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What Makes A Fun RPG Battlefield? 

Design Doc
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28 сен 2024

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Комментарии : 301   
@DesignDoc
@DesignDoc 3 месяца назад
Click this link sponsr.is/DesignDoc and use my code DESIGNDOC to get 25% off your first payment for boot.dev. That’s 25% your first month or your first year, depending on the subscription you choose.
@StarryKnightPinkle
@StarryKnightPinkle 2 месяца назад
Hey Design Doc. When you say Banjo Tooie has ridiculous scale when I thought the games size makes the interconnected world really impressive! Can you please elaborate on how bigger more varied worlds make collecting and backtracking problematic?
@relaxolotlgames6460
@relaxolotlgames6460 2 месяца назад
Where can I listen to your podcast? I keep coming across things with similar names, I can't find yours 😭
@NotTheWheel
@NotTheWheel 3 месяца назад
"Mario Species and Luigi" was really funny thing you slipped in there.
@WhiteFangofWar
@WhiteFangofWar 3 месяца назад
The Luigi is the rarest and most unique of species.
@SageDarkwind
@SageDarkwind 3 месяца назад
"I'm-a Luigi, number one!"
@SunGoldenLand
@SunGoldenLand 3 месяца назад
Every time I see your videos, I end up with a new list of game that I don't have time to try
@StevenBryceWroten
@StevenBryceWroten 3 месяца назад
I know Castform isn’t that good, but the buddy is my favorite Pokémon, and I love when they get a shout out at all.
@DesignDoc
@DesignDoc 3 месяца назад
Just happy to be there
@loganrenfrow2544
@loganrenfrow2544 3 месяца назад
I would like for it to get an evolution that also adapts to terrain.
@DigiBrad
@DigiBrad 3 месяца назад
@MandJTV that you?
@christiancinnabars1402
@christiancinnabars1402 3 месяца назад
It's such an interesting mon. Too bad it has pretty meh stats, and its forms don't change its stats around for some reason. Bulky Rain Castform, Hard hitting Sun Castform, and Fast Snow Castform should be a thing yesterday.
@StevenBryceWroten
@StevenBryceWroten 3 месяца назад
@@DigiBrad Haha nope, but it was a fun surprise to stumble across a Pokémon creator who also loved Castform!
@Breeze926
@Breeze926 2 месяца назад
6:48 I think the system being haphazard works in it's favor. Different weather isn't just "buff one type nerf another". It's like yeah, fire type Pokémon would be weaker in the rain obviously. Of course fighting on a hailstorm would hurt, and some Pokémon are more ready for these scenarios than others. I think it's a great lesson to not apporach mechanics like this as "Every type has its own advantageous weather", but moreso "outside factors affect the battle and some characters are more ready than others"
@tobiasvanelk
@tobiasvanelk 3 месяца назад
An unfortunate trait of Battle Network and its spiritual successor Star Force, is that a lot of its final bosses do not interact with the field at all, as they're just floating in the air. So if you've built your strategy around some sort of field combo, like grass panels and fire attacks, you're out of luck.
@christiancinnabars1402
@christiancinnabars1402 3 месяца назад
A lot of RPGs walk right into the exact same failing, unfortunately. "Are you having fun with these super creative utility moves? Well, better scrap it and bring out a meta uunga buunga strategy quick, because the final boss(es) are huge dps checks that are completely immune to non-damaging moves!" Hell, some games just skip the middle ground and make _all_ the bosses immune to non-damaging moves.
@cosmicspacething3474
@cosmicspacething3474 3 месяца назад
That seems like a band aid solution to me.
@RyuzakiMrL
@RyuzakiMrL 3 месяца назад
@@christiancinnabars1402 As much as I love the Dragon Quest series, it does suffer a lot from that
@sponge1234ify
@sponge1234ify 3 месяца назад
Hell, some final bosses _removes_ the field in their side, making _most_ chips useless for attacking. And they're often the _only_ bosses that does it, including postgame superbosses (which often floats, but at least the ground's there), so you got no prior warning that your deck is a shit brickhouse.
@hugofontes5708
@hugofontes5708 3 месяца назад
​@@sponge1234ify at least by that point you can buy or drop a lot of useful stuff already, right? Right?
@JackitK
@JackitK 3 месяца назад
"A dice roll may fail you, but a cliff will not" are powerful words to live by.
@XeniKobalt
@XeniKobalt 3 месяца назад
"...Or a Stealth Rock comes flying in from The Expanse." I see what you did there, beltalowda.
@lancelindlelee7256
@lancelindlelee7256 3 месяца назад
Valkyria Chronicles: Cannot forget that one guy who goes "Who's a sexy tank" when beside one.
@Crocogator
@Crocogator 3 месяца назад
RE: Chrono Cross's field mechanic. A lot of people don't know you can cancel your attack and end a turn early, switching to another one of your party members. If you want to summon, you need to attack less and switch more, giving the enemies less chance to cast spells to screw it up. If you find yourself going into the negatives, that's why.
@DesignDoc
@DesignDoc 3 месяца назад
Yeah, I had to do that attack cancelling a LOT just to get this footage lol
@Crocogator
@Crocogator 3 месяца назад
@@DesignDoc I noticed, I just wanted to make sure the people in the rafters knew it wasn't editing. The moment I found out I could do that... Hoo boy.
