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What Makes A Great First Boss? 

Design Doc
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Final bosses get all the glory, but first bosses are where the magic happens. A well-designed first boss kicks a game into second gear and sets the trajectory for how the rest of the game will go, no matter if the boss is story-focused, a mechanical challenge, or the ever-elusive ‘both’. Let’s talk about how to make a video game's first boss an effective showcase for where a game plans to go next.
Featuring:
Hollow Knight
The Legend of Zelda: Skyward Sword
Mega Man Network Transmission
Persona 5
Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney the second one
Undertale
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27 сен 2024

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Комментарии : 1,8 тыс.   
@DesignDoc
@DesignDoc 3 года назад
The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/designdoc08211
@joanvillier3918
@joanvillier3918 3 года назад
On Twilight Princess, one of the first mechanics shown are used for fight Ganondorf, the last boss fight. The mechanic is presented by a goat fleeing and you have to throw it a side.
@dibs6462
@dibs6462 3 года назад
what the dog doin
@geraldhobbs1487
@geraldhobbs1487 2 года назад
ocarina of time was the first-ever boss I fought and won in a game it's really easy now that I know the game better but still interesting mechanics to me at least
@slyceth
@slyceth 2 года назад
No, the Undertale Toriel boss SUCKED at introducing me to the spare mechanics, I had no idea i COULD spare her
@supervisedreactions6156
@supervisedreactions6156 2 года назад
Your words were hard too follow
@kyuboxincubox7556
@kyuboxincubox7556 3 года назад
A lot of people don't seem to know that Toriel CAN kill you, but you have to trick her into it. She clearly didn't mean to do it since she has a shocked and horrified expression on her face. Toriel's attacks will start dodging you if you have low HP on her turn. If you use healing items right, you can give yourself just enough HP that she'll attack you... and then you deliberately start rubbing your face in multiple bullets and die before her turn ends. It's like the reverse of an unbeatable first boss in a JRPG. A boss you're not supposed to lose against but still can if you know what you're doing.
@derinedala5032
@derinedala5032 3 года назад
I'm so bad at dodging I managed to die to Toriel by accident on my first try. :(
@Ramsey276one
@Ramsey276one 3 года назад
Or if you’re DRIFTING I Mean PANIK XD
@nicocchi
@nicocchi 3 года назад
It's a neat easter egg. Her horrified expression flashes for like a couple frames at most
@klinxium8627
@klinxium8627 3 года назад
@@derinedala5032.
@jebbsredemption
@jebbsredemption 3 года назад
@@nicocchi One single frame i think.
@NemoNobodySMT
@NemoNobodySMT 3 года назад
"He's trying to speedrun his way to jail" I laughed my ass off 10 minutes
@WhiteFangofWar
@WhiteFangofWar 3 года назад
I laughed until I remembered that he would never have gone to jail or been punished at all if you hadn't stolen his heart. He would have just kept on going with the same crimes and being protected by the school.
@codyallen43
@codyallen43 3 года назад
You should do a design doc on "unbeatable" bosses
@renewagain6956
@renewagain6956 3 года назад
53rd'd.
@valvadis2360
@valvadis2360 3 года назад
It would be great. I feel so many games don't do these well, it would be good to see more exemples of well done unbeatables than Tales of Berseria.
@Vulcanfaux
@Vulcanfaux 3 года назад
As in bosses the game doesn't let you beat? Like how xenoblade's first metal face encounter doesn't let you beat him
@AziDoesQuestionableThings
@AziDoesQuestionableThings 3 года назад
100th like
@Saxjon
@Saxjon 3 года назад
The best "unbeatable" bosses are those you can beat and something different actually happens in the story! (In my opinion)
@cosmicspacething3474
@cosmicspacething3474 3 года назад
I also like the small detail in Toriel’s boss fight when you actually die (which you have to go out of your way to do) she briefly has a terrified expression before your soul shatters.
@dragon_user1609
@dragon_user1609 2 года назад
…I was bad enough that I died to her on accident
@naurrr2471
@naurrr2471 2 года назад
Which is kinda ironic since that's also what your reaction would be when you accidentally kill her. It's so good
@J.Blazer
@J.Blazer Год назад
Fun fact: if you have done a geno run, that stops happening
@woodykrska9947
@woodykrska9947 Год назад
How do you die, I tried it’s hard
@cosmicspacething3474
@cosmicspacething3474 Год назад
@@woodykrska9947 I think you move to one side, and then quickly go to the other side as the flames come closer to the center?
@benjamator6700
@benjamator6700 3 года назад
I'm glad you talked about False Knight and Ghirahim. False Knight was incredibly scary to me on my first time playing Hollow Knight. I sucked and didn't want to approach. He beat me multiple times and I didn't even knock him down once. Then my brother told me this. "He is more scared of you than you are of him". So I stuck close and kept pestering him until I knocked him down. That's when I realised that he really was more scared of me. I beat the fight on my first try after that. Ghirahim also taught me to strategize as well. I didn't have my brothers to help me so I kept mashing and swinging and he kept beating me. Then I decided to wait and see what he would do. He didn't attack all and only sometimes threw those shadow daggers at me. I learned that I needed to bait him out and it worked. He got beat really quick and I did the same strategy on the second phase but more defensive and reactive. It also worked. These 2 fights gave me the most satisfaction from a game for a while.
@ambinub
@ambinub 3 года назад
W brother 😎😎😎
@J.R.Unbound
@J.R.Unbound 2 года назад
I love how tips like that can completely turn the tides. I had a similar experience with Nosk, where I had to calm myself down to win.
@rezkin_kdt7034
@rezkin_kdt7034 2 года назад
Yeah!
@AndroidHarris
@AndroidHarris 2 года назад
I never understood ghiraham. I just flailed until I got a single hit off him and every fight with him took at least an hour. I beat the game but I don't get what his fingers mean. When I slowed down and tried I just gave him my blade more than just try every direction in flailing motion.
@messydesk_animation_studios
@@J.R.Unbound Yeah, I had a similar experience. At first I used my usual strat towards bosses of finish it quickly and only heal occasionally, but I easily died using that strategy. Then I started being more defensive, which is what the devs intended you to do. Nosk is the predator, and you are the prey. Slowly chip it down until you win while using those safe spots.
@jomogaming2
@jomogaming2 3 года назад
"Toriel appears right in the beginning to save you from a flower" Trust me, it makes a lot more sense with context.
@npcmcishark7379
@npcmcishark7379 2 года назад
I thought that too
@TheEmeraldSword04
@TheEmeraldSword04 2 года назад
A lot of Undertale could be described that way. You get chased by a 7ft piranha chick with an eye-patch and hefty armor because she wants your soul to give to the king, but there is a good reason in the lore for that.
@gasterthemaster6490
@gasterthemaster6490 2 года назад
And at the end, the flower absorbs every soul in the underground and becomes a demonic goat fursona.
@tf2sniper449
@tf2sniper449 2 года назад
I guess I'll have to play this undertale game.
@ninjaxsubzero7438
@ninjaxsubzero7438 2 года назад
In deltarune, you meet a guy wearing a spade outfit who rides a flaming bicycle, only to attack a green goat prince, resulting in an explosion. He then proceeds to start conflict with you, a blueberry, as well as your associate, Barney the dinosaur. Eventually spade man but with marker-pliers mustache appears and you must create a machine to deliberately fulfill your masochistic desires. Eventually you fight a dancing red circle you seduces you. Eventually people start simping on spade man and Barney and they get air-blown by green-slabs. Eventually Barney fights spade thing and they have an epic showdown where the spade guy gets filled with the power of AMOGUS T SHIRT and uses his pumpkin-powers to make Barney be his friend (did I assume a gender?). Later you proceed to fight and insane demon jester. He wields the epic power of creating a face that makes you comment “Sauce Pls”. Eventually you beat up some guy with 2 mouths and tongues. There’s also this one blue guy with a cool hair-do who likes eating worms. After that you rip your soul out of your body only to chuck it into a black and white water fountain and then play musics. Then the crack wears off and you wake up in some classroom which had somebody hire a toddler janitor in order to clean up. Thank you for listening to my tale
@Dharengo
@Dharengo 3 года назад
The real beauty in Toriel’s boss design is how likely the player is to first kill her, reset and then spare her, and then be confronted by the game itself about the fact that it knows what you did.
@scantyer
@scantyer 3 года назад
did that on my first playthrough and i was so surprised
@iaxacs3801
@iaxacs3801 3 года назад
I tried so hard, it was an accident ok I thought the game wanted me to just lower her health first. Stupid flower.
@zuzucha5881
@zuzucha5881 3 года назад
@@iaxacs3801 Toriel's fight is designed to kill her by accident. Previous fights show you lowering health allows you to spare. But for Toriel, once you lower her health you do her more damage, making it easier for you to kill her. This allows the player to kill her by accident, incentivicing the use of the reset mechanic.
@VenatorRobotics
@VenatorRobotics 3 года назад
​@@zuzucha5881 To be honest I've never understood why people think the Toriel boss is good game design. I also accidentally killed Toriel, and that flower called me an idiot when I restarted the game. But, how am I the idiot? The game just changed it's battle mechanics on the fly without any indication, and made me feel like garbage for it. After that boss, I became super paranoid about my in-game decisions. I quickly got tired of feeling like that and just stopped playing after a few more hours. I think Undertale is the only game I've played in which the first boss actually ruined the rest of the game for me.
