Тёмный

What I Wish I Knew BEFORE Playing Civilization 6 

JumboPixel
Подписаться 88 тыс.
Просмотров 442 тыс.
50% 1

Опубликовано:

 

25 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 207   
@maj.kingkong3004
@maj.kingkong3004 2 года назад
3000+ hours in this game and I’m still back and forth on Scouts. Sometimes I build them sometimes not. As others have pointed out though other AI are more likely to dislike you if you meet them with a warrior instead of a scout. Makes a difference on Deity.
@-BigTMoney-
@-BigTMoney- 2 года назад
it is a map size thing for me, on normal size it is a 50/50 thing unless i think I am on a island. if it is large and huge map much more likely to build a scout
@thetzar2573
@thetzar2573 2 года назад
This is why I miss the Civ V movement. Made scouts an essential part of the early game.
@maj.kingkong3004
@maj.kingkong3004 2 года назад
@@thetzar2573 Exactly right.
@CATSRULE1969
@CATSRULE1969 2 года назад
I never use scouts. I explore w/ my barbarians, archers, etc
@RainyArab
@RainyArab Год назад
@@CATSRULE1969 Your… barbarians?
@bigfudge2031
@bigfudge2031 Год назад
The main value that the scout brings is time. The scout is cheaper which means you can send it out sooner, it has more movement so it can cover ground quicker and it has more vision so you can find things more easily. what this means is that you will get tribal villages and first meet on city-states, but more importantly, you deny the AI those early resources, which essentially counts for double and on higher difficulties every small detail makes a difference at the start of the game.
@Vietcongster
@Vietcongster 2 года назад
I think one Scout is still valuable early on. People mostly say that scouting is important because of tribal villages, city-states and other civs. The most important thing that scouting gives, however, is *information*. Where to settle, where the barbarians are, where your opponents are, what defensive position you can take, where to attack from. Information is vital at all stages in the game. And since Scouts move better and their promotions help them along the way, they give way more information on the land around you in the beginning. Also, production might be king in Civ VI, but don't downplay growth in the early stages of a city. You can have all the productive tiles in the world, they're useless if you can't work them. I found better results when I grow the city to 3 or 4 population before focusing more on production. On avoiding coastal cities, it's a complicated thing. Harbors are incredibly powerful after all, giving plenty of gold, food, production, and a extra trade route, all from a single district. It is very map and civilization dependent.
@cotenero
@cotenero 2 года назад
THE SECOND PARAGRAPH 👏 I once built a city with lots of mines (in a tundra as Peter) but my production is still slow, turns out I only have like 3 mines being worked.
@gewinnste
@gewinnste Год назад
He didn't say to not scout/explore - he said to do it with warriors and slingers instead of with a scout. And regarding coastal cities: You can (and should) get a harbor for a non-coastal city, with the city center 1-2 tiles inland from the coast. Like that you get the best of both worlds.
@wolfmasters1
@wolfmasters1 Год назад
​@@gewinnste no shit. He just said that scouts are better for it than warriors.
@gewinnste
@gewinnste Год назад
@@wolfmasters1 Apparently you don't understand what "no shit" means. Seriously, look up how it's used in context.
@Scrublord96
@Scrublord96 Год назад
I agree I'd have at least one coastal City
@heatherkramer3139
@heatherkramer3139 Год назад
One early scout is usually worthwhile. You don't need a bunch of them. It depends on the size of the map. The bigger the map the more scouts are useful.
@1977Futre
@1977Futre 6 месяцев назад
I like two. One in each direction.
@troyprater8631
@troyprater8631 29 дней назад
I only do warriors and slingers by the 4th build it will be a settler unless I built it 3rd. By the 3rd population I’m producing a settler.
@luckykitty1740
@luckykitty1740 Год назад
I think scouts are indispensable early into the game. The 1 extra movement makes alot of difference, you discover city-states earlier and are more likely to be the first, you discover continents earlier and you discover villages earlier which makes up for the turns you wasted on training a scout.
@emmanuelhoule8070
@emmanuelhoule8070 Год назад
And more XP with the policy card, allowing them to move on hills and see trough the woods :3
@qurazy
@qurazy 2 года назад
I like settling on river deltas. Fresh water access and being on the coast means a head start toward ship building. It's OP on true start world maps as England, Norway, and Scotland because you can expand your borders into the sea and essentially stop other Euro civs from moving westward.
