↓ My D&D Homebrew Packs! ↓ / blainesimple ⚬ Music Used TheFatRat & JJD - Prelude (VIP Edit) Delfino Plaza, Super Mario Sunshine Hotel by Toby Fox Super Mario 64 End Credits
Warforged: -You're a sucker for the "emotionless character learns to love" story arc -You have a killer monotone voice and can keep a laugh in to keep the bit going. -You may not have the best eating schedule.
I have a warforged who's nearly the exact opposite, came into the world way to optimistic and trying to say hello to literally anything that moves and be friends with everyone, now he's slowly learning that the world sucks and everything is evil and should be shot. He also has a fairly energetic voice and can't help but tell jokes in the worst situations, like calling the queen of hell short or referring to her as "Dommy Mommy". He also loves pancakes.
The best moment in a recent campaign of mine was when my Cleric was alone with the Warforged Fighter, and I was just like "Hey can I roll to see if he has a soul?"
In a pathfinder campaign I dmed a decade ago My friend wanted to play a half-orc, and I was like, why not be a Full orc? so he was. At the time, I probably would've said the same thing about Aasimir about Angel
Easy way to get around Ethereal creatures bypassing your dungeon: Just say that the bricks and mortar making the dungeon have a decent amount of lead in in them. In ye old D&D lore, lead disrupted the phasing and shifting abilities of a lot of creatures, and while it's not mentioned very often nowadays, it's never been out and out omitted from the lore, so it's still technically valid.
As a forever dm I thank you! I get tired of telling them that they just realized that the dungeon walls were their for their protect and that they just stepped into hp lovecraft territory now roll me a con and a wisdom save oh and here is a psychic damage roll.
As an update, fairy and undead (minor undead) have been officially made into player races. These descriptions are still accurate, but for undead players I would add "you still don't understand why healing spells work on you".
I've been using the fairy homebrew from Kbeale in DnD beyond. Gives me like 5 subraces of fairies based on certain insects. One of the traits lets me shrink an item at the cost of of the damage die going down by 1 size. So instead of my Glaive doing a d10 i use a d8.
as a slime player, i feel like i gotta say this, it's actually really op (i'm talking about the plasmoid that was added btw) squeeze through cracks on the wall, morphing to divide yourself or make a hole in your body to dodge attacks, shift into locks to unlock it and something idk would work but here it goes: disguise yourself as a potion or something like that and make and enemy drink you, you can come out of him like in the alien vs predator movie or just stay inside him to hear conversations inside the enemy base makes an amazing rogue
not to mention the shape self mechanic pairs sooooooooooooooooo well with spells like disguise self or alter self simply because you can change your basic arrangement of limbs
Dhampir: You're either a castlevania fan or are goth. No expects. Parental issues like crazy Jumps at the opportunity to use Charm Person and/or Vampiric Bite Reborn: Same as the undead homebrew but you wanted more angst.
Hexblood: - You really enjoyed watching Hocus Pocus as a child - You were disappointed that there was no Witch class or Hag race so you chose the next best thing.
Reborn playee: "so, if I choose this line , does it work like a free revivify?" DM: "yes, but you will owe a lot of favours to a monster." player: "dude, I get 1 free revivify. it's good enough."
6:50 for the Undead, I remember one of my favorite characters I’ve ever played was this paladin named Egrup, who was a sort of half undead (undead but looked human) because he died while in war but a wandering necromancer brought him back a few days later. But he wasn’t edgy at all, in fact he was super wholesome a lot, just a huge alcoholic (another add: give your characters flaws! It gives the DM and you something to spice your play up). Edit: now keep in mind: Egrup didn’t even know he was undead (10 intelligence go brrr) and just thought he was really injured and passed out a couple days. And while yes he did have some spots where there were still cuts at his sides and one large gash across his cheek and eye, he just claimed they were war scars and covered any other sign of undead with some skin tone makeup.
10 is average intelligence...aka most people you see in the world. He should know he was undead just fine by his wounds never healing, a lack of appetite (unless a ghoul/ghast), a lack of thirst, etc. Also...alcohol wouldn't effect him, immunity to poison from being undead remember? Psychological addiction though...totally! However that isn't the same as alcoholism.