@AnotherDuck
@AnotherDuck 3 года назад
@@VenatorRobotics I agree. The Toriel fight cheats, which makes it the worst fight in the entire game. First, a lot of players who end up killing her don't make the decision to not spare her, but rather they don't notice that the game is actually progressing when you continue to pick "spare" so they only end up killing her out of frustration against the game not letting them do what they actually want. Second, the game changes the game mechanics to kill her when she's no where near low health. That's straight up the game killing her, not the player. It's not an accident by the player. Worst of all, regardless of what actually happened, the game treats killing Toriel as a moral decision made by the player. Which is one of the worst parts of the already flawed morality of Undertale.
@louis559
@louis559 3 года назад
Father Gascoigne from Bloodborne is amazing mechanically. He's a huge gate to progression until you start to understand the type of combat the game wants you to engage in. Dodging away and playing defensively will almost always get you killed very quickly, but being aggressive and dodging into his attacks makes the fight a lot easier than most new players assume at first.
@gifdar
@gifdar 3 года назад
He is the perfect first boss for bloodborne cause even if you have played all other dark souls games Gascoigne makes sure you can’t maintain the usual souls play style. You have to adapt to bloodborne’s hectic, fast paced, aggressive combat if you want to succeed
@crestfallenwarrior5719
@crestfallenwarrior5719 3 года назад
Gascoigne was a freaking hard first Boss. He fucked me Up atleast 10 Times before i even got to Phase 2 (i have to say that im a filthy Casual tho)
@icarue993
@icarue993 3 года назад
Talking about FromSoftware, I think the first one in DS3 is a good re introduction boss. He is not a pushover as the Asylum demon, but it's not that impossible either.
@autisticturtle1849
@autisticturtle1849 3 года назад
He teaches you the ancient art of not letting your enemy move
@LucidDreamexe
@LucidDreamexe 3 года назад
Gascoigne feels like a boss designed to kill Dark Souls players, where cleric beast butchered ppl new to the franchise, souls vets handled the big beastie withease. Gascoigne was the inverse, easy for newcomers but a terribly large hurdle for soul vets. THats my and my friends experience at least, and it made Cosplaying him in game a TREAT when invading~~~
@OrigamiAhsoka
@OrigamiAhsoka Год назад
Ghirahim has cemented himself as one of my favorite first bosses because of how unique he was to fight. I was expecting the traditional “ooh big scary monster that conveniently has a giant eye that’s its weak spot”
@Simply_resharkable
@Simply_resharkable Год назад
And the big scary monster with a conveniently placed eye went on to be almost everyone other boss in the game
@thecommonman9524
@thecommonman9524 Год назад
​@@Simply_resharkablewow, literally every other boss in Skyward Sword that isn't Ghirahim or Demise/The Imprisoned has a convenient eyeball weak point except for Koloktos. I never realized that. No wonder Koloktos is considered the best boss in that game.
@eggrollwilly1935
@eggrollwilly1935 7 месяцев назад
i also love how the final boss fight of skyward sword Demise is essentially an upgraded harder version of ghirahim in his 1st phase he anticipates and blocks all your attacks so you have to hit through his guard much like ghirahim's 1st phase and then in his second phase he introduces the lightning mechanics where now challenging his guard damages you so you have to wait for him to get rid of his lightning defense and you're able to attack him again
@dachking6657
@dachking6657 3 года назад
My favorite first boss is the starting cliff in Breath of the Wild. As a long-time Zelda player, I jumped off of it expecting to lose a single heart and then to be able to explore the forest below, and was surprised when the force of the impact shattered Link’s bones and killed him instantly. This really set the tone for the game, as it essentially said that this game isn’t your dad’s Zelda, and that it would not pull any punches or hold your hand. In all seriousness my favorite is Kamoshida.
@Tom-vx7qh
@Tom-vx7qh 3 года назад
I honestly can't think of anybody who didn't die their first time trying to climb down the first tower. All of my friends died, every playthrough I saw died, I died, I refuse to believe that anyone survived that first tower.
@Ilias2
@Ilias2 3 года назад
@@Tom-vx7qh I did. I didn't even know that dying on that tower was a thing!
@scragar
@scragar 3 года назад
@@Tom-vx7qh there's water near by, I just did what a normal person would do and tested to see if I could land in it. The idea of trying to climb or jump down onto land never occured to me.
@dazcarrr
@dazcarrr 2 года назад
I mean you laugh but the first goomba in SMB has a higher kill count than any other enemy in the game
@christiandidonna8808
@christiandidonna8808 2 года назад
So I survived the tower then went back up it then died
@ShadowMasterT
@ShadowMasterT 3 года назад
An unconventional bad “First Boss” would be the opening mission to the game “Driver” (PC). You have to pull off a literal checklist of stunts in a very tight and unforgiving time limit that leaves little room to error. For the child me, it effectively blocked me out of the actual game. I doubt even the “experienced gamer”™ me of today, around 20 years later, could pull it off. And I heard nothing in that game comes even close to requiring such skills, so it’s not even an effective “you’ll need these skills to progress through the game” checkpoint.
@DesignDoc
@DesignDoc 3 года назад
Mike rented Driver as a kid and couldn't get past that checklist. Just repeated failing at stunt driving for the entire rental period. Absolutely brutal first 'boss'. Years later he got through it, but the last level in the game is also ridiculous.
@theezenith
@theezenith 3 года назад
I remember having this game. But all I remember is that parking garage. I never got past it lol
@mochamadcorysaktitriwangsa1398
@mochamadcorysaktitriwangsa1398 3 года назад
Wtf is slalom
@brishanf4526
@brishanf4526 3 года назад
same. I hated the stunt driving so bad. pretty much ruined the game for me.
@aschelocke5287
@aschelocke5287 3 года назад
@@DesignDoc last couple of levels actually are BRUTAL
@hydrasent563
@hydrasent563 3 года назад
A cool thing about false knight and lots of the other bosses is that the stronger enemies in the area are similar to the main boss of that area to prepare you for the fight and teach you mechanics. Examples: Husk guard : false knight Traitor mantis : traitor lord Soul twister : soul master
@captainblue5096
@captainblue5096 3 года назад
Other bosses like this include: Uumuu to the jellyfish and Charged Lumaflies Mantis Lords to the…. Well…. Mantises. Massive Moss Charger to the smaller Moss Chargers Vengefly King and Gruz Mother to Vengefliee and Gruzzere Grimm and NKG to the Grimmkin
@mayonnaise2396
@mayonnaise2396 3 года назад
Dark souls 3 does the same thing! Little mage dudes before the crystal sage Crystal lizard dudes before vordt Darkwraiths infighting before the abyss watchers DARK SOULS 1 PVP before soul of cinder Pontiff knights before sulyvahn
@mayonnaise2396
@mayonnaise2396 3 года назад
@@captainblue5096 I don’t think dream fights count. TMG is the same guy as NKG.
@ElCojedorr
@ElCojedorr 3 года назад
@@mayonnaise2396 according to the lore. no, they're not the same
@hannahkemarly6089
@hannahkemarly6089 3 года назад
came here to say this exact thing. when I fought false knight, the game had already given me some practice with their mechanics, so it was just a matter of honing the timing
@CyanWyrmie
@CyanWyrmie 3 года назад
The main impact from Toriel boss fight actually comes if you screw it up and kill her: The game hints at monsters being more likely to surrender on mercy if their health is low, so a new player might fall to the trap of thinking that is the correct way spare Toriel. Her health bar decreasing faster when she's low causing player to accidentally deal the fatal blow due to thinking she can tank a few more hits, which makes her dying even more shocking. The player remembers Undertale advertised as the rpg where no one has to die, which gives them determination to try to find the trick to sparing her, and doing the age old videogame trick of quitting without saving and fighting Toriel again. After sparing Toriel, player meets Flowey again, who makes a comment on that very quitting without saving you just pulled off, revealing Undertale's signature 4th wall breaking gimmick and wowing the new player for good
@AnotherDuck
@AnotherDuck 3 года назад
That's pretty much what made me never want to play the game at all. Tricking the player into doing one thing, and then giving a different result from doing that than anywhere else in the game isn't teaching the player anything other than being very, very careful, because the game can't be trusted.
@iranoutofideasforausernam1703
@iranoutofideasforausernam1703 3 года назад
@@AnotherDuck This is the reason the game frustrates me. As much as I love it, the combination of massive fanbase pushing me to play it and terrible first boss almost made me hate it, though when I reached Papyrus, it was all worth it. Papyrus seems a lot better as a first boss than Toriel, as others have mentioned.
@AnotherDuck
@AnotherDuck 3 года назад
@@iranoutofideasforausernam1703 Yeah, the game does have a lot of good things going for it. The Toriel fight and the way it handles morality aren't it. If those were reworked, it could've been a great game.
@do0nv
@do0nv 3 года назад
this game is WAYYY to inconsistent. Like I got that creepy flowey boss ending. but for some fucking reason I can't do passifest because of my "past actions" like dude, I bought the fucking game, let me experience everything.
@AnotherDuck
@AnotherDuck 3 года назад
@@do0nv Well, if you want to experience everything you need to play it through at least once for every ending. Or at least once from the last point where you can change it.
@Jarory1
@Jarory1 3 года назад
The asylum demon is a great first boss. The first time you encounter it, it teaches you not to pick a fight you're not ready for. And when you actually fight it, it reinforces many of the games core features, gives you an advantage in the drop down attack, and sets the tone for what to expect going forward.
