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What's REALLY wrong with Dragon's Dogma 2? 

TheWideMurloc
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27 окт 2024

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Комментарии : 14   
@blakebrownlie7097
@blakebrownlie7097 3 месяца назад
I enjoyed the game alot till it ended, I felt like the final 1/3 of the game was missing. I thought I was in the mid game then suddenly it was over.
@TheWideMurloc
@TheWideMurloc 3 месяца назад
@@blakebrownlie7097 I agree but I only wanted to mention it briefly to avoid spoilers. So anyone wanting to avoid spoilers, skip the rest of this comment. The first game had a huge problem with scaring people off with how boring the story and characters in the early game were, but once you got to the fight with the dragon, the story completely turns around and becomes one of the most interesting and memorable stories in gaming. The second game has the opposite problem. It starts off with a much more interesting story that carries your interest long enough to reach the twist, but then once you get to the dragon in 2, not only does the game completely drop all the plot lines you’ve been following up to that point, but the actual encounter, including the dialogue, music, presentation, fight progression, and story developments, dropped off HARD compared to the first game Grigori from 1 is probably my favorite boss fight in video games. The bargain he offers, the initial clash that made the fight seem so hopeless. The bridge section The fucking BRIDGE SECTION, dude? Every word that came out of the boss’s mouth during that part was pure gold. The perfect backdrop for the moment. All leading up to the ride and the final fight, dialogue continuing to be 10/10 the entire time, till it ends and the real story is revealed. When it comes to reaching the namesake of the game: discovering the dragon’s dogma, dd2 fell off so much compared to the first game. There’s nothing in dd2 quite like that “final” battle in dd1
@arzuagajulian
@arzuagajulian 3 месяца назад
WE NEED LIKE 10 MORE CLASSES
@TheWideMurloc
@TheWideMurloc 3 месяца назад
@@arzuagajulian unironically yes. Despite having the same number of vocations as the first game AND one more that is basically a tool for mixing classes together, a lot of people who I’ve talked to who played dd2 were upset that the class they wanted isn’t there
@immersion9880
@immersion9880 3 месяца назад
This game really had the potential to become the next Skyrim, but it seems like the game was forced out way too early. Even Itsuno is surprisingly absent after the games release. Story falls off after the mid point. Gear depth is lacking (they make some weapons have special effects like doing more damage to certain monsters but don’t run with it). Endgame loop is disappointing. Obvious performance issues. Non combat skills like cooking and fishing were so shallow for an adventure game. The bones for potential are there, they just need to follow through.
@drewakridge7784
@drewakridge7784 3 месяца назад
It felt much less a next gen sequel than I was expecting
@wiseguy240Winston
@wiseguy240Winston 2 месяца назад
Game is one of the biggest disappointments of the decade. Needs the Cyberpunk treatment
@samiikoddson3125
@samiikoddson3125 2 месяца назад
I have to say. Happened to stumble here. I have to say i agree lot of things you say. Like i fucking hated problems what you explained later on. Like travel will be noxious once you know or have everything. Also whole lack of character creator presents save slot system. They sure tried nickle and dime swapping looks. But they sure forgot add ability to save your favorite looks.... But some things i would like to add or comment about game. I do not know if your played game thru or not. But... Brine is fine. You understand it later on story. Even thought story and lore in DD2 is shit compared to first one. About your musketeer class... I personally would have preferred Arbalist. More fitting to lore and this game has lot of that age design with Ballista etc.. But not hating musketeer either just personally more fitting heavy slow ranged weapons. Arbalist specialty should be lack of supportive skills but more direct knock back abilities and dmg on critical hits..... Compared to archers reliable dps and supportive skills like bomb arrows etc. But in general i hate lack of classes and fact they ruined coolness of some like electric whip skill was my favorite thing... I hope they fix that lack of skills and classes. But biggest problem this game has is honestly this. "In my honest option". Level curve and lack of enemy variety or in general gaming loop keep you playing. Why have game with 999 max level when your xp earnings with out special builds are under 15k to kill strongest monsters, While around 200 levels you need to earn around 236980 to level up... Like honestly game has problem in design where progression dies and one major impact of playing game dies with it. Like if you do not know most effective way to earn levels in game is simply have fever spawns and use medusabow + two xp rings what can be gotten from doing ng++ + xp boon from dragon forge order to make leveling faster. But even then why progress.. Its not like there is new enemies or boss gauntlets to challenge your self. Like where is hydra etc.
