Go to nordvpn.com/legitbread to get 73% off the 2-year plan with 4 additional months for free! Try NordVPN risk-free thanks to their 30-day money back guarantee! It’s crazy that a service that I’ve been using for over 2 years is now sponsoring the channel - thank you NordVPN! UPDATE: As you may know, this video is pretty outdated and a lot of info is based on previous speculation! I hope to release a new video talking about my favorite 2021 blasters after I've tested them out for a while. :)
Although nerf is a brand and company producing blasters. Nerf is also just the term/name most people use to call the hobby. It's just easier tell Mrs Jones to look in the nerf ilse in the toy store for the Tomahawk 60 for Jimmy's birthday than try to explain adventure force, dart zone or Zuru blasters.... Also when it comes to explaining to friends or work colleges what your hobby is saying you play nerf usually will click with them. Saying you have foam battles, blaster wars (or some veriations of the two) or say fling foam, in my experience, usually means you have a load more explaining to do before you can tell them the cool stuff
Hahaha yeah, nerf is not as good as some of this blasters such as the stryker, villainator, or spectrum but at least we can get them. Dart zone is unavailable outside the us. In my country in Indonesia we only get gray triggered nerf so we have the worst of the worst. Modding and importing is the only option here.
My load out would be the Stryker as my high accuracy blaster, the tomahawk as a high ammo and rof (would have done the vilanator for easier loading, more capacity, and what I see as better form factor but I That was a 2020 blaster) that leaves me 120 to spend and I’d buy quite a bit of both half length ammo, adventure force waffles, and extra of both regular and half length magazines plus some rope to give each one a sling, and some sort of belt to store magazines
Something I'd like to see you make is a list for blasters with "restrictive" clubs. IE a 100fps cap, no half lengths and no automatic rivals. Could be a neat challenge.
@@legitbread Thanks man! I really like your content, but it's always kind of depressing for me because all the "really good" blasters are ones that are flat out illegal in our club due to Public Safety and it being on a college campus.
Other than it being ultra, i think the double mag swapper system is really cool, seems like it could double dart capacity with magazines, worth making a half dart equivalent maybe?
When Legit was laying out all the blasters in the "Most Ridiculous Loadout", I had to keep reminding myself (seriously, I'm not kidding) that this Loadout was for the sillies, and not practical or good at all! 😂😂 I'm very glad that this video is longer than most of Legit's videos!
Probably the easiest mod u can do to any motorised nerf gun is to find out the power output of what the batteries u need will give then add a bit of power and purchase a rechargeable battery pack (isn’t individual batteries but all the voltage and amps combined) and u most likely will need a splitter to connect to everything it might work without tho
1. its not nerf. its toy guns as ur including multiple different brands that isnt nerf. 2. if im making a loadout from nerf to be dominant in say a arena type match (kinda like how indoor airsoft games are like), then i would do what i can to make an all out even or all round set up. i want wearable gear, spare mags, something to hide behind or take cover with, long range short range and mid range weapons, attatchments, gear to see at both day and night time, some kind of nerf equipment like for example the nerf tank thingy or the peddle kart or even the scooter, something to test my aiming out of a nerf war aka some shooting range some kind of storage to keep everything 'safe' neat and tidy something light, heavy and easy to move with, anything nerf only that is dark to wear, even something like a nerf claymore if they are a thing. 1st setup- long range: some reliable and conftable but easy to hold use and reload sniper, a pistol automatic or semi auto fire even pull back is fine to keep the price down. nerf goggles/glasses to block it from hitting the eyes. a vest to keep all the mags handy and secure as well as easy to take out plus the black works for night time stealth kills. a nerf shield to either attatch to the guns in the setup or an offical nerf shield that may actually cover the body, good way to hide behind or setup to sit behind cover, might be able to look through it and can freely move it about or block shots from hitting u. a nerf target practise for long range shooting ecspecially getting use to wind outside may help but there are multiple nerf targets to choose from that all have unique ways of working. some kind of nerf night vision laser or light to help see slightly better in the dark, nerf lasers tend to be quite dim and not gr8 at range in the dark in terms of lighting up wherever it is pointed at but still added light none the less and good for beginners at least. can reveal ur position so its optional for a sniper setup however for attatchments a bipod