@goncaloferreira6429
@goncaloferreira6429 3 года назад
at the same time it perfectly shows the new mecanic of plunge attacks that ends up quickly forgotten.
@britaingray5400
@britaingray5400 3 года назад
I'd argue Kamishida is too strong at his job. I mean he does his job so well that the other villains feel underwhelming in comparison. Looking at you Madarame and Okumara
@coryrobertson6367
@coryrobertson6367 3 года назад
Okumara has some bopping tunes in his factory at least.
@stock_img
@stock_img 3 года назад
Kaneshiro was the most underwhelming Palace Ruler to me, honestly. At least Madarame and Okumura have personal connections to the party members to motivate you. They could've tied Kaneshiro into Makoto's story by having him be the one that called the hit on her dad, but they didn't. It's really weird, actually - literally all of the other major antagonist characters have directly impacted at least one of the Thieves.
@TheGamingLegendsOfficial
@TheGamingLegendsOfficial 3 года назад
@@stock_img I somehow misread that. Rereading, agreed
@jeremytewari3346
@jeremytewari3346 3 года назад
Kaneshiro’s dungeon is a bop but god does he suck story-wise. I kinda agree that Kamoshida is way too good at his job that it makes the others less impactful, but Madarame still committed murder with extra steps, and Okumura’s arc would’ve sucked regardless, so I don’t hold it against them
@spartythespart
@spartythespart 2 года назад
thats the same way i feel about metal gear re-vengeance. The first metal gear fight was so cool I just quit playing the game and ive never gone further than one or two bosses more because I feel like I've already beat the coolest boss.
@EDsCorner
@EDsCorner 2 года назад
Toriel is still one of my favorite first bosses because it really does put to the test the mercy mechanic and how much you believe it works. I was someone that fell for the trap of resetting after accidentally killing her and what Flowey said after scared the heck out of 7th grade me lol
@VulpineFox7
@VulpineFox7 Год назад
Agreed
@Azraelgaming745
@Azraelgaming745 Год назад
*proceeds to surprise kill her*
@UselessAccountt
@UselessAccountt Год назад
I had the game spoiled for me so I didn’t kill her, which I deeply regret
@fieratheproud
@fieratheproud 3 года назад
"Justice For All is a sequel in a story heavy series, so it's not very likely a new player will start with this case" *sweating * hahaha yea that would be silly wouldn't it, totally wasn't my introduction to the series no sirree
@Ceral_
@Ceral_ Год назад
I had a similar experience where I decided to play the Danganronpa games out of order and started with 3. (I, thankfully, had seen some youtube clips of the game before without majorly spoiling the story and knew how to play. Otherwise I would have been overwhelmed.)
@MrMatheuslego
@MrMatheuslego 3 года назад
As someone with pretty much no metroidvania experience other than Hollow Knight, that explanation fits my experience perfectly. I wasn't depending on the healing mechanic that much, but I was abusing the hell of that very small pushback/stun caused by landing a hit on an enemy of your own size. That fight was like the game looking me dead in the eye and saying "you **need** to learn how to dodge things". It made this otherwise intimidating game accessible for a scrub like me. And boy howdy did that pay off when I actually managed to defeat NKG
@justarandomguy983
@justarandomguy983 2 года назад
I agree, now, tell me.. what pantheon are you on? I myself are on p3.
@legrandliseurtri7495
@legrandliseurtri7495 2 года назад
@@justarandomguy983 And now, where are you? I've done p5 with charm binding a couple months ago.
@justarandomguy983
@justarandomguy983 2 года назад
@@legrandliseurtri7495 I literally said in my comment, but I'm. currently around the mushroom place in Steelsoul
@legrandliseurtri7495
@legrandliseurtri7495 2 года назад
@@justarandomguy983 It's been 2 months since you made that comment...I assumed you made some progress in the pantheons.
@justarandomguy983
@justarandomguy983 2 года назад
@@legrandliseurtri7495 well I couldn't play hk for a while due to family issues.
@Mario17h1
@Mario17h1 3 года назад
Bowser's Inside Story has such a good first boss, best one in the Mario and Luigi RPG series. It showcases all of the mechanics of the game along with being a good skill-check for you as well. There's a reason why "Bowser's Inside Story" is considered the best Mario and Luigi RPG game in the series.
@cosmicspacething3474
@cosmicspacething3474 3 года назад
Yo holy shit I just realized after all these years that you play as the first boss (Bowser) to beat the final boss (dark bowser)
@iantaakalla8180
@iantaakalla8180 Год назад
Furthermore, the actual first boss (Sea Pipe Statue) is also a neat introduction as to how battles could go, going in between Bowser and Mario and Luigi and is weirdly cooperative between both which is not used again until the last boss. And then there is the first boss of the Giant battles, Bowser’s Castle.
@A88mph
@A88mph 3 года назад
The first boss a Ocarina of Time is good at foreshadowing how, even when you do the right thing, things are still going to end poorly, at first.
@TheArnal503
@TheArnal503 3 года назад
Kuze was a great first boss in Yakuza 0. On the other hand, Shimano from Kiwami absolutely sucked, the whole fight takes so long to finish due to your low damage output, plus he heals when his hp is low, and the only way to stop that is using a Kiwami move on him, which most players won't know they have to unlock in the Skill Tree because the game never specifies it's one of the skills you lose after the prologue.
@c4ront398
@c4ront398 3 года назад
I don't know Kiwami's moves until the Coliseum. But the Hardest Part of Yakuza Kiwami (Was My Firts Yakuza) is Majima fight on Batting Centter and The Katana Guy with Katana Thugs
@amnot9958
@amnot9958 2 года назад
I feel Yakuza games have this weird middle ground between being accessible and being inaccessible. They have lots of super simple mechanics such as the combat system being more than functional without its nuances, as I managed to get halfway through 0 before actually doing heat actions or advanced moves (I skipped tutorials like a dumbass). Thus a lot of bosses also do a good job of testing your skills and being possible to beat at lower skill levels (albeit with more challenge as is expected), and characters that introduce themes, story elements, and character traits in very intuitive ways that allow players to learn and become interested even without context. On the other hand a lot of points also rely on already being familiar with the franchise. Shimano there is a great example as you can at least argue seasoned players are more likely to use the skill tree efficiently and get kiwami moves. Similarily boss fights like Jingu or Y4's most infamous boss (no spoilers, a smaller portion of the fandom has reached that game) are challenging and annoying even for veteran players. Newer players will be under geared or under prepared by a wide margin and I've known people who quit the games/series over these bosses. It's especially frustrating when the best idea to beat Y4's boss is to equip a specific piece of armor you can only equip on one of the 4 protags, and it's not Kiryu but the most technical character with the highest skill ceiling. Meaning you can be punished for putting on the main character of the series, the easier characters, or your favorite/best to play as, and few new players will ever think to put it on the right one because his difficulty turns them away. Not to mention the lack of context on all prior events and almost never recapping, only the vaugest of references. It makes people going to 0 confused at the references to the later games and players who started with the other games confused as to what characters are talking about. This is especially bad in Kiwami as 1 had very little context to begin with aside from the main elements of the story, which was rectified but still has some traces left. First bosses like Kuze are amazing and show the welcoming side of the series, others... not so much.
@Triforce_of_Doom
@Triforce_of_Doom 3 года назад
Ghirahim has always been one of my favorite villains in games & that first boss encounter is a great example of how. Even booting up the HD version years after I had first played the Wii version, it's such a fun fight & a great way to introduce the character who is effectively the main antagonist for most of the game. Edit because wanted to also add in another first boss that the vid didn't mention: One good one on the mechanics side would be the dual giants in Dust. Right before you enter the first town of the game, some farmers get attacked & you have to fight 2 enemies who hit hard but can be parried for massive damage if you got the mechanic down so it's a combo of making sure you dodge right so you don't get sandwiched & getting the parries off. I know they don't get the giant health meters that characters like Fuse do, but there's only like 4 bosses in the game if you only count those guys & the giants cap off the first area of the game.
@orcuswells649
@orcuswells649 3 года назад
This topic always makes me think of SMTIV's minotaur- it absolutely demanded you master the buffs and press turn system that define the combat for the rest of the game. The main issue I have is that the dungeon before it is pretty low on resources you can use, in terms of money, xp, and demons to recruit to get a variety of skills. The low xp yield also means that you'll likely have to do at least a little grinding to unlock the skills you need. The rest of the game gets a lot easier, once you start having the tools to really exploit the game systems, so this difficulty wall doesn't really seem necessary to me.
@appelofdoom8211
@appelofdoom8211 3 года назад
Also your partner (which is random) means that you can soemtimes get fucked by luck alone since Walter can randomly use spells that the minotaur is immune to (which can make him smirk and kill you)
@matteste
@matteste 3 года назад
Actually I think Minotaur is an awful example. It is a case of the game starving you for resources and being heavily reliant on luck to beat. Forneus from Nocturne would be a better example of a good early boss, of course later followed by the infamous roadblock that is Matador.
@fikamonster2564
@fikamonster2564 3 года назад
Ill end it thus!
@Default78334
@Default78334 2 года назад
@@matteste The Matador isn't that bad. The game offers you exactly the magatama you need to defeat him right before the fight.
