Sortition on republics is my favourite reform, with the selection of 3 candidates with random stats and on top of it a plus 1 to all mana, it is unparalleled
Im a huge fan of centralized bureaucracy. Also the temple privileges? If thats what its called. Like t3 or t4, gives bonuses to every province with a temple
My favourite government reform is "Stratocratic administration", the Prussian republican counterpart to Prussian monarchy, when your ruler dies, they are replaced by your best, general, and their monarch points depends on their number of pips. Keep your mil tradition high, take some ideas for good leaders, and you'll consistently get rulers with about 15-18 total points
Chewy it'd be super cool if you could make a tutorial video showing how you add/change these modifiers. I've always wanted to do these types of games myself but diving through the files (if thats what it even requires) has always scared me
The way Austria collected those PUs in the earlygame, I thought the game would end with a gigantic Austro-Swedish union dominating Eurasia I was not expecting Austria and then Sweden to get Thanos snapped like that lmao
Not a single reform, but I like all republic reforms that give you term reduction, or candidate stats, I love getting my 6 6 6 president in under 10 years (important getting as much rt as possible)
Maybe do no core cost or ultra ae, as in taking the worse province possible makes a massive coalition ( though idk if the ai would just not take anything then )
Since ae is mostly an issue for new players, specific situations and locations and early on, i'm hoping for a follow up that deals with the main things that limit expansion: ccr, war score cost, siege ability, truce time and overextension. Also several other, perhaps lesser things I'd put over ae ( the ai should be hopeless at) like integration cost, diplo slots and gov cap. You can milk that cow all the way to eu5. Don't expect the ai to fully take advantage, but you never know
Maybe base manpower could be interesting, just make it so that manpower levels are greatly inflated, whilst obviously still boxed in by the force limit it means any AI could just come out of nowhere and build a massive army - as they tend to do just randomly deciding to do sweeping army changes. Potentially also a large base unrest for all nations as a different idea, making nations much less stable meaning countries are going to spend a lot of time fighting themselves, could either do Infinite rebels i.e. >200 unrest or reasonable rebels
How about a scenario where duchies get a, say, +4 bonus to number of diplomatic relations, kingdoms get -2, and empires get -99? Would be cool to see little states actually forming networks of alliances to stand against bigger nations.
Future idea: Take the main colonizers (England, France, Castile, Portugal, Denmark) and make them OPMs in the new world and give their old provinces to releasables/neighbors (Could also throw the Mamluks into Australia for old Durnil's sake too). Be interesting to see who fills the power vacuum and if any of the exiles decide to Sunset invade.
There's been a weird thing about the hre emperor (for at least 2 patches) that it can core provinces inside the empire for some reason (neumark in this video) and Austria eats Pomerania in my campaigns so I think it's something about unlawful territory.
Favourite reform has got to be Social Contract when playing tall colonial nations. Holy fuck not having to convert and getting full goods produced in all my trade companies is insanely bonkers good.
Did you know as of 1.35, Culture is connected to the first government reform (government type)? So you can culture switch and get that culture's government. So in that case, Austrian Archduchy is a really good Government Reform. OP for HRE.
Could you do a game where you force all leaders to have the personality traits Iron-Crowned, Protector of the Little Folk and Legendary Conqueror, or crank up their willingness to declare wars some other way?
Got to be raise the black flag, everytime I play I end up tempted to be a pirate again. I also don't get to age of reformation often so it doesn't have drawbacks
My favourite government reform is russian tsardom, because it gives you a shit ton of flat gov cap. It is also why Prussia's unique government is my least favourite in the game