1993: I need a new computer to play doom 1994: I need a new computer to play doom 2004: I need a new computer to play doom 2016: I need a new computer to play doom 2020: I STILL need a new computer to play doom Oh yeah, let's not forget: 2145: We STILL can't run NUTS.wad above 3 fps
@@Josep_Hernandez_Lujan didn't think a 386 had any trouble with Doom or even Doom 2... I might be wrong... That said, I kinda wish I still had my old 386.
Mosy people couldn't run doom 3 at the time. I could run half life 2, but not doom3 when it came out. Nowadays most of us have better hardware for the task than before 2010 where new graphic standards came out all the time
@@no.6791 Can half life games be considered boomer shooters? And is portal a shooter? Is doom eternal boomer shooter, the term itself is a bit confusing, but I won't lie, duke Nukem 3d is one my all time favourites
@@shlokwaghela9560 These are good points. I think it can be down to a matter of opinion. A REAL boomer shooter is something like Dusk or Wrath: Aeon of Ruin. I think Doom Eternal and games like that sort of count but they aren't exactly "homages to the 90s" :)
Speaking as a 16 year old, some of these "boomer shooters" are quite fun. There is a serious lack of single player only FPS games, combine that with the (as I call it) retro future art style combining retro athetics with modern details that couldn't have been close to achieved, this brought it in line with the games visuals through the good old nastalgia goggles.
I would still argue that most of the 90s shooters did have an enjoyable multiplayer. They offer an unbridled degree of freedom and speed which is sorely missing in modern shooters which have taken more of a tactical role
@@Santa1936 kinda hard when there is a big difference, 1 is a third person perspective and the other is a first person perspective, so it's a bit hard, but it's possible.
Crazy timing on this dude. I have a video coming out next month that touches on some of these exact points. Great video here too. Also great Doom Eternal review. Your editing is immaculate. Subbed!
Dude thank you so much! I've actually been subbed to you for the last few months, your Doom Eternal content is fantastic! I can't wait to see your spin on this subject next month, thank you again for the sub.
@@KIRKCOLLECTS seriously man I've had a video finished and rendered, waiting for release. And it mentions identical stuff in here. Even exact wording it's crazy. I just want to let you know so you dont think I copied you. Lol.
Excellent video. Can't believe he didn't even mention Counter-Strike, though. It was huge. This goofy multiplayer mod for Half-Life that suddenly millions of people world wide were all playing. Developers definitely tried to copy it and I still say Counter-Strike is a big part of why we got that string of WW2 shooters that led into modern shooters.
Just started watching, if he doesn't mention counterstrike he's fucking failed about making a documentry on FPS games I will continue watching until I hear him mention counterstrike
I was introduced by wolfenstein 3d, played quake, doom, and unreal.. but when Counter-Strike hit, that has been the one constant 23 something years later, its still seeing growth, and constantly in the top 5 steam charts; with relatively minor changes to the overall formula. From the neighborhood days of trading out after 5 deaths, to hours spent in #findscrim. Hard to believe it doesn't have some fundamental significance in the history of FPS, or in the boomer catagory. It's a formula that has been replicated by CoD, and a plethora of other games with their own economy systems, has a clone in Valorant and CrossFire("biggest" fps game). but hey maybe i'm just bias. cs goat'd.
I remember making floppy boot discs so I could restart the school library computer, getting around the password protection, and then play Wolfenstein 3D Damn I'm old
Back when I was 13 we had a "computer club" after school where we just mucked about with software like paint, publisher etc... That was until we discovered that one of the IT classrooms had a server where someone (probably some older kid) had installed Doom. Pretty much overnight the computer club became the Doom club.
nah, they were heavily single-player. But Quake Arena, Unreal Torment and Halo really are the ones to blame the most for the rise of COD and Fortnite arenas for kids to shoot each other all day long. Boring AF to me
Back in my day we stripped down Quake 3 until every surface was grey and every enemy bright green, then you'd aim the lighting gun at them until it made a hit confirm sound and hold Q to switch to the railgun, killing them instantly. I'm 34, my knees hurt.
Crazy thing about that is Doom is one of the few games st that time I would call a boomer shooter. Everyone played that, kids all the way to old folks. That was one of the few fps games I would argue Boomers actually touched. I would guess the majority of boomers had no interest in video games let alone shooters.
