I like to believe that there is an answer to this curse. Perhaps, since everyone is so incredibly creative and gifted, theres a downside to that gift? I dont know.
Perhaps the curses' downside is even though they are given incredible talent and creativity, the cost for such a gift would be a short life and in certain cases a tragic one as well
It's so easy to climb down Walter's escape ladder and miss the titles of all the books in his shelf and how they are al related to the supernatural and how he spent the last 30 years in deep superstition. Such character building.
There's also the fact that he said the monster was pounding on his door every day but you find out that for at least 6 years, Edith was living a normal life inside the house while Walter was locked downstairs, which proves the monster was not real.
The lore is my favorite part of this game. You never really know what truly happened and a lot of the reasoning and explanations are based on your imagination and your own intake on the game.
In other words: "The game doesn't make any sense, so you need to try to create some sort of sense/explanation to it inside your head." Yeah, really cool. Anyone can create a lore like this.
I read online that the “monsters” were actually the terrorizing hoodlums and the murderer invaded the home with them. They killed her and left only her ear and Walter was in the house when all of that happened which is why he hid himself underground.
My 15yr old son hates walking sims, even VR ones..but after getting this free on PS plus this month and playing it myself, I convinced him to give it a shot. He was hooked in the first 5 minutes, played it all the way through in a single sitting and even cried when the baby drowned. I asked him after he finished if we should delete it off the Hard drive since we both completed it......he actually got mad that I would consider it. Had I known what this game was like in 2017, I would have gladly paid for it.
I paid for it and im left here thinking wtf.. i barely finished playing it after a couple of years lol. I don’t know what’s everybody’s deal.. its a GAME that just a story with no real game! I was disappointed!
While playing this game, I really got attached to edith. I know I shouldn't have as the game itself was essentially telling me that I shouldn't get attached but after hearing each story in my mind I thought the developers would have edith survive, but as I drew closer to the end, in the back of my mind I had a sense of dread. Sadness and some anger. Many games don't do this to me, those rare few being telltales walking dead ep5 and the final season of the walking dead game. I hadn't been emotionally attached to a character for a long time after clem's story ended. But after hearing all the loss edith had in her life and even though in the back of my mind I knew she'd die I thought she we would meet her child. But unfortunately she didn't, and that hurt me just the shock and realisation what remains of edith finch is her child and journal. Emotionally drained me and the fact I'm a similar age to her now playing it for myself (rather than watching a video) made me sad and the fact nothing is mentioned about how her child is doing (home life etc) made me sad too but I think they left it off with her child to leave it ambiguous and let the players think how he is doing. I'm glad I found a video that I can put my thoughts on
The way I interpreted the game was that I the player is in fact the curse on the finches. If you think about it the player of the game is who eventually kills everyone including edith. The player becomes the snake who eats Molly. And then the frog that kills Gregory and the monster that cheers for barbara to scream. So in some weird way the outcome that results in death of the finches is the outcome you the player is striving for. It's a paradox because you the player wants to know what happened to the finches but you the player also drive all them to their death. Atleast that is how I saw it.
I remember crying so much when the story progressed into showing how Edith did not survive the child birth and then his own son was standing at her grave. It was so heartbreaking to watch.
spoilers!................ I love this game and its detail. After passing it I did come to some conclusions and maybe yours are similar. 1. I think the family is cursed with a sort of "final destination" thing. Some of the family were hurt/injured .. like Calvin had a broken leg before his death. In one flashback i think walter had a major injury happen to his hand/arm and Edith's son at the beginning when hes on the boat, has a cast on his left arm. I these things indicate death coming for them but not succeeding at that point. Meaning her son is already being targeted by the curse. 2. what remains of edith is her book but also her son. 3. I think the little girl who was hungry and said that she would be "delicious"... was locked in her room so she could starve to death because the mom wanted to kill her before the curse did. The snake may have been her hunger. Or maybe it was a real snake put in there by her mom? .... anyway... i got alot more stuff from the game but those are just a few of my takes from it.
You said that Molly died by a snake or hunger but I don't think that's it. If you remember she ate the poisonous plant and I think she died from that. She dreamed about being an owl, shark, cat and a monster, and that's because she had books and things in her room about those animals.
