It’s not clear in the video but I do really like the 1.20 update and it is amazing mojang is still doing free content updates for Minecraft. I just thought some concepts in the update were underutilized Also yes, I am aware I said 4 mods at the beginning of the video and did 3 lol I originally had 4 but cut the other one
The glowing feature would be sick. Imagine having your armor trims glow in the dark. It wouldn’t just look cool but it would also give glow ink another use
Hey! Hellion here! Just wanted to say thank you for including my mod in this showcase. Really well covered! I'm planning on doing some redesigning of the biome in the future, but I'm glad you like everything I've done. I love to see the community enjoying what I've made.
@@user-jl8wj8fz5q Yeah but every trim will look almost the same even if the tool handle is affected by the trim. Additionally, if someone puts a diamond trim on diamond armour for example, it's noticeable, the same may not be possible on tools.
@@mkks4559 instead of armour trims, there will be tool trims with less amounts of them since customizability range is so small. Some trims would change the guard, some the handle, and maybe even be able to change the blade shape
@@CrystalClear51 Changing the shape sounds like it should be an entirely different system for upgrading weapons. I had a similar idea once of reforging weapons to increase and decrease stats at the same time.
One thing that minecraft needs its to not be afraid of risking an update like the nether update, since now they're afraid to add a mob because its unrealistic, this update shows how much potential they had and that they should've stuck with a theme like previous updates
I definitely agree about adding armor trims to Elytra, their design has always been incredibly dull (Presumably to make all those Capes seem EXTRA SPECIAL but. That sucks) but the archeology system isn't like that because THAT many new random structures spawning would harm the vanilla experience, and enchantments and potions are seemingly the Most magical elements they want to introduce to vanilla. A lot of these kinds of features aren't in the game not because the devs are too lazy, but because they thought about them, did testing and concept work, and realized they shouldn't go That Far because it's not what most people actually Play minecraft for. The devs at mojang are also fully *aware* of the modding scene, and mods have never been easier to implement into your game with Mod loaders freely available online. Making Vanilla minecraft feel Like modded minecraft is something they specifically try to avoid, because people who WANT to play modded minecraft are already doing that.
(My comment seems to be too long for RU-vid, so I am chopping it into pieces:) 1.) And this is why Minecraft will always be hampered as long as Mojang keeps this train of thought, because they impose so many rules, restrictions, and regulations that Minecraft can never and will never grow the way it truly can and should. I am not talking about adding in every cool feature that crosses the communities mind and throwing balancing out the window, I am not talking about adding in 50 new dimensions and 320 new bosses, or completely overhauling every system in Minecraft. And I am most certainly not talking about making minecraft feel like modded. Lets look at the features in this short mods showcase video and see how much mojang could borrow from:
2.) New structures - partial support, new structures absolutely fit into the game, and I dont understand your take about how "THAT many new random structures spawning would harm the vanilla experience". The game is constantly updating, and adding new content all the time, and MOST recent-ish updates including 1.8, 1.9, 1.11, 1.13, 1.14, 1.16, 1.19, and 1.20 have all added in new structures. You could argue that its almost a Minecraft update staple at this point. Im not sure if you have noticed already, but with how frequent villages, ruined portals, and ocean ruins/shipwrecks spawn in vanilla, and with them often spawning only hundreds of blocks apart from one another, the empty and dead feel of the game is fully gone. The game feels almost crowded with villagers, portals, and aquatic loot, making the game feel much more alive than ever before, and the direction that Mojang is actively taking with Minecraft seems to be very exploration/adventure focused, with every update giving us something new to discover and explore. It seems that they are actively trying to flood the game with all kinds of stuff that you would constantly be stumbling across in your travels, like you pass a desert and you find a desert well and a desert village, then you wander into a plains and you find bees and a plains village, then you travel through a jungle and you find a jungle temple and trail ruins, ect ect the game is starting to TEEM with this stuff, so adding in new dungeons, campsites, and digsites do not in any way conflict with vanilla, in fact they further the vision that Mojang is actively pursuing right now. The ONLY 2 reasons why this doesnt fit with Minecraft is because over 20 new structures for 1 update is unheard of in a Minecraft update, and Mojang wouldnt do that because its not their style. Maybe different varients