@@Ruestar1 that's true. I know legit boomers who talk about how this game was disrupting their work places in the early 90s. They couldn't stop playing e1m1 xD
@@toonguy1 damn, how wide is a generation? Are zoomers actually millennials? My grandma was born in 1945 and had her first kid in 1960. Are her and my uncle both boomers or just my grandma?
I grew up in 90s with Doom and Doom clones, and played almost all 2000s fps... But literally, i skipped all military FPS games! Doom 2016 and Doom Eternal are an awesome refresh and rebirth to me!
The last multiplayer fps I played was Soldier of Fortune back in the dial up days of the late '90s. I won a copy of BF1 from StoneMountain64 on PC in early 2017 and it was E-P-I-C! I skipped all COD and BF games before it, and BF1 was brilliant team play for me, plus being someone that enjoys history and firearms, it soooo scratched that itch. Doom kinda... lost it's appeal to a large degree. Weird, huh? Have you tried BF1? BFV kinda... dropped the ball, lol. Also, have you given the single player Titanfall 2 a shot? It is the best single player shooter I've played in the 15 or 20 years.
@Crawling Chaos someone being a furry doesn't mean their opinion doesn't matter. Imagine liking, for example, bread and then people shit on you and call you a horny fuck and that your opinion "doesn't matter ". That's how furries are being treated.
I grew up playing the old FPS games with my dad. Some of my best childhood memories were of doing deathmatch with my dad at 9 years old. I'm thrilled to see the industry starting to move away from doing CoD after CoD after CoD. Doom 2016 and Doom Eternal are two of the best games I've played in the last 10 years, easily making my top 20. That said, I would LOVE to see more games like Prey, or a resurgence of the Thief style first person sneakers, or a remake of first person shooter/rpg like Strife. I love the FPS, in all of it's various sub genres, and I want to see more modern games exploring those sub genres.
Boomer shooters are something that really resonated with me, i had become jaded with many of the modern fps games, stopped playing them entirely before wolfenstein the new order, it really felt like an old friend coming back to town and having a blast with him, then came DOOM 2016 and the floodgates opened and i'm really happy now.
So honestly with your content I wouldn't have minded this being 2 hours. I know that that will have issues over all with watch time or the ever-changing algorithm. But I'd say I'd listen to it in depth. Your content is amazing. Thank man.
@@blazerker1640 I could never get into multiplayer arena games, like quake. I don't think pvp arenas are good. I much prefer the modern fps for pvp. Arena in pve > modern fps pve all day though
@@s1lkysl1m83 it's a matter of tastes. In fact I don't think there's an objectively better type of shooter for pvp or pve. It's just that pvp arena shooters take a lot of time and effort(that not everyone has) to get into and it's very discouraging when you get matched with only veterans because the only good pvp arenas are very old and so the player base is composed for the major part of said veterans. I'm convinced that pvp could be good if there was a game that can attract both new players and veterans alike, with an effective way of teaching the mechanics and fundamental skills to new players. But I get why there isn't one yet. If we look at fighting games, another niche genre of games that suffers kinda the same problems of arena shooters, they're trying to make an accessible game for casual players that can still attract veterans, but we're not there yet. The only difference that makes fighting games more successful is that there are always new games coming to keep the players satisfied and for each and every game there is a strong community that keeps it alive with tournaments and other events. So, yeah. I think arena shooters have still the potential to come back but they haven't had the chance.
well they are....... half life, half life 2, half life 2 episode 1, half life 2 episode 2......nothing then Alyx portal, portal 2 then nothing left 4 dead, left 4 dead 2.....lots of DLC then nothing counterstrike, counterstrike 2, counterstrike global offensive [more or less a remaster of the first or second game] then nothing Team Fortress, TF2.....and nothing they always get to part 2 then wimp out or name things weirdly.... hell at least mortal Kombat does realize there's a C in the alphabet....Johnny Cage, Scorpion? eh and even Ed Boon admits not naming him Skorpion was a missed opportunity and i rag on Valve but their games when they were new were amazing....and that's the problem they've gotten so fat off Steam why even make games now?? to them they need to innovate but all the innovation was done years ago, VR isn't it.....all anyone wants is HL3..... how hard is it to finish the story?? I kinda wish i never had bothered with the episodes......