@smtandearthboundsuck8400
@smtandearthboundsuck8400 2 года назад
Lol, all you need to do is spam bufu and sukus. Then the rest of the game is a snoozefest. What useful thing does he teach you? Nothing that Naraku random encounters already didn’t tell you. He’s a horrible first boss. Even the meme Matador could’ve been a better example
@TengoSuenho
@TengoSuenho 3 года назад
I think that first bosses on Octopath Traveler are pretty interesting for the fact that there are 8 first bosses. No only that, but they must be prepares to figh against a player that can have anything between 1 to 4 party memembers between 8 differents optionsm all of that while setting the tone of a particular character story. Some do this better, some worse, but in general I think that all of them do a decent job
@crabstronaut9395
@crabstronaut9395 3 года назад
glad someone mentioned octopath! it’s not perfect, but i think they did a good job with the bosses
@ShycoWar
@ShycoWar 3 года назад
Of these eight first bosses, I feel that Helgenish is the strongest, at least when it comes to the story. Easily the most cathartic to take down, and a pretty symbolic way to free Primrose from the shackles of her current lifestyle so she can finally set out on her journey. On the gameplay side, it would probably be a tie between the Guardian of the First Flame for its "trial" mechanic (although it's not as interesting if Ophilia isn't alone), or the Blotted Viper for demanding that you make good use of Alfyn's Rehabilitate and Concoct abilities, lest you find yourself unable to keep up with the constant poisoning of your entire party.
@Folutu
@Folutu 3 года назад
Gameplay-wise, all of those first chapter bosses also teaches you how you can increase the damage done by breaking them, and how breaking a boss can let you avoid powerful attacks that they're preparing to do, which are two central mechanics to the game's enemies.
@lukebytes5366
@lukebytes5366 3 года назад
@@Folutu also the fact many of them utilize your given starting characters abilities to teach you how they work. -aflyn's boss teaches you more about his apothecary skills than just healing -olberic's boss teaches you about his level slash since there are two enemies behind the boss -cyrus and ophelia's bosses require you to use their magic, since the minions are resistant to weapons.
@Folutu
@Folutu 3 года назад
And to faciliate that, they are weak against at least one of the weaknesses that the character associated with them has access to.
@ventarmadness9692
@ventarmadness9692 3 года назад
Somehow when I saw the thumbnail I somehow thought it said What's makes a great Girl Boss and when I noticed Girahim my mind still thought yeah that fits
@Lightning-ig2do
@Lightning-ig2do 3 года назад
Every Girahim fight is amazing, and his fighting style perfectly reflects what he's thinking and feeling at that point in the story.
@indecision6326
@indecision6326 3 года назад
I personally think Final Fantasy X's first battle, which culminated with the boss Sinspawn Ammes, made for an interesting way both to teach the player about CTB and the Overdrive system all in one go without being able to kill you, which makes it easier to avoid re-watching the intro.
@Wit2200
@Wit2200 3 года назад
Toriel would be a good first boss if your progress with spamming *spare was more noticeable. The dialogue does change, but it's very same-ish and since you have to do spare her 20 times, a lot of people just give up halfway through. If they end up killing her and then learn sparing would work but they had to be patient, they'll might feel frustrated with the whole mechanic. Comparing to Papyrus, he keeps talking getting less and less sure about capturing you and his dialogue box starts mentioning he's getting tired as well, both of those telling you you'll just have to outlast him. Also the game makes a lot of jokes like "Papyrus dabs something behind his ear / Papyrus realises he doesn't have ears" making you a little less impatient.
@azuarc
@azuarc 3 года назад
" If they end up killing her and then learn sparing would work but they had to be patient, they'll might feel frustrated with the whole mechanic. Comparing to Papyrus" - I had this exact reaction. Papyrus was literally the only boss I spared on my first run. I tried to spare Toriel and it seemed like I wasn't making progress, so I quit. She also...died unexpectedly quickly.
@MartinPurathur
@MartinPurathur 3 года назад
I think a chunk of players ARE supposed to kill Toriel the first time through. But the dialogue changes could be a little faster, I agree
@clairity266
@clairity266 3 года назад
@@MartinPurathur This is actually the exact point that made me fall in love with the game. SPOILERS When I fought Toriel, the first approach I took was trying to talk with her. It became clear very quickly that this wasn't going anywhere, so I tried something else. The game calls out early on that getting a monster to low HP can let you spare them, so I tried weakening her... with predictable results. That "victory" felt absolutely like a failure, so I immediately closed the game and reloaded my last save. This time, I just stubbornly spammed the Spare button, and got my good ending. And then Flowey called me out for save scumming. It's a little detail that a good percentage of the players will never see, but it really drove home the point that this is not your average RPG.
@Irishwillmooney
@Irishwillmooney 3 года назад
I agree; I tried following what the game hinted at in my first run but didn't think sparing was having an effect. I ended up killing her and thinking the spare ideas was more of a gimmick than actually important since the first boss still needed killing. When I realized how wrong I was, I went through the 5 stages of grief for tutorial and felt very very frustrated at the game for telling me more clearly I could spare her just like you suggested! Haha! So I agree it could be frustrating for players and could be improved but its also made my following runs much more special knowing as I know more about how to solve each encounter and I think helped with my love of the game once I got over that initial frustration.
@Salsmachev
@Salsmachev 3 года назад
I think that's kind of the point. Undertale doesn't sugarcoat nonviolence. It teaches you through your own regret that nonviolence is difficult and requires radical belief and creative problem solving, and even goes out of its way to make you realise you can't take back your mistakes.
@bulbasaur5995
@bulbasaur5995 3 года назад
Not having it completable in literally 10 seconds *cough, cough, Sonic Colors*
@smartguy-lx9im
@smartguy-lx9im 9 дней назад
Yeah, a couple of Cyan Lasers to the eye and it's DOWN.
@starky4352
@starky4352 3 года назад
Matador from SMT Nocturne is an amazing boss fight! It’s not the first one, but it’s the first important one. Shin Megami Tensei is known for its difficulty and this boss reflects that. The boss teaches the player the importance of buffing your parties stats and debuffing his, and that those moves are the most important moves in the entire game. It also teaches the player the importance of you and your demons weaknesses, if you don’t pay attention you’ll see the game over screen over and over and over again. It’s a great boss that teaches you how the rest of the game will be like, buff and debuff or you’re fucked.
@JennyTheNerdBat
@JennyTheNerdBat Год назад
I always felt kind of opposite with Matador - it COULD be a good wake-up boss for beginners, but since the game doesn't showcase nor demand buff/debuff mechanics up to that point, it comes off more as a brick wall with an unintuitive solution for players not familiar with the franchise. I'd argue that more people learned about stat boosting from memes and frustrated internet threads than they did from fighting this boss blind.
@MythicTF2
@MythicTF2 Год назад
I tried playing Nocturne when the remake came out (I never played an SMT game before). I like to go into games blind and try to look up as little as possible and honestly the boss was just infuriating. It genuinely felt like no matter what I did I would just lose because up until that point random encounters were fair or easy if I knew the enemy's weaknesses, only struggling a bit when fighting the manta-rays in the sewers because I had a bit of a fire heavy party at that moment. Then that boss comes out and wipes my party within a few moves, forcing me to lose the 30 minutes it took to get to him. My next thought was just "Okay, I need to get better demons so my weaknesses aren't just constantly exploited" but the problem in doing that was as a new player.. idk the weaknesses of things off the top of my head so it quickly became "trial and error". With the Save/Load system of the game (being unable to save anywhere) it made it even more frustrating with the fact that I'd have to grind, spend 5-10 minutes to go to a save point while hoping that the things I'm fighting along the way don't kill me, just to spend another 5-10 minutes to get back to that boss fight. If I was able to save/load to right before the fight to "trial and error" my way with weaknesses it would've alleviated the frustration a lot since I wouldn't have lost tons of progress constantly (like any exp I gained on my way to the boss fight or any extra things I missed on my first trek to that area). It eventually culminated in me just... giving up on the game. That fight was too difficult for how little was actually being explained in the game and it was only made worse by the archaic save system the game used. The opening sequence in Nocturne was great and it made me hooked on it and made me want to explore heavily and see every detail of the world but that single boss fight made me want to not play the game which is a shame. "DPS Checks" are fine but if they're made too difficult without really giving the player the proper tools to deal with it, it becomes a nuisance.
@somethingironic8741
@somethingironic8741 2 года назад
I think the first colossus in shadow of the colossus is such a great introduction. It shows an opening cutscene that shows just how the boss towers over you. The fight itself isn't to hard but it's integral because it shows how weak points and creativity, will open up opportunities which is an extremely important lesson for the central gameplay. Even the design works it's nothing to crazy but it contains many of the design conventions of the game. For these reasons the first colossus is an amazing introduction to the tone, the gameplay, and the colossi.
@vrataski_
@vrataski_ 3 года назад
new design doc video, happy day
@EvilParagon4
@EvilParagon4 3 года назад
I love Death from Dante's Inferno as a first boss. You face literally death himself at the start of the game, and you not only kill him but take his scythe which you use for the rest of the game. It sets up a lot of things about how the game works too, so it comes with mechanical good factor and cool factor. It's pretty awesome.
@Kochen51
@Kochen51 3 года назад
I really love the Ace Attorney inclusion
@kaner9775
@kaner9775 3 года назад
Minotaur from SMTIV is one of my favorite exemples of first bosses. You get out of a reasonably easy dungeon, to get your ass beaten. But the gimmick is that, for this boss, you don’t really need to grind, all of the tools to beat it are available from start, you’re the one that’s going to organize it to finally beat it.