@leadbones
@leadbones 2 года назад
A scout can get a lot more area explored than a warrior or a slinger, given the same number of turns, and doesn't have the same diplomatic impact. Having one is very useful early on. Knowing what is around you is incredibly beneficial to strategizing. More than one probably isn't necessary though.
@Krzych88
@Krzych88 Год назад
Agree, plus a scout saved my era score so many times by meeting a new civ or a natural wonder in the last few turns before the new era. Just in time to secure it..
@gewinnste
@gewinnste Год назад
In Civ 6 that's just not true. Scouts are almost as slow as warriors/slingers until they get 2x promoted, which, if it happens at all, is at a point where you don't need them any more. And as for the "diplomatic impact", that's always just been a false rumor. I tested it systematically and there's no difference between scout, warrior, slinger. All these units give the same "First impressions"-score and there's no difference in "Friendly meeting".
@leadbones
@leadbones Год назад
@@gewinnste You're simply wrong about everything.
@gewinnste
@gewinnste Год назад
@@leadbones Please elaborate.
@leadbones
@leadbones Год назад
@gewinnste you completely underestimate the value of being "a little bit" faster, and having a larger grasp on your immediate surroundings asap if you dismiss scouts as completely useless in all games and every situation. They themselves are "useless" sure, but the information they provide not to mention getting ruins first is priceless if you're using the information right. There are plenty of ways to win and I'm sure not all of them involve scouts. But dismissing them as completely useless units lacks creativity.
@misterbleedinggums
@misterbleedinggums 2 года назад
Idk, i still feel like a scout is useful in at least certain scenarios over a warrior or slinger. Too many tribal villages have been snatched away from me because I used my warrior to explore instead. Or you get less liked if you find a new civ with a military unit versus a scout.
@matttownsend8406
@matttownsend8406 2 года назад
This, as he said exploring is too important, scouts have 50% more movement and on promotion can ignore terrain. It’s too important to leave to a warrior, just bring it back when you build your scout and your protected.
@jyutzler
@jyutzler 2 года назад
If you have neighbors stealing tribal villages then you should be preparing for early war.
@matttownsend8406
@matttownsend8406 2 года назад
@@jyutzler I mean that’s beside the point, the earlier you get the benefit from a tribal village the better it is available to you for more turns. And if the difference between getting a tribal village is me having a scout and not a warrior, why would I let someone else take that benefit. As I said once you have your scout send your warrior back for defence, this will give you time to defend yourself if needed, and you have a better chance of getting the tribal village first.
@akapoka8732
@akapoka8732 2 года назад
I usually go Slinger Slinger but when I know there is limited space to settle if there’s a lot of civs and it’s a naval map for example, I like to get a scout then slinger to find the best spot to settle or get my whereabouts of my neighbor to figure out if I need to forward settle or not. It’s kind of just a feeling you get when you should build a scout, I don’t know, that’s just me.
@akapoka8732
@akapoka8732 2 года назад
And the -2 or -3 for not meeting with a scout sucks, if you forget to send a delegation on the first turn
@ryangarza5021
@ryangarza5021 2 года назад
just saw the scout tip and honestly you want them. info is key. when i start i make a scout first as long as i have the starter production to get it in 3 or 4 turns. then i buy one with money. they are cheap in the beginning getting more expensive as time goes on... but the amount of tribal villages and land i can find makes the difference and give peace of mind. for example i can start planning out where i can put settlers. and i like putting a lot of settlers on good spots. once you get them you kinda just snowball to the top. i make trade routes between them and other cities or even my capital so i can move faster between them. basically go for scouts. they are good
@superkactus8322
@superkactus8322 2 года назад
Super helpful video, just coming into civ 6 after tons of civ v, super weird to not be building tall for me
@JumboPixel
@JumboPixel 2 года назад
It’s a bit of an adjustment! I found it odd too
@esteemedyams
@esteemedyams 2 года назад
Right off the bat, I don't think the "no scouts" policy is a good idea at all. Scouts move faster than any other early game unit, and you'll want to explore as much of the map and as fast as possible because a) the AI in this game expands crazy fast, even on the easiest difficulty levels, and you'll want to know where the best resources are so that you could swoop in with your settlers before the AI does and b) because you'll want to get as many tribal villages as possible before the AI cleans them all out. 1 or 2 scouts is perfectly enough, but to not build scouts at all is a mistake, I think. Edit: Okay, judging by the comments, yours is kind of a shitty guide XD Sorry mate.