@edfreak9001
@edfreak9001 3 месяца назад
the thumbnail makes it look like they're gonna fight and that's amusing to me for what a mismatch is, probably not in the direction a lot of people would expect it to be
@glubritz
@glubritz 3 месяца назад
I love seeing so many of my favorite games all in one video. Megaman Battle Network, Steamworld Heist, Unicorn Overlord, Valkyria Chronicles... I feel so seen here.
@QvsTheWorld
@QvsTheWorld 3 месяца назад
The Disgaea series make terrain an integral part of how you tackle a map. Like everything else in the game it is meant to be thoroughly abused. Some map effect can be used to to effectively make your unit invincible while you chip away at monsters that you boosted to get more exp.
@renanmarcilio4677
@renanmarcilio4677 3 месяца назад
EBF5's weather are just like Pokémon's, but on steroids. Everyone gets a stack wet/chill/dry. Random chance of getting doomed (ticks down until it instantly kills you). Random chance of extra turn. Everyone gets a debuff protection. Huge debuff on defensive stats to everyone. Huge buff to offensive stats to everyone. There are SO many, and they're SO fun! Some bosses are extra tough to deal with because of weather, and having a summon to override it with a favorable one is how I beat most bosses on Epic difficulty. Definitely my favorite "mix up" for JRPG battles
@My2CentsOpinion
@My2CentsOpinion 3 месяца назад
Mario and Rabids: Sparks of hope makes terrain interesting by letting you freely roam a certain area, even getting in bonus damage on some enemies if they are in range
@ThomasstevenSlater
@ThomasstevenSlater 3 месяца назад
Bahamut lagoon is an old Rpg from the last days of the SNES in 1996. Its various types of terrain that could do things like slow block movement, which is effected each squad has a dragon which can fly but isn't directly controlled, heal all units, do damage. You also, you, and your enemies can effect the terrain in various ways such as destroying walls with lightning to open up the map, setting a forest on fire, destroying bridge an enemy in on and dropping them into the void, curing poisonous swamp etc.
@CrimsonMoonM
@CrimsonMoonM 3 месяца назад
When I think of neat battlefields in RPGs, Dragon Ball Fusions is a game that instantly springs to mind. Hitting enemies hard enough makes them rocket across the field, and you enable follow-up attacks by hitting the enemy in the direction of a party member. You can also ricochet them off walls.
@NachoAdventurer
@NachoAdventurer 3 месяца назад
I don't know if this counts but in The World Ends with you for the DS, you get to control both characters in 2 different screens, up screen with D-pad (or buttons) and bottom screen with the stylus. I really like that because you can make combos on the up screen that leads to a powerful duo attack. Also there is an Interesting gimmick that the pins and clothes you use depends on what's the trend in that section, if is trend you get bonus stats, if not you don't. But if you fight enough Noises you can make everything you're using a trend and get those bonuses.
@ShallBePurified
@ShallBePurified 3 месяца назад
Xenoblade X had a boss enemy located in a cave. But the location of it is hovering over a pit of lava, and you can only stand on the pillars over the lava. It was a very difficult boss because the AI teammates keep falling into the lava. It was certainly a memorable fight.
@monadomoron
@monadomoron 3 месяца назад
Terrain damage reducer is funny, you can just wade in lava or *boiling white phosphorus* and be completely fine
@KARLOSPCgame
@KARLOSPCgame 3 месяца назад
Good thing you have a mecha....*cave*...... oh
@AlexsGoogleAccount
@AlexsGoogleAccount 3 месяца назад
This was neat. I clicked into this expecting a discussion of aesthetics and immersion and instead learned interesting things about the mechanical aspects of settings.
@Fitzsimmons.
@Fitzsimmons. 3 месяца назад
Ground mechanics instantly make me think of Civilization. It's not an RPG, but it applies many core themes/mechanics that can come from certain. Different terrains have different outputs (Desserts and tundra produce less food, mountains are impassable, etc.). But it goes beyond those ideas, too. Some civilizations do better in "poor" environments than others, such as Canada in tundras or Mali in deserts. However, the game takes the mechanics terrain further, integrating it into combat and movement. Cliffs, for instance, can be a strategic advantage, reducing movement unless you have levelled up units. Rivers not only impede movement but also weaken non-ranged attacks, adding a layer of strategy. On the other hand, hills slow movement but give an advantage to combatants atop them, and forests can be a tactical hindrance, slowing travel and impeding escapes/retreats. Terrain even changes based on the environment and is not static. As climate change increases, low-laying land can flood and become un-usable, droughts and tornados can hit plains, volcanos can destroy buildings but supply nutrients for farming, and rivers can flood, causing harm to people and infrastructure but also allowing for enhanced crop yields and the ability to generate power through water mills and hydroelectric dams. If fruitful areas get nuked, they can become ruined by nuclear fallout.
@mythaniakeroberos2405
@mythaniakeroberos2405 2 месяца назад
I really like the additional bonus we get from terain such as psychic terrain shuts down priority moves and boosts expanding force. Or electric terain keeps everyone awake and they can't fall asleep.
@ReijiNRen
@ReijiNRen 3 месяца назад
This is one of my favorite channels. I love learning more about games and some of this is even workable into my writing, book style writing. Keep up the great work!
@Viviantoga
@Viviantoga 3 месяца назад
I've never seen a video so badly want to talk about Disgaea without having the confidence to talk about Disgaea. Impressive!
