0:00 Title/Final level 1:21 password 2:20 Stage select 2:51 Chosen 2:57 Metal 4:06 Air 5:40 Clash 7:20 Wood 8:32 Castle 9:27 Needle 10:39 Magnet 11:49 Hard 13:25 Top 14:37 Boss 15:39 Victory/Weapon get 16:37 Credits 17:55 Unused Credits This will be helpful for us mobile users.
The Game Boy MM2 soundtrack always did strike me as being the weakest, and now that I'm hearing it in a similar style to later games in the series I can finally see why the original kinda sucked; it's not that the compositions themselves were weak, rather it was the really lackluster utilization of the GB's "instrument" sets. For whatever reason (prob. deadlines) the devs went with the rawest possible interpretation of what the composer was going for, but this...this is just pure sex to the ears, man.
Thank you so much!!!!!! I think the generally agreed upon reason as to why they butchered it so much is because the person who transcribed the songs to the Gameboy wasn't too familiar with the hardware, thus why the compositions are good but the technical quality is so inferior.
Talk about revitalizing cherished memories, the best incentive as a kid growing up was completing this game from beginning to end, bobbing my head to every theme, now a grown ass man who's still re-visiting this on my game boy color, many thanks to recreating those first few moments as if I heard each piece of music for the first time, truly amazing work you've done!
Isn't it about time someone used Mega Man Sunrise's engine to remake this god damn game and make it as good as it deserved to be? These songs and the game's plot all have so much potential. LET'S MAKE THIS HAPPEN, PEOPLE!
Ah, another rendition of one of my biggest video game ost guilty pleasures. Excellent job sprucing these songs up. Can't say it's my absolute favorite version of this ost since RushJet1s rendition is eargasm inducing, but I really like how this approach tries to stay closer to what the songs would've sounded like on a actually gb if the instruments were less wonky. Really makes me stand by my belief that if the instruments in the MM2 GB were better it would be my favorite mainline Mega Man ost.
You know something? These tracks as heard on Mega Man Maker (the fan game that you can use to make Mega Man-style levels) are mostly on par with how they would sound on the NES/Famicom, but again, not being undercomposed.
Where has this been all my life! I always loved and hated the music. Absolutely stunning work. You ought to #Megaman30 this one so it gets the recognition and admiration it deserves! There are many fans who would be thrilled to hear this!
Very nice! I could tell from the get-go this was to be very true to the original and that it is being done on the sound engine of GBMM3 onward (or one very like it). Title/final: Right on, sounds like a Wily stage (which it is) powerful intro captures the essence of the original without the high pitch--I like! PassWord: Very good remix--although I cannot help but think of "old man" Irving Zissman up to his antics on Jackass and Bad Grandpa. Lol Stage Select: I do like how you put your own creative spin on the melodies with the vibrato on the end of some melodies. Selection: Very Nice! Very Nice! MetalMan: Reminds me of SnakeMan a bit. Sounds sort of like something you'd hear in the first TMNT by Ultra games. Believable and what you'd expect for this sound engine. AirMan: Sounds very regal and military, like the horns of Guile's theme on SNES SF2, and yet also like it could be on Metal Gear 1 or 2 by Ultra, again. Starting to sound like partial inspiration from Rushjet, and yet not. 2nd listen; Yeah! This one's gotta be my favorite of all your remixes. ClashMan: This I could imagine hearing on GB, very true to the original--while it sound like a use of some Ultra games instrument like RushJet1, you kept it just like the original whereas RJ1 put a sort of 'funk' sound to it. Pretty damn good. WoodMan: Okay, subdued and a change of pace. Sounds basically the same but just a different sound engine...could almost pass for NES era. Castle: Reminds me of Zelda 2 a little. NeedleMan: Okay now we're actually sounding like something we might hear from a Wily sub-stage with the vibrato, very good. MagnetMan: Ah the asiatic sound! Ninja! And just a hint of SNES composure like the Sigma Stages. HardMan: Ah sounds like capturing the rural rocky-mountain essence of the settings. A change from the to power sounding of the original. In contrast to the hurried or turbulent feel of the original. Believable enough to have been on game boy. Top: Ah, sounds like I'd expect for a wily sub-stage. Definitely MM3GB sound. Boss: Less droning than the original, but also kind of too tame for a boss fight. I guess the rolling smashing concussion instruments make a big difference though I also expect a boss battle to either sound menacing or powerful. I still give you credit for trying something different. Victory: Very nice! Weapon get: Okay THIS I like! Believable and a outstanding remix. Definitely what I'd expect. Credits: You and Rushjet1, great use with the vibrato. Sounds again like what I'd expect and I do like it. Unused: Ah bonus, I love bonus stuff! Yeah, the power percussion buildup, lovin' it. Has retention of that sort of power ballad sound for which it seems to be based. The vibrato sort of hinting at another bizarre defeat for Wily. Again another great use of Vibrato. All in all, I like this album! Thanks for a good time!
