my main account on my phone so this will have to make do. 😂 I do agree with you that SCR is just very stale at this current moment, with not alot really happening, but with much potential. Although, I do think that SCR has lost its glamour with many people (yes including me), and have moved onto other games such as British Railway. Alot of my friends now only ever play the game to check out the updates, like the mesh trains and station upgrades, which kind of demonstrates what most people's confidence with it is at
I feel like we don't talk about the major game ending bug enough. It feels like we put all of that behind us wayy to quickly. The lack of communication to the community, the fact that the bug wasn't acknowledged by any member of the community until a full on 4 days after the bug happened, and the fact that poor ban tech had to come and fix the game right after a DEATH OF A *FAMILY MEMBER.* Surely there's more than bantech to develop the game, he's not a solo team. What the hell happened??????
We also don’t talk enough about the fact that Charlie is a pedophile. Seriously, I haven’t heard anyone talking about it in an anywhere near remotely serious manner with any consideration for his victims, just “how will this affect (next update)😢😢😢”
@@bigmart932 that’s so valid 😭 but also any mentions of him being a pedo will get you moderated on the main server, I’ve managed to sneak some convos in general. The general audience is so young they can’t understand these things
@@bigmart932 that’s totally fine, it’s generally just a taboo topic, he did make a statement saying he’ll be stepping down from the community side of things so I’m pretty sure maybe he’s still working behind the scenes somewhere
Dweller makes his videos better every time. Tbh I think they should do a little scenery as well as the features to make the game fun again but that's for them. Anyway as always amazing video mate!
To the SG 2.0, I'm gonna say a bit from the point of a (power-hungry[jk]) Signaller. In recent weeks, 2.0 has been discussed pretty often, both in SG Lounge and the general chat, with lots of different opinions. But in the SG team, there are a few things that just aren't answered enough for me (and prob some others too) to welcome SG 2.0. One of those things is: what will happen to us, the signallers who applied for the job, went through extensive training, with no chance of easily retaking a test if we exceeded the limit on assessments. -> One solution here, are "unspecialized supervisors". We get an SV Training for a low poly SV Job, where we can't host training, but have all other SV role markers. ---> problem: 1500 new SV impossible, who gets chosen, what about inactive/resigned players? Another problem we see is the fact that it'd be easier for kids to reach SG, who don't understand the system and pretty much cause crashes and delays. Or the way we deal with trolls, spammers and similar. We request a kick/mute, and within a few minutes, that situation is resolved. With the new system, we likely lose our command access. That means, if someone is blocking a station, we have to go on Discord, hoping a supervisor is around and has time to resolve that situation, meanwhile every train is despawned because they are too long not moving and everyone is angry. Currently, we simply warn them 3 times, then respawn them, and everyone is happy. The third aspect I want to talk about is trolls. They can easily obtain SG, even on alts, and with certain programs, they can afk in a private server with a few trains in their area, so xp won't be a problem for them. This will lead to trolls blocking the whole network and would be annoying to deal with, both on the side of serious SG and the SVs. This is why I don't welcome SG 2.0 with the current knowledge we have. Thank you for reading this, Doppel_R, SG in SCR
So, They need to come up with a new system and restrictions for future SGs and add restriction levels options for the owner of a VIP server before SG V2.0?
But on a serious note as a guest and strictly from a driver's perspective you can notice when you folks are on duty as signal operators. For example, coming into Benton going outbound towards the bridge , sometimes the lights get more active with yellow warnings , or if several trains are at a siding you can sense when someone knows what they are doing to traffic A I rolling stock.
if they just decided to make scr tracks meshed (switched detailed and actually animated) and have the bogies articulate and follow the tracks (like og paper trains) then its already a crazy cool update then right after that slap on a realistic acceleration update and the game is 50% revived
Thank you dweller for this video, and yes the new features such as SG 2.0 and that new train movement system I would like to see them very soon. But I highly doubt that SG 2.0 would even happen. And besides, the new movement system is confirmed to be almost done because they just need a few tweeks. So yeah, I hope that the new movement system will bring realistic accelerations and braking just like in roblox British railways movement system. 😅
I think the new Lead focusing more on The programming side is better since The old Systems and code have to hold up alot of Stuff like mesh trains and a big maps amd signals which have lead to alot of bugs and glitches.
i kinda wish they just changed the whitefield, willowfield and leighton west lines (maybe more?) third rail (and remove ohle) and kept the third rail trains. the 444 wouldnt really have a purpose, but it could be replaced with 450. of course, matty wanted to make the whitefiekd line third rail and charlie said no (or something like that) (yes, charlie at the time)
I stopped played because the servers felt dead to me. Like i was dispatching at some station and 4 trains came. When i looked the servers was nearly full, but no chatting in chat or something so it felt dead to me and i got bored.
i stopped playing a couple months after 1.8 because the updates were so far apart and it was boring as hell, i only played and still only play after updates to check out whats changed then i dont play for 6 months or more
A thing SCR could do to get hype is making some easy extensions. Like Connect via Morganstown or some short branch lines. Now of course SCR as stated previously can't expand forever but it can def get players by innovating the mechanics.
i totally agree with you dweller! The new devs need some time to get used to their new job and once all trains are meshed then stations and extensions will start happening!
Hi thanks for your video, I have just started making training video on my channel, would love to know what you think? Just a little about me I'm a retired train driver/ trainer who worked on LUL for 35+ years. I have tried at the last supervisor apps and sg app but did not getting them. I hope improvements are coming and would love to help if I can
Had a look, some nice content. Do be careful with the community though, it isn't full of the nicest people - if you want to apply for a SG/Supervisor role, remember that competition is very high and the feedback you receive is always useful!
@@DwellerUK thanks for the feedback, the not so nice people work on the Underground for 35 years lots of not nice people lol. On the apps I work that out, need a little help writing them is where my problem is, not my strong point. Lastly thanks for having a look. Just subscribed to you channel, all the best
I did consider mentioning that in the video - it probably was one of the reasons for the game slowing down recently, but you can't forget that 1.10 was released without Charlie so the game can still do things without him being the MD. Besides, I'm aware that Charlie is still a developer in the background, so is still technically involved.
Controversial but as a GD who has been playing for a long time, if the game continues like this I think that its best days have come and gone. The map is unchanged and nothing really extraordinary is happening with the game apart from a few trains being added and meshed. I don't really play nearly as often as I did even 9 months ago
I’m late but couldn’t agree more. I began playing SCR in 2019 and to be honest, sometimes it still feels like a 2019 roblox game. The tracks look way too cartoonish, sure they’ve updated the scenery but it still looks quite blocky, far too vibrant and still had a very roblox feel to it,they’ve not updated the train sounds since 2017 and the game follows no realistic train physics at all. Sure SCR was decent for its time when it had no competitors, but I can think of 2 or 3 railway games that are far more realistic than SCR that I’d rather play. Scr refused to compete with its competitors and they’re now paying the price.