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What is Mipmapping in San Andreas? 

TJGM
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The Mipmapping option in San Andreas, doesn't say exactly what it does. I'm sure plenty of people have seen this option, and were a bit confused as they might not be familiar with Mip Mapping and what it is.. so let's explain exactly that.
Thanks to Ash_735 for help making this video!
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Mods used in this video:
San Andreas Retextured -
gtaforums.com/topic/323180-sr...
ROSA Project Evolved -
LINK REMOVED BY RU-vid. You'll have to search and find this mod yourself; RU-vid no longer allows me to link the MixMods website.
-----
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Chapters:
00:00 - Introduction
00:24 - The problem of no Mip Mapping
02:11 - What causes the problem?
04:05 - How Mip Mapping Works
05:59 - The Mip Mapping Option in San Andreas, On or Off?
06:21 - Ending
Music:
Track #1: Grand Theft Auto Online - The Pacific Standard Job Finale Mission Complete Music (Introduction, The Problem of no Mip Mapping, How Mip Mapping Works, The Mip Mapping Option in San Andreas, On or Off?, Ending)
#GTA #GrandTheftAuto #Modding

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20 июл 2024

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Комментарии : 267   
@TJGM
@TJGM 2 года назад
I'd highly recommend watching this on a PC or big screen in HD if you can. The comparisons are hard to see if you're viewing on a mobile device, even in HD. The train track texture is actually from an older version of ROSA. ROSA Project Evolved actually contains a much nicer texture, thanks to Junior for pointing it out! ----- Socials: Instagram - instagram.com/_tjgm_/ TikTok - www.tiktok.com/@tjgm_? Twitter - twitter.com/TJGM_ Join the official TJGM Community Discord server! Where you can discuss my videos, receive announcements, chat with me and discuss games. discord.gg/AsRsXzqT6s
@Roy3.16
@Roy3.16 2 года назад
bro, if you have time then will you please make a tutorial video on GInput for San Andreas?? that'll be great
@TJGM
@TJGM 2 года назад
@@Roy3.16 I’d like to make a GInput video at some stage, but not sure when.
@Roy3.16
@Roy3.16 2 года назад
@@TJGM okay
@s727r
@s727r 10 месяцев назад
Yeah I'm watching on my phone and can't see a difference 😂
@Scorpio19110
@Scorpio19110 9 месяцев назад
@@s727rI could notice the difference, you have to watch in full screen, plus you’ll need to rewind when the two images switch, because you won’t be able to see the difference when paused.
@rtxa
@rtxa 10 месяцев назад
Mipmapping actually gives you more FPS but it will use more memory (which is neglible in the case of GTA SA)
@jhonnyn5748
@jhonnyn5748 8 месяцев назад
Maybe that is true when using the original textures but in personal experience when using 512x512 textures the game lags a lot and the famous microlags appear. I consider mipmapping as anti-aliasing and as any setting that smoothes images produces fps losses, like antialiasing natuve. What I have noticed is that using mipmaps textures but without activating the option makes the game run faster because the levels create a better pre-render. Personally, I tried mipmapping with Vice City and even having largeadress and the stream memory at 2048 with textures of 1024, the game ends up crashing, I guess that's why the original SA only has mipmapping on some textures and not all of them.
@AmstradExin
@AmstradExin 8 месяцев назад
It uses more memory on a harddrive but saves texture bandwidth
@fearedjames
@fearedjames 8 месяцев назад
​@@jhonnyn5748Anti-aliasing is a post processing effect. Mip mapping is a preprocessing effect. It does impact performance because you need to load more textures when loading things, but it does not cause any performance cost during rendering and should actually reduce work on the gpu
@jhonnyn5748
@jhonnyn5748 8 месяцев назад
@@fearedjames Well, I say this from personal experience, mipmapping requires more ram memory, which ends up overloading the game and ending up crashing due to a ram memory leak. From personal experience, mipmapping gives very good results but the fps drop is considerable, especially in textures of 512 and above. Maybe with the original textures it doesn't cause problems but with HD textures it is too noticeable and it's not because of my PC either because without mipmappings the game runs normally at 60 fps with 1024 textures but with mipmapping it causes ram wear maybe it's because of my high fps but that shows that it does have a cost in performance. and I'm not saying that it is antialiasing but any technique that smoothes images will always have a higher cost in performance.
