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What's Causing my Frame Rate to Drop? - Unreal Engine 5 Stat Profiling Tutorial 

NumenBrothers
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In this episode we cover the steps required to identify the cause of your frame rate drops. We go into more detail about CPU-related frame rate drops, using the profile tool.
www.unrealengine.com/en-US/bl...
docs.unrealengine.com/5.3/en-...

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27 июн 2024

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Комментарии : 53   
@odin719
@odin719 7 месяцев назад
in UE 5.3 Tools - Profile - Profile Data Visualizer
@MrKylePopovich
@MrKylePopovich 6 месяцев назад
Amazing, thank you.
@HipernovaGames
@HipernovaGames 6 месяцев назад
Okey, can fin the file in \Saved\Logs\profileViz, but, how can open ?
@Skalbemann
@Skalbemann 5 месяцев назад
@@HipernovaGames got the same problem.. shit does not work
@pamparam3495
@pamparam3495 5 месяцев назад
@@Skalbemann yes the same, can't open this log file
@pamparam3495
@pamparam3495 5 месяцев назад
@@Skalbemann found the way - open an empty 5.2 project to see this log
@luckycogstudios
@luckycogstudios 5 месяцев назад
Underrated video, I wish Epic had a bunch of videos like this, short and too the point! I'm glad to see this at the top of Google's search results when searching for UE5 profiling.
@briankranevitter3114
@briankranevitter3114 4 месяца назад
This is exactly the performance tests video i always wanted to see. Thank you!
@PlayerOnHard
@PlayerOnHard 7 месяцев назад
This is so relevant for me at the moment, much appreciated.
@FredericoZveiter
@FredericoZveiter 4 месяца назад
Thank you so much for this video, short and sweet! 👏👏👏
@julianmillo1459
@julianmillo1459 7 месяцев назад
Very helpful, thank you so much for posting this!
@grothjacky
@grothjacky 2 месяца назад
Thank you so much for the video, it's exactly what I was looking for! :)
@roja
@roja 5 месяцев назад
Wow! Totally helpful. Subbed.
@asdrofllmao
@asdrofllmao 2 месяца назад
Great resource, thank you!
@ArsMar
@ArsMar 4 месяца назад
Very useful, thank you!
@CodingConsciousness-cf1nf
@CodingConsciousness-cf1nf Месяц назад
Thank you for this!!!
@JonSkov-DK
@JonSkov-DK 6 месяцев назад
Very useful video 10/10
@Utopia2023Game2
@Utopia2023Game2 6 месяцев назад
Jeeeeses thank u for this usefull video
@hesamsadat4288
@hesamsadat4288 14 дней назад
Love u man. U r a Life Savior ❤❤
@aka.Xavier
@aka.Xavier 7 месяцев назад
Thanks for the video. Have you ever attempted to create a mobile version of any of your games? I tried with my first game, and it was challenging due to very limited resources. Despite the constraints, I managed to achieve results somewhat similar to the original. The process taught me a lot about optimizing my new games
@NumenBrothers
@NumenBrothers 7 месяцев назад
Nope, I'm a PC man, through in through :)
@googlefuuplayad9055
@googlefuuplayad9055 4 месяца назад
Nice thx 👍
@OleksandrSe
@OleksandrSe 6 месяцев назад
Based, that's literally what I needed🥃
@anjoomfaisal
@anjoomfaisal 6 месяцев назад
thank you :D
@kristinatamasauskaite9033
@kristinatamasauskaite9033 4 месяца назад
Subscribed
@rifat.ahammed
@rifat.ahammed 5 месяцев назад
Thanks
@esotericgamedev
@esotericgamedev 7 месяцев назад
I see CPU Stall at the bottom of the GameThread hierarchy -- not sure what it means or where else to look. Thanks for the video
@NumenBrothers
@NumenBrothers 7 месяцев назад
It's stalling for something- meaning there is something processing (probably GPU) before CPU processes again. Check your detailed stats in editor (when playing) and see if it's the red line (CPU) or another line that's the highest
@DelfosseFoo
@DelfosseFoo 6 месяцев назад
