Thanks for watching! I’ve been notified of some levels harder than what I discuss in this video, so I’ll use this comment to talk about them and mention some other stuff. "Dolorem Aeterna" has very repetitive gameplay, therefore not meeting my gameplay requirement. "Tower" is only a few seconds long, which I do not consider a full level. If I knew about these prior, I would have at least mentioned them in this video. But nevertheless, it doesn’t affect things much. Also, it turns out Silent Circles actually can be beaten in under 30 clicks per a second, though it is still incredibly difficult and deserves its place in this video.
@@trendingtoday3295 well, yeah on top of that you need a 23 trillion hz monitor, a mouse that can register that amount of clicks at once and assuming you’d be clicking 35 or so trillion cps and your finger is 1mm away from your mouse, you’d need to click every ~0.42 microseconds to put that in perspective that’s hundreds of times faster than the speed of light it’d probably create friction so high it’d fry you, literally
@@Furos222 its faster than the speed of light if you only use 1 input device, if you use 4 (touchscreen, mouse, spacebar, up arrow) then it becomes doable in the sense that its not faster than the speed of light
Since there is no way to make a literally impossible level (one that physically can’t be beaten no matter what hack you use) and physically impossible levels can be made super easily (wall of blocks) then humanly impossible levels are the best choice as they need to provide more than a plain wall, and can actually be created quite easily (but those are really bad in terms of gameplay). So in short: physically possible but humanly impossible is the best option for an impossible level
Metathesis is nothing compared to Dolorem Aeterna,which has 16 hours of at least 300k frame perfects per second,only possible on 620k fps,Tower is physically impossible since in normal time without speedhacks,you would need to click beetween plancktimes (the shortest time unit in the universe) and that is not possible. Ok guys edit: 1.Tower isn't Physically Impossible 2.hardest Physically Possible level is minustroll 3.hardest theoretically possible/hypothetically possible is tower v8
"Tower" by XVolumnius is the hardest level in the game that technically possible. You must click ~35 trillion times in 5 seconds to beat this. "Dolorem Aeterna" is the second hardest level in the game. 6 hours of frame perfects And spam in invindibility
@@jonathanconsumerofchildren5093 he said it’s impossible, the level will never be beaten by AI or any human ever, it’s just that hard. You have to click so many times that your finger would catch on fire
Good luck on creating the hardest level. You should make the decoration be a really friendly modern style and not make it hell style or really dark and death like, because it would be funny for a the hardest level in the game to have decoration that would make someone assume it would be a easy level. But, you can do whatever you want with the level of course.
The only data that *might* be lost is any new bests you got on levels that are not 100%. However, these do not matter at all. I’ve also tested this and haven’t experienced even that. They are also not known to cause any corruption, and I’ve tested it in numerous scenarios. However, it’s still not something that should be used in a serious level for obvious reasons.
Pamka Never Clear X is a level with impossible gameplay, but the thing that makes it way harder than metathesis is the click counter at the end which requires f_ψ(Ω_ω)(100) fps. You have to click over TREE(3) times in 2 seconds, therefore making it the hardest level on earth. And its 1:36 in length, so it is valid. Nice video btw!
What an amazing task you have set out to do! One thing I would like you to know is that coloured objects actually have more fixed hitboxes than uncoloured objects, so be sure to make spikes/blocks coloured to make it harder. Good luck!
EXPONENTclub is about the length of a normal level, doesn't have repetitive gameplay *and* requires you to click 10^640,000,000 times. Unfortunately it is physically impossible in some places so..yeah. If someone fixes it, then I doubt anyone ever will make a harder level.
(0:35) I found another design that works as well using two objects, the Upside Down Portal and the Teleportation Portal. I’d put the Upside Down Portal on the blue part of the Teleportation Portal and I’d put the orange part as high as I possibly can, therefore when someone goes into the Portal they’d die from falling up
I would have put “TON 618” at the top, because it’s a level that has straight spam that is as tight as the mini wave hit-box, requiring more than 4,000 CPS. It also has a part that is as tight except there are gravity portals everywhere, making it disorienting and extremely difficult. Ps: it also looks amazing.
I love your videos and omg you are sooooo underrated, i mean, your contnent is veeery good. You talk about themes that nobody talks about and your videos are so entertaining. I love you. keep. It. Up.
In Cyrillic's level "Timeless", the start was not put after the end, many people are getting confused about how Timeless was made and I understand lol even I believed that at first haha, it's because the actual length of the level is so big that the game confuses it with the negative 32-bit integer limit (-2147483648), and it's not "-68" years, it's much bigger than that. It's just GD doing GD things lol. When you use NoClip in Timeless, nothing happens since there are no spikes in the whole level (dat spike in da beginning is an exception since you kinda cannot get to the end of that level legit lol), when you use Instant Complete, it's just teleports you to the xpos limit and you're stuck there until you leave the game. Long explanation lul.