Gnolls: "You probably just thought they looked cool in Baldur's Gate 1, but hey hyena's are cool right? Also you probably aren't interested in character relationships.... unless you are, which makes this choice suddenly seem like a terrible one to anyone else..." probably don't look too much into how hyena's... 'reproduce.' .... Never any love for the Gnolls :(
My beast barb Goliath is being pursued by Yeenoghu, the 'subclass is basically against his will, and raging like that will bring him closer to Yeenoghu's control (or 'point at village and destroy). Party is trying to figure out but currently love his damage output too much to do something about it. And the character refuses to believe what he's up to while raging.... Fun! And slowly turning into a very large Gnoll or Flind.
@@captaincreamer4480 only difference is eating one of then pisses off the whole town, while the other terrifies them into submission... Keep your damn chickens in your yard, guys, so the players dont think youre giving them free lunch, and maybe you wont need to be up in arms every few hours when food walks into their path.
I’ve wanted to play this class since I heard of it. Then after a week of searching around, reached the page saying this is Homebrew. I still want to play it lol I hope I’ll eventually find a DM to let me play it :)
@@bunny_._8933 They are to elves what tieflings are to humans (i.e. elf + demon = fey'ri; human + any fiend = tiefling). I think they were playable as a +1 level adjustment monstrous race in 3.5e.
I was going to say for Fairy "You are infuriating to play with, both in- and out-of-universe," but my goodness, the description you gave fits absolutely 100% perfectly. I _do_ in fact try "to imagine what getting hit by a sword feels like as an 8-inch tall creature," as well as other things "as an 8-inch tall creature," either with or without wings. I am also more than happy to play the role of Exposition Fairy if given the chance.
Skeleton Race: Inside the DMG on modifying NPCs, there is a template for making yourself a bony boy. Take the Human race, remove the Human's ability score increases, and then place the template on top. You now have a playable Skeleton race. (You can even do this for other races, but you should work with your DM as to what's logical in keeping on your new character or not, such as the Dragonborn's breath weapon. You could even have the breath damaged changed to Necrotic while keeping the attack's other properties.) It's very interesting playing a character who is mute that has to pantomime their intentions, can survive environments that most races can't, and is extremely terrified of 10ft+ falls. (In the recent Guide that was released, you could take the Dark Gift that grants Message that's component free which could allow you to speak in utterances.)
@@ballisticm0use72 Uh, I have D&D Beyond, so O don't have a page number. But in the DMG, under the Dungeon Master's Workshop, Chapter 9. There is a 'Creating a Monster' and 'Creating a Spell' sections within that chapter. Between those two sections is an area that allows you to create Monstrous NPCs and Monsters with Class Levels. There is a table that shows several monster stat templates that you can apply to CR 1 or less NPCs.
Warforged: You find it fascinating that you don't technically need to sleep. You're always stuck with guard duty either because of the party or you volunteered. You're also glad you no longer have to constantly track how much food you have and don't need to hold your breath
I played a changeling rogue bard. It wasn't the most optimized, but it was based on the idea of hiding in plane sight. They were such a fun character to play.
I like how we now got Fairies, Undead, and Slimes as playable races (Given Plasmoids aren't out yet from this point but still). Seems a lot of the popular homebrew races are going to get some love eventually if you try hard enough.
I swear to god, it feels so good when the DM says "So you climb that rock wall. Everyone please roll me atheletics .... but you, Tabaxi." and then seeing the other players fail their check while you are already at the top. They now make me wait at the bottom so I can help other players though ...
As a tebaxi wizard/cleric user who upon seeing the party surrounded by dinos and an incoming meteor right after we stepped through a one-way portal instantly cast a Rope Trick and raced right up there going 'Nope nope nope'... Yeah, that climb speed is VERY useful. XD Felt both smug and guilty for most of the remaining party, but fortunately our other tebaxi (a Battle Smith arty) had made their Steel Defender a shape fit for climbing so it was able to help most of them up -minus the poor druid who got knocked off the rope and KOed by dinos before the Arty rescued him herself- but yeah. Definitely felt the tebaxi pride there that session.
@@FaisLittleWhiteRaven That is a horrible choice for multiclass. You basically have to cheat (or be absurdly lucky) with your stat rolls to make it work. Your DM is basically letting you get away with things. This is not quite in the territory of annoying other party members, especially if your rolls are good enough that you aren't wandering around with 8 as a constitution but it is something that will have everyone going....ummm, are you sure. You are essentially making a build that won't be able to land anything that requires a saving throw...