Other FPS games worth an honorable mention: Soldier of Fortune 1&2 Strafe Rise of the Triad Turok Time Splitters Disruptor (footage shown but i don't recall it being mentioned by name) Prey (both 2006 and 2017) Bioshock 1&2 (i guess they're classified as an "immersive sim", but i've always seen them as FPS with mild weapon customization, kinda like Hexen or Heretic in the sense of projectile weapons but also utilizing magic spells or magic-based weapons). Thanks for covering this topic so concisely and concretely. Your research and presentation are topnotch, and i look forward to future content ^_^.
"Boomer Shooter" is a horrible term. Most of these games were made by people from the Generation X and kids who played it at the time were Millenials (including Wolfenstein 3D and Doom). Yeah, I know it's a meme and all. But it's stupid.
This is honestly one of my favorite videos right now and I'd love if you did a follow up series called filling in the blanks or something and covering specific games in-between the huge landmark games you already covered here
"There was a lot of stuff I needed to leave out or this would have been a 2 hour video" Your point? My point - I look forward to the complete edition ^.^
Right? Dude, this could be five hours and I'd watch it. I'd love to see a deep dive series into all "boomer" shooters. A sexy but super cringy term for these games and not at all accurate. But what do I know? I still pronounce pwn as own and not poon, or pown. Yall realize its just a typo and was never meant to be pronounced other than own. You pooned me. lol Fucking gamers.
Great documentary man! I can also think of two honorable mentions in the history of FPS: Counter Strike for massively popularizing team shooters and bringing FPS into a new level of E-sports, and Serious Sam for being an early throwback to Boomer Shooters specifically as a reaction to the more realistic shooters coming out at the time.
@@Tim.Hammer A term firsed used widely by millenails now being used against them by....teenagers. Well, when you are 15 anyone older than 25 seems....old.
Yeah, I winced a bit when I first heard "boomer shooter" applied to the classics. Hit me in the feels so to speak. Like many, I'm late gen X and grew up with these games when they were new. And I HATE boomers. But really, you can be a boomer at any age. It's a generation but also a state of mind. And this a funny way for the kidz to take the piss out of their elders telling them their new games suck while acknowledging they have a point.
I've been playing so much ultrakill lately its still in early access and only 1/3 of the story is complete but the gameplay is so polished and fun. there's so many complex and deep ways to use the weapons and mastering levels and getting the coveted P rank is extremely satisfying. its a must buy imo
I do miss the fact that you didn't mention physics and movement in FPS games (most notably team fortress 2 and titanfall2) and how well they can go together if paired correctly but it could possibly be for a following video? I quit enjoyed this one.
and how the Quake 2 engine was put to its limits by Raven Software with Soldier of Fortune, leading up to the mutilation/gore system we have today in games like Wolfenstein The New Order and DOOM
@@CallOfEuropeanSpirit i quote the doom wiki, “The 2016 Doom endured a lengthy development process spanning a period of eight years, *_beginning in August 2007_* and ending with release on May 13, 2016”
@@hystericallover5989 You don't understand, the project was totally rebooted from scratch in 2012/13. The game they worked on between 2007 and 2012/13 was another thing completely.
They took more than just the dash. Pretty much the entire pattern for the game's progression and gameplay style was lifted from Shadow Warrior. Although arguably, Doom Eternal lifts its story and art style rather heavily from Darksiders.
This is a phenomenal video. It's so well done! I'm sad that Perfect Dark didn't make an appearance, but that's okay because this video is still perfect.
The difference is that sims and tactical shooters are actually "realistic" while the word he should have used is "cinematic" which is what Half-Life and Call of Duty were actually going for.
This is may favorite type of video from you. So well researched, written, and executed. I dig man. Also thanks for the steam code on your last giveaway!
As someone who as a teen grew up with Modern Warfare, Halo, Serious Sam, Doom and my all time favorite game Half-Life, this was one of the best videos I have ever seen on the FPS Genre. There is so much detail in every section and even the games I don't like (Specifically Wrath: Aeon of Ruin) you put perfectly what they are doing for this genre. I love the Boomer Shooter and Classic FPS Genre and without Half-Life I would have never gotten so hardcore into this genre. Thanks for making this video man, I absolutely was enthralled by every moment. There was a reason I subscribed to you in the first place.
Great video! I have been playing FPS games since the original Doom. I always liked single-player games that let you approach things in multiple ways: adding abilities once you level-up, using different weapons (and ammo), multiple paths, stealth vs. straight-ahead assault. I would have thrown in a chapter on Crysis. Maybe a tangent on the path to a Boomer Shooter, but it was a FPS that was innovative in many ways - major technology advances and having a less linear approach to a "level."