Thank you, that's a huge compliment!! RushJet's remixes are very well done, although I have to admit the style they're done in doesn't always match my tastes. The goal of each of our projects were different, with his being more of a remix and mine erring more towards a faithful recreation, so I think it's natural that both won't be received the same way by everyone. But that's great, because I love that fact that so many people decide to remake/remix this soundtrack in the first place.
God, man. I remember talking with you about this soundtrack some months ago, and now this! You've improved, I love it. Good fucking job. EDIT: Also, that touch at the end of the normal loop completely makes the solo unnecesary. Again, good job.
Really like this OST. It's even better in this video. It's impressive how much of Nes MM3's weapon get is present on these themes, not to mention the large amount of self references in game, like the Title Screen theme and Boss Theme appearing in many of the stage themes.
This is the first time I've heard this, it's pretty much as good as you can get without going into technicalities and aproximate recreations of other games' music styles that the composer (Kenji Yamazaki) worked on. If any of you guys wanted to listen to Kenji Yamazaki's later works, look up the soundtrack for the NES version of Taiyou No Yuusha Fighbird (which also has a GB port which sounds just as bad as MMII, also developed by Biox), and Superman for the Sega Genesis (which is both a collaborative effort and AMAZING). The real culprit behind the way MMII's soundtrack turned out to sound like is most likely the audio programmers at Biox for using a rather crummy audio engine: Kenji Yamazaki only provided the sheet music.
Tpcool By the way, my favorite themes of all is #5 Wood Man Stage, #4 Needle Man Stage, #3 Dr. Wily Stage 1, #2 Hard Man Stage and #1 Air Man Stage. These are my bests and your arrangement pushes more awesomeness.
Glad to see another fan of the Air Man theme! It's definitely my favorite song of the soundtrack also. I wish I could have made it sound even better though.
As a huge Mega Man fan, I played Mega Man Wily's Revenge as a kid and was really turned off of gameboy games entirely to be honest, but a few years later someone showed me Mega Man V and I really enjoyed it. I never got to the other games in the series until yesterday, but I really fell in love with the GST of Mega Man 2, and hearing it improved in this way has been great. I think these compositions are actually incredible and were only held back by the sounds used. This is easily now one of my top Mega Man osts.
I have to say though, my ears will never be the same after hearing MET do a complete playthrough with live instruments. His metal version is worth a listen. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dWh80UQapzo.html
No problem. As a musician, I am down with promoting musical excellence. And MET is cranking out amazing stuff (not to diminish this work - it is a beautiful rendering, and perfection for all the 8 bit purists.)
In that time I remember pausing the game put the gameboy speaker near my ear and hear the music. My first Megaman and if remember well the 2nd or 3rd game of my all life!
PRAYERS FUCKING ANSWERED. MM3, MM4 and MM5 used the same squares, bass/triangle channel synth from Bionic Commando GB, this dude got it right down to the point! Thank you. It should've been used for MM1 and MM2 GB
I know I'll get flak for saying it, but... I do genuinely enjoy MMII's original, high pitched soundtrack. Way back when I was a kid, Mega Man II was the only game I had apart from Super Mario Land because my parents couldn't afford more games for my Game Boy. This repitched version is hitting the nostalgia in the right buttons, the password screen and stage select screen pieces sound so good! I really wonder how this would sound in a genuine Game Boy environment, like LSDJ!