@ArshadZahid_nohandleideas
@ArshadZahid_nohandleideas 2 года назад
Hoy
@nemtudom5074
@nemtudom5074 2 года назад
Being able to toss around a skyscraper sized mech while an insanely over the top and amazing electronic metal track is playing in the background
@ThePumpdog
@ThePumpdog 3 года назад
The parasite queen from the first metroid prime game really set the scope of the game and showed fans what the future of metroid looked like!
@legrandliseurtri7495
@legrandliseurtri7495 3 года назад
Mechanically it's pretty boring tho
@justsomeannoyingredpanda
@justsomeannoyingredpanda 3 месяца назад
One neat detail about the False Knight that i think should be given some attention is that almost all of its mechanics gave been introduced before. One of his attacks is a huge leap in the air, and while you could say its just a slow telegraph, you coul also tie it to the leaping husks, which also leap, then attack as they land. Another aspect that we were taught beforehand is the falling rocks. Those are extremely similar to the stalactites we have been learning to dodge so far, and if you find out you can hit the rocks, you may find out you can do the same to the stalactites. One last attack is the shockwave, which is from the large guard husks which have a move that creates a shockwave in either direction. This is also used in the False Knight fight and it has the same purpose of making sure yiu have learned what has been introduced since you started playing.
@AuraOfANobody
@AuraOfANobody 3 года назад
Ha, having finally gotten off my ass and played Persona 5 Royal for the past few months, I just knew the moment you mentioned story-focused first bosses that Kamoshida would be in here. Even aside from establishing the general setting and loop of how the game plays out, Atlus really did a good job making him absolutely detestable, huh?
@Joyy_Da
@Joyy_Da 3 года назад
My favourite first boss is the ending tutorial boss of NieR:Automata. Not only an incredible spectacle but also a fun challenge that teaches you how to use your arsenal effectively. It also helps advance the story in an organic way
@Confuzed54
@Confuzed54 3 года назад
The first boss of Skylanders Spyro’s Adventure, much like the game itself, is criminally underrated. While it’s nothing special gameplay-wise, the tone and setup of the fight is phenomenal. Not only is the transition startling, with the player being swallowed whole by the Leviathan you spent the entire level avoiding, but Kaos is legitimately intimidating. You already got one of the eight Elemental Sources, and he won’t let you get another. Kaos now sees you as a threat, and one that needs eliminating. And if that wasn’t enough, the fight is topped off with one of the most intense boss themes I’ve ever heard in a game. Just one of the many reasons the game kicks-ass.
@RainbowUnicorn.-.
@RainbowUnicorn.-. 2 года назад
I think Whispy Woods is also a good first (well in most cases, though he is a second boss a few times) boss in the Kirby series, both mechanical and story wise. Whispy establishes the boss mechanics of the game he is in whether it be multi-stage, scrolling across the screen, or using a 3D platform. Though he has as much introduction and development as a mechanical boss within the games Whispy has been a boss within the series since the first game, meaning that he has had a lot of development and has become ingrained as an important reoccurring character throughout the series. Through this, Whispy helps establish familiarity in the world that is being built and also gives the player a clue towards what type of threat they will eventually face.
@HewleyxAngel
@HewleyxAngel 3 года назад
An interesting pair of bosses I’ve dealt with of late were Oliver from Code Vein and Matador from SMT3. Oliver was the first significant hurdle of combat in the game and genuinely forced me to rethink my loadout to fight. While also being a good taste of a story boss as you team up with him to go through the first dungeon together, only for him to get injured and you have to leave him behind, which ratchets up the combat difficulty and adds to a feeling of tension as you try to hurry back to him, only at the end to see he’s fallen victim to the ‘miasma’ the other characters have mentioned. I was actually upset I couldn’t save him. And while I know Matador isn’t really a first boss, as you fight several fairly early on, most of the early bosses can be brute forced by just hitting hard enough. Matador is the only mandatory Fiend fight and forces the player to engage with the mechanics, even if they opt not to follow the True Demon Ending story route. You have to debuff him and bring a party that can deal with his elemental attacks. It basically asks the player to throw out any preconceived notions they may have brought with them from other RPGs about buffs and elemental alignments being useless or optional. Also he can be a valuable early-mid game party member with good stats, no weaknesses, and a good move pool.
@ruolbu
@ruolbu 3 года назад
I will have to go with Way of the Samurai 1 here. The game is an old PS2 Samurai 'simulator'. The fantasy is that you are a wandering samurai and it is up to you how you interact with the people you meet on your travel. The game is short and has a very wide tree of different branches. The gimmick is, that you can escalate nearly every situation that started out peacefully into combat and your rewards can be your opponents weapon and the attack moves that come with it. The other gimmick is that if you die, you lose all weapons you have in you inventory currently. So the game playes with risk and reward. Since you can play the game very peacefully, there is no definite first boss. But there are nameless NPCs and then there are named characters. The first screen immediately throws several such characters at you who are in a confrontation. You can walk past that scene, watch it develop or engage with it in different ways. One option here is to attack the bad guy, a named character with a distinct look, and hooo boy will he kill you. Seriously, the game immediately puts you in a situation that triggers either your hero complex or maybe your cockiness, and if you fight him as a new player, you will most likely lose. The fight is fair and easily winnable for experienced players, but newbies are lured into nearly certain defeat. And that is the point I believe. Throughout the game you can always die and each decision to start a fight should be well considered. The game teaches you that your actions matter, that there are no pulled punches and you can just like that end up at the start screen. To be fair, they don't dark souls you that hard. There is a story progressing option to lose the fight, you could also just flee. And as you replay the game and face this character each time you will discover each option naturally. That too teaches you about the branching nature of the game.
@brishanf4526
@brishanf4526 3 года назад
Oh yeah I remember that! I wish they would make a modern gen way of the samurai game and localize it for the us
@egorkvyatkovskiy6624
@egorkvyatkovskiy6624 3 года назад
I don't think it's my absolute favorite first boss, but I've gotta give a shoutout to Project Moon, indie devs that made Library of Ruina, for actually managing to make two first bosses (as the player decides which one to fight first) that work really well in both mechanics and story. Heavy spoilers for LoR, obviously. The Love Town fight ensures that the player knows how the crucial game mechanics of redirecting attacks and different damage types work, as you're basically forced to only clash against specific cards, while ignoring others, as well as forcing you to use damage types the enemies aren't immune to. The second act, the actual fight with Tomerry, also ensures the player can build solid decks and prioritize the more threatening foes. Story vise it kickstarts one of the most interesting storylines in the game imo and manages to create an amazingly disturbing atmosphere for the actual fight. (There's a reason we don't talk about Love Town) Not to mention the incredible soundtrack for that specific fight. The other "first" boss is E.G.O Phillip. It has a mechanic where Philip switches between defensive and offensive stances, forcing the player to either skip turns or try to break his block during the defensive phase, while clashing with him in the offensive phase. The player basically has no choice but to either make a strong deck or work around the mechanics of the fight. It also kicks off a very large portion of the plot. Overall I really appreciate those bosses for not just being mechanically interesting, testing the players of their knowledge of the game, but also being very important to the story. (Also I really like Project Moon and their games and want you to check them out, LoR if you like deck building card games, LC if you like management games:))
@tristanhallett4793
@tristanhallett4793 2 года назад
I love the Eye Of Cthulhu as a first boss in Terraria, a great challenge, sets the tone for the games future bossfights, and acts as a bit of a barrier as he will summon himself once you reach a certain power level
@sasin2715
@sasin2715 Год назад
Also required since voodoo demons will not spawn unless you beat EOC
@The_Holy_Wooomy
@The_Holy_Wooomy 3 года назад
One of my favourite first bosses is the Dino Piranha from Super Mario Galaxy, its so much fun but not hard. Super Mario Galaxy is amazing at presenting mechanics seamlessly, and here is no different. Prior to the boss, you’ve been hitting these weird, stretchy, plant-like bulbs, so when you land on the egg and see its tail appear, you know instantly that you’re meant to hit it. It’s actually very similar to King Bob-Omb and Bowser in Super Mario 64, where you have to get behind hurt the boss, but without having to grab a very small part of its back. And the fight gets progressively harder, with Dino Piranha getting faster and swinging it’s tail more wildly. All in all, definitely a great fun fight
@REXanadu
@REXanadu 3 года назад
Me: Kinda want to take a break from FF14 *opens video, hears Stormblood boss fight theme* Me: It never ends, does it?
@Rycluse
@Rycluse 3 года назад
I've always loved first bosses that are microcosms of the game as a whole. You've already gone over story and gameplay, but there's also design, such as with music. My first time playing Hollow Knight, the music is what really struck me with False Knight, with that somber yet exciting string solo in the forefront. It clued me in early that would have a sountrack right up my alley
@finnkoepke2250
@finnkoepke2250 3 года назад
In Transistor, Sybil is a phenomenal first boss. Definitely intimidating when you meet her first, but not so hard once you understand the flow of the game. The music is also great.
@Mega11683
@Mega11683 3 года назад
Dark souls asylum demon is a great first boss, as it forces you into fight or fight with barely any time passing from starting your save. If you fight it right away, you'll reap rewards early. Should you flee and grab your weapon and shield and get the Estus flasks, you'll have a much easier time fighting it and will be able to use the plunge attack if you desire. It also really helps you realize how difficult the game will get and reminds you that you're playing a horror game, something you might forget if you get too agitated with the enemies. You can even see it moving around from behind the door if you go for your shield first TL;DR the asylum demon from dark souls is a great first boss in terms of gameplay and lore and makes the game sorta feel alive
@coldzoroark6440
@coldzoroark6440 2 года назад
*Spoiler filled discussion as to why Ghirahim is amazing* Ghirahim is personally my favorite Zelda antagonist and character overall. He is the perfect blend between entertaining and scary, where he has lines like "fills my heart with rainbows," then he has lines like "you'll deafen yourself to the sounds of your own screams." I like how you fight him as the first boss. It's interesting to see a main antagonist as the first boss. Also, I like how he doesn't take you seriously when you fight him. He then slowly loses more and more of his sanity each time you fight him. You also expect to use your new item for the first fight, but you use only your sword for his fights (foreshadowing the fact that his true form is a sword spirit). God I hope Ghirahim returns in Tears of the Kingdom, after all he merely vanishes instead of dying.