scope and shield is all u should need if ur prone with it or crouched (without using the bipod or behind cover using it). using ur surroundings is always a gr8 addition for cover as well. as for equipment im not sure what offical nerf tactical equipment such as claymores and granades exsist so their may not be any however rocks in outside environments and objects that create sound is a good way to distract people. i also forgot about a suppressor for both the sniper and pistol and the colours to be clear or black if possible as well as a reccommendation. ive used a nerf suppressor from the fortnite series and it doesnt reduce sound much however it still reduces it a bit which works better than a extended barrel or nothing. dont buy any noisy weapons that use motors or anything similar just use simple pullback weapons or cocked weapons (using springs) 2nd setup-close range: most things stated from before such as the nerf vest goggles/glasses bunkers and a target practice as well as a modified weapon with a shield should always be essential and a suppressor when possible. this has a wide range of weapons to pick from so its optional and u can decide to be loud or quiet however, i reccommend a shotgun with high ammo capacity and heavily modifiable and a submachine gun or an automatic as a secondary. this provides great advantage over close quarter battles more so indoors or in enclosed areas or when ur trapped within a room or fighting to get out of one. still modify it heavily and try to go all black or green depending on the location of battle (which should be discussed or looked into before starting). outdoors are harder to push or get close with so if in a team, make sure u get support from that team and use some walkie talkies (without cheating) to have each teams channels connected to speak when need of support or to find out who is still alive on ur team. as for fighting alone, its best to stick out of sight and stay quiet till u get close enough with decent cover. 3rd setup-support: yet again the essential equipment should always be taken and needed and the weapons yet again vary. the role for a support in a team usually tends to be a healing support or supporting fire type. if a healer type of support then ur mostly tasked to run into the line of fire sacrificing for ur team to heal ur team or revive them in some form of way. if so then depending on the area of the battle use a gun that is heavily modified with mostly shields all over and bring many bunkers to move and place for added cover ur role isnt to engage the enemy as such but to keep ur team alive to win. the other support setup most known is the LMG support setup (ww2 style). make a gap using bunkers or an elevated gap and if need be a double or triple bipod to support the weapon, with its high ammo capacity, yet slow fire rate, its reliable at keeping the enemy team at bay while also buying enough time for ur own team to make a push or move to somewhere else to gain the upper hand, as a secondary, typically a simple nerf pistol pullback with 1 bullet would be enough if well coordinated but if not then another fully automatic yet small gun with high ammo capacity should do the trick. for camping or holding spots, LMG's and snipers work arm in arm when doing this, LMG's are gr8 all round for both indoor and outdoor fights. making sure b4 the game that all mags and ammo is easy to grab and reload with and no faults is always a gr8 start. 4th setup-mid range: as for mid range cover tends to be whatever u can find for when u advance as so bunkers arnt usually needed but 1 or 2 placed down could be useful for more open fights, typically any mid range assault rifle automatic or not and of any type should be enough and a secondary pistol or a sub machine gun makes it more efficiant as more ammo is helpful to push, a gun with alot of attatchment slots but not overdone, will work perfectly as u can have a sight,grip, extended barrel or silencer and laser or even a stock will help during the battle in terms of mobility and increases the weapons capability. as mid range setups are usually used to advance and get close alot of the time, taking alot of ammo but reduced equipment works more then having them with you. mid range users tend to not need much and even when solo, they are capable of working in most situations. 5th and last setup-equipment carrier/holder: its always nice to have that 1 person on ur team that keeps save and with them any spare ammo attatchments to switch out equipment (yet again if theres any official nerf equipment) and any other defense or offensive type gear. more bunkers would be hard to carry around a blow up on the spot but if its possible to use or buy any nerf 'mobile vehicle' such as the nerf scooter tank v1 v2 and the spider varient or the best one being the kart or storage box/container made by nerf, then it will significantly help ur team. if a team mate dies and ur a team member down, u can always double up as a fighter as well however small weapons and arms will only work. this is mostly due to the amount of stuff needing to be carried or transported in and out of the battle