@TheWideMurloc
@TheWideMurloc 2 месяца назад
@@samiikoddson3125 I did finish it as I mentioned at the start but I didn’t want to talk spoilers too much, and I still stand by what I said about the brine. It should’ve been something that’s exclusive to deep ocean water as an out of bounds barrier. It would’ve still made sense with the story that way and allowed water exploration to become a thing to improve the game’s exploration. Arbalest and musketeer could probably honestly coexist as the same class the same way I mentioned duelist having both pistols and hand crossbows. Muskets and crossbows do kinda have the same traits looking from a gameplay perspective. Powerful, slow reload, single shot, rifle stance. A “Sentry” maybe, to make the name more weapon agnostic, could use both, and reflect its less mobile nature better I do also agree about monster variety but I expect that to be something that’s added on to with dlc like it was with the dark arisen expansion in dd1 where it added the final layer of endgame challenge
@obcur5935
@obcur5935 3 месяца назад
I am taking note as somebody playing it but about the walk thing it for the player to explore thing but i understand your points
@VencentCross
@VencentCross 3 месяца назад
Adding fists and guns? Yea that would be awesome. I used mods to go fists in the last game so I'm a big fan of monk!
@jayceharker3813
@jayceharker3813 3 месяца назад
Whats wrong with Dragon Dogma 2. Its dumbed down peter pan disney crap. The shills are going into overdrive on this bait and switch game
@animegodz6981
@animegodz6981 3 месяца назад
Dragongs Dogma 2 is a magor disappointment for me. And just for a note I have over 15,000 hours in DD and DDA and was so hyped for the game. Forget the performance, the whole game feels like a magor overcomplication that devolves the whole experience into a failure of an attempted simulation, they made changes to things that didn't need to be changed and didn't change things that needed to be changed. The story is definitely a lot better in the stand up, but even that is overly front loaded, this is an issue because the game is very large and open ended, meaning the further you get into it the more drawn out and boring it gets because of the story structure. Now lets talk about the world and combat, as they both contribute to a massive problem, exploration. The world is big, allot bigger than the old one, so you can imagine walking around everywhere is a much heavier tax than it was in the first game, and that's without mentioning the loss gauge, and stagger system (ohh the fucking loss gauge) So firstly we have to go into combat to understand why I dislike the exploration so much. Biggest things, the momentum system/stagger system and the damn loss gauge, these two things put such a massive hamper on the combat that it becomes ridiculously unenjoyable and boring, to the point where I just want to rush to my next quest location, as if you dont leave every encounter unscathed or have some incredible healing items your whole adventure gets put on halt, forcing you to find some resting place to recoup your loss gauge, completely breaking the pace and flow of any journey you make, meaning that with certain vocations, especially those with little to no mobile/defense abilities you'll have at best 2 to 3 encounters before you need to rest via a extraordinarily heavy camping kit or running your ass back to a bed, this issue is further compounded by the stagger system, as for some reason the same copy paste enemies you fight have super armor whilst you dont, meaning they intereupt your attacks with little to no effort which most of the time, even with exorbitantly high knockdown and stagger resistances will cause you to stagger or get knocked down, which leaves you open for massive loss gauge build up, (I cant count how many a times I got stun locked to death by a bunch of hobgoblins because I so adamently refused to switch to the fighter/warrior vocation). Now dont get me wrong, when the combat works it works, its fluid, fun for the first couple hours and sometimes seamless, but the caviat is, not all vocations were built with the system in mind, you will never and I mean never be able to run any form of vocation outside of reds and warfarer without using some cheesy tactics over and over again to avoid the stagger locks. Now all of that compunds again when we look at traversal, DD and DDA was ok because the game wasnt nearly as big and ferry stones didn't cost you an arm and a leg, but here, wow, its abismal, the same enemies, same useless shit from chests and the same caves, I think I heard someone say something about, the only reason you have fast travel in your world is because the world isn't fun to travel/engage in? Well I'm sorry to say, but getting stun locked by the same copy paste enemies, running around looking for camp sites and having to back track because for some reason all that water exists and there isnt even a single way to traverse through or past it because all the bridges are fucking shit and no boats seem to function isn't what I'd call fun or engaging. mindles overcomplication, is what I call it, as is with most things in this game. Instead of adding overcomplex features such as "intuitive physics" (which sees you jumping from nary a high place and getting your Hp cut in half) they should have overhauled the pawn system, added more interactions in the open world and improve the eficacy of the combat system instead of making it less open ended with skill slot cuts. i have quite a few other issues with this game, (like the questing) that when put together makes the whole experience a whole night and day comparison to the older games, and not in a pleasant way. Sorry for taking uo your time.
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