@jka97
@jka97 3 месяца назад
Megaman battle network mention! ❤🎉
@dantheman754
@dantheman754 3 месяца назад
16:41 one step from Eden does this exact same thing, on top of being a card slinger. One of my favorite games I’ve played recently 🥰
@aceofblades1677
@aceofblades1677 3 месяца назад
Oh yeah, Love me some One Step.
@chemistral4943
@chemistral4943 3 месяца назад
Agreed, just bought it yesterday and I'm hooked! ❤
@BigaloMax
@BigaloMax 2 месяца назад
In MistWalkers The Last Story a key mechanic is the ability to leave magic Puddles all over the Battle field terrain which can damage or debuff your opponent , or your self if the puddles were left behind by your opponent . You could also sacrifice your terrain advantage to have your party leader splash them through the entire battlefield through Elemental Diffusion.
@dannyinferno6747
@dannyinferno6747 3 месяца назад
project x zone 2 has some unique terrain properties, one place you visit early on has a poison swamp that will deal damage to both friendly and enemy units (unless they can fly(but that’s enemy units only)), others have certain hazards or healing spots that will heal both friendly and enemy units. the level’s geometry also has an effect on how a unit can move (cause it’s grid based movement), one map may just be a flat space, while another could have various obstacles that need to be destroyed, or different levels of elevation
@OxygenBeats
@OxygenBeats 2 месяца назад
You should do an episode on Dialogue Boxes. I'm especially curious to see the differences such as where they appear on screen, whether they are accompanied by pictures/portraits, whether they are accompanied by names, what visual indicators they give to let you know you can push a button to end or go to the next part of the dialouge, how often you are given options vs you just are listening/reading, the overall size, how often there is animated text, how often you are able to speed through the text, how often is there audio of the dialogue in addition to the text, how often games mix audio dialogue with text only dialogue, etc... As I work on my game, I was thinking of how to approach them. I looked at some other games. In Starfox 64, there is a character portrait for every dialouge. But for Paper Mario 64, there seems not only to be no portrait, but there is no name attached. In Hollow Knight, there are no portraits, but there are names for each dialogue. Same thing with Nanotale, although Nanotale's appears on the bottom and Hollow Knights appears on the top I think. I imagine that games like Paper Mario don't show names/portraits because they'd rather just show the character on screen and showing both is redundant, which means less room for text or the text would then have to be smaller. By getting rid of the portrait, they can make room for more text or bigger text. In games like Starfox, you essentially NEVER actually see the characters; you only see the ships, and even then, you barely see your NPC's ships. Therefore, I think it was important for them to show the characters in the dialogue boxes, as it's pretty much the only way you get to see/know the characters.
@ArcCaravan
@ArcCaravan 2 месяца назад
That potential mechanic in Valkyria Chronicles sounds cool. I really like seeing little stuff like bonuses and technical playing into characters personalities in videogames, like how some characters in Samurai Showdown have different reactions to killing attacks like horror, remorse, or moving on. Makes me think of Disgaea 4's Legendary Tree giving units buffs based on relationships they made.
@Mynameismurfey
@Mynameismurfey 3 месяца назад
Been working in Pokemon Essentials and this channel is perfect to help me make my perfect Pokemon game!
@heartofthefluft8541
@heartofthefluft8541 3 месяца назад
It might not be a blown out RPG, but League of Legends feature bushes where you can hide, 6 different dragon effects that take place to modify the map mid game, and also boosts to your team if you manage to beat some epic monsters. Some champions also benefit from having terrain close, like pushing and stunning an opponent against the wall or jumping over a wall to hide and escape (or attack and ambush).
@cullenlatham2366
@cullenlatham2366 3 месяца назад
it was about 90% of the way there, so i am almost surprised it wasnt formatted as a sliding scale: from earthbound to disgaea and beyond. From "minimal" effort into where the fights take place (a featureless void), all the way up to the exact genre of games where the level design is synonyms with the gameplay and every tile of terrain has a different effect on battle, from the terrain coverage of fire emblem, to the throwing limitations and geo effects of disgaea. It is there in the footage and subtext, but grid based terrain is limited to megaman battle network which handles the grid system so uniquely that it doesnt quite compare to anything else, and unicorn overlord, which trashes the grid in its entirety.
@otakubullfrog1665
@otakubullfrog1665 3 месяца назад
The title had me thinking that this was going to cover gladiatorial sequences in RPGs such as fighting in the arena in Final Fantasy VII's Golden Saucer. That might make for a good video as well.
@SergioBobillierC
@SergioBobillierC 2 месяца назад
Final Fantasy Tactics for the PS1 had some interesting terrain mechanics. In water you would move less spaces, differences in height were actually important since your characters could only jump a set number of spaces. Archers in higher terrain would deal a lot of damage to the units down below. Terrain could obstruct your attacks (for example throwing weapons). There was even a class that could use the battle's terrain to produce different effects, the Geomancer. I'm really surprised that you didn't talk about it. For a game of that era it had very interesting mechanics. I think it deserved a place.