@are3287
@are3287 Год назад
The first 3 things I build is always some combination of monument-scout-builder depending on spawn location and other factors, Ill buy the slinger. After that Settler and Holy site.
@ZachariahWiedeman
@ZachariahWiedeman 8 месяцев назад
Meeting AI civs with a scout gives you a relations bonus - military units give you a penalty - so building a single scout and bee-lining across the map to meet all the civs (and perhaps meet additional city states first) can make it well worth it to invest in at least a single scout. The key to any choice in Civ 6 is making sure you USE the thing you invested in properly. Otherwise, sure, it isn't worth it to build a scout if you don't use it to it's fullest potential.
@cee_ves
@cee_ves Год назад
Build one scout at the start of the game, and just let him travel the world. Never upgrade him, don’t even bother to move him yourself. Before you even check on him again half the continent is revealed and you’re able to plan half of your cities perfectly The power of a guy with a stick and his dog/cat
@mathieuroy1301
@mathieuroy1301 Год назад
Me 30 seconds in the video when I saw that dude settle on that 3 production tile making it a 2 production tile instead of settling on the cotton and having the amenity for it right away AND working that 3 production tile AND having that sweet sweet deer tile closer: Aight imma head out Edit : I tried to give it a second chance until a whole 45 seconds later "ditch the scouts 🥴" yeah yeah sure you can build warriors and slingers instead, scouting the map way slower but being ready to wage war on the opponent that forward-settled you. Or you could've used scouts, and forward settle the opponent, and not requiring troops since you're aiming at one of the 4 victory types where scouting properly is way more useful than building troops. By saving 1-2 turns on each scout compared to other units (at online speed), you get your first settler 2-4 turns before, and since both your units had more movement you know exactly where to settle to cut any nearby opponent. And now you have 2 cities to produce warriors if you think not having 15 of those by turn 14 is a catastrophe. I swear this video feels like some 80h experienced guy is trying to teach me 😅 and I'm not even that good I play at emperor level.
@r-motion2685
@r-motion2685 2 года назад
I think production is king is pretty debatable. It really depends on your situation i.e. what civ are you playing, your surroundings, etc. Nowadays i'm more inclined to faith output because faith is an universal currency, you can buy almost everything with it and its pretty easy to generate faith unless you are playing one of the civs that suck at religion. Also, At the start of the game, food is more important than production because extra food will get you faster to two population and open the option to train settler and overall increase your city output.
@jalvorson
@jalvorson Год назад
If i can get a decent adjacency bonus early on, i like to place down at least one holy site. Even if i decide to leave religion to other civs, you can still utilize faith to buy an absurd amount of units or buildings in certain situations. I ended up with a huge stockpile of faith and a need to expand my territory so i was able to buy like 20 settlers in a few turns in the midgame and take over a whole continent with just faith i wasnt really using otherwise.
@leadbones
@leadbones Год назад
If you get your research and income levels high enough, production is negligible. Research everything, buy it instead of build it, and you're set. There are many viable strategies. Focusing on production is just one more.
@kristofbab
@kristofbab Год назад
Actually settling on this tile gave you a 2-2 city center, and that is really good. The others viable choices were the cotton for the gold or bottom-left of the cotton (again for a 2-2)
@robertcartledge826
@robertcartledge826 8 месяцев назад
personally I think that 2 scout opener is ideal for finding more of the goody huts before the other civilizations do, and for quickly finding ideal settle locations + where your rivals are early so you can pre plan your city locations to block them off and securing a large amount of easy to claim territory. This is especially necessary in multiplayer. + later on you can bring scouts back and use them to grant vision around your territory to prevent barbarian camp spawning close to you.
@tylersouza6850
@tylersouza6850 Год назад
I've had the game for awhile. But I'm finally getting around to playing it. I haven't played a Civ game since Civilization Revolution on Xbox360. So far the one thing I really dislike is that they removed the feature to build your cities anywhere. Now there are set spots you can build them on.
@TheJ4RyD
@TheJ4RyD 9 месяцев назад
That’s false
@mitchell-gordon
@mitchell-gordon Год назад
A scout should always be your first thing you build unless you are playing an islands map. First meet on city states and tribal villages are the most import tempo builder by far
@robertshay9235
@robertshay9235 11 месяцев назад
I just got Civ 6 for the Switch. I haven’t played civ since 4. Really excited to get into it. Cheers
@quensoueu1
@quensoueu1 Месяц назад
Really fun and addictive game
@tyfawkes
@tyfawkes 10 месяцев назад
I disagree on the scouts. I think their increased movement that allows you to find goodie huts quicker, new continents for the era bonus, and new locations for your settlers quicker, is a significant advantage in the early game.