There is a list called PPLL, which has the hardest physically possible levels list, at the top is I Miss HLL. However, there is the TPLL, which has the hardest theoretically possible levels, at which the top 1 is Transfinite Void.
The correct answer would be:- Dolerem aeterna Hardest technically possible level to ever grace geometry dash... 8 hours long 2p miniwave spam with the tightest possible hotbox in the highest fps acheiveable. Technically you can't physically buff it more...But it's still technically possible without noclip , but it will require higher cps than metathesis. The silent levels list had to a add a new rule to remove Dolorem Aeterna.(i.e non-repetitive Gameplay)
There's another level called " tower " which requires even more cps(~100 trillion cps) , but even if you clicked every frame in the highest fps possible , it would still wouldn't even be enough ,so it's technically impossible and doesn't count...
I don’t know if these levels don’t fit your guidelines but the TPLL (Theoretically possible levels list) has some insane levels with numbers like TREE(3) for cps and the HILL (Hardest impossible levels list) has all the super long levels (like 28 octillion years long)
I think crash triggers are allowed as an anti cheat because future funk 2 has them but yeah in stuff like swi where there one you go the wrong way stuff like that isn’t allowed
I found a level a while back that was just a really long chain of numbers you had to input and you would die if you didn't know the order of numbers so that was pretty cool
I was half-expecting to see Nessus somewhere in this video, at least until Moldy said "physically possible." In case you didn't know, Nessus is a level that requires several trillions of clicks per second and is also octillions of years long. How does this even happen?
It’s funny because I pvp in Minecraft and I do this thing called drag clicking. Drag clicking is where you drag your finger across your mouse and it bounces and clicks. The most I’ve gotten by drag clicking is 77 cps.
No ballistic wistfully is much harder since scroll clicking exists. The spam wave with scroll clicking is tartarus difficulty. Getting 1-3% in ballistic wistfullyis harder than tartarus
Imagine creating an Extreme Demon that was really hard, mixed memory with hability, it's pure darkness (but perfect sync) until the 50% of the level (which starts becoming visible) and it had all this crash triggers for No-Clip, and you had to give a minimum specific amount of clicks to pass thru the 50% or else crash your game... That would be the hardest level, and impossible to hack
I found numerous sources that said Silent Circles is 32+ clicks per a second, one of which provided mathematical proof. However, the clicks per a second does vary depending on the speed the player is in. The 32+ clicks per a second is in the top speed, but even on the slowest speed, the clicks per a second didn't go below 17. Feel free to correct me though if you've found otherwise. You mentioned that I got other things wrong. What are they exactly? I'm thinking of making a pinned comment correcting anything in the video, so I would love to know if I missed anything. Thanks for watching!
@@MoldyGD silent circles is 30cps only if you spam like that, but you can actually do a lot of less clicks, if you want to watch a video with minimum clicks i have a silent circles video on my youtube channel, the video is the one with white icons btw.
That video is actually quite interesting, showing a method I am sure not many others have considered. You seem to know what you're talking about, so is there anything else I missed?
@@voidyt9939 it already is. Silent Circles 15 is literally silent circles, only THREE clicks are removed, you can watch the video and you will see some d blocks and different objects at some part
I think the actual hardest level is cald castle or caster somthing like that i dont remember bet it requires 22 trillion fps but its like 3 seconds long so its to short to be on the list
3:11 this is sadly incorrect. the level is just so long that the amount of time surpasses the 32-bit intiger limit and overflows into the negatives, although I do believe it's more than a billion years long so no-one is beating it anytime soon
Me: Wow I can create a extreme demon with a Cash Trigger that activates when somebody hacks it! MoldyMacaroniX: Crash triggers aren't allowed in rated levels Me: Oh you son of a...
what about the hll (Hardest levels list/Physically Possible Levels List) (they require more than 10^308 clicks and some top levels are more than 10^10000 years long which is longer than timeless by cyrillic (2.5bil years))
I would say the most impossible level is ”To the End of Time” by IDK. It requires you to click every plank time and actually has some decoration. (Even though it is confirmed by a physisict that it litteraly, BREAKS. REALITY.) Also Timeless by Cyrillic is 2.5 Billion years long not infinite.
This is really good, but I think we can go further. For this, however, we should go to the TPLL List, and its current hardest level, Transfinite Void, requiring at least f_lim(BMS)+ω²(10) FPS, which is way harder even though Ton 618 as many people say is the hardest level. We can also head to the PILL Top 1, emptiness, a level that lasts 42 Octillion Years, so it would actually be top 1 TPLL or Top 1 PILL. Let me know if I can go even further
It’s CYCLOLCYC, made by TeamPoopfish, the name of the creator, which I could only get 0.08 on. The world record for it is 2%, crazy. There are also secret ways, which you have to go back to the route for to beat the level. It is physically possible with jitter clicker at the LAST FRAME that you would die at 0.08 on. Also maybe massage gun and jitter clicking.