@Magikarpador
@Magikarpador 3 месяца назад
Pokémon Reborn, Rejuvination, and Desolation are worth mentioning for their field effects having around 40 or so environments or so based on where you're battling. So like if youre fighting in a cave sound based moves will get a huge power boost from echoing and if you use earthquake a couple times there might be a cave in damaging both sides. Or like you can fight underwater and like fire type moves wont work at all and non water types take damage every turn, but then you can use dive to go back to the waters surface field but then like you can use sludge wave a couple times and turn it to mukwater where now poison moves are stronger and grounded pokemon are taking damage and then use blizzard to freeze over the water and now ice type noves are stronger and like all priority moves raise your speed as your gaining momentum from skating on the ice. Like, this is such a good system and adds so much depth and variety to pokemon. theres even some overworld puzzles that require you to change the terrain in battle to progress. Like, it's really really neat and interesting
@ChozotheBozo
@ChozotheBozo 3 месяца назад
Yakuza: Like a Dragon Infinite Wealth is one of the more engaging RPG battle arenas. Proximity Bonus, Back Attacks, Launchers, Team Attacks, Environmental Hazards, Street Weapons all make the RPG combat feel more tactical and "in the moment".
@delaneyelekes8660
@delaneyelekes8660 3 месяца назад
Honestly, I think FF13 deserves more credit- (responding to the comment about "knowing the solution and just doing it again and again.") Each chapter making you use different party members means it can present different challenges each chapter- and within that chapter, you're going to be swapping paradigms out for a lot of battles, especially when you encounter enemies that force you to question your current strategies. (The ranking system also encourages players to try and excel in battle rather than do the bare minimum too- if you get a low star ranking after a fight, it might push you to ask yourself what you're doing wrong, prompting you to rethink your strategy.) I think FF13-2 is more problematic when it comes to doing the same thing over and over again. 13 is a genuinely difficult game, and that forces you to REALLY think about your options and plan ahead for each battle- an average enemy can feel like a boss fight. But in FF13-2, everything feels like it's made of paper. You can just buff yourself and spam ruinga without thinking. The ranking system is far less refined too, and can either feel unfair in poorly ranking you, or too generous, without the player having any real takeaway from it. Still fun and snappy of course, but it fits that feeling of "Just blow things up, you already know what to do."
@thantus9315
@thantus9315 3 месяца назад
I like the terrain mechanics of Fossil Fighters (at least the first 2 games). In 1, the RPG combat splits the grid into 4 zones per team: 1 attack zone (AZ), 2 support zones (SZ), and 1 escape zone (EZ). You start battle with a max of 3 dinosaurs on the AZ and SZ. Dinosaurs in the AZ can attack enemy dinosaurs in both the AZ and SZ. Dinosaurs in the SZ can only attack the enemy dinosaur in the AZ, and they have an Attack debuff in that zone (unless it is a long-ranged dinosaur, then the above is ignored). SZ also gives a Def buff and unlocks a SZ dinosaur’s support abilities; these abilities gives buffs and debuffs to the dinosaurs on the AZ on either team, so having good support dinosaurs can help your AZ dinosaurs destroy the battlefield. Lastly, you can move your AZ dinosaur to the EZ, where they are out of range of all attacks and can recover from status effects; however, in doing so, an SZ dinosaur has to move to the AZ, and the EZ dinosaur is stuck there for 3 turns, before being booted out to the SZ. Moving your dinosaurs can help you when the AZ has a bad type matchup or low on health, but it can cause problems to your team setup as it takes around 6 turns to reorient your teams back into position. In Champions (2), the mechanics have changed. Each team now has 6 spots on the grid, shaped as two rings. 3 AZ spots on the front, 3 SZ spots on the back, and no EZ. The grid itself orients everything into 8 columns (4 per team), and the damage advantage is now determine by how far away from each column you are. Close-range dinosaurs deal the most damage at 1 column away, mid-range deal most at 4 columns away, and long-range deal most at 7 columns away. You have 3 dinosaurs, but they’re separated by one spot on the wheel, and you can turn the wheel to orient your dinosaurs to specific spots: one AZ and two SZ (both SZ add their buffs/debuffs together), or two AZ and one SZ (the buffs/debuffs are split in half for both AZs). Managing your positioning and distance becomes critical for this game. Now, Frontiers (3) is where they fucked everything up. The TLDR is that you no longer have control of all 3 dinosaurs, just your main one, and the other two are determined by party members. The grid is now 2x3 squares, your team on the left, enemies on the right, the fastest dinosaurs on the top and the slowest at the bottom. Speed also determines turn order. The dinosaurs can only attack dinosaurs ahead of them or on diagonal spots. You’d think that means the middle is the best spot, but most encounters are against 1-2 enemies only so the top dinosaur has the best range AND attacks fastest. If you have a dinosaur that’s stronger but slower than your teammates, then you will always go last on the battle order, and your range is limited to basically just the middle dinosaur, if there even is one. And because your “team” share the same pool of points (required for moves), the AI will eat up all the points doing their moves before you ever get a chance to attack, and might be forced to skip your turn. There’s no way to move your position, you can just be stuck in an automated battle where you cant do anything until the battle is either over or a teammate loses all its health and frees up a spot to move upwards. Frontiers is very bad, and not just for this.
@1snivy10
@1snivy10 3 месяца назад
FOSSIL FIGHTERS MENTION
@gl0wzt1ck5
@gl0wzt1ck5 Месяц назад
i clicked on this video KNOWING you were gonna talk about ttyd because its so unique and charming that adds extra flair and intrigue to the already great base battle system. small edit: I forgot to even mention the whole glitz pit chapter and how much it plays into the whole thing being a performance. its lovely. especially with the unique conditions to make things more interesting
@DogeBoy-qe3tx
@DogeBoy-qe3tx 3 месяца назад
I swear, you upload exactly what i was needing to do for my games at the perfect times. Do you have cameras on me or something?
