0:52 I am currently crying so hard right now. This is seriously the most beautiful, well-put-together story ever. I can’t believe how magical it was at 1:22.That part truly made me shed a tear. And especially at 6:34 that part was just so truly heart-touching that words can not describe the series of emotions I felt. I absolutely loved the climax it had insanely excellent detail. Oh, and we can’t forget the conclusion. The conclusion was the greatest and saddest conclusion I have ever seen better than any of the books I have read. Thank you so much for creating this absolute masterpiece. This is essentially the most crucial masterpiece of film history. It is a tragedy that can’t be called a film, but a transcendent emotional experience will be inaccessible for most. It beautifully encapsulates the human struggle to its basics; suffering, pleasure, faith, and despair. It connects with the characters within the viewers, individuals suppressed within our own subconscious. It stays vibrant, and fresh, and revolutionizes the art of storytelling and filmmaking while making a damn statement on what it means to be human. Entertaining, gripping, and simply exhilarating. This might be the most impactful piece of art I’ve come across in my life, and I’m definitely coming back to it in the near future to study it more deeply. this is an absolute masterpiece, I was brought to tears listening to this and seeing the bacon go whirly swirly in a circle countless times. it absolutely moved my soul, and I don’t think I can be the same. this bacon has changed my entire mental state, I am now at peace with who I am and what I will be doing later in my life. I have forgiven all my enemies and now I am a man of a pacifist life. I will move on, gotta move on, as the song says. the bacon is so inspirational, it shares its vast wisdom with all of us, and we are all so lucky that it would bestow its great words with us. we are all children on bacon. hail bacon. hail bacon. The spinning bacon, rotating in one direction with this music… This made me tear up. How could such bacon do such a thing? I’m struck by awe by this masterpiece. Especially when the bacon spins, showing its lightly salt-covered tan skin. I can hear the crunch just from here, and so as the beautiful sound of the bacon scraping the dark, smooth velvet floor. The flavor, music, and everything can be heard, tasted, seen, and felt from a screen. You can really hear the breaths between the music artist, empathizing with her love for this rotating bacon. Truly what I call modern art. This was the most legendary performance by any piece of bacon I have ever watched. The acting was top-tier and very life-changing. This is one of the greatest works from a piece of bacon I have ever seen especially at 57:42.
Concepts: A-15, A-35 changes: They may stop on their tracks and transform into their X variant. A-60 changes: Slams the next door open. X-100: Checks tables instead of lockers. AM-120 changes: Orbs have animation. BM-120 changes: Runs faster. CM-120 changes: Acid will spread on the floor. X-120: Rebounds twice as much than A-120 does. Faster. ABC/XM-120: Combines the abilities of all clones. More fatal, when you hide in a table and XM-120 breaks it, you'll receive 75 damage. X-150: Also checks Blue Lockers. Breaks the lockers after checking them. A-183 changes: Rebounds more if Enraged. X-183: Can't enrage. Rebounds twice as much than A-183 does. Faster. A-200 changes: A-200 will be slower, but targetting your location. Kills people under tables. Rebounds in the direction of your Locker. Refuses to despawn if you're not hidden. A-221 (new): Same as before, but slams the next door open each rebound. A-245 changes: Destorys all hiding spots. Slams the next door open to leave. Before slamming the door, a glow will leave from it. The colors indicate the variants that will appear. A-245 variants (May spawn after A-245) ZIBO-245: Spawns in the middle of the latest room. Wanders around it, and after some time it will create a hole on the ground. Falling in the hole will kill you. OXO-245: Appears 15 rooms behind. Rebounds 4 times, slam opening the door each rebound. Also scratches the number above the broken doors. MOR-245: This one is more rare than the others. If you see its glow on the door, quickly hide in a locker in any of the previous rooms. After you do so, MOR-245 will go to your locker. You'll need to do a heartbeat minigame. Spam space to keep your heart quiet. If you fail, MOR-245 will deal you 85 damage and disappear. Same thing happens if you hide in a table, or in any hiding spot in the current room. BE-245: Acts like A-80, but wanders around the room and is slower. Deals 35 damage if you go too near to it. ---------------end of A-245 variants--------------- A-264: If you see a purple glow behind the next