@@nonenone4461 Um it doesn't really take that much luck? Our table does a 'roll three sets of 4d6 (with the lowest number cut) for each stat' format with everyone picking the full set they find most interesting (average of 4d6 is 12.24 btw). Add to that that this combo only really needs 13 WIS (one of the best stats to have decent score on anyway) to enable the multiclass and then do the usual 'focus on INT and CON' for the Wizard side of things to get a decent result (or conversely only 13 INT and focus in WIS and CON if Cleric's the primary offensive side) and bamn. Wizard with all the early healing and buffing options of the cleric, or a cleric with a lot of utility cantrips and Find Familiar (though nabbing the magic init feat for this variant is probably better unless you REALLY want something from the wizard subclass like Arcane Deflection or the Bladesinger's Extra Attack or something). Also. It's a bit rude of you to assume cheating or DM 'letting us get away with things' right off the bat as opposed to say, reasoning that I might've just made several different character designs I liked the idea of playing and only went with the one that needed high stats when I actually got good enough stat rolls to play it. =/ Likewise our table is mildly bonkers so you're kinda barking up the wrong tree there~ XD We have a player who outright refuses to play with a positive CON mod ever and has firmly announced her goal of one day rolling a 3 CON character she plans to make a wiz/sorc (this same player made a character that using RAW rules could potentially 700 damage in a turn and always has dozens of back up characters just in case so barring one very fragile blind druid girl -who knew only spells that required sight- her characters have always made up for their squishiness), a player who lives for wacky joke builds -stares at the Bard/Barbarian- and another who has a unique talent for making multiclass monstrosities -Artificer/Monk/Bloodhunter/Wizard should not be as effective as they make it dammit- so well. I appreciate your concern for the others at my table but might be best not to assume what a person's table is like without invitation. That said, if you are curious about what I stats I did roll/how my character plays: STR 11, DEX 15, CON 15, INT 17, WIS 16 and CHA 12 before racial bonuses, and since we're using the Tasha custom character rules I then placed the +1 racial in Dex to up it to 16, and the +2 racial in INT to make it 19. (Aka: Pretty damn good and a lot more solid across the board than I was originally hoping for). As for how my cat plays, she's pretty much entirely a support Wizard but with access to a few extra utility cantrips (Guidance, Thaumaturgy, Light), shield and armor profs, crazy darkvision/initiative advantage gifting because Twi cleric, WIS+CHA saving throws, and some low level cleric spells I can throw out to support the rest of my team/enhance RP whenever its needed (Cleric spells can be upcast using Wizard spell slots so she can actually heal decently well too even if that's not her primary job, Ceremony is stupid but fun, Guiding Bolt if I really need Radiant damage and am out of holy water, and having Bless along with Shield of Faith/later Haste as an option when you're all about 'support in between firing off kabooms' is VERY handy). So yeah. Maybe not the flashiest or most powerful gal around but well, she started lvl3, she's lvl 11 (1 in Twi Cleric, 10 in War Wiz) now and is consistently useful to the team, with the combination of healing spells + feline agility/climb speed + Rope Trick + Mithral Plate (uncommon) + a shield + Durable Magic + Bless or Shield of Faith or Haste + a pick of Arcane Deflection, Shield or Absorb Elements, making her surprisingly hard to take down kitty while still being able to do most things I need her to do at any given time so yeah. Fun~
Changeling Whispers bard is the most terrifying race/class combo in all of D&D. Take the actor feat and you can easily kidnap and murder someone, then just steal their life.
My favorite race is elves, especially Eladrin. The idea of your appearance and temperament changing depending on the season makes for great role-playing in my opinion
Pixie: -You wanted to play Fairy, but the race wasn't vindictive or petty enough for you. -you like the racial bonuses and wanna get as close as you can to breaking the game without fully stepping into "OP" territory -you're *really* excited about Unearthed Arcana
@@cuptainreese It's not out yet but it includes fairies and the Harengon who are rabbit people, with another book coming latter that includes Owlin who are owl people.