@ANlevant
@ANlevant 2 месяца назад
Chrono cross is my favorite game. I can say that not being able to summon is a skill issue. You have to charge your grid with your three characters up to 7th level, then defend with all of them, skipping your turn. This will cause you to tank a hit from all enemies, but you will get a whole 7 stamina worth of actions before another enemy action happens. I normally never use field spells, I use offensive spells to maximize damage. Say You want Yellow summon Golem. I leave the summoner on standby, then use yellow element on a character with 7 stamina, then yellow element on the other non summoner, and finally cast a final yellow element with the first caster. Then summon Golem with summoner who was waiting. This works every time, and you can even use it to wreck the final boss. It even works to help you cast the Chrono Cross element in the final fight. Still, I have been finishing chrono cross once a month for the past 17 years, so I am not exactly the best person to talk about the game's accessibility. So that's it. That's my rant.
@rudentleo662
@rudentleo662 3 месяца назад
For me it s into the breach. The ennemi and our actions can damage things we dont want. And it s prêts dynamic. If we shoot in the sand, it s making sandstorm.. etc
@Vamperator
@Vamperator Месяц назад
Pokemon also had (in some Games) objects in the background of the Arena, that you could destroy to get Items.
@kkahakusan5591
@kkahakusan5591 3 месяца назад
Bro left Disgaea out for engagement 😂 - nice video (:
@MrSaturn.
@MrSaturn. 2 месяца назад
@DesignDoc can you do a video on fighting main characters in rpgs, such as the friends boss battle in Omori or the contestant battles in Fear and Hunger 2?
@monadomoron
@monadomoron 3 месяца назад
Xenoblade X has some fun alien planet weather that changes what enemies spawn and gives different buffs or debuffs. There’s electromagnetic storms, brimstone rain, crimson auroras, spore fog, and the more normal weathers you would expect. I wish the other games in the series kept weather buffs/debuffs instead of it just affecting enemy spawns and looking pretty.
@heartofthefluft8541
@heartofthefluft8541 3 месяца назад
This is like the 3rd video where I see Unicorn Overlord highlighted here in the channel. Is this my signal to purchase it...?
@thebugscome
@thebugscome 3 месяца назад
I liked the way ikenfell did combat, there's timing line paper Mario and the characters can move across the field to fight enemies and aim attacks
@starpowerel7172
@starpowerel7172 Месяц назад
final fantasy 5 Geomancer job have a special ability to cast different magical attacks depending on where you are battling, ff6 Mog can learn different dances then battling in new locations, i think they are very interesting mechanics
@dragonmaster1500
@dragonmaster1500 3 месяца назад
0:32 Trails in the Sky my beloved! Seriously though, I actually really like how the Trails series handles combat. Whenever you run into an enemy on the overworld, the game shifts to a battlefield where characters, both Allies and Enemies can move around, like a tactical RPG. Positioning matters, spells and abilities often have specific kinds of AOE affects, so you want to pay attention to where your characters are positioned. Group them together so you can cast some powerful buffs, but they might be vulnerable to a boss's powerful AOE attacks. It also means you need to pay attention to what your characters are good at. Mages are more fragile, so you want them to be away from danger, but then they might not benefit from getting speed or damage buffs. You can give mages a higher defense, at the cost of casting weaker spells, or spells costing more energy. Or, you can load up on power and cast speed boosting items and nuke the entire battlefield before the enemy can kill you. Or, you can give the high damage character evasion boosting equipment so that they can run into the center of an enemy formation and counter-attack them into oblivion. I really prefer this style to the traditional style where everyone stands in a line and takes turns hitting each other, there's a lot more tactical consideration and it really lends towards building characters who fill a specific niche.
@tuckerd2321
@tuckerd2321 3 месяца назад
One Piece Odyssey has a shockingly interesting system for this with their battle areas. Characters are split up into one of maybe 4 areas for a battle and can't leave until the enemies in their area aren't there anymore. Gives some tactics to which party members are matched up with what enemies, gives range to turn-based RPG moves, and characters can do special actions that allow them to either move early or shove enemies out of their zone so that they can move to help someone else. It's shockingly in-depth.
@gulusgammamon
@gulusgammamon 3 месяца назад
surprised FFT or Triangle Strategy didn't pop up where elevation is a key strategy! Granted they're more tactical but they I think are still relevant!
@ducksplain
@ducksplain 3 месяца назад
--both Battle Network and Star Force are really good at using the arena system, even if Star Force's field is a little simpler. Star Force only allows you to move through a single horizontal plane, but makes up for it with Counters and Shields. Because there are only 3 panels to walk through though, it makes them become even more important. I have a build for both series that takes advantage of panel breaking plots and poison swamps to prevent movement and do continuous damage respectively. There's so many deck builds you can do for both games that take advantage of terrain, it's insane! --one reason I much preferred Fire Emblem Fates over Three Houses is exactly this reason. In Three Houses, most of the maps work pretty much the same and are very VERY often recycled. In Fates, most maps have their own mechanic. Pit traps, rivers that halt ground units, lava that hurts enemies, and most importantly, the Dragon Vein system. Members of royal families can activate symbols in the map that change the map drastically. This adds a unique layer of strategy to each map, especially because a royal on EITHER side of the conflict can activate them, making them a boon as much as they can be a danger. --Valkyria Chronicles 4 perfected the Potential system of earlier games. While each unit still gains a random triggered boon or disadvantage from their list of traits when reaching certain levels, VC4 adds character episodes that has 2 or 3 specific units working together in an optional story. It gives more depth to each the units and allows unique pairings to have conversations and gain bonds they otherwise wouldn't have. But most importantly, one of their negative traits will upgrade to a positive one because of that experience. It doesn't negate all of the unit's negative traits, but it does make you more attached to each unit that otherwise doesn't have any importance to the main plot.
