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Fast travel is a bedrock of game design, but what's the point of fast travel anyway? Yeah, haha, it's so you can travel fast. But... why is it around to begin with? How does it make parts of a game more fun? Why are we using it to skip parts of a game? When can it all go wrong? Let's talk about the different shapes a fast travel system can take.
Featuring:
Skyrim
Zelda: Breath of the Wild
Elden Ring
Final Fantasy XIV
Ocarina of Time
Metroid Prime
Spelunky
Spiderman
Pokemon Scarlet and Violet
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27 авг 2024