@kitsune9076
@kitsune9076 8 месяцев назад
On a laptop will mipmapping cause or reduce heat?
@baguete02
@baguete02 9 месяцев назад
Impressive to see this is a Playstation 2 game , and they used custom autogenerated mipmaps specifically for the console , they really tailored the Rendereware engine to they favor, an open world game of that scale running directly from the disc to the measly 32mb PS2 RAM
@YeOldeKamikaze
@YeOldeKamikaze 8 месяцев назад
They were true wizards, artisans of programming
@JuniorDjjrMixMods
@JuniorDjjrMixMods 2 года назад
This train track texture isn't from RoSA, we would never use a texture like that in RoSA, we use the original source from Texturama.
@TJGM
@TJGM 2 года назад
Mentioned in the pinned comment, thanks for pointing out the mistake!
@eduardouires1496
@eduardouires1496 2 года назад
É lógico que se ia tá aqui
@joaolucassantosviegas3334
@joaolucassantosviegas3334 Год назад
@@eduardouires1496 ele e o ronaldinho dos mods de gta
@hannarazzo
@hannarazzo Год назад
@@eduardouires1496 kk
@RealStyxOnyx
@RealStyxOnyx 9 месяцев назад
o mito
@Povilaz
@Povilaz 8 месяцев назад
Even as someone who knows what mipmapping does, this was a very interesting watch! Mipmapping also makes the games some fraction easier to run as the game doesn't have to load the highest resolution image for far away objects.
@KANJICODER
@KANJICODER Год назад
I am writing some manual "mip mapping" code. But I am a self-taught graphics programmer and I had never heard the term "Texture Crush" before. Definitely adding that to my vocabulary.
@GrandHighGamer
@GrandHighGamer 10 месяцев назад
Part of it comes down to supersampling/averaging. In a conventional image, every pixel is essentially a mix of everything in that image that would occupy that space if you imagine the pixels as a tiny grid of boxes. Every photoreceptor in your eye is gonna show you an average of all the different bits of light hitting it, the same with a camera sensor. But with realtime 3D, it's like its shooting out an infinitely thin ray and whatever it hits gets displayed. So a pixel that you'd think should be half blue sky and half green leaf is gonna be one or the other. Creating hard edges, and a lot of flicker. That's why supersampling (i.e. MSAA) was a popular form of anti-aliasing. Just make each final pixel an average of a larger group of pixels. Somewhat effective, but very slow. If you just created a mipmap by downscaling the texture with the most basic nearest-neighbour texture sampling you'd still have tons of aliasing, because those low resolution textures would be aliased too. But instead it's downscaled with something like bilinear or bicubic sampling that is turning 4 pixels into 1 by averaging their values, creating that smoothness. So effectively mipmapping is eliminating the need to do supersampling across the whole final image, by pre-emptively applying averaging to the textures. If you really wanted to, you could do the same by keeping textures the same resolution and just blurring them because it's the act of averaging out pixels that is creating that smoothness.
@c.a4942
@c.a4942 8 месяцев назад
I don't know why but I like the crispy look of textures when mip mapping is disabled
@pesvids6673
@pesvids6673 8 месяцев назад
Me too
@-r-3542
@-r-3542 8 месяцев назад
Yes..looks like a sharpening filter i love it.
@HelpTheWretched
@HelpTheWretched 8 месяцев назад
A fun thing to do is edit each mip map texture to a different hue, then you get a colourful visual of which textures are being used at all times.
