Fun fact: The PC port of Sonic Heroes is an earlier build than any of the console versions, and as a result has many glitches that make it the fastest for speedrunning.
@@MAHIM2000 There's a widescreen patch so you can play it on modern hardware :P Yes I prefer the PC version, I like to have the wittle icon on my desktop :3
Granted, even back in the 80s, where it seemed just about every kid played on consoles, and probably did not have a computer, it was the complete opposite in Europe. Consoles just plain were not popular in Europe in the 80s and 90s, and probably into the 00s as well. They preferred playing games on computers by far. That would explain the games with a Europe exclusive PC release. Also by lord in 2002 I had a cheap HP desktop with mobo integrated graphics and probably a Celeron, and it ran the demo of Sonic Adventure better than that.
The only reason I knew about the pc port of Sonic Heros was because I saw it in a claw machine back in the day as a kid that was naturally impossible to actually get. I proceeded to spend the car ride home crying my eyes out while my parents laughed at me. That experience really shaped me into the adult that I am today.
@@KopperNeoman Ah yes, blame the child for wanting to get a video game from a rigged scam machine because their parents wouldn’t get it elsewhere for them anyways.
Sonic Adventure DX had two demos, actually. One of them had one level with either just Sonic or Sonic, Tails and Knuckles IIRC, and the other gives you one level with all six characters.
I appreciate the fact that you didn't just use a Windows XP virtual machine, but went to the lengths of risking tetanus by using a Dell Dimension 3000 from the scrapyard and radiation equivalent to Chernobyl from the CRT screen.
@@RenrcorZ nah, it's perfectly safe, mythes due to degaussing modes with giant magnets mixed in with the old "if you sit too near a screen you'll damage your sight". It's just a hyperbolic statement.
Windows XP is one of those OS choices that will never truly be unloved by the community. There's Basilisk XPMod, which is a fork of the discontinued Basilisk browser (based on modern Firefox, and is capable of using NPAPI plugins such as Adobe Flash, among MANY others, since it still supports even 32bit NPAPI plugins, and it supports HTML5) which is actually updated almost every week, and it is built for even XP machines running Pentium 1 processors. Also, it works fine on Windows 11. Additionally, OpenMPT is another example of deliberate XP support. OpenMPT 1.28.10 was the last version of OpenMPT to support XP, even though it required a "legacy" build. Where it gets interesting is that in 1.30, OpenMPT had received enough demand that they made a RETRO build of 1.30 and now 1.31 (as well as the 1.32 dev builds) that is designed to run on Windows XP machines again, from Pentium 1 to the present, as well as on older versions of Wine. OpenMPT is an example of a program that deliberately targets Wine in addition to Windows, beyond just this. Also, OpenMPT's official player for its own MPTM format and its other supported formats like IT, S3M, XM, MO3, and MOD has RETRO builds designed for even older hardware and software. There is a build made to run on Windows 98 with KernelEx, there is an XP build of course, but there's also a build each for Windows 95 machines and MS-DOS machines both with a 386 (1985 x86 processor, though the 387 math helper co-processor slot needs to be populated). The Windows 95 build can be ran under NEC PC98 Windows installs, because KernelEx and PC98 are hard to mix, even if using PC98 Windows 2000 and Windows 2000 KernelEx. Meanwhile, the Windows 95 build needs none of that. Seeing as how the PC98 line went all the way up to a unit (PC9821Ra43) that can use up to a 1.5GHz processor (fastest Tualatin Celeron, is Pentium 3-derived, but is actually faster because no 1.5GHz Pentium 3 for the relevant socket exists, only 1.4GHz), playing modules with very high channel counts shouldn't be a problem. The retro computing scene is very ambitious in keeping these older machines running.
0:25 this graphic is incredible. I haven’t checked on your channel since you were at 300K, but I got the notification and decided to watch this video. Awesome stuff!!!
It's actually not sculpted, it's a process called photogrammetry. It's basically using a camera to take a bazillion (give or take) photos of an area from all angles, and then the software tries to make a 3d model from it. You can tell by the warping and the feathered edges on everything.
Thanks to LimeWire in around 2005 i bootlegged SADx and it ran pretty well on my basic 2004 Windows Xp Laptop. Only standing problem was that the music did not work, but that was due to the person who shared the file left the music files out for some reason! It didn't take me long to realize that the music was in OGG format since the sound effects were of that file type. So with a little research of what song file name went with each in-game event, and using an early version of WavePad Sound Editor since it was free (and still pretty much is, if you use an old version like 10.88 like i do with infinite full feature demo mode...and it's startup prompt every time....) I converted my various assembled Mp3 files and converted them to OGG format! I loved that soo much, but It did take at least 5 hours! For perfect Chaos 1 I used the Anime "Bleach" full vocal version of "Number One" since I was bootlegging the crap out of that show since it was new at that time, and for Perfect Chaos 2 I used the Ikaruga boss theme "Butsutekkai," and I definitely bootlegged the Dreamcast version to know that song back then too! While I never had to bootleg the kid show "Lazy Town," Ive always had it's "You Are A Pirate" song as my theme since I've heard it eons ago, If you cant tell from my bootlegging problem which I seem to have....