@Kyrephare
@Kyrephare 3 месяца назад
Its too bad there was no mention the best use of terrain in any RPG. The final battle of the first chapter in Tactics Ogre: Let Us Cling together and how battle maps can be used to tell a story. The player starts in a map where their units have the high ground around the time the game is unlocking the first units who can really abuse this. The maps makes you think you are absolutely balling, making short work of the enemy. You complete the fight! Horray, that was easy! ... and the story does a 180 and so does the battle map. Now the player is stuck at the bottom, with no way to abuse range, while the enemy is making you cling to walls for safety and you have to struggle to mount any sort response. That sense of being the chosen hero? Gone, both for the MC and the player. It was a master class in how to frame a story beat with terrain.
@davidn90
@davidn90 3 месяца назад
Think you sold me on that unicorn one.
@DesignDoc
@DesignDoc 3 месяца назад
That game has sold well and it still deserves to sell more.
@Priomful
@Priomful 3 месяца назад
brb, on my way to becoming Larian Studios
@lancemckenzie1074
@lancemckenzie1074 2 месяца назад
Vib Ribbon! The terrain is the game!
@mamacosemescrupulos
@mamacosemescrupulos 3 месяца назад
18:23 THE ONE PIEEEEEEEEECE
@Healermain15
@Healermain15 3 месяца назад
YA-YO YAAAA YOOOOOOOOO!!!
@speedwall2992
@speedwall2992 2 месяца назад
Divinity Original Sin 2, another game by Larian also does an amazing job at battlefield interactions.
@thatnerdygaywerewolf9559
@thatnerdygaywerewolf9559 3 месяца назад
I don’t think the way summons and field effects interact in Chrono Cross are that bad, as you can use timing and character switching to nearly guarantee that you can summon uninterrupted. But it still is a lot of work and the field element is often more of a detriment than anything.
@samuelturner6076
@samuelturner6076 3 месяца назад
Unrelated but who's your thumbnail artist, I really like what they did.
@DesignDoc
@DesignDoc 3 месяца назад
It's me!
@samuelturner6076
@samuelturner6076 3 месяца назад
@@DesignDoc Oh nice. Welp Idk if you do art coms but I feel like you definitely could if you wanted.
@anon_y_mousse
@anon_y_mousse 3 месяца назад
I still say that FFT is the best RPG, even if it's not perfect. I do wish it had some extra refinements, such as the fact that when it was raining lightning attacks got a boost, but there weren't many more enhancements like that. For one job class, the type of terrain you were standing on determined the action you could take, which I kind of wish had affected other classes too. And mimes were kind of a waste. They were basically only good for building up your characters to be 999 powerhouses using bard on a degenerator trap to level down then mime to level up. Yeah, I play it at least once every year and I've used nearly every strategy at this point.
@philliphoward198
@philliphoward198 2 месяца назад
THE GOD OF WAR GIANT BOSS I FORGOT HIS NAME BUT ITS BOTH A BOSS AND A TERAIN
@MikhailHudon_ZerithFarron
@MikhailHudon_ZerithFarron 3 месяца назад
can't believe Disgaea's Geo system wasn't even hinted at with a throwaway line....
@jamic6107
@jamic6107 3 месяца назад
No need to hint when you show.
@matteste
@matteste 3 месяца назад
Too bad with the Valkyria Chronicles example how you can just ignore all of that and just have a single character rush the objective. Honestly, you are even punished for playing tactically.
@DesignDoc
@DesignDoc 3 месяца назад
Yuuuup. The ranking system is AWFUL in that game.
@matteste
@matteste 3 месяца назад
@@DesignDoc Made worse by the fact that rather than reworking or changing it in future titles, they stubbornly doubled down on it. Additionally, it also sort of undermines the (honestly quite awful) story and some of its themes.
@vadandrumist1670
@vadandrumist1670 3 месяца назад
What I want to know is why so many humanoid boss fights just have flat arenas in this day of age. I mean, big ol monsters, sure, they need a bit of space to move around, but how cool it would be if a boss around player-size was just as capable of platforming as the player. You would think that we'd have evolved past basic AI navigation by this point. And bosses jumping to some out-of-reach spot for a sequence of projectiles doesn't count.
@megasocky
@megasocky 2 месяца назад
Im an avid rpg fan but always hated the fighting mechanics. Divinity Original Sin 2 was the first rpg i actually enjoyed the combat system of since its versatile to different styles of strategies from dropping barrels on people or having a height advantage to strategically utilizing environmental hazards and combos. The only criticism I had of it was one specific boss fight where they spawn slime things and since you cant skip turns, you can spend a minute sitting through them taking a movement turn as they keep spawning more
@Ultrox007
@Ultrox007 3 месяца назад
"Steamworld Heist is like 2D XCOM with gun-aiming" ...someone please send this man a copy of Territory War... Or WORMS...