@_SA09
@_SA09 2 года назад
I know what Mip Mapping is but this video is more informative for people who do not know what Mip Mapping is and want to know about it. This video contains all the information about Mip Mapping and the audio is very clear and the technique of persuasion is very nice. appreciate it 👍🏻
@seriousnorbo3838
@seriousnorbo3838 10 месяцев назад
1:25 Disabling mipmaps steals Ryder's car!
@titan-v654
@titan-v654 Год назад
Me watching in 240p: 👍
@TJGM
@TJGM Год назад
😂
@WJINTL
@WJINTL Год назад
You're really good at explaining stuff.
@kurosudo8762
@kurosudo8762 Месяц назад
You explained me a MIP mapping better than my professor in my computer graphics lecture, pure king.
@Christian-ve1wi
@Christian-ve1wi Год назад
Playing San Andreas again because of your guide and the mods people have put together, those people are the best part of the Internet.
@flametornado491
@flametornado491 2 года назад
Hey man! Please make a video on MIXSETS. It is one of the most important mods made for GTA Trilogy Classic especially for GTA SA. BTW love your videos.
@TJGM
@TJGM 2 года назад
In the futuurrreeee. Thank you, glad you enjoy them!
@anass3373
@anass3373 2 года назад
Yes!
@charansinghbajwa2606
@charansinghbajwa2606 2 года назад
Thank God pls make a vid on mixsets
@ult1matum
@ult1matum 2 года назад
Very informative, i hope you'll make same in-depth videos about other technologies
@MKR3238
@MKR3238 2 года назад
great video once again, i love your presentation style :)
@JustAGiraffe
@JustAGiraffe 8 месяцев назад
Great video, I've always wondered what that option did!
@rodrigofreitas3288
@rodrigofreitas3288 Месяц назад
I have previously noticed this effect when you play a high resolution video on a small screen such as a phone. Native resolution always looks smoother. Another nice video 👍
@user-hx1cf4dh8b
@user-hx1cf4dh8b 8 месяцев назад
Thanks for the interesting video! I didn't know that mipmapping works on literally the same principle as the Lod system. There is an option to adjust mipmapping in cs 1.6 too, I thought all it did was smooth out textures so they didn't look so pixelated
@aussieknuckles
@aussieknuckles 11 месяцев назад
That railway zoom out explanation was excellent.
@segsfault
@segsfault 9 месяцев назад
Note: Enabling Mipmaps will use more GPU RAM since so many textures have to be uploaded onto the GPU it will fill up your GPU RAM.
@wedoalittletrolling723
@wedoalittletrolling723 9 месяцев назад
In short, it's GTA-SA and most textures and models are low poly so turn that shit off
@wholesome1844crucifier
@wholesome1844crucifier 9 месяцев назад
enabling mipmapping reduces the amount of vram used, because the game is processing smaller versions of far away textures instead of the original. its also not much of an issue for most modern systems, because the real issue lies with the fact that gta sa is a 32-bit program and cant utilize more than 4gb of ram because of it. trying to go over that limit will cause the game to crash
@segsfault
@segsfault 9 месяцев назад
@@wholesome1844crucifier enabling mipmapping will always increase your vram usage, since your graphics card has to literally store all the lower resolution version of that texture. do that with thousands of textures and your vram usage will increase.
@ShmeeGrim
@ShmeeGrim 8 месяцев назад
@@wholesome1844crucifier Mipmapping does not reduce VRAM usage. The GPU has to store the original texture on top of the mipmap copies in memory, so it does increase VRAM usage by a bit.
@wholesome1844crucifier
@wholesome1844crucifier 8 месяцев назад
@@ShmeeGrim if it worked like that, mipmaps wouldnt be improving the game's performance. the only real downside is that it takes additional hdd or ssd space. much like with lod, the original textures are only loaded in when you get close enough
@vladislavkaras491
@vladislavkaras491 8 месяцев назад
Thanks for the video!
@DiegoDneo
@DiegoDneo 10 месяцев назад
Keep this great content.
@Flatlinero
@Flatlinero 2 года назад
You learn something every day, thanks and great vid!