@@cuptainreese These things are published online on the Unearthed Arcana website as possible future ideas. 90% of them are not good enough to become real content. Almost always, these things are banned because of game balance issues. Everything in Tasha's for example, was a past Unearthed Arcana idea. And almost all of it was changed so much because the originals don't work. I think that Feywild is unlikely. The next player book is going to be about mutations, curses etc. Players who get lycanthrope etc. Why? Because Grim Hollow Players Handbook was just released. THEIR version of these things is very good. The recent Unearthed Arcana version was HORRIBLE. If they don't work on this, Grim Hollow will quickly become the standard (as if it isn't already). Van Ricten's made a feeble attempt but I consider that failed. I wouldn't play it. But Grim Hollow....player becomes some shambling THING, with an arm growing out his chest that sucks blood. Yes please.
my favorite race is gith, and unlike the first installment, this time i actually feel called out lol. good job. also i love the funny little faces you gave all of them, especially the goblin and the lizardman they're adorable. love those derpy lizard faces.
There are some interesting races that just came out in different sources. Wild Beyond the Witchlight brought in Fairy (covered in this video) and Harengon, Strixhaven introduced Owlin (a variation of aarakocra), and Unearthed Arcana is (re)introducing Spelljammer races: Giff (hippo folk), Auto-gnomes (gnome golems that have gained sentience), Astral Elves (as if standard elves don't live long enough), Hadoze (ape man crossed with flying squirrel), Plasmoid (basically as the Slime race was described), and Thri-kreen (giant intelligent preying mantises)
i'd love to see other bug races for other insects, like a race of giant rove beetles who can eat decomposing organic matter with no consequences and have a built in AOE chemical spray attack, a race of flightless moth people who use their wings shields and get bonuses for being near light sources, a race of blood-sucking mosquito people with thermal vision and a boost to dexterity, or a race of termite people who can eat wood, spit glue and are very good at digging.
"I want to play a werewolf." DM: "Class?" "Domain of Light Cleric." DM: "Huh, that sounds interesting, a holy character that's been cursed with Lycanthrope..." "I also want to multiclass with a level in Bard." DM: "... wait a minute."
other PC: "hey I like that idea! Make it two" DM: "Now hold a ti... do I hear.." *Army of the Night slowly rising* DM: "ooo.. It's going to be all clerics all ove" *Deafening Killers with the Cross* Party: "Where ready to take back the holy land" DM: "Sobs in heretic"
My favorites are half-orcs with non-traditional classes/backgrounds (my current guy is a warlock noble) and gnolls. My gnoll wizard was raised by a half-elf necromancer who used the young fellow as a convenient cleaning crew for his mistakes. And subsequently taught him magic and Elven :D
I have actually came up with a couple of homebrew races and two of my players in an up coming campaign actually plan on using them so I am pretty excited to see how they are played
My brain at 3 am: JUST GO TO SLEEP ALREADY!!! Me: look! I drew a kobold with an armor that doesn't even fit him! (☆▽☆) (I really love drawing these tiny little brave lizards)
I actually like Loxodon rogue because using their trunk to pickpocket is legitimately the funniest thing to me for no reason. Like, imagine this big, passive elephant man who gives you a warm hug. You wouldn't suspect that nice boi of being the town pickpocket, would you? Also, it really plays into the "hiding in plain sight" gimmick I sometimes go for, although changeling is by far my favorite race. Something about shapeshifting, hiding in plain sight, and being able to get away with almost anything with minimal consequences makes me way happier than it needs to
I've got one for Harengon; You really enjoy that quality of life perks the race gets. Also, you find the image of a rabbit just avoiding all opportunity attacks by doing a big jump funny.
It could be the undead creature type they're afraid of. A lot of healing magic doesn't work on undead (or constructs). But they tried out multiple creature types for that one Unearthed Arcana that had dhampirs and such, and then when they released those races in Van Richten's Guide to Ravenloft, they were just humanoid!
The gnome one was too accurate My friend who has a gnome character won’t stop using fireball (even when we’re in wood buildings) and constantly gets called short
Ron Perlman's role as the Lich is what inspired me to play a Lich in every home brew I play. Also I like playing in home brew as a mixed race between Drow and Vampire.
Maybe if Kobold is your favorite race what that really means is that you saw "Monsters can be heroes too!" and decided it was the most adorable thing ever. Now every Kobold you make is some variation on Coal the Kobold and her adorable innocence.