@butter0989
@butter0989 4 месяца назад
A first boss I really appreciate is the one for Just Shapes and Beats, where there's no story before and it's just a bigger challenge at first, but the instant you win is when the story truly kicks off and sends you almost immediately to a second boss level. Love it.
@ratio1037
@ratio1037 3 года назад
The first asterisk fight of bravely default 2 makes sure you default properly to get off as much damage or you'll be outhealed
@StarScapesOG
@StarScapesOG 2 года назад
First boss from metroid prime one was epic! The massive parasite scrambles down the reactor and towering over you as it screams it's fury! Helping you practice some basic skills that are key to gameplay! And the build up... hallways littered with dead space pirates, the deteriorating frigate... that game was a masterpiece!
@BucketPls
@BucketPls 2 года назад
It's funny how you added Demon's Souls' Vanguard Demon at the "Bosses that do something wrong/are too hard" section as most first bosses in FromSoft games actually do their jobs surprisingly well. They teach that death is only a minor setback in the grand scheme of things, that you can collect your souls back up again and that the game will be a tough challenge. All of which is very important to realize before the tough journey ahead!
@FizzleBurger
@FizzleBurger 2 года назад
I'd love to see a video analyzing how to appropriately escalate from a first boss to a second boss. How do you make it seem more threatening without just giving it a bigger health bar? How do you add more narrative intensity without making that trend of rising intensity feel predictable?
@LightmareBoi
@LightmareBoi 2 года назад
The Root Pack in Cuphead is a wonderful first boss. Each phase makes you focus mostly on precisely one aspect of the game's mechanics: jumping (And parrying if you time it right, but that's a bonus) - 1st phase, running around - 2nd phase and aiming your shots to hit the necessery targets (3rd phase). The only mechanic left untouched is the dash which the Goopy Le Grande fight just after that focuses entirely on. The Root Pack's attacks are also very simple to understand, so you immediately know what you are supposed to do and learn how to read the boss' telegraph and timings (which is necessery later on): simple forward shooting projectiles to jump over, tears dripping from the sky or homing carrots and rays coming from varied angles but to the same location (yours).
@miserablepumpkin9453
@miserablepumpkin9453 3 года назад
Ah, just when I started a new project with bosses! Thank you!
@genarovargas5661
@genarovargas5661 2 года назад
Asylum Demon from Dark Souls 1 is a great starting boss. You start with nothing else than your armor and a sword hilt that doesn't deal more damage than one of your punches. After reading some messages explaining some basic mechanics, you enter a large room. You read a message that indicates you to run away, and then Asylum Demon appears. Most players will unsuccessfully try to face it here, however the last message is positioned looking towards a door that opens as Asylum Demon appears. You escape, continue, get weapons and heals, and also learn a bit more complex mechanics like dodging. The message right before the fog gate teaches you to do a plunging attack. You enter the arena, and are in an elevated platform over Asylum Demon. If you take too long, Asylum Demon will jump and smash the platform, likely killing you. But if you do a plunge attack as you were instructed, you will remove between 1/2 and 1/3 of its health. Then the actual fight begins, and the boss has slow, very telegraphed moves that you can see from miles away, and also your weapon is decently strong so you will take it down in no time. Additionally, trying to block its attacks will break your guard, but if you dodge, you will get some free hits in. The boss teaches you: -If you're too weak, return later when you're stronger -Learn the mechanics -Use your environment in your favor -All enemies have telegraphed moves -Dodging bosses is better than blocking them And that's why Asylum Demon is a great starting boss.
@masterofdoom5000
@masterofdoom5000 3 года назад
Skyward Sword really could have used a way to tell the game I just want to move my sword not swing it, made Ghirahim way more finicky than necessary as the game mistook movement as an attack.
@BonaparteBardithion
@BonaparteBardithion 3 года назад
Oh, thank goodness. It's not just me. This is the biggest reason I get stuck waggling even when I try to do deliberate strokes.
@MrJechgo
@MrJechgo 3 года назад
@@BonaparteBardithion Same... give me a boss that have you use the Beetle, and have Ghirahim appear a bit later in between the 1st and 2nd dungeons.
@amberharpoonminecraft4322
@amberharpoonminecraft4322 2 года назад
More information on the false knight. One major challenge the boss presents is that you don’t gain soul while hitting his armor, only hitting his true face. This gives you enough soul to heal but you need to keep this in mind. This forces you to play more cautiously, knowing you can’t recover as easily as you can against other bosses. Another thing is the false knight isn’t that unique. Shortly before you arrive In the false knight’s arena, you encounter a smaller but still quite large bug. You can skip this enemy but should you decide to fight them, you will see they share similar attacks to the false knight. This teaches you what to expect early on and acts as sort of a soft skill check. Of course, the enemy is not nearly as hard as the boss but gives you an idea of what to expect. Lastly, you don’t even have to defeat the false knight to progress. The wall above the gate on the left side of the arena is cracked, patched up with wood and metal. Once you knock down the false knight for the first time, he will begin his tantrum attack. Once the attack finishes, parts of the wall will fly off. Now, you can attack the wall to break it, opening the gate before you defeat the boss. If you do this you miss out on the geo (this game’s currency) you get as a reward as well as a key to access a later area, but you can continue with the story and you can always revisit the boss to get these rewards. In conclusion, the false knight is a great first boss, adding in secrets and challenges that help you learn about later fights. And the false knight might not even be the first boss some people may have defeated, discluding the other bosses you can access early.
@leftovernoise
@leftovernoise 3 года назад
ghirahim is also the sexiest first boss. He makes me scared confused and excited at the same time
@chickennugget6684
@chickennugget6684 3 года назад
his freaking tongue tho..
@leftovernoise
@leftovernoise 3 года назад
@@chickennugget6684 Sometimes I think about how, at some point, on the offices of Nintendo, several people, possibly in suits, sat around and one of them said something along the lines of "so what if, when he's talking to link, he just suddenly vigorously, and sensually, licks the fuck out of his face, with a freakishly long and narrow tongue" and everyone else was just like, fuck yes, this is a perfect thing to have in this game for all ages, let's fuckin goooo" But, in Japanese of course.
@lancoin
@lancoin Год назад
I'm surprised no one has mentioned Margit the Fell Omen from Elden Ring. I can imagine some people have mixed reactions about his boss fight, but I personally love it. It's a brutal smack in the face to any newcomers who think this game is going to be like others if they've never played a souls game before like I did. It's the spot where a lot of players will learn how the mechanics of the game work, understand how important actually exploring the Lands Between is, how nice summons are (if you use them) and it shows perfect how to operate against bosses, which use a lot more charged up attacks and show you how to read them. personally, I love it.
@spiritbaki108
@spiritbaki108 3 года назад
One of my favourite first boss is Monstro from TBOI. Not because of his first encounter, but because of later ones. When I first encountered him, in my first run, I thought he was hard (not very hard, more like challenging). But as I kept killing him, I noticed that bosses usually have set patterns that make for an equally fair, challenging and fun fight if you know their patterns (except for bloat tho, they can rot in hell), so I think Monstro is the boss that "taught" me about attack patterns, that knowing each bosses' attack pattern is the key to success in this game
@mikeoxbrown7643
@mikeoxbrown7643 9 месяцев назад
As a first boss, Kuze in Yakuza 0 is a great one. Really teaches you how to dodge and go for the back, as well as story significance in being Kaz’s first hurdle.
@Winasaurus
@Winasaurus 3 года назад
Project Wingman does a great job with bosses, presenting them all as named squadrons that arrive to defend an area you're striking, they're typically better armed and armored, with more advanced planes that pull trickier turns and stick together, making them much more difficult to fight than a typical plane. The first time you encounter them, Crosstalk Squadron, you've just finished clearing up an airbase, typically meaning you're fighting them and them alone, their planes are a little better than what you'd have, but you've also got a ton of allies who can draw fire. They also help set up the story by referencing "peacekeeper squadrons", specifically Crimson, being a recurring boss squadron. Also Crimson are done really well, first appearing on a nearly entirely ground-attack mission, with insanely advanced planes, near-guaranteeing you to be instantly outmatched by bringing anything good for ground attack. The intent is for you to run, you still succeed in the mission as you've already hit your ground targets before they appear, it's just to show you how powerful they are. Your whole squadron leave asap when they show up too, meaning you likely can't let them draw fire to get cheap shots. You actually can fight them off though, just before downing one of their planes they call off the fight as not worth it and leave, which is a great treat for people replaying the mission who want to test their skills, Asylum Demon Great Hammer style. They show up later, where you have to kill 4 of their 8 to run them off, then again later where you kill all but the leader, and he is of course, the final boss, in an epic 1v1 showdown, removing your HUD, with a monologue from him.