@@YourPalHDee hmm nice try there paul but cant blame either of those things on the kids. its the older generations,who were not taught earth sciences... and communism is anything you don't agree with and cant quantify.
@@SavageZebra67 Do you believe in critical theory sciences? Do you believe that men and women are the same thing, or maybe that female and male have no physiological differences, or maybe even that Male/female don't exist and we should remove all labels from everything, because labels are offensive. If you answered yes to any of these, I'd bet my life savings that you're under 40 at a minimum.
Too bad Hi-Rez let Tribes die when their new hit SMITE took off. No sense sticking to what made you famous when something far more lucrative comes along...
🧐 Not sure where my original comment went here... Summation of the original post: yeah, enjoying that serendipitous coding error across LAN'd and online PS2s w/CRTs here for Tribes: Aerial Assault since PCs aren't set up and I have the consoles. Those box TVs are free/cheap nowadays, for now, until the upscaling HDMI mod is made for the PS2 - akin to the PS1Digital product. Hoping the increased server capacity to 32-player Tribes:AA is figured out soon which, IIRC, re-enables the flag-drop/passing, the chat function, etc. For now, am enjoying that skiing+jetpacking among the hills/mountains sprinkled with Spinfusor disc-jumping in the strategy (albeit, opting for 3rd-person instead of 1st) , the vehicles+transport crafts and weapons/equipment/armor options. 👍 Tribes is under-appreciated & absent from historic coverage among the 3PSs/1PSs.
guys at some point the phrase boomer shooter will not be associated with "ok boomer" and just mean "BOOM" because the games to have more big boom boom to them
The whole "ok booker" shit is fucking cringe. My generation was taught to respect their elders. Kids these days are encouraged to believe anybody older than them must know nothing.
Since i first played DOOM in 2008, ULTRAKILL hit me like a truck and i can't stop playing it. The way it uses a similar formula as doom and put in a DMC combo system makes it really astonishing. Yet it's rewardable when you see the SSS Screen on the end of a level, using different weapons, parry system, dashes, slides, jumping and even punching bosses in their faces makes up a combo where you can keep going and improving. It's good to be gen z.
Good video. Although I think its wrong to characterize CoD, Battlefield and Halo as belonging to the same group. Halo is far more sandbox driven, while games like CoD have very scripted sandbox campaigns.
Agreed w/ Halo being more sandbox-driven than its other FPS contemporaries. At the heart of Halo’s game design, there are no “scripted” turrets or vehicle sequences like in Call of Duty, and mechanics like regenerating shields and the two-weapon system serve to reinforce the rules of its sandbox design.
That seemed strange to me as well. I think it's brought up with CoD and (Recent) Battlefield games to emphasise the point that it popularised these tropes like regenerating health, two weapon inventory, throwing grenades without manual switching, etc. Either that or people still think Halo is in the same state it was in during 07.
This video has earned you a like and a subscription from me. Thank You. A perfect showcase of a chunk of our childhoods. For me, it all started with Wolf3D and Doom shareware back in 1993.
But we're talking here about gameplay mechanics of FPS, not their plot setting. MoH was nothing groundbreaking in that aspect, original MoH on playstation mechanically borrowed a lot from Goldeneye, and its PC reboot Allied Assault went in same steps after games like Half Life.
One thing DOOM did that I still like to this day was the enemy sounds. While they had different sounds for each type, I made notice of what I'll call the 'recognition' sound made when an enemy 'notices' the player for the first time. This was a clever way for a player to judge what type(s) and how many had been triggered, without them even being rendered on screen yet. When a player finished DOOM II, there was a curtain call of ALL enemies which the player could cycle through which featured this 'recognition' sound, followed by the attacking sounds and ending with their death sound.
You’re a seriously underrated channel, Idk how long you’ve been making videos but this was great! I loved every bit of this video and especially the way it was organized.
@@Violence1320 Did you mean little learning? Either way I would disagree. Other shooters like Halo have players making different tactical decisions than boomer shooters, like finding cover and considering more complicated enemy AI, but the older genre involves arguably more technical skill while perhaps less tactical skill. The heavy emphasis on movement and precision in boomer shooters (specifically considering multiplayer elements) tends to make those games less accessible because the technical skill ceiling for pulling off super tight movement tech and the hyper precision necessary to kill opponents is not easy by any means. Conversely, hero shooters like Overwatch tend to deemphasize movement and technical skill (with some exceptions) while emphasizing team composition and strategy such that those games are often very mechanically easy to play. I hope that helps distinguish between the merits of some of the genres a bit. I don't think it's fair to assert that one kind does anything exclusively better or more demanding of skill than the other when they're skill-demands are generally in much different places.