The original score of MM II for Game Boy is absolutely fantastic and much more exciting than most other MM scores out there - that is, if you like hard hitting music with dramatic high notes. For people who can’t take that, a tamed version of the score like the one in the video above is the only way they are able to enjoy the cool sci fi compositions; I enjoy the cover versions above for purely listening very much and I am very thankful for everyone who brings the thrilling score of this game to streaming services (it must become available in Spotify, the MM tunes that are there are far from being as exciting as the MM II score for Game Boy), yet for playing, I am happy that the original score is so full of hype and thrill that it gets my blood pumping every time. Maybe through cover versions like in the video above someone who is used to less exciting and more “normal” music and found the original score too harsh can find more appreciation for this exciting score. Thank you for the great cover versions, I can’t get enough from this specific game’s score and listen to it and to cover versions of it often.
@@watereagleplays7472 I was a kid and pretty new to it. I began to think that each level was deliberately designed to be unbeatable XD But after a few years I got so good that I was just using Hard Knuckle to glitch the hell out of the game since beating it got boring. Did everything from climbing up walls to clipping back to the beginning of levels to slowing the whole game down and turning the music into a freaking chainsaw lmao The oldest games have the best glitches
@@Bro-cx2jc True. As a kid I also thought mega man was pretty much impossible. And now I can even beat games like Mega man unlimited with not much difficulty.
I have never heard the original only versions that are meant to fix it but sometimes they still sound a bit weird but i like weird, is the original actually bad?
I'm not familiar with the Gameboy hardware, so I'm not sure. But I'm sure somebody could use the FTM and carry over my arrangements into a useable format for the Gameboy if they knew what they were doing.
I just don't hear the problem with the game, but maybe that's because it's the only one I own of the gameboy mm games. I play it every week and love the music. That said I'll be the first to admit your arrangements are better. Please release a hack rom with your music updates. That would be awesome.
+Russell Royer (iYamWhatIYam) Thanks a bunch dude! What in particular irks you? I kept a lot of the original note placements so I have to assume that's the issue, lol.
I feel that the use of vibrato is a tad excessive, especially in the stage select, where it slightly "wonks" the sound. That's my main issue. Other than that, it sounds pretty damn nice.
Absolutely no trouble. I especially appreciate you taking that ear-rape section out of the boss battle. (who thought that segment was a good idea at all tbh)
@Sonicbladez I absolutely love the music from MM II on Game Boy, it’s beautiful, exciting, perfectly embodies the atmosphere of a dramatic sci fi story. Maybe people who don’t like it are not used to music that is hard, high, full of power and emotions. If I grew up with generic autotune mainstream music, I might have been ignorant of the freeing power that music outside of the mainstream bubble supplies. I would love it, if the entire OST from MM II (Game Boy) would be made available on Spotify. I just listen to how the cover version above portrays the boss music, the cover version totally overly simplifies the great part where the original OST’s boss music sounds like fighting robots are powering up (which perfectly fits the situation), I’m sad that the guy who made the cover seems to not get great feel that the original score provides and that he hence dumbs it down for tastes that are more vanilla. :-/
ACESpark made Quinty's revenge, an incredible Mega Man II GB remake with new twists and was hoping for a composer for the soundtrack. You should totally reach out and allow this soundtrack to be used! Great job, btw.
Thanks! To be honest, I don't know much about Quint's Revenge. What's the current soundtrack, just the original MMII music? I once saw rushjet1 upload a video on it and assumed his VRC6 covers were the new soundtrack.
Tpcool a sequel was made that was actually composed by rush jet but the original was a slightly rearranged mm2 soundtrack that wasn't much better than the original and was supposed to be temporary. I am just so impressed by your arrangement. You deserve more props for this because this was one of my first gameboy games. So many people hate on it but it had a really good soundtrack, just poorly programmed. I mainly wanted to say thank you.
Thank you so much! I definitely wouldn't have remade it if I didn't love the original soundtrack myself. It makes me happy that I can help so many people appreciate the original soundtrack more.