when doubled up as a fighter and as well as trying to save ur dead team mates equipment or if its set up to where some team mates have crucial information the other team could find out, then its more of a reason to take the walky talkies as well as it will be the only form of non cheating way of listening into enemy communication wihtout over hearing them by risking to get close enough. holding out in a building hiding or keeping supplies hidden within them and making a recon to the buildings to either overthrow or secure it ur self may be in need of ur team pushing it 1st. in conclusion the best for all fields are as stated; snipers: 2nd story buildings high, but safe areas, sat furthest away from enemy fire however close enough to hit them and out of the line of sight and hidden when possible. dark areas and cover will assist in this. shotguns users: close quarters cover is heavily reliant and buildings with short choke points corridors and rooms are also helpful. AR and sub machine gun users: any form of mid range cover as well as mid range indoor choke points also work and helps with working with different types of nerf loadouts pretty well. pistol users: also very close range typically closer than shotgun users most times and often the sacrifice on front lines, any form of cover is always needed as well as holding off for as long as possible and making an impenatriable 1st wall of defense is the key of keeping ur self alive but also making sure ur team cant be pushed. using dark spots in buildings is usually the best and only way of dealing with it however this time most buildings make pistol users the last line of defense by how they were made. small cuboard rooms small bathrooms and toilets boiler rooms attics and basements are handy but can easily be overthrown if not thought out to defend it well. if able to support other team memebers with cover fire to help them reload, or hold an angle toward a team members room to where they are trying to get to so u can pick them off 1 at a time. recon type players: (i forgot to mention this) recon players are to gather information are subject and reliable of sharing info with the team as well as ensuring the team doesnt faulter from mis information. typically a pistol user to a submachine gun user as a main, they vary in little gear but enough to protect or block them somewhat of incoming fire, close quarted buildings are their strong point as they can tend to hold down, spray and cover fire for those reloading and arnt typically always on their own as a recon outside however, they tend to run into problems they cant deal with their self as they act more as cannon fodder and support fire.
@@fletcher4098 dont like it, dont read it, comment or anything. anther annoying type of people that like to try and shut down peoples views or opinions on the matter. all the same. all boring.
I think this is one of rare times in which I wouldn't want to use any blaster from this year, maybe except TriggerFire, that thing seems cool (but loud). I might get it if it's avalible in europe. That bee blaster thing and Emberstrike are ok-ish but that's about it. Update after almost 3 years: Got the bee blaster.
This is my list: Nemesis $100 Perses $50 Dart Zone Adventure Force Nexus Pro $50 Dart Zone Max Stryker $50 Dart Zone Villanator $20 Dart Zone Spectrum $20 Adventure Force Conquest Pro $40 Adventure Force V-Twin $25 $355 + tax = ~$400 Yes it’s expensive but (in my opinion) those are the best blasters
My Loadout since I play inside with my brother ( I don’t want 120+FPS blasters so no dart zone pro, AV tactical strike, rival, or hyper) I will go with the tomahawk 60 (scavenger/no gear) or the B-AR (gear) as my primary and my secondary would be two 6-SH (I play fortnite and the thundershot is trash) and spend the rest of my money on legitbread merch and ammo. 30+40+20+20=120 dollars spent. Also you are almost at 1 million subs🥳
If the DZP Mk III somehow ends up being only $150, you can put the remainder of your budget into either the Stryker or the Conquest Pro. Or if it ends up being $160, just spend the remainder of your budget on the Conquest Pro.
I would spend $90 dollars upgrading a Stryfe, $25 on magazine holders, $40 on magazines, $15 on waffle head darts, $15 on a hammer shot, and $15 on a holster for it.
30-35 for the Stryfe, 15 for motors, 15-20 for 16 gauge wire, 10 for a LIPO, 20 for a charger= a little under 90. But it would actually be more than 90 because you have to pay for high flow micro switch, extended wire cover, extended battery tray, micro switch 3D print mount, battery alarm, and XT-60 connector. I know all of this because I’m actually doing this myself.
6:45 “Is that a dog?” “Its a were-wolf” “MAN S**T GET THAT THING AWAY FROM ME!” Private: “Guys its not a were-wolf, although he did eat 27 children...”
My loadout would be 20 dollar nerf alien menace voidcaster 20 dollar nerf gelfire legion 11 dollar nerf rival pilot 15 dollar air warriors pixelator 68 dollar xshot pro longshot 20 dollar nerf hyper fuel 20 40 dollar nerf fortnite blue shock and 2 3 dollar nerf elite 2.0 aces my idea of a 200 dollar loadout