I'm a little annoyed by the term "Boomer Shooter." Those games hit when GenX was the core video game demographic and boomers all complained about how the kids were wasting their lives playing murder simulators. I don't want people associating me with Boomers just because they forgot GenX exists.
@@ressljs If it's any consolation I grew up on doom and quake because of my dad and I'm only in my early 20s. Actually before this video I thought the genre was referred to as movement shooters, since such an emphasis is placed on advanced movement tech alongside gunplay
I am a GenZ, did not live anywhere near that era. I was born in an era were 3D games are taken for granted. But as a Game Developer, looking back at the history I also feel nostalgic for those games. They are not only groundbreaking for the era, those games are still good and fun now. So I salute you, from genz to boomer haha
Got this assigned as a source to summarize for an extra credit English assignment on fps games. Greatly appreciate you making this enjoyable to watch bro thank you
@@fabrizeantonio4425 that, and the fact that it feels way more strategic then COD or CSGO or any other shooters I've played (at a casual level at least)
@@csdgay I suppose. For COD all you do is peek out of cover and shoot. In Quake, you need to be fast, find all the secrets, and, if you're deathmatching, control the board
Yea, it's meant to be a shot at people who play these games. It's like all the strictly COD and Battlefield games that for years made fun of any of ther FPS that wasn't iron sights only and things like that. Even making fun of DOOM 2016 but out of nowhere I guess those types of gamers favorite youtubers started to play DOOM ETERNAL so they like that now but overall they don't like anything else like Unreal Tournament, Quake, Duke Nukem, DOOM, Wolfenstein.
@@AlaniLTD Other way around. It got popularized by the whole "ok boomer" movement before becoming an endearing term for early millenials and older people.
@@restlessfrager The 30yo boomer peaked relevancy at August 2018, ok boomer did at November 2019. Look it up on Google trends. Ok boomer came first but became big last.
I really liked the way you mounted the video. Good job there, really good job! Next year you'll be above 500k subscriber with these videos. Your passion and dedication deserves it :)
This is some seriously high production value! Excellent work! I’ll be honest I was expecting this channel to have 500,000+ subs, and was both delighted and disappointed to see that you only have 6k. Keep this up and undoubtedly people will notice. +1 sub!
I'm glad you also managed to be nuanced during this video. Instead of just going "All the new stuff sucks, music was better back when John Lennon was beating his wife," you knew that variety was key to a good market. Too many people like to oversimplify these discussions and turn them into blame games.
Loved the video. Brought back a lot of childhood memories. A few scenes from ROTT in there. Nice! No mention of some of the big names though... Serious Sam Medal of Honour ??
my feels when being a millennial but you and games from your childhood are titled "boomer", I get the impression that "Boomer Shooter" was created by Zoomers.
I bought Cultic on a whim recently (10 bucks on Steam) and absolutely love it. Such a nice change of pace from modern shooters. I'm glad this genre exists.
Adventure games are a funny genre. While most genres are defined by their mechanics, adventure games are mechanically-agnostic. As long as you base it around the core element of "Puzzles As Plot" (ie, solving puzzles being how you tell the game's story), you can use any mechanics you like and still have an adventure game. For a more detailed discussion on defining the adventure-game genre, Innuendo Studios spent the better part of half an hour on it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tMVl5U3SlS0.html [Who Shot Guybrush Threepwood? | Genre and the Adventure Game]
This mechanic of 'always being aggressive and not hiding, do melee executions to get health back' was first introduced to me in W40k: Space Marine (2011). A great game BTW, it's third person but has a hectic gunplay with a mix of ranged and melee combat. Remember, real Space Marines use no cover. ;)
god, i feel old. sometimes wish i could go back, to when times were simpler. i miss sitting at home playing games, careless. as my mom would make me a bowl of macaroni and cheese. i just cant get those days back, ya know.- early gen z
While we're talking about realism throughout the video, I think it's important to note the popularity of more "cartoony" and less realistic FPSs that sort of began with Team Fortress 2, transitioned to Overwatch, and (though technically a 3rd-person shooter) peaked with Fortnite. Those 3 games proved that less realistic shooters are in high demand again and coupled with the love for "retro" pop culture in general and in particular retro games especially the indie platformer craze of the 2010s, these 2 trends of lesser realism and retro-philia would finally intersect in the form of the Boomer Shooter. History progresses in a cyclical manner in many ways and it was only a matter of time until various gaming conventions crossed paths and allowed old-school FPSs to make a comeback.
