I'm sure loads of people have pointed this out before, but the thing I love about the long climbing ladder scene is how the walls are patterned with alternating dark bits and light bits, like the stripes on a snake. So that whole scene is like you're climbing through the body of a giant snake. And then of course the snake eater theme plays except acappella, and it's gorgeous.
Yeah and it's not just a funny little Easter egg, it's an actual gameplay mechanic. As throwing up is one of the ways you can get out of it the prison cell you're locked in after Volgin captures you. You throw up and Johnny the guard will open the door to the cell and you can attack him
@@Scoreos77 throwing up fixed food poisoning only. Pretty sure you still have to use an antidote or serum (whatever it was called) for poison from snakes or spiders
@9:37, I usually just tranq and release The End's bird, and follow it with the directional mic. The bird is usually the one giving away your location during that battle.
I played this game like ten times I don't even remember there being a mousetrap, feeding old food to sentries, or a goat. It's wild how much content was put into MGS2 and MGS3.
Yeah there's so much hidden stuff in the game that probably _MOST_ players never even found out about. Kojima is pretty much alone in terms of the risks he's willing to take in game development. He's alright making game mechanics and story secrets that most players will never even see, just to make it especially great when a minority of the players DO discover it. Every other game just tries to make it very very obvious what every single game mechanic in the game is, giving you tons of on screen button prompts and so on. I suppose there is one other series that does this. The soulsborne games. But yeah. It's rare.
@@gilbertopadilla36114 is my favourite game of all time still,love that goddamn game. Such a shame its still stuck in the ps3,i wish was able to replay it.
Awesome video! I started playing through the series for the first time a couple weeks ago and it's been a blast! MGS3 has definitely been one my favourites so far, I didn't even realise how many little details this game had! So cool. Thank you for highlighting this game :-)
Very Nice video mate! congrats!!! I'm just playing again on the switch after almost 10 years since played a lot on PS2... what a nostalgic masterpiece ^^
Another really cool detail is you can actually shoot the little walkie-talkie radio attached to a sentry's upper torso region; rendering him unable to use it.
Covering MGS in a funny way, entertaining way, great editing and using RATM? Subbed! I beat MGS2 last week (for like a 2nd time) and I'm replaying MGS3 (for like like a 4th time) atm so this is great.
You don't shoot the gun by releasing the button on the PS2 you press down a bit to aim the gun and then fully down to fire it. Same with the rifles machine guns they rely on it, but without pressure sensitive controls you can only fire them not ready and aim.
I'm pretty sure pistols still shoot when you release the button quickly, like in MGS2. You have let go of the button slowly to not fire. But like you said, the rifles work by holding lightly to aim, and hard press to fire. CQC chokeholds with the knife work similarly, hard press to execute the guards.
If I’m correct you can push the button for pistols all the way down and when you release it the gun will fire….if you set yourself for another shot on accident unequip the weapon…the rifles fire no matter what on the first shot
@@machadojoel10 yes sir that is also correct I was referring to the whole button pressure sensitive thing don’t quote me but I think even hitting L3 to aim the rifle still fires no matter what
Amazing and entertaining video. Well done. Greetings from a day one mgs fanboy. This game is still my most favourite game since its release back in the early 2000s
MGS3 was one of the very first games that had me emotionally invested from the start then left me in awe by the end! Made me a fan of this series and is still my favorite mgs game! The story, characters, stealth gameplay, music & some of the best boss fights in gaming offers an experience that I still consider as one of the best ever made!
Everyone says that The End is the greatest boss but if you think about it. You go through the game making sure you don’t kill people or killing the least people possible so you don’t have to deal with The Sorrow. YOURE FIGHTING THE SORROW FOR THE ENTIRE GAME!!