One of my favorite campaigns was modern high school themed; in which i played an unaware lycanthrope and another party member played a monster tracker (undercover as my teacher) who came to hunt her (neither of us knew until later in the campaign)
my DM: your party is attacked by a group or marmeids me playing as a kenku: Can I mimicry the mermaids to annoy them? he: yeah sure, roll a d20 me: rolls a nat20. got a mermaid harem
Appreciate the disclaimer for the incoming spider race. I don’t have arachnophobia myself, but I‘m always happy to see creators considering what might pose an issue to their audience.
Kitsune: You found a completely broken homebrew and managed to just barely sell it as balanced to your DM... Your character then became iconic in your play group.
two halflings (or really any small race) in a trenchcoat: -you love messing with your dm making the character split apart and playing two at once -that or you really just find it funny to be two dudes in a trenchcoat in a game -you my good sir, are very cool and creative cow (yes a straight up cow, nothing special): -how did the dm let you do this i mean come on -you have a very patient dm (both are things my friend has played before) goose: -you are an agent of chaos with a very patient dm, more patient than the cow one
Fairy. Heard “tiny race” was a category, and took it as a challenge. Also don’t mind spending an hour negotiating character balance with your DM. Chose Pixie because Sprite would be too simple. Want that middle ground between cute and obnoxious that leaves the rest of the table unsure if they’re going to let you die in the next encounter. Thought wielding a dagger as a greatsword was funny, until you tried it. Picking a class is just deciding how handicapped you want to be.
Fairy: You wanted to live out your Tinker Bell fantasy, only to learn they are 2’8” tall and Small instead of 1’ and Tiny. Which means you get a Dog mount instead of a Cat. But hey, flying speed and Fey immunity to Humanoid spells comes in handy. OR you’re a Rune Knight Fighter who wants to grow to 44’ Gargantuan once a day for combat, being simultaneously the smallest and tallest character in your party, with a love of roleplaying “Who’s Puny now!?”
For a long time I'd had a concept in my head for a "Tiny Tank" character that would just soak up damage like no one's business despite being under four feet tall. When Unearthed Arcana presented an official Fairy Race option - my brain immediately saw the logical extreme of the idea and went for it. I now have a Fairy Barbarian character just waiting for an opportunity to be used in a campaign.
i made a monkey race, inspired by the minks from one piece, called them apelings, they are about 5 feet tall and it was surprisingly fun to play with my +1 dexterity and the ability to hold a third weapon with my tail.
God you brought back memories of my undead character. Mr. Daperington the bard...yes I made him off a meme, I never seen a DM more terrified of a tuxedo wearing skeleton with a trumpet.
@@sethb3090 You don't get it. It's a fighter with a level in cleric with a +3 handcrossbow. Or a devotion paladin with a +3 greatsword. One of these uses crossbow expert to rule all. The other uses great weapon fighting. Or you can be a true chad and go polearm expert with sentinel. I once made a DM weep with that....ON MY WARLOCK. People underestimate darkness + devil sight.
5:22 Here's a related fun fact! The quickest you can move in dnd is around the speed of sound, and the quickest you can move for extended periods in dnd is half the speed of sound. First thing you'll need to do is be a level 18 monk and a level 2 fighter. Now you have a +30 movement speed and action surge. Then you need to be either a tabaxi or centaur. Play tabaxi to move at the speed of sound for 6 seconds, but play centaur to move at half the speed of sound for 6 seconds and a quarter of the speed of sound for 1 minute. The final things you need to do is have a wizard caste haste on you, and have boots of speed. If you went down the tabaxi route use feline agility, then action surge, and use all 3 of your actions to dash. Your speed has been doubled already by the boots of speed, and haste, and now it's been doubled 3 more times, giving you a speed equal to 60x2^5, or a little bit quicker than the speed of sound. For centaur, you follow the same procedure, minus the feline agility, and you still move super quick, but you don't have feline agility so you're half the speed. And since you're capable of continuing afterwards and have a higher speed bonus, you do become quicker than a tabaxi. And if you're interested, the top 3 quickest races with this setup is in this order, Tabaxi at number one, centaur at number 2, and aarcaokra at number 3. Aaracokra would be higher if they could actually use boots of speed but alas, they are only fast cuz of flight.