I agree with everything in this video but I think Halo shouldn't be put with CoD or Battlefield because those games are extremely detached from something like Halo just as Halo might be a bit detached from Quake, and I think lumping Halo with CoD just because "they're all console shooters" gives people the wrong idea that Halo is just sci-fi CoD, which couldn't be farther from the truth, Halo is like if you slowed down Marathon and told a more intimate story. Halo is kind of its own thing in this regard. Yeah it has melee, regen health, and a two weapon limit, and the player moves slower, but CoD gets rid of powerups, weapons on map, map design, verticality, vehicles, utility weapons, power weapons, sandbox, multiple hit deaths, and replaces it with loadouts, unlocks, sprinting, twitching, ADS, instant kill melee, hit markers, grenade indicators, crawling, killstreaks, etc. the gap between how to play Halo and how to play CoD is much bigger than the gap between say Doom and Halo We shouldn't group games based on what platform they're designed for but how the player actually plays them, halo still plays like an arena shooter, albeit a very slow but jovial one, while CoD plays kinda tactically and plays more on people's desire to unlock the best equipment and have the better twitch reflexes. and f*** civvie for hating on halo
@@orionfell No Cod game plays like an Afps. If you've ever seen high level Halo it doesn't play like Quake or Cod. It's a mixture of both plus some Ut.
Dude, that was the only game I owned on my PC for 5 years. I did 16player coop online with players all over the world for years, I knew every secret there was. Just one of the greatest games of my life.
Reminder that Dust: An Elysian Tale is a hidden gem of platformers. I had the game on my Xbox 360 hard drive til it corrupted and couldn't get past a certain part, but the gameplay is so immersive. Kinda sad it never had sequels.
F.E.A.R (A.I), Deus Ex & System Shock (more sim, but still..), Soldier of Fortune (GHOUL/gore!) are sad because no mention! Good stuff nonetheless. I'll add, the OG PREY is one of the most overlooked FPS games ever made.
@@Largentina. System Shock was definitely known as a Doom clone in line with the Marathon games on mac that were mentioned in the video. It's probably why he brought it up. There was also a shot of Strife in the video which is definitely less sim but is basically a huge map that gradually opens up. If you haven't played Strife it's worth a spin. Cheers.
Quake is my absolute favorite game of all time. I played it when it was first released and still mind myself playing it at least once a year from start to finish. A true masterpiece
Some thoughts regarding regenerating health: Kirk mentions in his Halo: Combat Evolved section that regenerating health made for a slower more tactical battle style. This is quite a misattribution. Its an easy one to make though. Regenerating health actually encourages aggression, because getting hit isn't permanent. So why then, do games with regen like Halo or CoD have slower paced, more calculated play? It's a host of other changes that are responsible for this. Halo and CoD, in comparison to Doom and Quake, have slower player movement, and faster weapon projectiles. In games like Doom, the player can with skill, dodge most attacks outright, since they are medium speed fireballs, and the player has high movement speed. In games like Halo or CoD, the player is too slow to dodge most attacks, so instead they must decide when it is safe to expose themselves to attack, because they WILL take some damage most of the time. Without regenerating health, this would make those games much slower, and much less fun. Regenerating health restores SOME of the aggressive play by letting the player take free hits that only cost time. In Halo, shields allow the player to be really aggressive, as long as they deal with the threat before their shields break. Of course, neither the original Doom style of dodging and exploring to heal, nor the regenerating health, promote aggression as much as Doom 2016/Eternal's "Rip and Tear to heal" style. By the way, really appreciate the nod to F.E.A.R., one of the best FPS AIs ever made.
