I have remastered this video into a much shorter and factual version you can watch here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VW76-tI6Pzk.htmlsi=T0bewh7ZADu_UHU6
I once had a squad going on a mission. I had trained them level from 1 to 50 with max stats, and wearing a heavy wasteland gear (+7 END). The tank (melee dweller) had a 50% damage reduction pet on him. I went on this level 50 mission and encountered an alpha deathclaw. The deathclaw did 1/2 HP damage to my tank with each swing! Brutal! And this was in survival mode. Scary stuff!
i can vouch for the charisma thing about the wastland and it being in ur favor because i noticed that my 8 charisma always has better chances of getting “help” than my 3-5 charisma dwellers
I think I'll try sending a Dweller with 1 Strength to a quest with a butcher knife, surrender after some fights and then send another Dweller with a butcher knife but 17 Strength to the same quest and see If It's true. Great video, the Game should tell you how stats work.
So I have a question. I recently got a recipe for a legendary Alien disintegrator. But it only does 17 dmg. Is it worth it to make it or stick with a rusty plasma rifle? Also. Everytime i have a radscorpion attack. The scorpion never dies despise the fact my ppl have multiple plasma rifles. Any idea as to whats going on?
First off, no it's not worth making the gun if it does the same damage unless you are a collector like me, and second Radscorpions are HARD to kill so it will take awhile and you need really good loot to kill them.
@@4jgarnerI watched a video the other day that gave me details on that but I forgot. For now just hide your weaker dwellers in a living quarter when they invade. Rad scorpions don't go there. Also they start attacking when you have 50+ dwellers.
@@4jgarnerone other thing to keep in mind. Incidents gets much harder to resolve based on the level and size of the room it started out in. So if a rad scorpions first spawns in a max level room it's gonna be harder to kill than a rad scorpion that pops up in a level one room. So keep them low level until you are confident in your loot and you have more highly trained dwellers. No shame in starting small
Strength only increases possible attack damage. So if your bat does 19-31 damage, increasing the strength will increase the likelihood of getting better than 19 damage up to 31.
I just got this game after years and i see in the video a lot of the stats have to do with combat and roaming but why on the start of the game does it seem like you have to pair specific stats at specific rooms? How do stats effect rooms you place them into?
Glad to hear it brother, unfortunately not all this information is true, here's a more accurate version ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VW76-tI6Pzk.htmlsi=s99Xf0OETq0UTLQY
So 11+ endurance negates radiation damage in the wasteland.. My question is: are there any _other_ SPECIAL stats that benefit from hidden bonuses when going beyond 10?
For me, faster agility to my 12+ dweller than to a max 10. More health on Endurance too. Intelligence, lesser crafting items and lesser percentage in production. Charisma? More happiness for Radio stations. Luck, just a higher chance of getting Legendary.
The more of those rooms you build, the more storage they offer depending on what building. So if you upgrade or build more stimpak rooms, you will be able to hold more.
Each S.P.E.C.I.A.L stat timecodes: 0:24 - S 3:37 - P 4:40 - E 5:17 - C 6:29 - I 7:45 - A 8:20 - L 8:55 - Concluding sll of stats But watch whole video just understand better all of stats