@hugofontes5708
@hugofontes5708 3 месяца назад
It was funny, though
@JackitK
@JackitK 3 месяца назад
Not a game per say. But all this talk about terrian makes me ponder how people would feel about Paper Mario Dark star. TLTR it's a hard mode mod of Paper Mario 64. One of the things they added to make things harder was battle conditions that would pop up in certain areas of the game. They seem interesting in concept, and a couple were fun. But a lot of times, they came off more annoying than interesting. I struggle to put into words why, but I think part of it has to do with the fact that the majority of them actively hurt you with no means to make them work in your favor. I wished I liked the concept more because it was a unquie way to add more depth to Paper Mario but I'll be honest. The moment I found a badge they added that negate this "weather" effect, it became a perament part of my arsnal of badges I always equip.
@nokocchi1983
@nokocchi1983 3 месяца назад
you should talk about magical starsign
@madnessarcade7447
@madnessarcade7447 3 месяца назад
7:06 ah but Pokémon has something no other rpg and jrpg has An online pvp Which turned it into an esport
@Ultrox007
@Ultrox007 3 месяца назад
Except literally every MMO... nearly every ARPG... large handful of CRPGs and TRPGs... Edit: Heck, even traditional Roguelikes have Arenas where you can export your characters and have the AI make them duck it out.
@Dracas42
@Dracas42 3 месяца назад
Was that the original release of Tactics Ogre?
@caramelflann
@caramelflann 3 месяца назад
Yo is that Megaman exe in the thumbnail
@acmiguens
@acmiguens 2 месяца назад
VE-GE-TA-BLES!! If you know, you know
@Dplayz32Games
@Dplayz32Games 2 месяца назад
As a Not an RPG Guy, i can confirm these are based
@ren3559
@ren3559 3 месяца назад
Any recomendation of games like the one in the vids which is on steam?
@DesignDoc
@DesignDoc 3 месяца назад
Valkyria Chronicles is on Steam, and BG3 of course. The Banner Saga might have what you're looking for, and the Tactics Ogre PC release is very good.
@androsh9039
@androsh9039 3 месяца назад
Woot!
@Vulcanfaux
@Vulcanfaux 3 месяца назад
Etrian odyssey. While exploring the labyrinth you will find these mini boss like enemies called F.O.E.s. they patrol the floors in their own way, some keep to their route while others will B line it to you if you get to close. Most of the time the goal is to figure our how to get passed them without fighting them. How ever you will eventually get into random encounters. And a turn in combat also counts as a turn of movement on the map. And depending where you are when getting to these combat encounters. Those F.O.E.s can bump into you and join the encounter. Nothing like being chased down by one getting intocombat woth one of the harder normal enemies on the floor. Then desprately hoping you can beat the normal encounter before that f.o.e. catches up to you.
@IBH94
@IBH94 3 месяца назад
into the breach
@jacobnguyen8372
@jacobnguyen8372 2 месяца назад
DIVINITY ORIGINAL SIN II 🗣️🗣️🗣️
@joshbreekveldt3741
@joshbreekveldt3741 3 месяца назад
XCOM: Enemy Unknown.
@jabadahut50
@jabadahut50 3 месяца назад
A video about environmental impact and he didnt mention Noita? It may not neccesarily be an rpg but we should learn from other genres where we can and import those lessons.
@damie9412
@damie9412 3 месяца назад
Nice
@Dplayz32Games
@Dplayz32Games 2 месяца назад
literally every 3d zelda game:
@KoliPengi
@KoliPengi 3 месяца назад
Let’s goooo
@AlcorSalvador
@AlcorSalvador 3 месяца назад
Oh No
@jerry3115
@jerry3115 3 месяца назад
Pokemon has some great terrain and weather effects, but it also has fog from the Sinnoh games. In one specific area, there's fog. It makes it harder to see anything when you're walking around, and it makes it harder for Pokemon to see anything too. In battle, everyone on the field has reduced accuracy. Pokemon combat already has a lot of potential for random stuff to happen, and fog just makes it more than likely you and your opponent will waste turns whiffing attacks that claim to have 100% accuracy. It adds nothing of value to the overworld or to combat, and only exists to force you to put defog onto one of your Pokemon, wasting a moveslot for a move you're never going to click in combat. And it really is only this one random area that has fog. It never appears again in the game and there's no way to manually activate fog during combat. Thank god this mechanic never returned in any other games.
@BonaparteBardithion
@BonaparteBardithion 3 месяца назад
I don't see how that's much different than the single caves in the earlier games that required Flash. It's more there as an overworld obstacle with a combat debuff added for consistency. Notice dark caves disappeared from the series eventually too. Both they and the fog were experiments rhey ultimately decided not to pursue.
@jerry3115
@jerry3115 3 месяца назад
@@BonaparteBardithion the difference is that dark caves are annoying on the overworld, but fog is also extremely annoying in battles too. It even shows up in battle revolution as well and it's extremely painful there too.
@lilhaxxor
@lilhaxxor 2 месяца назад
You forgot to mention the most important game: real life. There is no action that you can take without considering terrain, even more so during military engagements. In real life, terrain dictactes *everything* and you need to adapt. Skipping the first step, by not considering how RPGs abstract real life is an oversight. One anime series that consistently stresses this point is Kingdom. Every commander/general will consider the placement of infantry/cavalry/artillery. Not every game needs this, but if we consider a battlefield, terrain and daylight should be of utmost importance. Lastly, you should have considered including card games. Both Yu-Gi-Oh and MTG have terrain cards that affects combat. Given the turn based nature of RPGs, mentioning card games, which are also turn-based is not out of place. And many card games can be considered RPGs, if you acknowledge that you level up with new cards instead of stats, items, and skills.