@D3vils_EyE
@D3vils_EyE Год назад
What a intresting idea for a video instant ly subbing
@gabrielmonticelli7924
@gabrielmonticelli7924 9 месяцев назад
Awesome explanation!
@dlbutters7164
@dlbutters7164 9 месяцев назад
What i find to be the most hilarious little setting in the PC port of GTA SA, it's how weirdly heavy its Anti-Aliasing implementation is still to this day... Even the awful GTA IV PC port didn't have such an advanced tech.
@karthick6478
@karthick6478 2 года назад
Thank you for your video I just want to know what is mip mapping Very useful 👍
@onceuponatimeonearth
@onceuponatimeonearth 7 месяцев назад
Excellent explanation, thank you
@CineMan-pf2hj
@CineMan-pf2hj 4 месяца назад
Very informative..thanks for sharing
@bash3997
@bash3997 11 месяцев назад
thank you, nicely explained
@samuraivader3814
@samuraivader3814 10 месяцев назад
I first figured out what mipmaps were when replacing AC2 textures. Didn't know texture crushing was the name for it
@GTAV-qd3sk
@GTAV-qd3sk Год назад
Thank you Sir for This video
@quinnw4398
@quinnw4398 6 месяцев назад
Great explanation thanks
@Duda286
@Duda286 7 месяцев назад
Man, there goes 11 years+ of PC GTA experience without knowing about that... omg tysm. I'm now finally enlightened.
@GTAHeavyImpact
@GTAHeavyImpact 8 месяцев назад
Great explanation.
@aussieknuckles
@aussieknuckles 11 месяцев назад
Carl Mipmap Johnson
@fumikato
@fumikato 8 месяцев назад
so basically realtime resizing vs baked resizing
@kenshiku
@kenshiku 8 месяцев назад
"What is Mipmapping in San Andreas?" This applies to any game.
@BedrockBlock
@BedrockBlock 9 месяцев назад
This game is beautiful to this day.
@jvitorbr2
@jvitorbr2 9 месяцев назад
perfect video
@Thomas-kx8cc
@Thomas-kx8cc 2 года назад
Recommended video and I like it but the problem is mipmap thing is disabled in my game and I’ll have to find ways to enable it Btw, can you tell me why shadows of objects doesn’t appear in my game even though I tried some mods too but didn’t work for me any idea how to solve it? Any help would be appreciated :)
@Antumarin
@Antumarin 8 месяцев назад
I can't stop looking at the way the gravel of the train track texture was extended. It's not that hard to copy a part of the texture other than the area right next to it
@insag777
@insag777 2 года назад
bro canyou made a guide for mixsets ?
@alenmathew3770
@alenmathew3770 Год назад
Hey bro, make a video on the 'Enhance Particle TXD' mod for GTA SA
@MajorFleshbang
@MajorFleshbang 7 месяцев назад
If you were to display the game on a screen with such a high resolution, that even in the most zoomed out view, the screen area occupied by the high res texture contains enough pixels to show everyone of the 1 million+ pixels of the texture, would this eliminate or combat the need for mip maps?
@niks660097
@niks660097 8 месяцев назад
Its so strange that something like Nanite for geometry took decades after invention of mip-mapping and virtual textures, why such a huge gap?
@Ps35176
@Ps35176 8 месяцев назад
I'm squinting at the 360p footage on my phone screen as hard as I can to see the differences.
@MR_ZERO230
@MR_ZERO230 6 месяцев назад
😅me too
@lilbubz2803
@lilbubz2803 11 месяцев назад
Does mip mapping only apply to the location of the player, or does it apply to the camera? For example, if you are looking at that train track from the sky, the resolution will be lower. But what if you zoom into that train track with a sniper rifle? Will the resolution still be low, as the player is far away? Or will the texture pixel quality increase the further you zoom in with the weapon?
@Kolyasisan
@Kolyasisan 10 месяцев назад
Selection of mipmaps is done by the GPU via shaders, not by the CPU with the game's code, so unless the highest mips are unloaded by streaming, the mip selection will always be accurate and will account for both projection and rendering resolution.