@gigasoftgaming
@gigasoftgaming Год назад
Scouts are real powerful, especially if they have full promotions then upgrade to Skirmisher I am an old veteran from Civ 2 and I would suggest to not shop trees, my reason is you chop trees you loose that production for the rest of the game, if you keep them you keep your city production, just my thoughts :D
@stefansibbes2440
@stefansibbes2440 Год назад
Unless its on hill tiles where mines can make up for the lost production
@jamesgoodchild3605
@jamesgoodchild3605 Год назад
Great tip, ill put that axe away in future games lol
@Vesp3r1987
@Vesp3r1987 Год назад
Scouts are relevant depending on map size imo. If you play up to standard map 0-1 scout is enough. Playing bigger maps id go with 2-3 scouts
@seeess925
@seeess925 Месяц назад
Do not listen to this. It's good to have at least one scout. Yes I use my warrior to explore on the side. But my scout is my main explorer.
@somebloke3869
@somebloke3869 Год назад
I make lots of use out of scouts. I'll build one after the warrior and scout. When I capture a barbarian camp I'll use the Scout to disperse them, giving my scout 10XP as it hard for them to earn XP any other way. Having Rangers with lots of XP is great in the later game .
@sirlimpsalot0-010
@sirlimpsalot0-010 2 года назад
How you play depends on your circumstances. You absolutely HAVE to play around what your civ specializes in. If you're playing a military civ and don't build a single unique unit, you're playing the civ wrong. If you're playing Portugal and don't focus on trade routes. You're playing the civ wrong. Personally, I think builders are key. Build improvements early on and research techs to allow you to grow your city and your eco fast. If you lack a military but are making 500 gpt or 100 pdt you'll be fine. Mostly just focus on what your circumstances are and play around that though.
@alanfike
@alanfike Год назад
This is all great advice, and helpful to me, but as a console player, including with Civ Revolutions, it shocks me what drama queens other nations are in this one, even on the easiest setting! I played as America on the large realistic world map, someone -- I think Hardrada, but I don't think it matters -- told me that I haven't had any navy in the ancient era (slingers turned away the sea barbarians), and then when I didn't make a navy, they didn't want to be friends anymore. Easiest setting! It makes me glad that I didn't get the DLC. The interference from other countries is what gets in the way of my growth. A better game would create the necessity for changing my gameplay, rather than having a character get pissy that I didn't do what they wanted me to do.
@Achilles053
@Achilles053 Год назад
The other Civs are supposed to be annoyed at you. And others are supposed to like you. Each leader is unique and has different likes and dislikes. Harold Hadrada appreciates a strong navy. If you don’t have one, he’ll just say you’re weak. You can still be friends with that Civ by sending trade routes, gifting/trading, delegations etc. But not every Civ is supposed to like you. That’s kind of the point
@paulocarreirapinto
@paulocarreirapinto 6 месяцев назад
You should use a scout, and let me tell you why :) : - imagine the scenario where you find a barbarian enchantment near an enemy city (or a future enemy). What you really want at that time is pull back the scout and move along. that extra movement is really useful to get away. It´s always good to let the barbarian take enemy´s time and resources.
@MoshingMachine1
@MoshingMachine1 2 года назад
I thought the meta was to build 2 scouts at the start so you can have a leg up on getting tribal villages and getting a chance to be the first to meet city states for the envoy bonus. Plus the AI will like you better if you meet them with a scout.
@Achilles053
@Achilles053 Год назад
It really depend on difficulty. Anything at King or below, you can get away with scouts. Anything above, you’ll really need a scout strategy
@jalvorson
@jalvorson Год назад
@@Achilles053 I think it also depends on map size and the amount of other civs
@kmetcalfe
@kmetcalfe 2 года назад
I like scouts, and send them off in all directions. My warriors and slingers are what I send as a group to wipe out the barbarians my scout discovers. After I only have other civilizations surrounding me, my scouts meander through their territories discovering as much as they can, so that my trade routes can go far, and the natural wonders are found sooner then later.
@Krztph1331
@Krztph1331 Год назад
Just bought the whole game for 35 on steam. I might be late to the game, but saved like 150 bucks.
@Golemoid
@Golemoid 3 месяца назад
Late for what? People will still play this 20 years from now.