What an unfortunate timing with 5,3. This video shows a real bottleneck and a way to find it. No such video for Insights exists, it's just hours of Epic guys talking about nothing, no real problem resolution. The info how to use Insights literally does not exist on the internet.
@Restart-Gaming
@Restart-Gaming 4 месяца назад
Great found it save the log but now its not showing up under profile log its empty ?
@gail_blue
@gail_blue 2 месяца назад
For loops have terrible performance in blueprints because they are made out of other blueprint functions(they are macros). So, if you can do checks like this in C++, it'll run 1000 times faster. I think Epic is pushing Verse because blueprints based on it will run at near native speed. Theoretically, blueprints should run just as fast as C++ (they are really easy for a human to 'compile' into C++, so the editor should also be able to do that automatically). It's is a real limitation of the engine.
@NumenBrothers
@NumenBrothers 2 месяца назад
Thank you- sounds like you know much more about this than I do
@studiobaxter1242
@studiobaxter1242 4 месяца назад
Interesting. Just when you think Unreal is the most complicated thing in the universe, you realise it's far more complicated than that. But, good to know and helpful, thanks.
@undead_prime
@undead_prime 7 месяцев назад
Unfortunaly i cant find a "Profiler" tab in Session frontend. UE version is 5.3.
@NumenBrothers
@NumenBrothers 7 месяцев назад
Sad to see it looks like 5.3 might have retired profiler. 5.2 it's still there. Unreal Insights is the replacement- though I haven't played much yet with Unreal Insights.
@undead_prime
@undead_prime 7 месяцев назад
On the bright side 5.2 still open profiles created in 5.3. But we will both of engine version need to be installed in order to be able to examine their contents. @@NumenBrothers
@codyozgaming9416
@codyozgaming9416 6 месяцев назад
As the pinned comment says its now located in UE 5.3 at: Tools - Profile - Profile Data Visualizer
@max3116
@max3116 5 месяцев назад
@@codyozgaming9416 the problem is that the file type needs to be (profviz) in order to open it. I think using 5.2 is the way to go to open profilers files.
@unrealdevop
@unrealdevop 5 месяцев назад
@@max3116 To be honest Unreal Insights isn't that much different, it just has a lot more functionality which seems to scare a lot of people.
@Restart-Gaming
@Restart-Gaming 4 месяца назад
yea there something yet again work with my engine it shows nothing folder is empty it figures been dealing with set back for the last 3 year with unreal if its not one thing it another
@Restart-Gaming
@Restart-Gaming 3 месяца назад
ok tried again still not showing did find it but notice on yours its a uestat file like a square paper looked for mine its a folder when i open folder nothing there? is there another way to find it? also most of mine are all show GT tickable time tickablegameobjects time tick time ?
@Restart-Gaming
@Restart-Gaming 4 месяца назад
I have on my side 3 tabs Console automation screen comparison no profiler tab?
@NumenBrothers
@NumenBrothers 4 месяца назад
check out the pinned comment: Tools -> Profile -> Profile Data Visualizer
@Restart-Gaming
@Restart-Gaming 4 месяца назад
the new engine very new is not showing what you have on screen must have been a update after you made this video
@ubiquitousinterface
@ubiquitousinterface 4 месяца назад
Does not work in ue5.3
@NumenBrothers
@NumenBrothers 4 месяца назад
check the pinned comment
@HeartsintheWind
@HeartsintheWind 4 месяца назад
Why not show us the array and bp work?
@NumenBrothers
@NumenBrothers 4 месяца назад
If I release a proper game in the future, I'm sure it will be appropriately dissected and critiqued. And if it fails, then I don't have to waste your time with my array and bp bumblings ;)
@rob9999
@rob9999 7 дней назад
thx daddy
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