@Noryahr
@Noryahr 6 месяцев назад
I find difficult to like some implementations of mipmaps because of the lost sharpness and details
@RTajwar
@RTajwar 9 месяцев назад
What if we turn off mipmaps but also use Anisotropic Filtering 16x? I like the extra sharpness of the textures, but not the aliasing. Maybe AF can fix that, and a bit of ReShade TAA+FXAA+CAS. P.S I also noticed that the mipmaps can never be turned off using the game settings, When I was much younger, I kept checking multiple times for maybe hours trying to find the difference between on and off lol.
@yuzzo92
@yuzzo92 9 месяцев назад
Anisotropic filtering is basically an evolution of the same idea as mipmapping. Specifically, it takes into account textures being rendered on a surface that is not perpendicular to the view and that are being distorted by perspective
@user-xv2dk9lz3w
@user-xv2dk9lz3w 6 месяцев назад
Muchas gracias vato que habla ingles :D
@saran2.020
@saran2.020 8 месяцев назад
It's like LODs for textures. Got it.
@punpcklbw
@punpcklbw 8 месяцев назад
Yup, from up hoigh the soize of the texture is mooch smaller indeed.
@svenrawandreloaded
@svenrawandreloaded 7 месяцев назад
Ima be real I love the aliased noisy look lmao
@UseroneGaming
@UseroneGaming 7 месяцев назад
Forgive me for having a hard time discerning noise in dirt texture… 😂
@saurabhpathakYT
@saurabhpathakYT 7 месяцев назад
How to export a texture dds with Mipmapping?
@OrlandoCoolridge
@OrlandoCoolridge 8 месяцев назад
I thought mip mapping was the hands I put on pedestrians on the street
@h1tzzYT
@h1tzzYT 9 месяцев назад
Could this be that at 8k render resolution you shouldnt need mipmaps? At that res i imagine you wouldnt need to downscale textures even at great distance
@fearedjames
@fearedjames 8 месяцев назад
It's always good to have them because there is always a situation where you need em. You would still get Aliasing fairly easily on high resolutions too.
@YuriMomoiro
@YuriMomoiro 7 месяцев назад
Nope, it will always be needed, even at a 8k screen, there will be huge textures squished in distant objects. Actually you might even see more of the issue because more distant/small objects will be grabbed by the raster
@belliebeltran4657
@belliebeltran4657 Год назад
Mipmapping is all great and good... as long as there's a method to adjust anisotropic filtering.
@TonySinyaev
@TonySinyaev 9 месяцев назад
So.. image gets sharper (when the option is *off*)? :j
@sherwinashford
@sherwinashford Год назад
This video explained the concept very well, but there is one thing though, you forgot to talk about the performance impact. I never bothered to look into it, and so I thought I'd find it here. I'm pretty sure it is negligible, correct me if I'm wrong.
@TJGM
@TJGM Год назад
Yeah it's basically negligible on a modern PC.
@sherwinashford
@sherwinashford Год назад
@@TJGM Kind sir, would you let me donate a kiss to your forehead, your channel is just underrated.
@Kolyasisan
@Kolyasisan 10 месяцев назад
Aside from requiring more memory usage, mipmaps actually increase the performance in nearly all cases. That's because mipmaps allow the GPU to load much less data from textures and allow it to utilize the cache better, which are very critical in order to not stall the GPU waiting for memory.
@jcm2606
@jcm2606 8 месяцев назад
For an exact figure, mipmaps will generally increase memory/storage usage by around a third, depending on how many levels are generated and/or kept loaded in memory.
@TioBru.
@TioBru. 7 месяцев назад
i mean, the noise makes it kinda realistic at certain point a think less of the original would be great because theres too much, but in the mods theres 0
@Michael-it6gb
@Michael-it6gb 8 месяцев назад
This sounds like the LOD for models. The way it works.