@blockmasterscott
@blockmasterscott Месяц назад
@@GolemoidI just started playing today after playing Civ 4 for years. I have Civ 5 from a sale, but never played it.
@maya-amf3325
@maya-amf3325 24 дня назад
feels like the scouts are being discounted too much. It's not the first time I see people saying you should just not build them but... Early in the game I'm pretty sure it can make a difference. They are undeniably faster than warriors, and take fewer turns to build. Being even just a couple turns faster than the opponents can mean free envoys to city states and more tribal villages for yourself. And these can give quite a nice boost early. First dibs on city states means free culture/science/gold in your capital, at a point in the game where it may well represent 100% increase in these things. For what little cost there is to building one or two, always felt like it was worth it.
@NewVenari
@NewVenari Год назад
I feel like you get more Era score with a scout, since you can get more map explored faster.
@Cloudimfm
@Cloudimfm Год назад
he almost shit himself from excitement when talking about chopping woods
@untouchable360x
@untouchable360x Год назад
The freedom to make my own mistakes is all I ever wanted.
@KingZebor
@KingZebor 7 месяцев назад
Played dozens of deity games, always build 2 scouts!
@Thomasnmi
@Thomasnmi 2 месяца назад
If not 3
@emmanuelhoule8070
@emmanuelhoule8070 Год назад
Kupee's scouts, on the other hand, are the best unit in the game :3
@MegaRugster
@MegaRugster 2 года назад
Scout are awesome, esp if you go down the right tree, with ambush a scout can solo most cities and all barb camps.
@KingZebor
@KingZebor Год назад
Scouts are your most usefull early units. Always build at least 1, or 2
@jalvorson
@jalvorson Год назад
i just wish they could hold their own a little better agains barbarian warriors, it seems silly to need like 3 or 4 scouts to take down 1 barbarian unit
@thedalton482
@thedalton482 Год назад
Why not pick a different tile at the start? And keep the 3 production tile?
@prototype102010
@prototype102010 Год назад
I played a TON of Civ V back in the day, but since launch my biggest struggle in Civ 6 has always been the barbarians. I have no idea why, but pretty much every game I've played I'm halted for 5+ turns just trying to get a handle on the barbarians spawning close to my cities.
@ThacoHC
@ThacoHC Год назад
Your starting warrior is known as the Explorior and I'll die on this hill!
@jiltedlittle6868
@jiltedlittle6868 Год назад
I got way too happy when he said he "seatled on the-"
@thebigchief6870
@thebigchief6870 2 года назад
Scouts work and food is king until a city grows to 3-4 pop...
@legionroy
@legionroy 2 месяца назад
The scout scout approach is default? I sure will think about that
@tanyabrown9839
@tanyabrown9839 10 месяцев назад
As a beginner, this tutorial was confusing. This tutorial had confused me as you were talking things while doing completely different things eg I thought you were cutting trees down with slingers so was trying to figure out how to do that. Due to the speed you were moving I watched the video in this spot over and over (probably about 7 times) and couldn't really catch what was going on. Thankfully I was able to use the youtube slow mode to watch it at it's slowest get myself out from this confusion
@askmiller
@askmiller 8 месяцев назад
To be honest, I'm not sure the advice about scouts belongs here. The differences between going scout vs military are pretty inconsequential and it's very debatable which is in fact better. I would not make a lot of scouts, but recommending 0 as beginner advice is like recommending you recommend starting every chess game with e4.
@klocper
@klocper Год назад
Finally a slingers/warriors exploration enjoyer. Scout is fking useless and most of the time you end up getting one shot by barbarian archers/spearman. The unit is a waste of resources and turns imo.
@robertbeja5291
@robertbeja5291 Год назад
All i remember was i was sandwiched between china, and montasuma and when you sprinkle in some barbs i got effile towered and i was playing england
@distrom-sc254
@distrom-sc254 2 года назад
Bro I’m coming to this from civ 5 and it’s so different it’s throwing me for a loop
@MohsenTheKnight21
@MohsenTheKnight21 5 месяцев назад
this game is really difficult and guides that are meant for new players are way too complicated but your guide is pretty useful thanks so much
@xb5442
@xb5442 4 месяца назад
His guide is terrible. Hes wrong about so many things.
