GGG: these mtx are purely cosmetic and do not affect gameplay me, failing to login in Act1 town for 40 minutes on leaguestart due to people there summoning beyond bosses and having 383 apparitions and stuff: this might not be true
The amount of crashes in Town is ridiculous... And I have a higher end Custom built PC... I have no problem with running maps or bosses performance wise, but the amount of times I've crashed in town is ridiculous...
Pet is actually quite cool,it keeps dividing up to 3 times i think and for a brief moment you can have like 10+ of those small guys (double if you equip 2)
Obligatory: why can we not have the effects separate from ___________? In this case, i want to use both my count number of mobs killed each map (map device) and the counting of completed map types from the tree... GGG I would give you more money if you just made the effects separate / combinable.
For anyone wondering, the "surfboard" MTX from this box does NOT tilt your character like the original waverider MTX from the $180 supporter pack. So you can't be a cyclone beyblade.
I'm curious about the finisher effects. I play minions, and currently unique finisher effects trigger from minion kills, but rare finisher effects don't.
For me they need to think about allowing to mix those special events. For me timekeeper functionality with tree mapedevice would be cool. Etc (ofc we pay for both) 😂
Nice! We will have even more visual clarity with these update, every league adds another one. Back attachment will let us see the number of charges better rather than counting orbitting orbs or looking top left. It will help with skills like discharge, tectonic slam of cataclysm etc. Charges function will also change a lot in POE2, this might have a lot more use there. Better buy it rather than feeling sorry later.
@@livedandletdie Well some skills work far better if you have more charges and as I said POE2 is around the corner with its slower gameplay. It might be a lot more important there to see the number of charges easier than other players. It looks like skills and items will have a lot more interactions in POE2 with the charges as well.
Who'd think a loot box would be worth it's weight in cost. Well, GGG proves it isn't loot boxes that are the problem, it is the lack of effort which is the problem with Microtransactions.
I was excited after watching this, but 20 boxes later and I ended up with over 10 armor pieces and 3 townsfolk, 3 weapon effects that I can't use on a minion build, three maven wings, and 1 map device I might actually use. I really should learn to wait till it goes to store...
yes thats why they are gamba boxes. In the past you could get the EXACT same item 20x in a row if you were really unlucky. You're lucky that can't be done anymore, but it was that way for many many years. Now you can only get one of each item.