door, hide quickly. Functions like A-246. TLAB-278 changes: Cannot check long tables, such as the tables in the 3-tables room. ------------------------A-278 raids (they are more rare than the normal)------------------------------------------ Type 2: BOUC-278: Bounces around the room. Acts like THI-150 from R:LD (uh oh) CHS-278: Checks Grey Lockers and Blue Lockers in the 4 most current rooms. (Main) IB-278: Checks Tables in the latest room. Type 3: EQU-278: Checks all hiding spots in the latest room. (Main) MOQU-278: Checks Blue Lockers only, if theres any on the 4 most current rooms. CIL-278: Plays chill music, wanders around and is harmless. Stays more time than the others. They said they might kick him. Type 4: KEZU-278: Hiding spots in the 4 most current rooms will have either: Circle, square or triangle. He'll check the hiding spots that have the triangle, MIGHT check hiding spots that have the circle and doesn't check hiding spots with the square. CHES-278: If while you are hidden, your screen turns all black and white, spam H until the screen is normal, otherwise CHES-278 will kill you. RKOL-278: Has the same minigame as MOR-245. If you fail, he'll suck your hiding spot into his mouth, killing you. --------------------end of A-278 raid types------------------------------- A-300 changes: Little chance of spawning a X variant entity. A-404 (new): If you are hidden in any hiding spot for 1 minute straight, your screen will start turning blue. If the screen turns completely blue, A-404 will jumpscare you, because theres no 'Hide' entity. :E section: E-1 changes: Only requires for you to be holding the Flashlight. XE-1 changes: Only requires for you to be holding one of the Flashlights. Doesn't damage you just by being near it. E-22 changes: Same as A-15/A-35. E-42 changes: If hes in the room, don't move. Moving will result in immediate death. --------------- OTHERS ------------------------------------ A-0: The inverse of A-80. Deals 5 damage. (SCRAPPED) A-1: Same as A-0, but stunning the player if A-1 has to jumpscare them. Bob: X-John. E-100: Checks tables. E-230: Harder RKOL-278. E-300: Acts like Eyes from DOORS, but greater damage.~ E-387: Basic 5 rebounder that comes from the front. ...V-5 variants... BOMR-5: Same as V-5, but explodes when damaging. Damage is greater. GST-5: Stare at him to not make him damage you. Despawns after opening the next room. LASR-5: Aims a slow laser into any point of the room that rotates around LASR-5. Laser damages 25 health. .................. V-86: Imitates the entity it mimicks to. Spawns in the middle of the room. V-110: Older A-60 (rebounder). V-134: Harder E-230. V-160: If an Arcade Machine appears, make sure to interact with it. If you dont, V-160 will progress until the scream stage, and leave the Arcade Machine, targetting the players at their sprinting speed. Instant Kill. V-220: Harder A-200. V-247: Acts like A-100. V-264: Harder A-264. V-319: Acts like A-90 from R&D/DOORS. V-331: Faster XX-60. V-383: Mixes A-60 and A-100.
All new entities mechanics (fan-made) A-0: same as e-42 but a bit faster A-1: same as a-1 from rooms: low detailed bob: he will jumpscare players in tables and blue lockers (variant of john) E-100: same as a-100 E-230: he will be underground (you can tell with the small crack) it gives you 10 second to hide, when he exits on underground, he will check the room. if no player is not hiding, he comes back to the underground E-300: same as a-300 E-387: rebound 2 times BOMR-5: same as BM-1 GST-5: avoid his electric balls LASR-5: avoid his lasers V-86: he will mimic a entity and copy his mechanic V-110: same as a-60 but with a-332 speed V-134: same as a-100 but without checking lockers V-160: same as cha-1 (he go to players when he screms) V-220: he will rebound on dizzies V-247: same as a-246 but in wrong way (what i mean: a-246: ⬇️⬆️⬇️⬆️. v-247: ⬆️⬇️⬆️⬇️) V-264: same as a-100 & e-100 V-319: he will be sleeping and giving you 5 seconds to hide, then he wakes up and will check lockers so hide in a table or in the prevoius room, then he will go to the middle of the room and go to v-1 (A-150+A-100) V-331: same as a-60 but rebound 3 times V-383: same as a-60 but rebound 8 times S-10: same as a-10 but in wrong way S-40: same as u-40 (hoax) but rebound S-90: same as a-120 S-130: same as a-332 but rebound 2 times S-150: same as a-150 but slower S-190: same as u-60 (hoax) S-230: there will be blood in 1-4 lockers, dont hide in where there is blood S-270: same as a-221 but slow ZIBO-245: he breaks blue lockers OXO-245: he will break a random hiding spot (lockers, blue lockers & tables. And he will come from the door) MOR-245: he breaks tables BE-245: he will come from the door, and he will break all hiding spots, so if you need to hide, hide in the previous room (if you hide on a hiding spot when he breaks he will kill you from some reason)