for 1 new structure, but not adding in 20 new ones. The other reason why this doesnt fit with the game is purely because some of the designs for the structures dont fit within the exact style game, what with the more complex traps and naturally generated pots with loot and such. But the basic idea of a ton of new structures to explore absolutely fits, even the idea of adding new dungeon varients and new surface abandoned structures connected to archeology fits with the game, they literally have proven that having the game be teeming with stuff to explore and discover is the direction that they want to take with the vanilla game. New villager - no support, sure, villagers fit outside of villages (wandering trader, pillager patrols), but this just seems like a villager that belongs in villages. New loot enchantments (obtained from archeology) - mostly support, just the idea itself of getting more special unique loot from archeology is a good idea, to add more incentive to archeology, and adding new loot enchantments is a great idea to do that and it fits with the game. I dont like that the mod has this new archeology table and these mystery box-like items that you unlock at the table, its just a new job block table that serves a niche purpose that doesnt need to be here. Just unearthing the loot enchantment rarely seems balanced enough and doesnt add yet another block we didnt ask for. Tunneling enchantment - full support, its a convenient enchantment and locking it behind archeology is great. Elytra exclusive enchantment(s) - full support, but the enchantment proposed in the mod is kind of lame. Penetrating Strike enchantment - no support, its just a super niche enchantment that nobody would even use in vanilla unless they are in a PVP situation, and I dont think adding an item purely for a niche multiplayer situation is a good reason to add something. Bombs - FIRM no support, for obvious reasons we should not add new blocks and items that would revolutionize the griefing scene beyond what is already possible until we have put systems into place to protect servers and builds from such dangers. Not to mention that just the concept of bombs doesnt really fit into minecrafts asthetic, dynamite sticks fit much better, but even then, no support, its just redundant of TNT. New magical items that arent potions/enchantments - mixed support, obviously new magical items that arent potions/enchantments do fit into the game, with them adding (over a long length of time) spawner cages that summon monsters from thin air, portals that transport you to and from a hellish dimention and a weird space-themed dimension, magical golems, magical robot fish that shoot lazer beams from their eyes and try to spike you to death, magical enemies using types of magic we have never seen before, like evokers summoning jaws from the ground to bite us or summoning vexes to attack us and using totems of undying, and you could easily argue that much of the stuff found in the deep dark is extremely magical, so again, OBVIOUSLY magic outside of potions and enchantments exist in minecraft and easily fit into the game, but I cant support the items featured in the video. They dont fit in the game. Having weird new totems that act like weapons doesnt make sense, having, for example, the life steal ability as an enchantment for a sword, or making it a potion that you could drink would have made more sense. Fossils - mixed support, the way that they are shown in the mod is creepy, weird, extremely dark (your literally digging up the still intact corpses of villagers and cats and then placing them on displays to use as item frames and to decorate your base for creeper protection, how lovely), doesnt fit within the theme of the game, and I dont like it. However, fossils by themselves DO fit in the game, we even have an entire biome dedicated to them, the soulsand valley, and we also have large fossils in swamps and deserts in the overworld. Expounding on this by adding in suspicious blocks near these structures and maybe making some new rare surface level overworld giant fossil digsites would actually make for a really cool addition, especially in the nether, under constant threat of monsters. Having high risk and high reward nether archeology sounds like a really cool idea. Elytra trims - Partial support, I fully support adding in the armor trims to the elytra, and dying the elytra fits too. What doesnt fit is using glow ink to make armor trims glow. All the different dyes used in the smithing table are gem/crystal/ingot/valuable related items, so using glowstone fits much better. Ridable sniffers - No support, its extremely redundant of horses, mules, donkeys, camels, and pigs. Chest on sniffers - No support, now we are EXTREMELY redundant of donkeys, we have pretty much put them out of business at this point. New underground biome - partial support, I think that the idea of new underground biomes could be really great if they are useful and fit the game, but no support for the biome showcased in the mod. The blocks and items that the sniffer digs up should ONLY be obtainable from the sniffer, if they are naturally generating in the world then what is the point of working with the sniffer when I can just get the same things while caving?