@pythox2948
@pythox2948 2 года назад
Horizon: Zero Dawn’s Corruptor boss fight is, I think, a pretty good one, even though it’s technically the second boss. The Corruptor is a difficult boss when you’re just starting off. Up to this point most of the enemies you’ve fought are low health and usually run away when you bother them. The Corruptor makes a point to blow up the front door instead. It prevents you from cheesing it from a distance by having good long-range attacks, and it’s difficult to stun with your current loadout. So how do you kill it? HZD takes the opportunity to teach you to use elemental abilities. Corruptors are weak to fire, and at this point you do have fire arrows to start burning it. It also teaches you to use your Focus ability more, which scans and highlights an enemy’s weak points. While this is taught to you in before the Corruptor, this fight makes it absolutely critical to abuse the Corruptor’s weak points since destroying them disables its long ranged attacks. The Corruptor notably also has plot relevance but this early in the game, it’s not important.
@Pinkio
@Pinkio 2 года назад
other games: *pure monsters as the first boss* Earthbound: *You fight a lamp on your own room*
@WeskAlber
@WeskAlber 3 года назад
Opening with the Stormblood boss music huh? I see you! Also YEAHHHH MY MAN KUZE! Absolute unit, and will wall the hell out of you if you don't learn him.
@chickennugget6684
@chickennugget6684 3 года назад
the will wall the hell of you is just every enemy in yakuza 3 lmao, whether or not you *have* learned them
@Tomrash
@Tomrash 3 года назад
I think the first bosses of both Bravely Default and Bravely Default 2 are great mechanical bosses. In both cases, you fight a team consisting of White Mage (Healer) and a Tanky Melee Guy. This setup forces you to make use of the Brave/Default mechanics to get past the Whit Mages healing. And in the case of BD2, the symmetry to the BD1 boss pair helps highlight key mechanical differences for returning players. Those boss fights also have great mechanical payoff for beating them, as you unlock their classes (as you generaly do in BD, as also demonstrated by those encountes) and thus get 2 key roles for your party filled at once.
@zandrew8648
@zandrew8648 2 года назад
I love the Eggman boss music in the outro The sonic soundtrack adds 100% to the quality of the boss battles.
@DanielisAwesome52
@DanielisAwesome52 3 года назад
I actually didn't know Ghirahim could steal your sword in that first fight. It's one of those "to much" video game knowledge going in things. I was already doing exactly what the game wanted me to do with the motion controls, no experimentation no mess ups, it was just simple swing this way
@AnotherDuck
@AnotherDuck 3 года назад
Well, Zelda games aren't balanced for the experienced gamers until you get to the extra modes. They're more designed to be fun to play rather than challenging. And I think they succeed at that. Except 2. That's also challenging.
@DanielisAwesome52
@DanielisAwesome52 3 года назад
@@AnotherDuck I was talking less difficulty, more Nintendo designs games for people, not "gamers" so because I knew the language and logic of video games my mind never ventured to what if this, only stayed in line of this is the correct thing to do, no matter what button I do or not push
@AnotherDuck
@AnotherDuck 3 года назад
@@DanielisAwesome52 That is difficulty, just a different level of it.
@DanielisAwesome52
@DanielisAwesome52 3 года назад
@@AnotherDuck I don't think that's difficulty. there's no scale there. Pressing A to interact is not harder then pressing Triangle or X. The only part that was different in this scenario (to me) was moving my arm as opposed to pushing a button. My point is that because the action in and of itself was so simple, my video game trained brain was able to translate it directly and rigidly to a button press, ergo I never ventured outside of what was "supposed" to happen to win. Yes swinging my arm up as opposed to down, and figuring out when is difficulty just like flicking a control stick in that direction or holding Z and pressing B for a vertical, pressing Z and forward B for a thrust, or not touching Z and pressing B for horizontal in Ocarina of Time would be difficulty. But the part I "got hung up on" had nothing to do with that, merely the rigidity of what I was doing not how I was doing it. To continuing overexplaining. Yes the action was easy to me because I played games, but it being easy wasn't why I never figured out Ghirahim could take the sword, To me you could only hit or not hit, like every other Zelda game because to me swinging the sword in a direction never mattered, I was just swinging as if I hit a button. So I never had to think "What if I don't break out of him grabbing my sword" it was only 'That Sword hit failed, swing again"
@AnotherDuck
@AnotherDuck 3 года назад
@@DanielisAwesome52 Difficulty isn't really inherent in a game. Difficulty is about a player meeting something that takes them effort to solve or get past. That can be both mechanical challenges to do something quickly and/or precisely, and mental challenges to figure out what to do in the first place.
@theultimaterat315
@theultimaterat315 2 года назад
1:00 cleanest transition into anything ever, period.
@Agreatgamer-b3f
@Agreatgamer-b3f 2 месяца назад
As a kid fighting Ghirahim had me saying “one heart and a dream” each time with a little more hope. I really loved that fight because it incorporated all ready existing mechanics like swinging parallel to the enemies blade meanwhile adding new ones such as if you swing incorrectly you get hit overall it was a good boss for a good game
@thecaininstinct
@thecaininstinct 3 года назад
My favourite first boss has to be the one at the end of Nier: Automata’s prologue
@regal677
@regal677 3 года назад
I really like your videos, design doc. You inspired me to start make games and take them more seriously and getting to understand them. Thank you so much!
@klooj1174
@klooj1174 4 месяца назад
The ace attorney section was very intriguing and interesting, other games was intriguing too but you really did great when you were describing the first boss of ace attorney , and thanks for the good content, keep going ❤
@anders_x3
@anders_x3 3 года назад
PHOENIX WRIGHT: MONSTER HUNTER!
@angrypicture6155
@angrypicture6155 Год назад
I think my favorite first boss is iudex gundyr (dark souls 3). He's imposing, he introduces the second phase mechanic that almost all other bosses use, he teaches you use of items by having firebombs be more effective against him, he skill-checks you enough to make sure you are prepared for what's to come and most importantly...he's crushable as hell. One point that wasn't mentioned here is how nice it feels to have a boss reflect your progress and skill on second playthroughs and iudex gundyr can be parried. If you know how to, you can demolish this guy in all mechanics of the game and compare yourself to how far you've come ever since that first time. And I think that's all marks of an outstanding first boss.
@christopherddrew7555
@christopherddrew7555 3 года назад
I was thinking about the first rival battle in Pokémon Red/Blue and how if you explore a bit and get your potion that helps teach you more about the game. Or the very beginning of FFIX and rewarding you for stealing in a way a lot of rpgs don’t.
@orbmac
@orbmac 3 года назад
As FF9 was one of my first JRPGs I always thought stealing was rewarding in games, turns out its mostly only in FF 9 ;)
@BonaparteBardithion
@BonaparteBardithion 3 года назад
@@orbmac FFX did a decent job making Steal relevant, but mostly because they turned it into the Machina 1-hit KO.
@ZenoDLC
@ZenoDLC 3 года назад
I'd argue the first boss of Red/Blue is actually the first gym leader, Brock, assuming you are leveling up steadily enough, your starter should have learned their special moves, something that's effective against the literal rock walls here, even moreso if you get in with Charmander as you learn that your starter can do super effective in the forest and that YOU can get done in by a super effective move here, plus even if stuff aren't super effective, they might do different amounts of damage depending on stats
@AnotherDuck
@AnotherDuck 3 года назад
I always steal in all games where it's an option that isn't a moral choice, especially RPGs with a steal move in combat. FFIX was good with that, but I think most FF games are at least decent, with hidden stealable equipment here and there.
@arturvieira9991
@arturvieira9991 3 года назад
The Hell Vanguard in Devil May Cry 3 is a great tutorial boss not only for show game mechanics, but also to make Vergil the big boss.
@vgsounds23
@vgsounds23 2 года назад
i think the first splatoon's octostomp is a good first boss. it isn't hard, and it might not be good, but it does do a great job illustrating the idea that Agent 3, the protagonist, is just a kid , who is somehow taking down war machines. Which really fits in with Agent 3's character as this powerful warrior prodigy.
@Julian_Pepper
@Julian_Pepper 2 года назад
My favorite first boss is Sonic 1 for the Master System (not the Game Gear version, as it's really hurt by screen crunch). The reason I like it thematically is because Dr. Robotnik is just in his Egg Mobile, no weapons, it can be inferred this is his first time meeting Sonic, and is scoping him out in the first fight. The reason I like it in the gameplay department is it lets the player do the same by keeping Robotnik flying back and forth out of reach early on, so you can get a good look at him if it's your first time, then after flying back and forth a few times, he stops at one of the edges of the screen descends slowly to ground level, giving you ample time to land hits on him, he then pauses, and then charges across the screen in a basic, predictable attack that's easy to dodge.
@Dw7freak
@Dw7freak 3 года назад
Dragon Quest 7 has a great first few bosses. You go to a tower guarded by a Golem. The Golem beat up the town's best warrior, but after you get him healed, he helps you fight through the tower. You get to the top and fight what you believe is the guy terrorizing the town. He's a tough fight, and if you haven't been gearing up, he could beat you down. He has high defense, so you need to reduce it to actually deal damage. He also hits pretty hard, but he likes to attack the guest party member, who has infinite HP and MP, and the guest will heal you if needed. After you beat him, the area's real boss comes out. This boss was one of the villagers who turned evil, but is having second thoughts on the evil. She doesn't fight back, just defends. She could easily kill you, but she doesn't. However, she takes next to no damage from the party, so they need to have saved some MP to reduce her defense as well, and the guest isn't as proactive in this fight, so you need to deal most of the damage.