@fearedjames
@fearedjames 8 месяцев назад
It is the same idea but LODs are an optimisation feature implemented on the cpu and mipmaps are handled by the gpu at a hardware level.
@mielkyyy
@mielkyyy 8 месяцев назад
You take the understanding of GTA SA to a scientific level. lol
@troev
@troev 7 месяцев назад
basically lod for textures
@MineAnimator
@MineAnimator 7 месяцев назад
If this is mipmap, what is antialising for?
@alf3071
@alf3071 8 месяцев назад
if mipmapping is disabled how can the computer process all those millions of pixels at 60fps?
@Nihilanth1982
@Nihilanth1982 2 года назад
hi mate - whenever i play my modded game, it crashes at random instances - driving, or walking, or standing, or entering an interior. theres no warning. usually happens after playing for 30mins or so. i tried reinstalling, remodding and testing...i dont know what the problem is. any ideas?
@CatWafflez
@CatWafflez 2 года назад
What mods do you use
@wholesome1844crucifier
@wholesome1844crucifier 9 месяцев назад
for future reference, no one can help you with a modded setup if you dont explain what mods you use first. my guess would be that a mod you installed was designed for a different patch version of the game (theres 1.0, 1.01, 2.0 and 3.0)
@bs_blackscout
@bs_blackscout 2 года назад
Didn't you make a pack with all San Andreas Textures Mipmapped? IIRC Rockstar forgot to mipmap some of them in the texture and it looks pretty terrible. Especially on the PS2 version.
@TJGM
@TJGM 2 года назад
I did. I believe it’s somewhere on MixMods.
@bs_blackscout
@bs_blackscout 2 года назад
@@TJGM I probably still have a copy in my PC...
@MauricioH.
@MauricioH. 8 месяцев назад
damn i always just turned it off because i never saw a immediate noticeable sign
@PKD921
@PKD921 2 года назад
What is anti aliasing
@chiptunegalaxy160
@chiptunegalaxy160 8 месяцев назад
When I disable TAA smoothing in modern games textures become noisy...Modern games have no mippmapping?
@jcm2606
@jcm2606 8 месяцев назад
Modern games have mipmapping, what you're seeing is a side effect of stochastic lighting techniques. Modern lighting techniques rely on random sampling to produce accurate results and there's only two ways to reduce the amount of visible noise produced by the random sampling: take more samples which hurts performance, or reuse past samples via either TAA or a dedicated reuse pass. The latter can let you increase your effective sample count by 10-100x while maintaining the same performance, meanwhile the former would take 10-100x the performance for the same increase in sample count, so games decided to go with the latter.
@nutbuster87
@nutbuster87 8 месяцев назад
Is it bad that i dont see a difference in the comparison shots 😅
@ClarenceFM
@ClarenceFM 8 месяцев назад
W vid thx for the explanations
@drujbanu
@drujbanu 8 месяцев назад
“Extreme”
@ghjklkop7868
@ghjklkop7868 8 месяцев назад
awesome video
@SupremacyGamesYT
@SupremacyGamesYT 11 месяцев назад
This and some of the other settings in your other videos seem awfully important, but I've never seen them in modern game settings. Maybe they are enabled by default or have more optimal solutions under the hood nowaways?
@TJGM
@TJGM 11 месяцев назад
Mipmapping is still used, but it's typically not an option. The issue with texture crush only really started to happen as textures got higher in resolution as far as I know.
@awesomeferret
@awesomeferret 8 месяцев назад
After watching this video, I'm just a bit baffled that mipmapping decreases performance and doesn't increase it. How is that possible if it so significantly reduces the resource requirements of each texture? Is the on the fly replacement really that expensive?
@fearedjames
@fearedjames 8 месяцев назад
Mipmapping does improve performance. Significantly so. On the fly texture swapping should algorithmically take zero extra cost because the renderer doesn't have to *swap* anything on a coding level.
@awesomeferret
@awesomeferret 8 месяцев назад
@@fearedjames I may be confusing anisotropic filtering with mipmapping.