3.) New plants/tree type for sniffers to find - FULL support, having new decorational plant types and making the sniffer more useful is an obvious win, making torch flowers emit light is such a strange feature to not add into the update, that would have been 2 lines of code to add to the game, and then throwing in a new petrified looking wood type on TOP of that? Yes please. Such simple additions like this not being added into the game are WHY Mojang is called lazy. Because they have a good idea, and then they add seemingly the first part of the idea, and then we wait for them to continue down that train of thought, but no, thats it, thats the entire feature, they are done. How hard would it have been for them to add in 2 new grass types? How does that break the game or break the balance? Your point about how "A lot of these kinds of features aren't in the game not because the devs are too lazy, but because they thought about them, did testing and concept work, and realized they shouldn't go That Far because it's not what most people actually Play minecraft for" is PAINFULLY invalidated RIGHT HERE because the MAIN REASON why people play minecraft is to BUILD, and they added in a new mob whos entire purpose is to give us new decorational plants for BUILDING, and then they literally only added in TWO NEW PLANTS for it to dig up and then they looked at each other, patted themselves on the back for a good days work, and felt so confident in themselves that they shipped the update out in the state that it was. How difficult would it have been to add in more? How does adding in the grass varients literally featured in the OFFICIAL minecraft sniffer voting trailer video break the game? And the mod adding in a new tree type is the cherry on top, because new wood types are always appreciated, and adding in a new wood varient locked behind the sniffer would have instantly made him one of the most beloved mob vote winners ever. I understand that 1.20 already added in 2 new wood types, bamboo and cherry, but consitering the surprisingly small size of the update, I dont think adding in 1 more wood type would have broken the bank. How this simple addition wasnt a part of the actual update still baffles me. The sniffer is beyond bare bones and a perfect representation of why people resent mojang and call them lazy. Mojang announces that they are going to add in a new aquatic mob, and get everybody all excited, and it just turns out to be a zombie reskin with a trident. They say they are going to add in coral reefs, which we have been asking to have for years, and then they dont even add coral in all 16 minecraft colors so we can build underwater themed builds with a full pallete of colors in an aquatic theme. Instead of fixing the enchanting table, anvils, and that side of the magic system of minecraft, they just buff villagers to sell any enchantment in the game in an extremely farmable and exploitable way which just leads to most players grinding in villages, instead of mojang actually fixing the magical systems of minecraft and making that more fun so we would want to interact with them. They also release the Village and Pillage update with raids being extremely glitched and to this day, they are somewhat prone to being buggy on Java edition, with Pillagers sometimes despawning mid-raid and villages getting stuck in a raid forever. They could have just made it so that if a raid wave is active for more than a few minutes without anything happening and a player is present, the alive pillagers will despawn, the raid wave will reset, and a new batch of pillagers will spawn at the outskirts of the village and you can try the raid wave again. How difficult would that have been to add in? They add in new biomes to the nether which makes the entire dimension significantly more populated and dense, crowding out nether fortresses and making them significantly harder to find, and after playtesting and letting players playtest in snapshots, and even after years of the update being out, they dont have the desire to add in any system in place to help players locate nether fortresses. They say they are going to flesh out the underground and make it more exciting, and then they break up the cave update features across 4 updates even though the nether update was of a similar size, with both updates attempting to add in 3 new biomes (the nether update added 4!), 1 new ore, a new mob (the nether update added in even more than 1 new mob), and a new structure. Objectively the caves and cliffs update was bigger because it also overhauled the overworld terrain generation and added more depth to the entire world, which is probably why the update was broken up, but at most the update should have been broken up into 2 parts, not 4 with some parts STILL MISSING. And when approaching adding a new ore for the cave update, they literally just make it retextured quartz, out of all the limitless potential they had to work with and literally hundreds of employees that they have. Lets not forget that bundles are still not released (if it doesnt work on mobile as is, then rework them to be an item that is opened via right-click. Then an interface opens, and you can add things to it and take things out of it. Done. With this method, you dont even have to worry about dumping out all the bundle item contents onto the floor.) And to top it all off, despite all of the dozens of playtesters playtesting and bugfixing, nobody notices that making the world deeper and making strongholds generate deeper in the world breaks strongholds. Even in the latest current version of Minecraft, eyes of ender no longer point you to the exact location of a stronghold, only in the vague direction somewhere around a hundred blocks away, and you have to stripmine or x-ray to find it, because nobody thought to check if the item that points you to an underground structure would break when said underground structure generated in a different way, much deeper down, now that the underground is completely different. THIS is why people say that Mojang is lazy. These issues could EASILY be fixed and these systems could EASILY be fleshed out and they seemingly choose not to for seemingly NO REASON.