I think it pretty obvious that all members of the family have strong inborn magical powers, which they mostly are in denial about. Plus they are more or less addicted to fear, and their subconscious mind uses these fears combined with their magical powers in order to kill them. To engage in fear is to ask the universe for loss, suffering and death, fear is negative desire for escape from perceived threats, and in order that we may fulfill the desire for escaping, the threats must first manifest for us in our physical lives, and this manifestation is what our fearful desires bring about. For real! Desires and thoughts are objectively real and have power over our physical reality (and thoughts have power over our desires and the desires of others). This is true of the positive ones as well as of the negative ones, on a lighter note. In our mundane reality, outside all games and fictions. To deny this doesn't help, reality is what it is and works the eay it does regardless of our beliefs, although those beliefs are thoughts that shape our reality, even our external physical circumstances. I think one message of the game is the severe harm and utter futility of engaging in fear too much. In which case it does a pretty good job.
@@henrikljungstrand2036 I just played it and I had a completely different interpretation. There is a curse...but the curse is "Creativity"; or more specifically the genetics of creative ambition. Remember that the entire family had some sort of creative expression throughout their personal lives: Wood Carving, Comic Artist, Photography, Painter, Actor, Video Game Designer etc. And yet the harsh reality of being lost in creativity can make one aloof to certain safety measures as evidenced by several family members wearing a cask. Furthermore, it makes further sense that the curse is not "death" as one would think; but rather the inconsolable difference of one's dreams with reality at ANY STAGE of life: The baby member shows signs of wild imagination, which led to his death, as well as the old hermit who built toy trains in seclusion. Creativity is both a Blessing and a Curse, as evident by the family's penchant for dangerous risks; it can create immensely rewarding results: (e.g: Barbara's Acting Fame and Lewis' Productivity in the workplace) or complete tragedy (Molly's creativity made her think she was a monster/animal eating everything which includes poison/toothpaste chemicals/dirty hamster food) If you remember how the house is structured...the house is basically the family tree that Christopher (Player Character) reads in his mother's journal, proving that the boy has the "curse" of imagination, so most likely we as the audience is seeing how the house looks through Chris's imagination of his mother learning about the "family tree". He is the last "Remains"of Edith Finch and her family and must live with the knowledge that he has this "gift".
Just beat this game on ps4, free on PS Plus and I loved it and needed to hear what people got out of it. Great video, I agree with everything you said. Subbed!
Not bad however id rather pay that 12£ rather than get it in free psn games seriously its not good enough to be free but its also not bad enough to be seriously bitching about it. Id say it's a good title however the psn offer for may left me dissapointed
Tasty Loot Gaming Same here I just finished it last night, short and sweet, I loved it, all the different stories about depression, suicide to baby death and accidents etc I found myself thinking "are they cursed? Or just bad luck?" I wish it was a little longer though.
Lewis’s story was so devastating and deep. Gregory also hit home just because he is a baby. Walters hurts because it was so sudden. Edith’s death was confusing, I had a lot of questions at the end. I think Molly had pics and her story was hallucinations due to her injecting poison.
I played this for the first time two weeks ago. Haunting and beautiful. I can't think of many games that have resonated with me so much, nor do I believe a book or movie would have conveyed the stories as effectively.
There were so many points, where I didn't want to keep playing. You just know exactly what is going to happen, once you finish a certain task and you want to change the story but you can't. Calvin and Gregory were heartbreaking, because you somehow end up causing their death and there is nothing you can do, if you want to keep playing.
Such an amazing game, there’s just a few games out there that sometimes hit so close to home that you can’t help but know they’ve had such a profound impact on your outlook of life as a whole.
What made this game even more personal to me is that I lived on Orcas Island for many yeas and saw numerous land marks and reference. The setting was eerily familiar. Great game!
There's something so very creepy about that music box that Sven made "for Barbara." It really has nothing to do with Barbara as a person, it just immortalizes a scene from this movie she was in as a toddler, something she took part in before she could remember or make decisions for herself. Imagine having that define you, an identity your parents put on you before you even had a say. Imagine your dad giving you a "gift" that reinforces that pretend identity, that tells you who you really are is an itty bitty little helpless waif alone in the woods with the shadow of a monster encroaching behind you. It's interesting how throughout most of her story in the game, Barbara doesn't play along. She doesn't seem really invested in perfecting her scream, in proving how good of a damsel in distress she can be for the entertainment of others. She whacks her bf upside the head with his own crutch when he tries to freak her out, and later takes out the hookman pounding on Walter's door. Knocks him clean over the upstairs railing, what a bamf. Yet despite the fact that she fought back hard, in the end she was murdered anyway. The comic paints it as some final moment of triumph, like she was happy to die in such a sensational way and be remembered for it, but she must have been ACTUALLY scared in the end, when she finally screamed like that. She died in terror, and her mom just revels in the spectacle of it and the attention it brings the family, setting up a shrine with this tacky comic glorifying her daughter's death. Sick.