I’m pretty sure Sonic Generations got a physical PC release as well, though only in certain parts of Europe and/or Australia. It’s pretty going back to PC releases, I absolutely adored Adventure DX on my PC in the day.
@@NottJoeyOfficial Technically Sonic 4: Episode II is later, and it's the final one that officially supports XP, 32-bit. There is hope that either Sonic Lost World and/or Sonic Mania *could* run even though XP 32-bit was not supported because they use DirectX 9 and are 32-bit, but the only way to know at this point would be to try and run cracked versions of the games.
@@licentioushowler3400 I know that decompiled versions of Sonic Mania run on the original Wii even, so it's not unlikely a cracked version would run on Windows XP, even if it takes a bit of tweaking. I wonder if it worked on XP when Steam supported Windows XP.
I love how accurate the sonic riders experience is. I remember cutscenes taking forever, and then I discovered that f is the start button that skips cutscenes. Also, in launcher settings, I used to change the framerate to 15 so it runs properly lol.
Oh man that Sold Out SADX box is so nostalgic. I didn't have a console until the Wii so I grew up with these PC Ports. The Heroes Sold Out PC Port, the Sonic R and Sonic 3D Blast Xplosiv Double Pack and the Sonic Mega Collection Plus PC port that has the 50Hz PAL versions for some reason. Overall I'm very glad these games got ported to PC because if they didn't and were stuck on consoles I'd probably be only playing Racing games or no games at all nowadays.
i remember playing sonic adventure dx on my mom's windows xp laptop when i was small and one day i discovered the cursors, wallpapers etc. later i got yelled at by my mom for sonicfying her whole laptop.
In short 32 bit uses small number for computer thing and then 64 bit uses big number for computer thing, you can use 32 on 64 bcz 32 < 64 But not 64 on 32 bcz 32 < 64
It's funny you made this video because like 2 weeks ago, my mom found my long-lost childhood copy of the *original* Sonic Adventure DX PC release while cleaning. We misplaced it when moving houses and lo and behold, it was tucked away in one of our closet's upper corners on a shelf! It was the Activision cardboard box copy. It even still had both discs and the installation pamphlet inside! I was in absolute disbelief when she found it, because it was one of the first video games I ever played when I was around 3 or 4! It may be rare nowadays, too... I can't find any of the original cardboard PC copies on eBay besides like a japanese and italian one, but they went for >$70. Otherwise it's all the Gamecube version, or other brands that had published discs for PC. So when I was like 8-11 (around 2011-2013) we had bought another copy, but of the Mastertronic version in a plastic disc case. So I guess I got my childhood back twice now! Anyways, just wanted to tell my story with PC SADX. Love my mom so much for finding the original copy and giving me closure
I’m unexpectedly an expert in this topic. Having only a very old laptop, I couldn’t buy anything, but pc sonic games I looked for everywhere for Riders, never got it. (Eastern Europe) My last was Heroes. After that, I bought (wasted money on) the racing game and Generations, but those never started Never
Your XP PC is underpowered, I played Heroes and DX at much better (but still bad) framerates back then :3 Also PC Sonic games were my childhood. From Sonic 3 Collection to Riders. :> ALSO ALSO ALSO a lot of people were still using Windows XP on their computers well into the 2010s, with much more powerful hardware. People really hesitated to upgrade out of XP.
That version of SADX is the one i grew up on, and funny enough it was also on an old windows xp laptop that ran at about the same framerate. This was really nostalgic
Had SADX on Pentium 2 as a kid and the music didn't work because the PC didn't support the required media player version. Other sounds worked, just no music. It would also lag in certain parts of the game (usually the hardest like the snake).
Anyone else notice the SOS background that pops up occasionally in this video? Peter, are you okay? Is someone forcing you to play old Sonic games on outdated hardware? Do you need our help? 😂
"Sold Out Software" didn't port games, they just grabbed the rights to distribute older PC games, sometimes with a new launcher or installer and that was it. Half the time they incorporated fan made patches so the games could run on newer systems. They re-released Myth 2 on PC and it still featured the HDD wiping bug when trying to uninstall, that's how lazy they were.
my Windows XP machine could run these games better lol i had a intel core 2 quad Q6400 CPU and 4gb RAM with a 1gb Nvidia 9500GT card lol the only games it had some issue with were some of the higher end DX9 games (halo 2, Flatout UC, Battlefield Bad Company 2) but all my sonic games ran fine :3
@@GUCFan No, like Sonic All Stars Racing Transformed it needs Steam. But seeing as he mentioned Racing Transformed I don't get why it didn't mention Sonic Generations.