It feels like MGS 3 combined all the best aspects of other games into 1: great gameplay, insane details, great story, 4th wall breaks etc. MGS 3 is metal gear at its purest form
It's kinda lacking in terms of the story. The main throughline of the story, i.e. Snake and The Boss, is wonderful, and beautiful, and heartbreaking. But the rest of the story is just very mid. Like, the Cobras are complete non-characters. You only hear them speak for the first time right before the battle, where they'll only speak for 30 seconds at most. And then once you beat them they explode, so you never get to hear what they say again. Compare that to Foxhound or Dead Cell. Those characters are WAAAAAAY better than the Cobras are. Because they actually _ARE_ characters to begin with. You see them in multiple cut scenes throughout the game instead of just one, you hear them speak tons of times so you know what their characters are and their motivations for their actions and their background and their desires and regrets and everything like that. We get beautiful cut scenes like Sniper Wolf or Psycho Mantis right before they die. Or in MGS 2 we get very fascinating, interesting cut scenes like for instance the one after you beat Fatman in the boss fight. But in MGS 3, we know nothing about the cobras, and we never learn anything about them, except for perhaps one teeny tiny bit of information that only serves to make it even less clear what's going on with them. Like OK, the Fury went to space, saw earth, and spontaneously decided to burn it all with fire? But why? What are his motivations? Where do they come from? Why has he gone crazy? How is he resistant to fire (OK we do later on find out why he and the other cobras have their powers, in MGS V, when we learn they had their powers due to parasites, but still, that game came out 10 years after MGS 3 did)? Even Volgin is a complete non-character. He's evil and uses electricity powers. That's it. That's his entire character. Oh well he is bisexual too but that doesn't really mean anything or have any impact whatsoever on his character. Ocelot is more of a character at least. But that's because he already was a character from the previous games, and storyline wise we knew he wouldn't ever die during the game, so he wouldn't just explode before he can reveal anything about himself. Seriously the Cobras are so disappointing. They could have been even more interesting than Foxhound or Dead Cell. But Kojima and Konami completely dropped the ball when it comes to them. I know they had to cut out a _TON_ of story content to make MGS 3 fit onto one DVD (maybe they should have just made it two discs, like MGS 1). And so perhaps there were much more detailed and numerous cut scenes involving the cobras and so we could have learned about them. But we can't judge a game based on rumours of what it _COULD_ _HAVE_ been. We can only judge the game based on what it _IS_ and what the final product was. And yeah, while the main storyline with the Boss is fantastic and probably Kojima's best ever storyline, it only makes up like 10% of the game, really, and the other 90% of the game's story is just really disappointingly bad.
@duffman18 someone didn't enjoy the game lmaooo But seriously the game is about the boss, big boss and ocelot. In that department they nailed it. Now yeah the cobras are shallow the only development they get is through codec calls, which although true for nearly every metal gear game, it's less in MGS3. The only cobra to truly get a real reason is the end. But again they are not the focus. Also for volgin they did at least give him some background and reason for doing things (through codec but still) In MGS having those bosses fleshed out characters benefited the story of breaking free from genes. Also even the characterization there is kind of weak as well but that's true of nearly every MG game. In MGS3 that wasn't necessary Also snake's story is 90% of the game so isk where you got it being the minimal part lol
@@lucidstudious750 I mean, I love the game, it's one of my favourite games of all time. It just feels unfinished really. Like, if they'd made it 2 discs, so they didn't have to cut an enormous amount of content to fit it onto 1 disc ,then it'd be so much better. Like, don't remove anything, keep the amazing main throughline story of snake and the Boss, and Ocelot, with naked snake and ocelot almost reflecting the relationship between Solid and Liquid, because they're both sons of the Boss, ocelot being literally the Boss's biological son, and Snake being the adopted son that the Boss taught everything to and raised him into being the soldier he is. All of that stuff is stellar. And like I said, it's the best storyline Kojima has ever written. And it culminates in the final scene