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They should add : - Oceans where your capsule can sink in like in a gas planet - inflatable rubber rings to allow a capsule or others parts to float on an ocean or the surface of a gas planet (and reduce collision dammage) - robotics arms - heat the parts that are directly exposed to the sun if you are flying too close to it - astronautes
They should add the whole Solar system, oceans on Earth, and of course astronauts. It would be a rad, if you could stick a flag into the surface of a planet you just landed on.
@@classicminer191 How would you get to outer planets? you’d need insane amounts of fuel and nobody in the real world even knows how to get to alpha centuari system Alive.
Just send a fuel tank out to a possible course with a docking port. Then dock with it and refuel. And you can transfer fuel from certain stages of your rocket to other stages.
I agree on you especially on the latter. So far I know nothing else besides that the solar panels only function in this game is to recharge the power for batteries on the rovers.
There’s no such thing as rechargeable fuel, it’s better and best to keep to realism but I agree with the solar panels. When we build stations the panels could charge it etc.
Astronauts in the chambers that could for example, place a flag and then came back in the chamber. Also might a game mode with budget and challenges to complete
Rotators- turn left and right. Could be used to make ramps or doors Extender- extends like the solar panel. Can put things on it like a docking port (makes things more compact and portable) These would be in the electrical section and use power every time used Propellers- use a small amount of fuel (maybe electricity), good for airplane builds, only work in atmosphere in planets (if out side atmosphere, then it stops working) Drill/fuel refining- very heavy equipment that can produce a small amount of fuel over time Magnet- (uses electricity) acts like a docking port, however cannot transfer fuel or use the other ships equipment (solar panels, landing legs,etc). Basically you just stick to the other ship
@@Forge_Spark7567 what I mean is how would the extender possibly be able to have the circumstance of a docking port? It would t fit and it would destroy aerodynamics.
I think this game needs more realistic planets (for example there are no oceans on Earth or any tree or mountain) and I think we also need the whole Solar System with asteroids too
How though? How would a spacecraft with limited fuel be able to go all the way even to alpha centuari system? There’s no a single rocket or even a space station made could go 3 light years away, at 250K times time speed it would still take ages.
@@darkvlkous good luck timewarping thousands of years. Also, how would the developers know how to get there if nobody else in the real world even does yet
I agree I rly want the creator to add new capsules but the re-entry effect is out also I really want them to smoothen the corners like in the fuelsulage to smoothen the corners to be more circulars and realistick
what sfs should needs for the future 1:space shuttle parts 2:different launch sites 3:new rocket parts 4:landing site (for the space shuttle) 5:sunset/sunrise 6:astronouts i hope sfs add them in the next update
Like capture rings that you extend , yes. That’s how they do it in real life. Extend capture ring, lock soft capture, lock hard capture, and pressurize the vestibule
New engines and more or weaker engines too plus custom engines, custom launch pads, more accurate data (Speed, height etc.) retractable doors, wings and landing gears (for space planes), detailing parts (pipes, advertisement etc.) Ocean, islands, different and multiple launch pad locations, launchpad location markers, astronauts, beach, parts still interact with the atmosphere and other stuff, computer (for automated launches and landings), custom trajectory (like where would you end up with drag and speed etc.)
Since re-entry is already added now maybe they should add a inflatable heat shield just like in kerbal space program so the the heat shield can be small and once needed it inflates
They nead a back button so when creating rockets if you accidentally delete it you can click the back button to get it back instead of saving every 2 seconds
Astronauts and EVA, as well as more than just crew capsules (ie; pressurized compartments for space station construction and ground habitat construction)
Personally think that they should add an area where you can create launchpads. More explanation: a launchpad builder that is separate from the rocket builder. When you create a rocket and press launch, it asks if you want to use a launch pad you created or you can choose not to use one.
1. re-entry already exist 2. custom colors and more colors are achieveable by using the built in textureloader (sfs on steam only) 3. an sfs mod added a custom capsule
SpaceX has boosters that can automatically return to Earth. It would be cool if SFS gave us the ability to program automated Flight Control tasks into our boosters that would be triggered by booster ejection, so that they could safely land on their own.
More things: rovers in the example rocket. Example: basic rover: a probe and 2 wheels Normal rover: landing leg, thin fuel tank, 3 wheels and a probe to controll Big rover (only to part expansion players): Big landing leg, thin fuel tank, 3 large wheels, probe.
1astronaust 2oceans 3more capsules 4re entry 5 3D 6 real space station parts(labs,crew or like a things to survive on space station) 7 working rovers 8 parts to build hubs on other planets 9infinite building space 10 blueprints of like apollo rockets or something like that And i think it's finally it (They should make game like Kerbal Space Program for mobile phones)
We should have slanted items and with the help of infinite fuel we could go out of the galaxy robotic arms for space shuttle astronouts and 1st person view