Perfect point made. You're tangentially addressing what I would consider to be a huge problem with modern shooters, and that is the fact that it is very easy to do *some* damage, with anything. It's non-trivial damage too because, especially when the TTK gets really short, there is less fighting in the sense that there is less time actually spent aiming and shooting between players. Halo's grenade spam makes this feel more annoying because then even *less* time is spent aiming. CoD is annoying because of how few hits it takes to get a kill, like everybody is running around with quad damage. What then happens is lower skilled players are more likely to kill higher skilled players by way of overwhelming, unavoidable chip damage in super short time periods. And shit, that's on top of the slow movement and aim assist provided to controllers. In general, though, Call of Duty is objectively more casual and worse in this regard than Halo (think: Modern Warefare 2 glory days of pure bullshit and it hasn't gotten any simpler). Next, both Halo and CoD feel unacceptably clunky and have annoyingly ambiguous shooting mechanics with vague visual/audio feedback once you've played a responsive "boomer" game like DOOM (2016 multiplayer) or Quake (3A, Live, Champions). I mean, just compare Halo SWAT to Quake instagib in your mind. Instagib feels much more snappy and rewarding and you get outright punished for missing a rail and overall accuracy makes a huge difference, but SWAT doesn't have any limit on rate of fire. Plus, there's barely *any* vertical movement to aiming in Halo/CoD. Brings me to my final point on the topic of ease-of-damage, and that is about pickups and loadouts. The main difference between the pickup system in Halo and the pickup system in DOOM/Quake is that the weapons in Halo give you instakill potential in almost *every* engagement, whereas the weapons in DOOM/Quake only give you truly situational advantages (which can be avoided by other players!) and do not guarantee asymmetry in the same way as they are accessible to everybody at all times. Furthermore, DOOM and Quake have health pickups that can be strategically controlled as raw resources if you have the skill to use the clock. In short, DOOM/Quake and Halo's pickups makes it easier to get kills, but there is a better overall balance to the former and only DOOM/Quake has pickups that make it harder to get killed, excluding overshields which basically makes you a tank. CoD doesn't even have a pickup system and it leans heavily on the stupid "play to your strengths" concept of loadouts, same as DOOM. Loadouts are pseudo-fair due to the fact you can't change them during the game, they guarantee asymmetry, and there are always truly bullshit settings like passive powerups that see more action than all else (again, think back on MW2). More recent Halo's are falling suit and making it needlessly complicated and gimmicky. Hilariously, the worst aspect to DOOM's core gameplay in a competitive sense (apart from the stupid powerups and absurdly short respawn timer) is the loadout system. It is so hilariously busted it basically demands players to abuse the same 5 out of 14 overpowered weapons with self-similar combinations and just 1-trick forever. We're left in a situation where the regular playerbase (around 200 active "top" players) is filtered for that trait down to last man except like me and 5 of my friends who have the chops to make anything work. Seriously, it's like 95% of every kill in DOOM is or involves a shotgun or shotgun grenade (yes, a noob tube), and that's honestly tragic considering there's 14 total guns. Overall, the skill gap gets super compressed and the real juicy variety of high-skill options (track aiming specifically) get overshadowed by grenades, burst, and other forms of aim-easy splash damage... first-order optimal loadouts. Re: m.youtube.com/watch/EitZRLt2G3w Thank the dev gods at least there is a sufficiently good enough health pickup system in DOOM that enables a skilled enough player to even win a 4v1 scenario against slightly-above-average 1-trick players. To anybody reading this: check out my channel if you want to see some nutty, unconventional DOOM 2016 gameplay. Anyway, sorry for a long reply. Got carried away. I just want to play a solid no-bullshit competitive AFPS with good variety, strategy, and movement.
As someone who discovered the FPS genre during the “3D wave” (halo, half life, early cod) I always felt like they were missing something. I always knew doom and the doom clones existed but never played them. About 5 years ago I got around to playing them and I love them to death. Doom 1-2, duke 3D, blood all amazing. No nostalgia glasses here they’re just so much better in my opinion. I loved the new Wolfenstein and doom games and that’s what feels like a good modern FPS to me. I guess I’m a boomer shooter guy. I would kill for a new doom game in the style of the first 2, just basically made new levels and don’t change:ruin anything
Have you tried Final Doom? It was made by different developers and is generally considered not quite as good as the first 2, but it's the same engine, graphics, everything. I think Doom 64 is also seeing a new surge of availability on a bunch of platforms, so that might be a good one to check out as well.
@@asteria9963 yeah,alot of older games are way faster for some reason,i think its the pacing as older games as gaming wasnt as cinimatic back then as it was today. not complaining,i lik both styles