where Snake salutes the Boss one final time at her grave which is an absolutely beautiful and haunting scene, and it explains why Big Boss turned his back on the US and started him off on his path to being evil. It's one of the most absolutely perfectly subtle bits of story he's ever written. Like most of his storytelling is the opposite of that, very blunt, tons of long winded exposition. But in that scene with the saluting, and the prior scene where snake hesitates before shaking the president's hand, without using _ANY_ dialogue whatsoever, in only about a minute total of cut scene, Kojima manages to explain everything that happened later in Big Boss's life and how he gradually became evil, became the very thing he hated, and betrayed the Boss by doing so. But when I say it's only like 10% of the game, I'm talking about runtime in terms of cutscenes. Like we just get huge gaps of the game for hours where there's a lot of cut scenes but the Boss isn't in them and isn't referenced or talked about at all in the scenes. That's probably a good thing really, limit her screen time to make her even more mysterious and interesting. But then what do you fill the rest of the game with? At least the whole story with Eva was very good. She literally warns you that she is trained to pretend to fall in love with people if it is necessary for the mission. So she tells you she's gonna double cross you, but naked snake is a young horny dumbass thinking with his dick and so he gets laid and then the fake philosopher's legacy is stolen by her to take to China. He just doesn't really care at that point, he's just like "doesn't matter, had sex". Eva wasn't a boss character you fight, but I did love her character. She's one of the best parts of the game. But yeah. Imagine if they'd kept all that story, all the good parts of MGS 3, removing none of that stuff, but then also added tons of cut scenes involving the cobras, making them as interesting as Foxhound and Dead Cell were, and then that way it'd probably be considered the best game ever made. It's already up there as one of the best games ever, but yeah. I was just always in love with the story of the MGS games. That's why MGS 2 is my favourite game ever. And because of data limitations with the size of the PS2 DVD, they had to cut like 70% of the stuff they'd written and made for MGS 3, just to fit it onto the disc. This is why Kojima and Konami originally planned for the game to come out on the PS3 instead, because it'd have Blu Raymond discs, which had much much more storage space than DVDs did. But the PS3 took so long to come out that they had to pivot and make it for the PS2 instead. I'm really hoping that the MGS 3 remake, MGS Δ, will add back in all of the content that was originally cut. Because if they already have all the voice acting done for it from 20 years ago, then why not? Keeping everything that's already in the game without removing any of it, but adding a few hours of cut scenes with the cobras, the ones they wrote and recorded the voices of 20 years ago but had to cut out due to space limitations. If they do that, then MGS Δ could end up being the best stealth game ever made.
12:17 I always liked the ladder scene. My only problem is, that the music will be continuously interrupted by you being forced to open the pause menu, so that you can eat.
Played it and gotta tell you went from the sadest scene ive ever seen to ocelot shooting me with a blank bullet on a plane in the span of 10 minutes. Kojima is a wild writer.
You can actually just click in the left stick while in first person with a weapon equip to aim down sights instead of holding shoot the entire time. Saved me a lot of frustration while trying to line up shots
@@frankmoran4556yes it does. This was added to 360 version because it doesn't have pressure sensitivity so they needed a way to aim without firing/stop aiming. Both the old PC versions of mgs2 had this as well.
I love the Ape Escape camo you could unlock. It was only on the original PS game. The new releases dont have it and wont. Anyways. It was the "loudest" camo yet always gave you 100% camo.
this video is so well edited and polished, and the sheer knowledge of the game is fascinating. i've played the game 6 times already and i'm not done yet. this game is going down as my favorite game of all time. you're a legend.
The remake is prone to blow an entirely new generations mind. I’m so excited to see the reactions 😆 There truly is nothing like MGS. It’s quirky, it’s deep, it’s profound, it’s way too far up its own ass, it’s cringe, it’s foreword thinking… it’s 1 of a kind!
This is great but the most special part is how The End will die of old age if you save during his fight and advance the clock/ don't come back for a week or more. THAT is special.