@kuchesezik
@kuchesezik 9 месяцев назад
1:26 why'd you blow up ryder's car?
@ethanwasme4307
@ethanwasme4307 7 месяцев назад
i like it minus the shimmering
@xen4141
@xen4141 10 месяцев назад
3kliksphillip of gta
@TJGM
@TJGM 10 месяцев назад
Content is heavily inspired by his stuff, so thank you. 😅
@SDRIFTERAbdlmounaim
@SDRIFTERAbdlmounaim Год назад
short answer is : mipmapping creates temporary versions of any texture with multiple different resolutions the further a texture is showing, the lower it's resolution sample is !
@wholesome1844crucifier
@wholesome1844crucifier 9 месяцев назад
mipmaps are swapped in and out depending on the distance. they arent temporarily generated, theyre premade by whoever worked on the textures
@YuriMomoiro
@YuriMomoiro 7 месяцев назад
@@wholesome1844crucifier It can be both
@N8doggamer
@N8doggamer 7 месяцев назад
I only see a difference when moving
@WhoIsFishie
@WhoIsFishie 7 месяцев назад
So its like LOD but for textures
@TJGM
@TJGM 7 месяцев назад
Basically, yes. But it's more about solving an issue with texture crush, rather than trying to save performance.
@Kate_Hanami
@Kate_Hanami 9 месяцев назад
explain to me why EVERY game drops down to 15 FPS on my AMD rig when MipMapping is enabled? GTA San Andreas? Phantasy Star Universe? Minecraft Java Edition? even fukken Cyberpunk 2077? I could run that on 122htz freesync on very high settings, but turning on mipmapping, the game drops to a slideshow on low setting with shadows off and forced FSR on ultra performance
@wholesome1844crucifier
@wholesome1844crucifier 9 месяцев назад
it could be a bunch of different things. your cpu or data disk (hdd or ssd) might not be working as intended. maybe one or more of your gpu settings (like texture caching) is not set correctly
@Kate_Hanami
@Kate_Hanami 9 месяцев назад
@@wholesome1844crucifier I hardly think so, I did try many of those in completely different hardware, some old laptops and a couples of dell computers a highschool would dispose of every year between completely different computers and games that share nothing with out each, I don't think the issue is in my end unless you all got a NASA supercomputer without realizing, I don't think EVERY computer I ever had games installed on would be so weak that a PS2 game would struggle to use mipmapping
@masonthecoyote
@masonthecoyote 8 месяцев назад
i honestly quite like it with no mipmapping
@Riley_Christian
@Riley_Christian 7 месяцев назад
ur pfp looks like it needs mip mapping lol
@pesvids6673
@pesvids6673 8 месяцев назад
I like it without mip mapping
@randomone649
@randomone649 8 месяцев назад
an early lod
@cassa5302
@cassa5302 10 месяцев назад
i like it more when it is turned off
@snowiecore
@snowiecore 8 месяцев назад
irish lisp goodness
@botondzoltannagy8849
@botondzoltannagy8849 8 месяцев назад
I really want to play gta sa again but we lost the disk long time ago and asshole rockstar removed it.
@NUKIRUKIreal
@NUKIRUKIreal 8 месяцев назад
meep mapping
@SubidubidubiDu1
@SubidubidubiDu1 Год назад
Loving your Schwarzenegger accent
@Hysteria98
@Hysteria98 8 месяцев назад
hahaha someone confusing an irish accent for Austrian is a new one, jesus christ.😂
@MALIN_Ki
@MALIN_Ki 9 месяцев назад
So its basically a LOD
@YuriMomoiro
@YuriMomoiro 7 месяцев назад
youtubes compression really ruins the point
@FrankSuno
@FrankSuno 7 месяцев назад
I got the point while watching at 480p
@abyssalczech6719
@abyssalczech6719 8 месяцев назад
i love how modern games dont have problems with texture crush but model crush making them look terrible Lmao
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