@@Priception Because those physical releases usually came out in Europe, before this video i didn't know Racing Transformed had a physical PC release. And i didn't even know Generations had a physical PC release before you mentioned it.
@@GUCFan Sonic Generations Physical Disc was also Europe Only. Fun fact. In the files on the disc there are graphics for an unused installer of the cancelled PC port of Sonic Unleashed.
4:32 Why'd I get an ad for a game that treats ADHD? I mean I do have ADHD but still- ...Also that's the scene where Eggman is bisexual 5:43 ...GrayStillPlays?
A terrible Dell PC. No wonder this XP setup can't even run SADX at full speed. I remember having a Thinkpad running XP and was able to run the games via Steam just a few years ago (2017).
I have A gut feeling that these PC ports were also available in US it just they are rare and hard to come by, it not just available in Europe like i has seen PC Box with ESRB with means it the released in America, also there is a chance that a PC Port for Sonic 06 was planned because there were Ads back then advertising game for 360 PS3 and PC
Dude, get a GTX 960 and a 1920x1200 screen. Windows XP can do so much more than you realize, of course it'll play Sega All Stars at passed 60fps if you just got yourself a good gpu. I bet my 2010 laptop with NVS 2100m can run Riders in at least 30fps minimum.
@@LambdaMiscellaneous I thought the point was to showcase Windows XP handling Sonic games. There's no reason why Windows XP can't use sub-modern hardware for them. Obviously the OG Xbox and Xbox 360 are as powerful has 2010 gpus. And given XP lasted all the way to Ivy Bridge CPUs, you could definitely expect Intel HD 4000 will run a tonna games.
I own a lot of Sonic games on PC and actually ran things like Sonic Generations and all stars Racing on my XP machine just fine when steam still supported it (and even like 1 or 2 years beyod that, until you could absolutely positively no longer run the old steam version). Since I legally own the games anyway I just ended up using a steam emu which is technically a way to crack games. But essentially it allows you to play steamgames on XP even tho Steam no longer works.
This video definitely reminds me of the old school Peter Knetter videos of riffing old sonic games on obscure hardware. Love the vid Pete! And happy belated b-day! 😁👍🎉
@@jonicthehedgehog9379 Perfect, cause it loaded up when it was 27 seconds ago and the concept of being the first viewer gives me so much anxiety like as if I'm supposed to do something important
New games on Windows XP in 2010 were not unusual. Remember just how long-lived XP was. I remember when the release of Just Cause 2 for PC in 2011 was shocking due to the game being Vista/7 only as it wasn't running on DirectX 9, it took a few years after that for XP compatibility to be dropped for good.
Not sure about the sonic games in particular, but i believe that some games had success by simply replacing the steam executable for a given game, with the executable from most common no-disc patches. And i could be wrong, but i have to imagine if there are _Steam emulators_ out there as a thing, there really should be one that could run on windows XP.
I actually played _Sonic CD_ with Tails, _Sonic Generations,_ and _Sega & Sonic All-Stars Racing_ on my XP machine a few years ago. _Generations_ was the only one that gave me fits because the Windows version is le pew. _Racing_ was buttery smooth, and the _CD_ remake was better than playing the 1996 version due to the capped frame-rate. Anyway… getting _Steam_ games running under Windows XP 32-bit nowadays is actually not that hard. It requires a bit of setup and a small bit of knowledge on how to use _SteamCMD,_ but it can be done. It's just not, you know, advised. Or preferable. But yes, it can be done without discs.
It's funny how many people don't know that SADX is on PC pre-Steam era but, ironically, most Sonic fans are actually playing the old SADX PC version since modding the Steam version requires you to downgrade it to the old PC version.
The Sonic Riders part really gave me nostalgia when I tried to install it on Windows XP back in 2007. It ran exactly like that (something like 2 frames per week)
I rarely comment on videos, But watching almost all of your videos since you dropped the A-Ranks in all 3D Sonic Video, and seeing you grow as a content creator, a one of a kind editor, a highly creative individual, and a person as a whole in the last 5-6 years, makes me feel so happy and content being one of your long time viewers. Never stop doing and being yourself, Mr. Pebber 💜💜
fun fact: remember y2k? Problem with year 2000 and computers? Yeah, y2k will have a sequel, kinda like titanic or shrek, I mean something similar will be in year 2038 for 32 bit systems, because time is measured in seconds that passed from January the 1st 1970 (Unix zone), and well maximum number is 2 147 483 647 seconds, and it'll reach it on year 2038, exactly on January the 19th 3:14:07 AM UTC, so then your system will basically shit itself, pretty cool isn't it