I notice that the Councheror when blow would make sentry gun fire faster. The effect is almost like the Buff Banner make sentry do double damage. Maybe someone can take a look at that to see if i am wrong or not.
Bro even I pocket sometimes but if they are that good I’m sure I can stop healing ‘em for 1 second to crossbow the 20 hp soldier. I even ignore people with unusuals and Uber f2ps instead and normally it works out fine
@@askamikaze3936 exactly lol. That’s why you instead look for demos with thousands of kills on an Aussie grenade launcher and no cosmetics. Those are the real scary guys
@@bobertastic6541 they are. One time i kritzed default f2p demo and he cleaned house really nicely, done the same with Soldier with strange rocket launcher and unusuals and he missed EVERYTHING
Yes, because the stomp damage is classified as fall damage and the stomp mechanic transfers fall damage through the stomper. It's literally the boots except for the pyro, who has their stomp turned off if they land with the jetpack. But even that can be glitched to not turn off.
@@icetide9411 Well, sort of. Because fall damage received is dependent on the maximum health of the class, that means that Soldier with his 200 would still take the prize of most damage, but the Pyro would take second and the Medic would take third. They all, however, would deal so much damage that ranking them would be kinda silly.
@@drakematsen4978 If you use the thermal thruster to launch yourself into the resupply cabinet, you can switch your secondary out in a way that keeps the stomp mechanic active.
random critical hits all of them on most if not all weapons. I think the extreme pain of 6-12 people outweighs the extreme pain of 2, but it is extreme pain so its bad either way.
“Yeah, I don’t want to watch a feature length film on getting ONE Ubercharge.” Sure, maybe not THIS Ubercharge, but that sounds like a sick idea for an SFM movie. A little warzone film about Medic needing to not die, and find Allie’s who haven’t quite died yet, long enough to build this one charge to win the day and end the madness. Haven’t seen Saving Private Ryan, but it’s what comes to mind for tone.
Since Medic has the stomp ability permanently from the Thermal Thruster bug, would that mean that Medic can also deal Soldier’s ludicrous max damage too?
-1 for pyro. Otherwise, medics either can transfer fall damage or a stack of soldiers is needed. Maybe the fall damage won't be transfered all the way.
I KNEW IT! I've been gaslit over several YEARS that "Oh the Über rate isn't cut passed the first 2 medics" I was starting to believe it. But no, I was right! The more medics healing a bastard the longer it takes to build Über. I KNEW IT!
honestly never listen to people in a tf2 match who try to correct you, usually they're the ones who are wrong i once had someone think the vaccinator uber only works if the medic is healing him, and he got so frustrated when i would give him a bubble and leave to go heal a hurt player
Hang on, what if you were in a 32 player server, and all the medics used the quick fix to heal one pyro using the jetpack, then all the medics stood on top of one another like with the manntread thing, and one medic fell on top from highertower, would it jack up the damage just like the manntreads?
You'd need two pyros for that (so both teams have someone they can heal), and past that it sounds like a metric pain in the ass to set up to figure out. That said, given the game registers the medic stomp as coming from the manntreads, it's probably safe to assume it's the same code and it would stack.
ok so the thermal thruster bug with medic reminded me to mention this, for pyro you MIGHT be able to do the fall damage stack that soldier can do, if you switch the thermal thruster out while flying by hitting a resupply cabinet when you have another secondary equipped, you permanently have the stomp active, meaning medic and pyro both maybe can do the stack that soldier can
0:12 omg im a medic main and i didnt know😱😱😱! ware they added in the summer update😱😱? idk i only have my backpack full of ubersaws, crossbows and strange/kill-streak mediguns.
The haste powerup should just flat double uber and heal rates for all mediguns, rather than mvm upgrades depending on base charge rate. This may only apply if powerup mode is on. Agility does just not apply the heal rate nerf but doesn't increase healing or uber from base either.