I cried in the end and I rarely cry when playing games. I mean I am a 43 years old man and this beautiful game's ending made me cry, that is really a very special game!
This is honestly one of my favorite all time games. The map/house itself is very complicated but the game guides you through it without getting lost. The extreme details, the changing of gameplay between the stories of the different characters, it is honestly a masterpiece. In every moment of this game you know the developers put their heart and soul into it. Absolutely brilliant.
I just beat the game today great video bro. I still have no idea what's going on. Whether there's something supernatural or if the games an allegory for mental illness. Either way I love the video and you got my support.
Zeke Z ZekeKan Probably a little bit of both. The little girl dying who turned into the animals I think died from food poisoning. Each one was either mental illness, an accident, or kids being stupid
SPOILER ALERT trying to prevent loneliness and being scared of that loneliness is another thing that i got out of the game. this is because for one, (1) everyone lives in the same house. with traditional families, people don’t do this. sure it may be a couple people, but many as this family had. (2) at the ending when Edith Finch dies, it talks about how she is finally alone and about how she is the last one left, despite her mother’s best efforts. these two things in my opinion put a particular emphasis on that loneliness.
There is no curse. Shit just happens, and a century is plenty of time for shit to happen. The curse was a coping mechanism the fam created to try and make sense of their shit luck, and Edith implies that once that narrative was created, the later generations of the family might have subconsciously and accidently made it "real". Edith came home looking for a way to make sense of her family's history, and she came away with the conclusion that there was no sense to be found. Solving the mystery would have been counter productive to thematic point of the game, that there actually was never a mystery to solve.
If you haven't played the game or watched a lets play I highly recommend you do so before watching this video. I just beat it and it's an amazing game and I'm so glad I got it on the Switch sale. Such an impactful story and really shows how the video game format compliments the story and just works so well together. I think this kind of walking sim/story/movie format of game will become increasingly popular in the future as it already has been with games like Firewatch (which I loved). What Remains of Edith Finch and Firewatch are my favorite games in this style that have both evoked deep emotional reactions and made me laugh and also gave me a feeling of mystery with nostalgia. They opened my mind to wonder what would happen next and what it was all about in the end. The stories are so well told and both games have beautiful environment. In Edith Finch each room and the house itself is like a character. If you spend some time in each room it gives you an idea, combined with the game portion of their individual stories, that really gives you a sense of who that character is and what they were like. The house really feels like it was lived in and also abandoned and frozen in time. It just works so well. I think my favorite story was in the underground fallout shelter without getting into details. I also liked the Cat, Hawk, Snake, story and so many of them. There was some dark humor as well as some more serious stories and the narration as well as the way the text is delivered leading you on like a good book is like a fantastic "page-turner" of a book. Actually turning pages of old journals, letters, and notes adds to this book like feeling on top of the narration and text on screen. Each character's story felt so unique in terms of the gameplay and how they met their demise. Recently a game called Spiritfarer launched for the Nintendo Switch that is described as "a cozy game about dying" or something along those lines. While Spiritfarer is a title all of it's own with much different gameplay, graphics, etc. that description seems to fit squarely with Edith Finch. There is a small dark undertone to the story though it seems more like fond memories and a sort of celebration of what made each character who they were even though you watched their demise. Watching and playing this was cathartic in a sense and made me think of what it must be like to be alive watching one's own funeral and reflecting back and the game emphasizes this sort of flashback throughout the paths of the game and through Edith's room as well as the credits. It all works together so well and this is one of my favorite games I've played in 2020. Definitely recommend picking this up if you are a fan of story games or are looking for a new experience. I would love to play this again in VR.
Great video dude, I'm surprised you don't have more subscribers. I found this to be a really fascinating game, and it's good that ps plus gave me the opportunity to play it. I love the focus on family.