@rattsoupp
@rattsoupp 3 месяца назад
meow :}
@linksapprentice726
@linksapprentice726 3 месяца назад
this is the first Design Doc video I'm watching after actually biting the bullet and starting to do gamedev part-time!
@Deadflower019
@Deadflower019 3 месяца назад
Congrats!
@clanso7887
@clanso7887 3 месяца назад
Sweet! Good luck!
@rickythreeewiththreees3940
@rickythreeewiththreees3940 3 месяца назад
I'm excited to see what you make!
@PlazDreamweaver
@PlazDreamweaver 3 месяца назад
Same!
@CardboardBones
@CardboardBones 3 месяца назад
Good luck!
@smugsneasel
@smugsneasel 3 месяца назад
19:50 "With the power of misogyny, I have become unstoppable!"
@christiancinnabars1402
@christiancinnabars1402 3 месяца назад
From experiencing how Rivalry works in Pokemon, and with misogyny basically being that but in reverse, I just know they'll be punching the air every time a platoon comprised of only men rolls up. _"No, my +25% damage! Now I'll only have _*_-25%_*_ damage this entire mission!"_
@GameGod77
@GameGod77 3 месяца назад
Misogyny as a buff/debuff is hilarious!
@lancelindlelee7256
@lancelindlelee7256 3 месяца назад
It serves as a debuff in this game. Alternatively, there are gay characters that gain a buff around other men.
@tristanneal9552
@tristanneal9552 2 месяца назад
Field effect: Patriarchy
@gaobot
@gaobot День назад
​@@lancelindlelee7256 Unlike in real life.
@Xman34washere
@Xman34washere 3 месяца назад
"Potential: Misogynist" is the single most insane phrase I've heard all day
@ivanbluecool
@ivanbluecool 3 месяца назад
True power is Yu-Gi-Oh season 1 when you can make up whatever rules you want on terrain bonuses
@chewviewleonardo6511
@chewviewleonardo6511 3 месяца назад
Moon logic was cited from that I believe. Still Its funny but like MetaZoo, it becomes arbitrary to discover or even play them. The turnabout or counterplay was important for the card game. Later field spells evoked that slight bonus. Still fun to witness it played. The type advantage like YGO Sacred Cards or Reshef of Destruction made it interesting. Although their downside was the card cost system. Either way that system was interesting and famous in Forbidden Memories.
@enlongjones2394
@enlongjones2394 3 месяца назад
“Now all your field zones are ocean, and you can only summon 1 land-based monster!” Mako was playing There Can Be Only One before that card existed.
@pn2294
@pn2294 3 месяца назад
Nah, it’s pretty consistent
@joeychipman5352
@joeychipman5352 3 месяца назад
The power bonus granted by fields was mostly consistent, at least: a 30% boost to Attack and Defense to certain monster types if that terrain existed at all. The monster types affected even carried over to the physical game, though the boost was an addition rather than a multiplier. How the terrain changes... that can be another story.
@PCDisciple
@PCDisciple 3 месяца назад
YGO s1 stay goated lmao. Mammoth graveyard plus arrow = decayed Blue Eyes Ultimate
@miah647
@miah647 3 месяца назад
Saw Megaman.exe and CAME RUNNING
@themoreno2600
@themoreno2600 3 месяца назад
Such a fascinating spin-off series, 3 and 6 were SO good
@miah647
@miah647 3 месяца назад
@@themoreno2600 I personally have a VERY soft spot for 5, because it's the first of the series I played, because it had a version for the DS One of the best things Capcom has EVER made (and there's quite a few things on the list)
@DracoMetorHD
@DracoMetorHD 3 месяца назад
In Magical Starsign you had planets moving and if the stars aligned (literally) you'd deal more damage with the respectice element...I think, it's been like 15 years since i've played it
@oelesp1429
@oelesp1429 3 месяца назад
Omg Magical Starsign mentionned There's also the fact that depending on whether your characters are in the front row or back row, their spells will change between single-target and AoE (with different spells having different kinds of AoE, from damage being split equally, to damage focusing the front row or hitting a random enemy a certain amount of times) It's a really fun system
@AstroGay
@AstroGay 3 месяца назад
Omg memory unlocked, I’ve been looking for Magical Starsign! I got it at a swap meet when I was in middle school and lost it without ever learning the name. Thank you for solving that mystery I forgot about!
@augstradus
@augstradus 3 месяца назад
Larian Studios previous game Divinity Original Sin 2 had even more environment interaction. I can only refer to Electrified Cursed Blood Cloud. So metal.
@lilliangoulston5706
@lilliangoulston5706 3 месяца назад
Love the Valkyria Chronicles mention! Such a hidden gem of a series
@doogong
@doogong 3 месяца назад
Does anyone have any suggestions for similar games?
@Game_Hero
@Game_Hero 3 месяца назад
@@doogong Codename S.T.E.A.M. maybe?
@StarBeam500
@StarBeam500 3 месяца назад
You should definitely do a video on card games. I say this because of my new favorite game, WildFrost, but I do think it would be interesting. You could go over how games with deck-building systems work or how games can make card game modes of themselves. Bloons TD Battles has a very unique card game mode that completely changes how you play the game. You could go over how pokemon made an actual card game... I think it could be fun
@jmh8817
@jmh8817 3 месяца назад
Pokemon and MMBN's robust competitive scenes makes them an excellent suggestion for any turn-based-combat aficionados to research, as they're basically status conditions and therefore are not that hard to implement. Good stuff as always!
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