@fabolousjada5070
@fabolousjada5070 2 месяца назад
@@xb5442yeah he ain’t help me 😅
@minteastwood288
@minteastwood288 Год назад
If playing on deity,scouts are critical for me. Of course you could kill 2 birds with one stone and go Babylon,build a couple of Sabum kibbutum😏.
@Doomlord42069
@Doomlord42069 Год назад
I want to start playing this and games like this, but the barrier for entry feels impassable
@bigfudge2031
@bigfudge2031 Год назад
There is a reason the game has 8 difficulty settings and to be honest any difficulty below 4 a child could win.
@Llkc60
@Llkc60 Год назад
2:30 not prioritizing +1 faith to get to pantheon as early as possible: this is a rookie who needs advice not to give it... also turn tribal village off, it is more help to the AI as it has more units and starting extra settler unless you play on noble or prince. Government plaza as first district? lmao. it's either holy site if you are gong for religion, campus if not, or encampment for early aggression. no point in getting government plaza, as the real use it gives is when you transition to monarchy and want to get classical republic legacy card.
@ellie6091
@ellie6091 Месяц назад
Scout is fundamental to getting the first Golden Age
@zarroph5122
@zarroph5122 Год назад
How do you get the civ icons in the top right, to display the information in a drop down box?
@Manas-co8wl
@Manas-co8wl Год назад
Yeah. I never had any more than one scout. Two-three if I’m feeling lucky. But then again I think I never had zero either.
@user-sb1vz9pv5y
@user-sb1vz9pv5y Год назад
Using a warrior to scout areas nearby your cities is ok but further out is just dumb. I'd rather leave the scouting to the scouts.
@kimghanson
@kimghanson 2 года назад
I guess I just play the game wrong. I rarely chop for resources but instead to create the city I want. If a city is loaded with trees or rainforest, yes I will chop to create a spot for critical districts. but if I have plenty of spots for districts, why chop?
@bigfudge2031
@bigfudge2031 Год назад
because production now is way more useful than production +1 over 100 turns, getting wonders before the AI or building districts sooner gives you way more benefits (especially with Magnus established)
@kimghanson
@kimghanson Год назад
@@bigfudge2031 Disagree.
@bigfudge2031
@bigfudge2031 Год назад
@@kimghanson It wasn't an opinion, I was stating a fact
@CATSRULE1969
@CATSRULE1969 2 года назад
I almost always play for a Domination victory. And I always play as the Germans. I never use weak scouts. I start out creating 4-6 military units. And just explore w/ my barbarians, archers. As soon as I get about 4-5 cities founded..., I research as many "production buildings" as I can. I dont bother with wonders early on. For me.., it's all about mass production early..., and at the same time.., do everything possible to earn/trade for gold. But my #1 goal is to race as fast as possible to the gunpowder & oil. Once I obtain those two.., and unlock the Panzers..., its game over !! I'm usually using my Panzers & riflemen against other civilizations w/ only crossbows, catapults and maybe horse calvary. After my Panzers blitz many cities.., and more gold & science starts pouring in.., its onto the Death Robots. EASY PEAZY 😎
@tyca659
@tyca659 2 года назад
What difficulty are you playing on?
@kaiserwilhelmii1827
@kaiserwilhelmii1827 2 года назад
Always domination and always germany? Is that not boring?
@kingbread5808
@kingbread5808 Год назад
For me I play as Mongolia personally. Mongolia has a horse bonus that can easily smash ancient walls early game. It’s really easy and plus, all you need is good science adjacency and boom, domination victory early
@notatHomeVideos
@notatHomeVideos Год назад
map tacks mod doesn't work in multiplayer games - so only for single player
@jacquesjtheripper5922
@jacquesjtheripper5922 6 месяцев назад
Im trying to get into civ 6, i find it a nice enough game and im getting in the groove of it but for now at least i dont see the 10 out of 10 given in reviews in how interesting it can be gameplay wise. Idk maybe im too early still into it. Like the turn-based combat and exploration seems lacking compared to tactical games focused on tht. Just group your guys together for a defense and offense bonus, except for the ranged offense. Then the tiles different terrain, and hiding, and sight range mechanics, doesnt seem to come into play all that much for now. The range guys who do only 1 range get detected anyhow at 1 range. Etc. Idk, im not done yet ofc, still early in my 1st game. Its the base game, i was tempted by the platinum version which is on sale now on psstore. Ill see i guess.