I just finished this on switch, IV gotta say it is one of the best story's IV seen since the last of us, so much tragedy but my god what a story. Hats off to the company 👍
The villian in the game is Edie Finch, she made the curse by (as Edith Finch said) talking about it for so long that people thought about it to be real just for the fame like all things she did for fame, all these deaths could have been prevented by not being reckless
Also when playing the game when looking at the characters as a whole it looks like they have some sort of mental illness because of worrying about the curse
actually they are all natural deaths, or caused by accidents.. Edie , wrote an awesome story for each one , just to be remember for all eternity.. Take a look at the house, its full of books.. "all finch are buried in library: its the first meeting phrase to wellcomre us to the world.. Grandma wanted to memorialize all of the members to eternity. So here we are, there is not a mystery, just a gtrandma who made all those awesome stories, and a grandpa who loved mystery, there are many clues during the gameplay to show it . It was an awesome game , i have to say
I've lost the oportunity to get it for free on Epic Games but the games was soo good when I started playing it on the PS4 that I bought it on GOG. I must say the developers deserved my money. I would had paid full price, it is truly worth it.
You should start streaming on Twitch again! I love your commentary and we both felt the same way about the game. Id love to see you play more! Im sure a lot of other people would too
I think molly had a fatal bout of food poisoning as she ate red berry's from a Holly decoration and her gerbils dry food which had her gerbils germs all over it as well as eating half a tube of toothpaste it would of killed her without treatment
Heartbreaking. I thought maybe it had to do with your decisions affecting you and everyone as well. But yeah I guess it also shows how some things are out of your hands. Your point was really good though, I enjoyed this.
Music is too loud in the beginning. Voice is drowned out because of it. Voice was louder after intro and easier to hear. Not a complaint, just pointing it out.
I don't know what barbaras death was supposed to be but ik what her brothers was he thought it was a monster knocking on the door trying to get him like the ones that got his sister but it was actually the train so when he thought it was gone he went up and found the train and he died
We somehow missed a ton of stuff but got to the end anyway, the game doesn’t guide you through AT ALL, and I don’t see why, there’s nothing replayable about it to me so I’m just left frustrated feeling like I didn’t get the full story
Just finished this game and wow is it beautiful yet I would never replay through it again because of all the death topic there. I had no idea whats the game about and it turned out very grimm. The work done there visually and narrative vise is truly stunning tho.
molly ate the mistletoe in the bathroom. i think this is was a subtle way the creators implied she died of poison. molly obviously didnt die of hunger because she wouldve died weeks if not months after. when molly was transforming into the different animals she states multiple times how hungry she was and how she always wanted something bigger to eat. so my guess is she either fell asleep and was dreaming, woke up before her death paranoid of a 'monster under her bed' and wrote about her dream/ paranoia, or she saw the bird outside the window and actually tried grabbing it and hallucinated the rest and had some type of high from the mistletoe, had a bad reaction and that would explain the paranoia of the monster under her bed. its also very clear that not all of the stories are 100% accurate nor are some of them true. this game can easily be compared to dark humor, making light of tragic situations to make it not as sad or heartbreaking. mollys story is a perfect example of this. so to answer your question, from what i can tell molly died of poison and and hallucinations and paranoia along the face of her death.
I think Barbara died from the “ monsters” terrozing the neighborhood as really guys who broke in the house and raped her and left the ear because when it shows the picture they look like normal people then turn to monsters but overall now one of my favorite games
Bro I’m still confused on how the girl died was it toothpaste or eating the poison berries I’ve beat the game many times but this one still gets me every time also could you please do a video on Kentucky route zero I’m thinking of picking it up
I agree with everything here and I do love the original game play and storytelling - but honestly, I felt this game was a bit overrated for me. I didn't love the way it ended, it was WAY too short for $20 and I found it to be very confusing early on (it does start to make sense more as you progress). It just feels like it was missing something but it was still a great experience. The house design inside was sensationally done!
Thanks for the video, I wanted a nice recap to figure out if it's really worth my time finishing it, but this was enough for me. I just couldn't get into it. No sprint button yet everything is slooooooow, and the autosave system is terrible. I lost a ton of progress because I had to take a break, it never saved even though I had progressed quite far, so I just gave up.
Bro, try to improve audio output and be a little bit, just a little bit more energetic....I almost switch to the next video bro, but still I finish watching. Thanks and cheers for the video!
In your first sentence you’re asking a question about asking what remains of Edith Finch while in your second sentence you’re making a statement about what remains Edith Finch as like saying this is what’s left of Edith Finch and her story.