@valvadis2360
@valvadis2360 3 года назад
Deal most of the damage OR cleverly use a certain item to end it right away. The game just asks that you pay attention to the story and what the npcs tell you. God, i love DQ7.
@whim165
@whim165 3 года назад
The first boss(es) of Bravely Default. It really set the tone for me of how fun these bosses can be, but also intimidating. And besides that, teach well the Brave and Default mechanic, and how jobs interfere with these two abilitys. But to be far, I love all bosses (except the ones that repeat) from this game, so it's not a surprise for me
@ArcCaravan
@ArcCaravan 3 года назад
In general, my favorite first bosses are ones that get a harder rematch in some form later. Allows a good design get use besides a tutorial and feeling like you came a long way from the start. Favorite first bosses for me are these. Twilight Thorn from Kingdom Hearts 2 for showing off action commands. Chaos 0 from Sonic Adventure for introducing the different vibe compared to previous entries. Black Knight from Shovel Knight: Specter of Torment for establishing gameplay and story differences compared to original. Chauncey from Luigi's Mansion for puzzle solving before real fight. Guardian from Final Fantasy Crystal Chronicles Echoes of Time for being a literal test of boss mechanics regarding weak points. Krow from Donkey Kong Country 2: Diddy's Kong Quest for greater complexity and character than "big animal to jump on".
@Karak-_-
@Karak-_- 3 года назад
Does Genichiro (Sekiro) count? I mean you figth him thrice, or just twice if you are _the worst_ .
@ArcCaravan
@ArcCaravan 3 года назад
@@Karak-_- If Girahim from Skyward Sword counts, any boss with multiple fights is fair game long as one of those is first.
@lukebytes5366
@lukebytes5366 3 года назад
Glass joe as well. He gets a head cushion so head punches won't work on him unless he's stunned, in a game where going for the head is the main way of stunning. What's especially great is that it still works as a first boss since every boss gets a rematch and is drastically different from the original.
@jasminethenoob1080
@jasminethenoob1080 3 года назад
as a hollow knight enjoyer I have to mention that the gruz mother, the other potential first boss in hollow knight, also sets a really clear expectation for the game mechanics. she has only two attacks, so her fight is easy to learn. but players are, still, y'know, expected to learn, since the attacks might be a little challenging to avoid if they are still new to the game, and you don't start out with a lot of health. after she is seemingly defeated, a bunch of little gruzzers explode out of her, and you're locked in the boss room until they're all killed as well, which subverts expectations in a way and teaches players to stay on their toes (even if they're just regular enemies). then you're rewarded with access to a new room, a couple npcs, and a shop and bench that they can access later.
@BigFredrick
@BigFredrick 3 года назад
I feel the emporess bulblax from pikmin 2 was a good mechanic based first boss, it shows that just throwing pikmin at something wont always work, and it makes you actual need to call pikmin back and be cautious when fighting her. Once you know how to fight her its not hard to beat, but its still a great beggining boss
@beowolf9480
@beowolf9480 3 года назад
SMT IV's first boss (the Minotaur) is done very well, teaching you how to properly abuse the press turn system to turn the tides of combat in your favor, along with teaching you just how necessary buffs and debuffs really are in the game, then with some luck, and skill, you beat him, and continue to Medusa, the second boss in the game, who further cements that, hey, if you don't learn how to use the press turn system in your own favor, you'll be fucked, she also cranks up the difficulty quite a bit, it's the same case with Matador in SMT III: Nocturne, where he teaches you just how good buffs and debuffs are in that game, along with how to properly abuse the press turn system, hopefully SMTV continues with that theme of the early bosses being used to teach you how to play the game without dying a ton
@matteste
@matteste 3 года назад
Actually, I think he is one of the worst first bosses imaginable. He is heavily luck based and the player is also severely starved for resources leading up to the fight. Even if you know he is coming there is little you can actually do to prepare as he can screw over novices and veterans alike. Forneus would be a better example of a first boss while Matador is a better example of actually teaching the mechanics. Forneus for instance is meet very early and is weak to your first demon and some of the other demons you can find. Matador meanwhile has a buff as central to his kit and uses elemental magic teaching the importance of both while also being designed in such a way that he cannot screw you over in a single move, he has to set up for that to happen. And the resources needed to beat him are all around you, you just need to grab them. Minotaur meanwhile has no counter-play. As he uses physical as his main element, there is no resistance for you to take advantage of, buffs and debuffs are rare and costly, meaning even if you have them, you will be limited in how many you can actually get off. And then there is the fact that he has 3 turn icons as well as the smirk system being a thing. A single crit and he can turn you into paste and there will be nothing you can do about it, not helped by his high crit rate. Add in the utterly random and hard hitting Labrys Strike and the fact that you can get Walter as a partner who uses an element that Minotaur nulls, and you will pretty much be screwed before the fight even starts.
@beowolf9480
@beowolf9480 3 года назад
@@matteste that was just coming from my own personal experience with the boss, I've always beaten him first try, with little difficulty, generally I was underleveled for him as well (this most recent playthrough I even got Walter as my partner, he only used Agi once, and the minotaur didn't smirk)
@wrenbeck3370
@wrenbeck3370 7 дней назад
I think the Barons Doom 1's E1M8 are pretty decent examples of early bosses; their attacks are basically more powerful versions of the Imp (long-range projectile attack, close-range claw attack) which tests the players knowledge of how to deal with that type of attack, they're the most straightforwardly demonic-looking enemies in the entire game if not the entire franchise, and when they show up later on as regular enemies, the player knows how to fight them due to having already fought two of them at the end of Episode 1. Also they leave room to build on for the later bosses' more unique and/or interesting attacks, namely the Cyberdemon's burst-fire rockets and the Spider Mastermind's rapid-fire shotgun. Also bonus shout-out to Blood, which uses its first boss, Cheogh, to set up the motif of every boss (except the final one and also the "Beasts" in Post Mortem) as being a bigger version of a regular enemy (Cheogh is a giant stone gargoyle, Sheol is a giant grey version of the regular spider enemies, and Cerberus is a giant Hellhound with an extra head).
@bobinkyay4755
@bobinkyay4755 4 месяца назад
pepper man was my favorite boss for a lot of reasons he isn't challenging but his bulging eye and big arm makes him look like a threat along with it being a very lovable design and basic moves he is my favorite boss of all time
@Eflaene
@Eflaene 3 года назад
Man, did I hate Aztec Falcon in the first Mega Man Zero game. I never really played a game of the genre, and it just felt way too punishing (probably could have started with another Mega Man game prior).
@pedroscoponi4905
@pedroscoponi4905 3 года назад
The first Zero game, at least in my experience, is by far the hardest. I dunno if beating other Megaman games would make it easier, but I definitely _played_ some of the X series before and still had trouble with him.
@nikdual
@nikdual 3 года назад
Yeah. Falcon just kinda cranked things up to eleven, when you might not even have your full attack chain even unlocked. Which is kind of worse because it makes you want to grind up your saber skills right out of the gate, which makes the leveling mechanic a non-factor for the remainder of the game.
@CronoEpsilon
@CronoEpsilon 3 года назад
@@pedroscoponi4905 I personally always found Mega Man Zero 2 the hardest. The stages have way too many insta-kill spike traps for my liking lol.
@iranoutofideasforausernam1703
@iranoutofideasforausernam1703 3 года назад
@@CronoEpsilon I'd rather have a ton of spike traps than a bunch of screen-crunch induced deaths. Leaps of faith are frustratingly common in Zero 1. That said, I grew up with Zero 2, so rose-tinted glasses, I guess.
@mrb1248
@mrb1248 2 года назад
I personally think that the King Slime from terraria is also a really good boss mechanic-wise it teaches the player that bosses arent going to be easy and get more difficult as the fight goes on its also very rewarding with items like the king slime mount, ninja armour and more It also tells the player to stay mobile and have good accessories and to prepare for bosses just my opinion
@ccfffvbbbbbffg1774
@ccfffvbbbbbffg1774 Год назад
Something to add in regard to the False Knight fight: You only get soul (the resource you use to heal) from hitting his exposed form, not his armour, a characteristic unique to him. The scarcity of soul, along eith the obvious pauses in the fight really go a long way in encouraging waiting for safe points to heal.
@Lightning-ig2do
@Lightning-ig2do 3 года назад
My favorite first boss is Chaos from Sonic Adventure. His fight is literally the first thing you do in the game, before even the first stage. The entire game is spent building him up and, not only is he the first boss, but he's also the final boss.
@GDGrimoire
@GDGrimoire 3 года назад
What I also like about the false knight is that you can revisit the fight in a more challenging version later on, building upon the initial knowledge of the encounter and combining it with your newfound mechanical skills, charms and move set. Great video!
@UselessAccountt
@UselessAccountt Год назад
I legit beat The Radiance before finding Failed Champion’s area
@goldmemberpb
@goldmemberpb 3 года назад
God of war games have amazing first bosses too. They are more of a mechanical tutorial but all of them showcase how grand Kratos' journey is.
@funnymannotfunny
@funnymannotfunny Год назад
Metal Gear Ray was used multiple times as background footage, but I just need to point out a very important aspect of it. The parry system can be hard to get a grip on in MGR, but it is almost impossible to do without. MG Ray has attacks that are incredibly widely telegraphed but big, showing the player that parrying is more important than dodging most of the time. As well, performing a successful parry allows you to go into Blade Mode and deal heavy damage to the robot, which is a great way to give a tutorial on parrying.
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