4.) How difficult would it have been to flesh out the sniffer? Add the plants featured in the minecraft mob vote trailer. Add the blue vines from Roger Badgermans tweet. Add a petrified wood type. Add some depth to the Torch Flower by making it give light. How hard would that have been? That is a simple little batch of features that make sense, fit in the game, add use to a mob that desperately needs it, and it all could have been added easily. They seemingly want to only add in features that meet high quality standards, and then they pull this kind of stuff, and everyones eyes roll. You CAN NOT say that they do this kind of stuff "because they thought about them, did testing and concept work, and realized they shouldn't go That Far because it's not what most people actually Play minecraft for" because most people DO play minecraft to build, and adding to the sniffer would ADD to what most people play minecraft for! How can you say that making eyes of ender work as intended goes against what people play minecraft for? How about making copper more useful? How about adding an intentional way to find nether fortresses? How difficult would it have been to add in, for example, ghast eggs from minecraft dungeons, which would need to be protected from by piglins, and upon hatching, would spawn a new friendly baby ghast mob that would lead you to nether fortresses if fed a special new item, similar to how dolphins lead you to underwater treasure, and as an added bonus, maybe the baby ghast would make larger ghasts neutral towards the player for an added bonus. Now I am not saying that mojang should add that exact idea in tomorrow, I am simply asking how difficult it would have been to add something LIKE that. To simply see a need and then meet it. They could have solved this problem by adding a new eye of ender-like item made from various nether related items and maybe even ender pearls themselves, since endermen spawn in the nether now, and this new eye of ender-like item could have flown in the direction of nether fortresses. They could have added in the wraith mob from minecraft dungeons to the soulsand valleys, which could have dropped some kind of item to lead you to fortresses. They could have added in a treasure map that piglins give you through bartering that leads you to a fortress. They could have added a special compass to bastion loot that points in the direction of the nearest nether fortress by default, but you could manipulate the item in some way to instead point to the nearest nether portal if you so desired, in case your lost and want to find your way back home. They could have greatly reduced or removed the nether fog, not only allowing us to see around us much better and explore much easier, but also allowing us to spot fortresses in the distance much easier. They could have made overworld ruined portals ALWAYS lead to a nether fortress, or they could have added a new ruined portal varient with nether brick featured prominantly around the obsidian, and this varient would lead to nether fortresses, and perhaps this nether portal varient would have a treasure map in the overworld to more easily find it. They could have put a single lodestone hidden away in every nether fortress, and added a compass that you would find somehow in loot or trading or something that points in the direction of the lodestone. They could have added back the nether reactor core, with it being modified/modernized/reimagined to be a structure that teleports you to a nether fortress. See the need and meet it. I guarantee you, most people DO NOT play minecraft to wander around in the nether for hours, completely lost, trying to find a nether fortress, before being sniped by blazes that you cant even see because blazes can see you and shoot at you from farther away than the render distance lets you see them on java edition, and then the player eventually dies and ragequits. Balancing these issues out would have been EASY and I can suggest many, many things to fix blazes, fortresses, and ways they could add to locate fortresses that completely fit within the vanilla game. This is why many people call mojang lazy. Its because they have earned this title. Its because many areas of the game have gaping holes begging to be filled, only to be completely ignored for years, only to be touched on in what often feels to be a topical way that breaks other systems in the process, and then they leave the entire broken mess be, with all the new problems that the update caused being completely ignored.