@Golemoid
@Golemoid 3 месяца назад
I have 1000+ hours into the game but I ONLY play TSL maps. Every time i try a randomized map I lose interest quickly. I also use quite a bit of mods, mostly QoL stuff. If I was to play the game "the way it was intended", without mods and on randomized maps, I would probably drop it long ago. You just gotta find the right setup for youself.
@catnana8636
@catnana8636 Год назад
It is good my friend showed me how even before I bought it
@Mrchungus11C-OIR
@Mrchungus11C-OIR Год назад
I ditch scouts in civ 6 that x com upgrade to them on 5 was op tho
@peterdelatorre
@peterdelatorre 2 года назад
I stopped watching at "don't build scouts"
@dublinpatterson8200
@dublinpatterson8200 Год назад
Probably why you suck at the game can’t even listen to how other people play sheesh 😭
@killerblodychuky6
@killerblodychuky6 2 месяца назад
Because it’s bad advice or because you realized you were doing that?
@peterdelatorre
@peterdelatorre 2 месяца назад
@@killerblodychuky6 bad advice. Some civs/starts don't require them as much as others, but in general it's the best bang for your buck/production in the early game.
@thekhan517
@thekhan517 2 года назад
I got nothing. I have over 1K hrs playing civ 6 and almost always use scouts. There is better advice out there.
@JumboPixel
@JumboPixel 2 года назад
You shouldn’t be watching this with 1000 hours 😂😂😂😂
@thekhan517
@thekhan517 2 года назад
@@JumboPixel Pretty sure I can watch whatever I like. That being said, it came up on my suggested videos. And if you scroll down...there are viewers here with 3k+ hrs...
@OldDadGamer
@OldDadGamer Месяц назад
haha ditch the scout worse advice ever lol xD , only ditch scout if you stuck on a island.
@JumboPixel
@JumboPixel Месяц назад
The worst advice ever unless there is ocean around you 🤣
@matthewjones39
@matthewjones39 Год назад
What I regret not doing was getting defenses against nukes before starting a nuclear war
@andreamiles9325
@andreamiles9325 8 месяцев назад
Scouts automatically go onto the villages whereas warriors don't
@skettlez9732
@skettlez9732 2 года назад
I still like being able to pet the dog with the scouts d:
@kingbread5808
@kingbread5808 Год назад
Same 😂
@spwb2k
@spwb2k Год назад
I'm interested in this game but need to be convinced its not going to drown me in operational minutiae and detail.
@moses1007
@moses1007 2 года назад
I dont know if i agree that scouts arent worth getting. almost 2000 hours in, I almost alwasys build two scout now
@redcastlefan
@redcastlefan Год назад
I swear barbarians are more strong than 3 civs combined sometimes with how spammy they get
@TheAlexwilhelm
@TheAlexwilhelm 5 месяцев назад
Am I the only one who found it funny that he has kind of mid gameplay in the background. Things like forgetting to assign the governor to the third city or buying tiles that he would not even use made me giggle.
@jordanmeisch9862
@jordanmeisch9862 Год назад
He says they are niceties (which was just recently made a word)
@drfunkton
@drfunkton Год назад
how do i enable "roman empire makes history" as at 0:35
@1977Futre
@1977Futre 6 месяцев назад
You make a better first inpression with a acout than you do with a warrior.
@JumboPixel
@JumboPixel 6 месяцев назад
If your enemies have no weapons
@drew1784
@drew1784 Год назад
What's the opportunity cost of cutting down the trees?
@Achilles053
@Achilles053 Год назад
It increases production. So if you were building a Wonder for example, it needs to be completed as soon as possible to beat others potentially building it before you. So chopping down trees increases production and makes that quicker
@drew1784
@drew1784 Год назад
@@Achilles053 any downsides to doing it?
@Achilles053
@Achilles053 Год назад
@@drew1784 Well, I suppose it takes away from the ‘appeal’ of the tile. Each tile has an attractiveness scale, and cutting trees reduces that. Tiles that are ‘breathtaking’ for example, generate a lot of tourism and you can place a nation park around them
@fungoose2195
@fungoose2195 Год назад
are you Canadian Australian ? cant quite grasp the accent but its def australian with summit else
@syncrasine6790
@syncrasine6790 Год назад
New Zealand mate
@fungoose2195
@fungoose2195 Год назад
@@syncrasine6790 ah figures.
