wow, I'm really impressed! the water drop is absolutely incredible from technical point of view. fantastic all new features and improvements showed in this little teaser! I ready for full presentation on Monday! thanks sideFX, it's a proud be a Houdini artist!
Don't think sbout the math part. Get beginner tutorials. There are alot in sidefx.com - Home | SideFX. Start with those. They don't have any of the math you're worried about. But believe me, with time it will grow on you. And talking about math, it's mostly +×÷-. Who doesn't know those? You'll be surprised at how much computer math is mostly that but used cleverly. I even think you should be more worried about remembering expressions rather than math. But even then, it will start slowly. With a expression like $F or $T or $PT. You can remember that within a day and only those 3 are quite useful. So +×÷-, $F $T $PT . Easy right? You can remember that within a day or week. Or, like everybody else, open the houdini docs while you work and reference and bookmark stuff. Everybody, even Jeff Wagner. Houdini veteran from sidefx opens the docs Its easier than people fear actually. Not everyone will become a TD. But most do awesome stuff already. So start one little step at a time and follow through. Kudos.
Thank you for the very nice reply. Apart from the SideFx tutorials, any other good (re)sources worth mentioning? I followed a few tutorials already and the software is simply fascinating. Best regards!
The ones in sidefx.com have a couple of advantages. Well organized: You can filter by beginner, intermediate, expert levels. Our by discipline: modeling, shading, fx, etc and get just what want. Most are free. .There are also a few blogs. Googke them. But i would start on sidefx. I almost forgot. Unlike an other software I know, on forums like sidefx forum or odforce.net folks can actually help you by building a houdini node network that solves your problem and send you the file. Since it's all laid out in nodes, you can either just build up from their work or learn how they did and do yours. It's an awesome way for beginners to find help
Throw everything else out. Just use Houdini...what an effing package. I would love to see this overview for each new release. Brilliant. I have watched this at least 5 times already.
The ocean/splash and rigging stuff was pretty high-end, along with the terrain to a lesser extent. I'd really like to see some truly sophisticated terrain generation stuff added in, rather than just the "all or none" stuff we commonly see, even here. Biomes would be great, along with something more sophisticated than garden-variety perlin and simplex.
7 лет назад
Looks amazing! The only 3D program making huge progress at the moment (beside blender). Keep up the great work!
Hi! If i bought the houdini license now, is it automatic upgrade to the next version or it's a paid upgrade? Basically should I wait till this come out to get the license?
the indie is time based and not version based so every houdini version that is available on the market you can use with indie new and old(H16, H15.5, H15, H14,.....). :-)
Kudos to SideFX. I have to say, even if i use Maya i would love to dive in Houdini, i'm a bit concerned about the different approach you have between the 2 software, in fact, to me Maya seems to have an easier learning curve, Houdini not so sure. Can somebody clear my doubts? thx.
Wauw... it's crushing Maya by now.... that procedual workflow is extremely useful! One question.... are all of these examples made with Houdini only and out of the box... no plugins?
This is just awesome! I actually work with Cinema 4D, specially for motion graphics, BUT THIS, THIS IS SICK! WOW, I'm definitely going to learn this software! Guys, can you tell me what can I do with Houdini? I mean, is this only for films? I wanted to learn NukeX too, but Houdini is taking over my brain! People told me the learning curve is really hard, but that doesn't afraid me tbh, I just want to know where can I work in the future if I choose Houdini instead of NukeX. Thanks, and congratulations for such beautiful software!
i wish 3ds max had all these features. Unfortunately I dont feel like learning a new software. it will be such a pain to switch with all new buttons and controls
Excuse I've been a Maya user for a year now and I always hear about Houdini but what exactly is it that one can't do in Maya that one cand o in Houdini?
So... Houdini can do everything May and Max can do AND it also negates the need for Real Flow and FumeFX? Why is it not more popular if it's so powerful?
Good program, not good in animation (rigging) but in fluids...wow!. I think the new rival next year will be Blender with his new version 2.8, its awesome.
Here's the thing, depends on the duty that you are at. good FXTD with wide range of plugins for max is able to work very fast , on the other hand houdini gives you possibility to build a huge system for the entire shot that's controllable through couple of parameters and is entirely procedular. thinkingParticles (3ds max) does simmilar job as houdini but it is even better, tp is literally something else that I can't explain.