5.) You dont have to make vanilla feel modded to fix these issues. You just need to care enough and think for just a moment, and the community is frustrated that Mojang seemingly doesnt want to do either. Instead, they continue to pump out half baked features, and when we complain, they talk about not wanting to copy the community, and not wanting to make the game feel modded, and they hide behind all sorts of self imposed restrictions like animal cruelty as an excuse for why they wont add a certain thing. The narrative they tell you is that they didnt add in sharks in the update aquatic because they didnt want children to have the wrong idea about real life sharks, and they didnt want to portray sharks as hostile in game, which would further a false narrative that sharks are bloodthirsty killers when most shark attacks in real life are carried out by scared sharks trying to defend themselves. This entire thing is a giant excuse. They didnt add in sharks because they didnt want to. Plain and simple. If they took 2 seconds to consider how badly the community wanted a new fishlike hostile aquatic mob, they could have EASILY added in a new fictional shark-like creature, perhaps the offspring of guardian that mated with another aquatic creature, giving birth to a brand new abomination that patrols the oceans and acts as a hostile shark-like mob. This creature would have easily had a new use, you can turn their rarely dropped teeth into new decorational bone/prismarine hybrid blocks, and you can use them as the prongs for a trident crafting recipe, so you can craft the trident instead of only being able to get a trident on Java edition by pure luck or by farming drowned for hours with a looting enchantment that took you over an hour to get. Drowned would still be useful, they could drop the prismarine handles to their tridents, which could be crushed into prismarine shards or used for the handle of the trident in the crafting recipe. Do you see what I am getting at? Big potential, great ideas, plenty of directions to take the game, and they do barely anything with it. We could have had, in this example, a much more interesting way of getting tridents without it devolving into just building another farm and grinding it out, and another hostile aquatic mob that would have satisfied the communities desire for a shark-like mob and even added extra lore into the game, but they threw all that away just because of a stupid self imposed limitation and hid behind not wanting to promote animal abuse. Tell me please, what sounds more like what minecraft players would want, please tell me, what sounds more like what a minecraft player is going to play minecraft for; is he going to play minecraft to build yet another immense, tedius, time intensive farm over the course of HOURS just to farm for an optional weapon? Or is the average minecraft player going to prefer going on an epic adventure across the oceans, building ocean themed structures underwater with all 16 colors of coral, battling water zombies for trident handles and giant scary shark monsters in flooded caves for cool new bone prismarine blocks and trident prongs so he can fight the ocean monument and get cool mob heads? That doesnt sound modded to me, all I did is add in a few new coral blocks, add in 1 new mob, add in some drops for said mob, and I tweaked how to obtain a trident. If that is what mojang calls "modded" then we are just playing another one of their games where they hide behind an excuse and talk about more self imposed rules that they follow to the detriment of the game as a whole. Some of the features in mods absolutely fit within the game, as I showed by going down the list of features mentioned in this video. Obviously most of them need tweaking, and thats fine. Mojang SHOULD do their own thing and should have a style somewhat distinct from the modding scene, they SHOULD NOT blatantly steal from every mod. But when the mods are adding stuff that the game clearly would benefit from, like elytra trims and better sniffers, mojang should at least take notes and add their own version of those features into the game in their own style.
