i feel like this is noah’s canon build since the most pacifist person in the party ironically has the strongest fusion smash in the game. and waiting for the right moment to smash by waiting for buffs sounds like it describes sword fighters in real life since they have to wait for the perfect moment to strike. monolithsoft soft cooked 😭🔥
I tested that before this and I couldn't see any benefits from that build vs this one as you need to build up a Talent Art to do what this build does faster. I'll go back to see if I can make something of its other abilities.
@@Naztalgic_Memories Capable hands is a master skill that fills the talent gauge by 100% at the start of combat, meaning Noah can enter battle with lucky seven
@@martinlo7988 I tried a handful of builds but it seems our skills get replaced with different ones which I have no idea what they are. It's been a month+ and no one has released datamine info on it so I can actually make a decent build. So it's on hold until we have more information Martin.
It's a very good build, but having two stance arts is useless as only 1 can be applied at a time. I think it's best to remove Shadow Eye and replace it with Sword Strike. Also personally, I would replace Ground Beat with Edge Thrust so that way I'm not always waiting for a cooldown. Other than that I think it's a really solid build!
I love the backhanded compliment Gaemor. First off Shadow Eye is NOT a Stance. Two if you watched the video you'd have heard that the Arts assigned to Y are not used but only put there because we had to. If you use anything else besides the X and B Arts then you're losing Power Charge which is what this build is banking on to kill the enemies quickly.
Exact copy of who's? A friend showed me two weeks ago of a Japanese player killing the Hard Mode boss in 30 seconds using a Smash build. I don't understand a lick of Japanese and I waited two weeks for them to release a set up. Since they didn't I took it upon myself to make that build. Today's video is my interpretation of what that may have been Pianyst!
@@TrevisSlagowski Thank you for the username! While our Classes do line up our Fusions Arts, Items and Skills differ but I can promise you I have not copied this person. I was trying my best to emulate yintse99's who was the first person to publicly showcase this combo. Seeing they have uploaded other quality videos and if you look that I have done the same then you'd know players of our caliber will eventually come to the same conclusion as I am a fellow min-maxer.
The main purpose is to briefly draw Aggro at the start so Sena can hit the flank then buff the party. Normal party buffs from Signifer or Passives take some time to build up. We get the most important right away with Power Charge and Critical Up.
@@cavsfightingroom3692 I guess it depends on your foe. If you're just fighting the endgame enemies at their base level this is all you need. On higher levels I don't see what a Troubadour would bring over Soulhacker so yes I would say it's better.
My favorite job in any Role Playing Game is a Samurai or katana user. Noah doesn’t have a katana but he does have the Iaido Stance when he uses Lucky Seven. Since this is the closest thing to a Samurai that I can immerse myself with I took a lot of time into making this build the best I could. I present to you my interpretation of the best build for Noah’s Blade: Swordfighter!
@@bandi642 I'm honestly not sure how it would be better than this since the uniqueness about Lucky Seven is its Talent Art letting you do the Smash Combo by itself. This does that but the fights already over. I'll see what the other abilities do if there's anything cool to bring out of that build Bandi!
@@Naztalgic_Memories im talking about the x art that does launch and smash, by doing one after the other it maximaces the damage of the smash because it scales with launch time the less launch time the more damage. i dont know the damages percentages of the arts of lucky seven but it should do more damage