You can rework boots of speed into wing straps to function on flight speed (it is part of the whole dragons as mounts section of the books), and Aaracokra can fly at max speed for half a day sooo...they are the fastest. Also, any DM that allows such movement also tend to make it a sonic attack that hurts everyone...due to the sonic boom of breaking the sound barrier. I may have made my party's wizard deaf once...
Apeling Race: *In the center of trouble on purpose or not *HUGE Monkey King fan *Diet Sun Wokung *Absolutely no impulsive control, first thought only thought
Hehehe i did not know about this race. Now ive got the urge to make a Goku knock off... Or maybe Vegeta, since hes closer to my actual personality... Just to mess with my dm.
Scanlan was a gnome, not a halfling. However, in the current campaign, Liam's character Orym of the Air Ashari is a halfling. However, it is still possible to roll two nat-1s in succession. I've seen it happen, and not to Wil Wheaton.
Saw a d&d all playable races thing a while ago when I first played d&d, and I saw naga as one of the playable races...sooooo Naga: You like snakes, WAY TOO MUCH, be honest, you chose the venomous naga sub race, don't hide it, you also just Google "is this class good for this race?" To get your character art, because you don't wanna just Google a d&d character because your scared it's gonna be lewd, you also didn't even know that this race existed before you accidentally stumbled upon its existence
I’m a little surprised you didn’t discuss any of the new lineages (custom lineage, dhampir, reborn, etc). Some good fun and wicked builds to be had with those.
To be fair Custom could look like Anything (essentially being a modified version of Variant Human), and the Dhampir, Reborn, and Hexblood are like a month old (aside from the UA versions) and again could look like Anything. Of course, I can't wait to do up Sir Daniel Fortesque, as it were. Don't forget Custom Origins, which let you move the stat boosts around, and change up prior weapon/armor/tool proficiencies, as well as skills.
@Joseph Douek It's like Variant Human, without having to be a Human. Tuvok the Barbarian has used it in a few of his videos - Davey Jones (PotC) and Detective Pikachu come to my mind.
I have a cool homebrew I used on my first time playing D&D and I liked the idea of a plant. Working on a character sheet for a plant character. Straight up plant: -You have a huge garden at home -You want to be a druid, but extreme -You like plant-based videogame characters (You play as Wormwood on Don't Starve Together, you wear cactus armour in Terraria, you play PVZ a lot)
Gnoll -You want to be spastic and random like a Gobbo, Kbold, or Kenku but dont wanna risk being snapped in two instantly when the consequences come back to bite you -You watched Lion King and thought Ed was peak comedy. - Your the party Bro, you act like a immature frat boi but really do wish to help where you can
Dhampir Lineage: You died a little inside whenever the benefits of a climbing speed, flying speed, or increased walking speed were mentioned in this video.
Dhampir can have a flight speed if his original race also has it, for example if I am an aaracokra dhampir you still can fly, and If you don't have a flying or swimming speed you gain proficiency in two skills, in fact all lineages have it.
These videos are pretty fun, even if I technically don't have a favourite DND race on account of half my characters being homebrew. My first character changed races twice... originally being a wood elf, then undead, then a starborn elf (personal homebrew by DM for plot). My latest character is a 2' tall pixie that rides around on a hawk. Although seeing as I am an artist watching this at 3am I may have just been assigned a favourite race 😅
I played a grung (the poisonous frog) who was a swashbuckler rogue as one of my first characters and he remains one of my favorites to this day, and not just because of their poison abilities.
@@jrrollins84 After looking it up, I've found my problem: I was thinking of the interspecies monster girl anime, not the "I Can't Believe It's Not" hentai lmfao
I usually try to have water breathing and an innate swim speed available for any wizard I ever make. This may have something to do with my love for utility spells. That and I always want to minimize the risk of silly death anytime flowing water gets involved.
I have a friend in our DnD group who either plays a Paladin, Warforge, or both, so my mental stereotype of Warforge is: "You are the immortal titan of the God-Emperor" Cogs and bolts, and Ancient Lore Fashioned fearsome engines of war Those it defends, in fear, shall adore as its Halberd leave nothing but gore....
FOR THE EMPEROR! FOR HUMANITY! The strength of the Emperor is Humanity, and the strength of Humanity is the Emperor. If one turns from the other we shall all become the Lost and the Damned.