@jdspencer60
@jdspencer60 Год назад
I'm so bad at these games and I feel like I make good choices :(
@samuelhakansson6680
@samuelhakansson6680 Год назад
You start talking about Scouts being bad, and Slingers being good. This is true, but then you follow it up with "you can explore with your warrior". This will usually have barbarians on your doorstep soon enough, and is not advisable. Usually you should do a quick 360 scout around your capital with a warrior, and then use him to clear nearby barbarian camps (or fend off barbarian scouts), and use the slinger for more offensive scouting (because a kill will net your the archery eureka as well).
@ezirsavan
@ezirsavan Год назад
oh noo I dont know when to chop or not??
@obamacare9681
@obamacare9681 3 месяца назад
Is that an NZ accent mixed with something else?
@JSmiley21x
@JSmiley21x Год назад
Thanks for the vid. Its so hard to find informative to the point tips on this game. Either its an informative 30+ minute video or its some 15 minute video by a guy with severe ADHD.
@arno9233
@arno9233 Месяц назад
Micro is really bad 😂 enjoyable watch though
@ianstuartmulligan6150
@ianstuartmulligan6150 Год назад
I like scouts
@iamfromthewild
@iamfromthewild Год назад
Goodie huts huh? You watch quill18 I assume haha
@rwentfordable
@rwentfordable Год назад
It's been a nickname for them since civ2
@estebancr28
@estebancr28 3 месяца назад
I love this game but I suck so bad 😢😢
@grahamsudhakara3934
@grahamsudhakara3934 2 года назад
My dad made this game and I play it
@commonwealthmapping
@commonwealthmapping Год назад
Your dad is not sid meier
@raptorhacker599
@raptorhacker599 2 года назад
its super stupid to not have at least two scouts
@rwentfordable
@rwentfordable Год назад
My guide is 1 scout for standard size and below and 2 for bigger, maybe 3 for huge map.
@spektra1988
@spektra1988 Год назад
ty
@felipekarlmarxsouza1270
@felipekarlmarxsouza1270 2 года назад
hello from 🇧🇷🏴🚩
@jarlGudmunder
@jarlGudmunder 2 года назад
I will make your mistakes.
@Jake-tu1sf
@Jake-tu1sf Год назад
Slingers>Scouts
@ollllj
@ollllj 7 месяцев назад
cute and utterly irrelevant and extremely weak, because: civ5 + 6 could not care less about balancing, making hem literally not a 4x game, because it all about archers, because: Archers are too strong, till they get upgraded to whatever replaces cheap ranged units, that do just the same, but at a higher cost (less efficiently). (mostly due to 1 unit per tile with too late merging/reinforcements) sufficient and cheap enough anti-archer defense is too late tech. (for no good reason) terrain usually too flat (never in humankind). Even the dumbest newbie easily wins on hardest settings as anything, by following this simple rule below in civ5+6: "do not build anything except archers, and (rounded up) 0,6 melee units for-each city that you besiege at the same time, so you capture them faster." That is all, and to be clear, we science-beeline to archers and nothing else, all else is VERY irrelevant for this. We do not build any city structures, ant no settlers, and no workers EVER (we just capture them all the time). and EVERY captured city constantly build archers (and maybe the 0,6 melee units per besieging city) Spread your 50+ archers out and siege in all directions, only with archers. If (ocean is blocking you) you may have no choice but to get 2-6 transport-ships per coastline-with--archers-guarding-the-coast, but usually there is enough space to rush and besiege.
@killekster8432
@killekster8432 Год назад
man i really like Jadwiga maybe couse im polish
@metalsmithnick8714
@metalsmithnick8714 2 года назад
I jist like playing the game regardless if I win or not
@JumboPixel
@JumboPixel 2 года назад
loves being nuked
@thenooblet4
@thenooblet4 Год назад
Lies scouts 2 and find gold or even get archer to a charity from lost civilization
@Glinknar
@Glinknar 2 месяца назад
great video but the british accent was a little much
Далее
ITZY 예지한테 AI 메이크업하기💖 #shorts
00:23
Ванька пошел!!!! 🥰
00:18
Просмотров 362 тыс.
UFC 308: Пресс-конференция
35:18
Просмотров 557 тыс.
Civilization 7 - The First 10 LEADERS REVEALED!
12:37
(Civ 6 Guide) Mastering The First 50 Turns Of Civ 6
29:48
Assessing some Starting Locations - Civ6 Tutorials
19:47
7 Tips in Civ 6 that no one talks about
11:53
Просмотров 2 млн
Subscriber sent me his game. I'm banning him.
21:26
Просмотров 361 тыс.
How far apart should your cities be in Civilization 6?
33:43