With VSH it's now possible to have 31 people on one team in an official gamemode on a 32 person server. This should be taken into account for such things as the amount of Uber you can get from an Amputator taunt. Not particularly useful for testing actual weapons though since you kinda can't use any if you're not on the team with the 31 people.
I commented it somewhere, but for Zatoichi damage you could try to go for MvM (like here with medigun upgrades). Damage upgrades + krits on it against a Samurai Demo who does get 1 shot by it (which has more hp than soldier)
that spy, standing there motionless with a sapper in both hands like he's doing a school presentation, is about to become the most powerful entity in all of videogaming
SquimJim,why don’t you get 29 quick fix medics who have healed a Thurmal thruster pyro and then stomp on them with the reflect power up with the max height.Unless I’m missing something obvious,I think you should try that out
Except that this video is already outdated. In the July 25th patch, Valve added the -unrestricted_maxplayers command, which increases the maximum player count all the way to 100. Maybe you can amend that with a short or something.
I don't know what's more baffling. That the slowest ubercharge takes so much time or the fact that even in that time you can't finish fucking Avatar 2.
As a medic main i completely forgot that the syringe guns go in the primary slot cause i just made a loadout for each medigun with the crossbow and Uber saw and never opened the medics loadout screen again
so, that thermal thruster thruster detail....couldn't you apply the same logic as the manntreads and therefore cause similar damage with stacked manntread soldiers?
Knowing that the Medic can goomba stomp people with the help of Pyro’s Jetpack is very niche and situational information that may or may not come in handy one day. Nonetheless neat
For the mvm section the vax can get the same uber charge rate as the other mediguns if you equip vax upgrade the ubercharge rate swap to a diffrent medigun leave spawn swap back to vax then go to the upgrade station put a point into somthing that isnt the medigun then upgrade uber charge rate. Its not useful but you can do it
this will be the first in a series of comments that i will do in every video until he corrects this injustice YOU FORGOT THE MANMELTER IN THE PYRO VIDEO it also annoys me that im the only one who noticed i get that the manmelter is forgettable but cmon its not that obscure.
The lowest damage Medic can do is when I try to defend myself in melee range. Fun fact, that same scenario is where any other class can get a guaranteed one-shot in melee.
I am curious now though, will the bug with healing a Thermal Thruster Pyro with the Quick Fix also do the same insane damage as the Manntreads do when stacking 31 Manntreads Soliders on top of each other?
So, with 100 player servers, could you (theoretically) cram 49 BLU Medics, 50 RED Medics, and 1 BLU Spy, along with every party having a power-up for the SLOWEST UBER EVER?
Now I know Im very late to say this but.. maybe, just maybe, could medic also deal over 100 quadrillion damage like soldier since he can stomp on people with the quick-fix?
OK 2 things, 1. in your highest and lowest damage video for the soldier that's actually not his highest damage, in the new update to tf2, 100 player severs became a thing, so you could do the same set up with all the mantread soldiers but just with more soldiers and 2. A pyro can do the finishing blow in a stack of mantread soldiers, let me explain. In tf2 there's a bug where if you equip a loadout as pyro whith the thermal thruster, get in game with that loadout and then change your loadout for pyro in the menu to something without the thermal thruster but still have it on in game and the do a thermal thruster jump into the resawn cabinet, if you do that the game gives you the new loadout while simultaneously thinking your constantly in a thermal thruster jump. Because you did this you will always have the ability to stomp people. So if you loaded up a 100 people higher tower server,got a heavy from either teem and put a pyro that did the bug on top of the heavy and then set up the 97 mantread soldiers, and then had a mantread soldier or a thermal thruster pyro jump all the way from the top of higher tower on all the soldiers, you could have the damage from the soldier or pyro who jumped from the top be multiplied through all the 97 mantread soldiers, and once through the pyro who would do the finishing blow on the heavy, that would be the pyro's true highest damage.