There is way more effort needed for a mainstream game than you’d think, especially when you have to implement features for multiple control schemes, and in multiple coding languages (like others have said) And remember, not only are they working on these new features and fixes for upcoming updates, but they also have to implement parity and fix bugs on current versions at the same time! Oh, and let’s not forget that bedrock has many more bugs to fix, as it’s made as an engine so that basically anything can run it. Whereas Java, while not having as many bugs, can be hard to work with sometimes, as it wasn’t meant to be played on anything but a pc since the start, and is a spaghetti code mess! So yeah, don’t hate on the devs, it’s more work than you think! Sorry for the text wall.
mods arent perfect and can break extremely easily. while minecraft has its bugs they arent game breaking and even when they are they get patched pretty quick. minecraft updates are more polished which is why it takes so much time
torchflower finally glows, YES!! i think the pitcher pod should be able to hydrate farmland - maybe in a smaller radius than water, and like lava filling a cauldron, after a while of it raining, the pods could act like a water source block that you can bucket water out of, just like in real life! Could be a neat function:D
i think they should add a new item that allows someone to combine pumpkins with helmets like pumpkin reinforcement it does not affect the visibility of the player but it has the same affect as the normal carved pumpkin armor trims should also apply to the pumpkin
There needs to be the accessory slots (I forgot the mod name) that adds a spot for your elytra and other things like that. That would be so much better
It's funny you talk about vanilla fix, regarding the Sniffer. There is this small mod, Snowy Sniffer, that feels so vanilla and right, it's a wonder it isn't in the main game. :o
i feel like mojang are working on somethink big, like the update to the combat tests. i feel like mojang are not telling us everything thats happening because of people conplaining.
What's funny is that certain mod creators can come up with, create, and fix really fun and cool mods like this in just a few weeks or months. Yet Mojang takes 10 times longer to pump out a few, underwhelming additions.
I think the main problem with Minecraft updates is that they just add new stuff, like yeah thats cool for 20 mins but I wish they would just expand upon what we already have instead of just adding lifeless things every update
This is the same game where floating islands are a normal thing and goats can break off their horns without dying. Although the torchflower shouldn't glow, it should prevent mob spawns, good for dark builds
@@pandarix-dev Yeah, of course. But this solution would come with the expense of not having artifacts :( Maybe some more Vanilla Friendly artifacts would be awesome... For example, still needing the Trident to use the dolphin totem.
I know there may exist reasons, but it's just unbelievably hard to accept that these people, despite their best efforts and super competence, despite being a multi-million dollar company with the 2nd best selling game in history, despite doing this update for a whole long year, in a team of ~600 people, with thousands of ideas from the community, are able to create so few new things that you can count them all on your fingers, which in addition are in large part a lazy reworked mechanics and textures, in a game with the simplest graphics imaginable...
Here's my thing about the torch flower ... it's a flower, plants don't usually emit light unless you wanna talk about bioluminescence but other than that it's a plant so most likely it's not gonna glow.
Good point, but the torch flower doesn’t exist in real life anyways It’s a video game, and that was a great opportunity to add a new interesting light source
Trails and tails was probably one of the crappiest updates. It took them over a year to make and it barely added anything. And I'm not saying what they added was bad but it took them over a year to add it. The nether update that brought four biomes to the nether and new mobs took less time. The village in pillage update took less time. If we have to wait over a year for an update it should be on par with those two updates.
Since the cave and cliffs update, others update feels really disappointing, concept itself, cool, but in content and ways to make the game fresh, it's just void, mod just show how much potential in creativity a game can be. when a company (not blaming devs) produce billions of dollars, for such a disapointing result, you start to think back why you bought the game, which is concerning. A game that i feel is developed better and on multiple Platforms is terraria. An exemple of a feature that was implemented recently really well, it's the shimmer liquid, it can be used at every stage of the game to transform an item into something different or deconstruct the item into it's components.
i think 1.17 ,1.18 ,1.19 and 1.20 arent equal to 1.16 these 3 updates feel like a one and its still not enoughi hope hytale gets back and makes the mojang team to lounch bigger updates