correction: the jumpscare image for a-350 is actually the damaged image a-350 would've been a boss battle at a-500 heck rebuilt would've went on for 500 rooms
S section is expanded U section and U-10 expand and get X variant , XS-10 is XU-10 (me found on the wiki) S-40 is U-40 but get redesign . S-90 is U-55 and with clones U-60 don't inS section and not get S variant (S-60 not real) , and more entities
@@Den-Den60K XU-10 Doesn't Or Never Exist in Hoax, S Section was For Rebuilt, If It Was For Recoded XS-10 Would be Added But XS-10 is Gonna Be Delete Entity in Rebuilt/Recoded
S-10 is U-10 but 2 lockers not 1 S-90 is a random color then it splits into 3 and you have to click the one the same color as S-90 (this are confirmed but s-10 is a guess)
updates of their mechanics my way cuz why not and some new entity guides in my way aswell maybe some of my own fanmade entities: A-15 (aka A-10): A-15's speed has been increased by 2.4 RPS. A-35: A-35 breaks down the door when it despawns in the main room. A-60: It now lingers for 4 seconds instead of 7. A-80: Deals 90 damage when not distanced. A-100: Decreased speed by 0.8 RPS. X-100: It acts like A-100 but checks gray AND blue lockers. Faster than A-100. Rebounds twice. A-120: A-120 sees under tables. Faster than original speed. M-120-A: If hit by the orb, you deal 55 damage. M-120-B: Breaks tables, if you're hiding in one. You deal 75 damage. M-120-C: Stands in the middle of the room, not moving. You have to keep looking at him, even hiding. If not, it deals 15 damage. X-120: Double the speed than A-120, checks blue lockers. XM-120: Its orb is bigger than M-120's. Deals 85 damage. A-150: A-150 also sees under tables, its paper is 0.8cm bigger than normal. X-150: Its paper is on the ceiling, checks the previous room and blue lockers. A-183: When enraged, it will fasten up by 4.5 RPS. X-183, When enraged, it will fasten up by 8.5 RPS. Rebounds 9-13 times. A-200: Gives you 2 seconds to hide, stays for longer period before despawning. Has an aimscript. A-221: Temporarily removed. If not, Its speed was decreased by 3 RPS. A-245: Now breaks 2 gray lockers. ZIBO-245: Damages you (15 HP) if you hold a gummy flashlight. Moves around randomly. OXO-245: Slow entity, breaks 3 blue lockers, then wanders around. MOR-245: Has a 5% chance to be spawned by A-245, damages you (25 HP) if hid in a blue locker. BE-245: If you shine a flashlight at him, he'll deal 25-40 damage. Randomized. A-258: Noise value is now 109. A-264: Spawns behind the door, and gives you 3 seconds to hide. Its speed is roughly mildly faster than A-246. Rebounds 2-3 times. A-278: Gives you 4 seconds to hide, spawns behind the door. Goes left and right with its portals. ULB-278: Checks blue lockers much faster 3 times. TLAB-278: Checks tables much faster 2 times. BOUC-278: Stands in the middle of the room, insta-kills you if you stay in the locker for a minute. CHS-278: Kicks a random locker, if CHS-278 kicks the locker you're in. You deal 80 damage. Its kicking noise value is 83. IB-278: Screams every 7 seconds, breaks your audio aswell. While it's doing this, IB-278 will quickly go around in circles until everyone despawns. EQU-278: Gives you 1 math equation, which is either addition, subtraction, multiplication, and division. The numbers range from 0-19. If you get it wrong, you deal 60 damage. MOQU-278: Gives you 2 math equations which is either solve for X, multiplication, addition, subtraction. If you get only one wrong, you deal 50 damage. If you get all two wrong, it'll insta-kill you. CIL-278: Flips your screen while you exit the closet, this'll do it for 1 minute until it slowly goes back to normal. KEZU-278: Moves a random locker by 2 inches, A-278 will know if KEZU-278 moves the locker if you're in it. A-278 will proceed to open the locker and insta-kill you. This is a 8% chance though. CHES-278: When everyone despawns, CHES-278 will proceed to chase you till 10 rooms. It's slow. And if you get caught, you get insta-killed. RKOL-278: When everyone despawns, RKOL-278 will proceed to force you to play a minigame. The goal is to collect 3 blueberries, (which in my way) RKOL-278 is his favourite food. If you get them all in time. Which is 45 seconds btw, you're free to go. If not, it'll insta-kill you. A-300: It can now spawn entites from E-Section. And also can summon A-80. That's it. A-332: Gives you 4 seconds to hide from spawn, it will check blue lockers, has an aimscript. A-350: Now rebounds 1 time, picks up chairs if there is, and throws it across the room. A-404: It acts as a ""failsafe"". Yes, it pretends to be one. Usually spawns at E-Section, V-Section and U-Section. E-1: Deals double the damage then before. XE-1: The same thing as E-1. You know what XE-1 does. If not, stay away from him. E-22: Lingers for 2 seconds at the main room, then despawns. E-42: Now goes from left to right, then right to left in a different location. E-200: Has two fake sounds instead of one. Lingers at main room for 3.5 seconds. V-5: Now deals damage if you're hiding. V-35: Gives you 5 seconds to hide while in the middle of the room. A-0: Apparently deleted, but if not, if you step on a black tile, you deal 25 damage. A-1: Warns you to get out of the room within 45 seconds. If not, deals 60 damage. Bob: Has a 15% chance to replace John and Mario, steals one battery from your flashlight, then despawn. E-100: Checks all lockers, recommended to hide in a table. E-230: It will linger in the main room for 4 seconds, then drops a radio, which plays the "Among Us" song, rebounds 1 time. Lingers agai for another four seconds. Then despawn. E-300: Rebounds 6 times, spawns behind the door. Has an aimscript, when aimscripted, it will add 2 by its rebounds. E-387: It will lock the door, even the door behind you, then it'll proceed to chase you. This will continue for 10 seconds. Until E-387 unlocks the door. BOMR-5: Same thing as BM-1. But follows you. You will deal 40 damage, to avoid it from doing that. Hide. GST-5: It will teleport you 3 rooms back, that's it. LASR-5: It will laser in a circle, if touched, you will deal 60 damage, Decrease your speed for 30 seconds. V-86: When it reaches the main room, it will transform into those 3 entities. V-86 mimicking A-200: Doesn't use aimscript, faster than A-200. Rebounds 2 times. V-86 mimicking A-300: Doesn't spawn entities, just insta-kills you if you touch it. V-86 mimicking E-144: It will either check tables or gray lockers. V-110: It will just despawn at Main Room, its speed is average. V-134: Breaks all lockers, rebounds 3 times. V-160: When it reaches the main room, it'll scream. Causing by breaking your audio. It'll rebound 2 times and do the same thing. V-220: Turns your screen black, even in 3rd person, it gives you 3 seconds to tell you 2 things: hide in locker, or hide in tables. It will proceed to check them if chosen by the opposite. V-247: It will linger in the main room for a whopping 11 seconds, then rebounding 4 times. V-264: The fastest V-Section entity, rebounds 7 times. At the 2nd, 4th and 5th rebound, it will linger for 5 seconds. V-319: It has a 2% chance to spawn behind the door, then force you to play a minigame, the goal is to get to the other side without falling into the holes, the room is quite big. V-331: The same as A-60 and X-60. Except it will check tables and gray lockers. Then linger in the middle of the room for a whopping 9 seconds. V-383: Spawns behind you, gives you 2 seconds to hide. Then it will proceed to spawn its minions, which are called N-383. N-383 will stomp for 20 seconds. Then despawn. It serves as a noise distraction. S-10: Checks two lockers instead of one. That's it. S-40: Gives you 1.5 seconds to hide, rebounds 3 times. S-90: It will linger for 3 seconds invthe main room, then spawn its minion, called SS-90. SS-90 will push you back 4 rooms. Then opens the door to the main room, causing to spawn entities. S-130: This is the hardest entity in the entire game. It will rebound 9 times. At its 6th rebound, it will linger for 6 seconds, then proceeds to check all lockers and tables, it's recommended to hide in the previous room TABLES. As he also checks the previous room all LOCKERS. S-150: The same as A and X-150. But much different, it'll check all lockers and open 2 doors through a piece of distorted paper. That's it. S-190: It shakes the entire room, then gives you around 6 seconds to hide in a table. It will proceed to spawn 2 of his clones, GS-190 and XS-190. GS-190: Checks blue lockers. XS-190: Checks gray lockers. S-230: It turns the room red and black. Then throws his eyes on the ground, stepping on them causes the eyes to blind you for 10 seconds. S-270: Causes your screen to get distorted for a whopping 2 minutes. And inverts your controls for 30 seconds. A-1 (April Fools): Same as A-1, but plays a meme if you step on a colorful tile. And insta-kills you. There will be 4-7 of those. XA-1: Works as A-1, but there will be 10-13 of those. Chances are 15%. XXA-1: Works as XA and A-1. But there will be 14-19 of those. Chances are 5%. E-2: It will orbit you for 1 minute. While playing the vine boom sound. XE-2: It will orbit you for 1 minute 30 seconds. While playing the vine boom sound aswell but high pitched. Chances are 8%. XXE-2: It will orbit you for 3 minutes. While playing the vine boom sound aswell but very high pitched. Chances are 6.9%. (nice) CHARGE-1, BOMB-1, and DIG-1 are just as the E-1 variants. But much harder and... funnier..? ATTACK-1: Deals 30 damage if you say in chat 'skill issue'. E-10: Much faster than A-10, X-10 and XX-10. I SPENT 10 MINUTES ON THIS